Game Development Community

Demolishun's Forum Posts

Thread Post Date Posted
Own version of RenderMeshExample - Why not in editor? [quote]Would have loved to have a look for reference but will have to leave applying for torque3d 1.... read more 08/19/2012 (3:15 pm)
Torque3D - Pre - Purchase Questions T3D out of the box is runs under Windows. It does fine with 64 bit event when compiled 32-bit. I h... read more 08/19/2012 (2:57 pm)
Why is Torque 3D completely ignored? Oh, I completely misunderstood the context. You are not talking about GG ignoring T3D. You are tal... read more 08/19/2012 (10:39 am)
Why is Torque 3D completely ignored? I just don't understand why people are thinking the engine is being ignored. In the last year ove... read more 08/19/2012 (8:11 am)
any official decision to completely change(not improve) this site? [youtube=-qR0Uke2XNI width=400 height=300] The video resolution is 400x[b]300[/b].... read more 08/18/2012 (8:43 pm)
I am looking for procedural terrain generation resources That is okay. You just need adjust your hair style to something from the 80s. Point in case: [imag... read more 08/18/2012 (8:38 pm)
any official decision to completely change(not improve) this site? I may start putting resources in files or my own website and just post links. That would be a tempo... read more 08/18/2012 (2:17 pm)
I am looking for procedural terrain generation resources Holy shat dog! Look what I found: [url]http://www.garagegames.com/community/resources/view/7262[/u... read more 08/17/2012 (11:48 pm)
any official decision to completely change(not improve) this site? Is it a database issue? I mean is it an issue where you have data in the database in one format and... read more 08/17/2012 (10:48 pm)
Quick question: Torque vs Stencyl What was the name of the game that was made out of blocks and was built with TGE. It was an MMOG fo... read more 08/17/2012 (10:36 pm)
I am looking for procedural terrain generation resources Oh, and for the includes: [code] #include "platform/platform.h" #include "terrai... read more 08/17/2012 (4:58 pm)
I am looking for procedural terrain generation resources Ummm, I was wrong. The current code uses the bitmap as the default texture for the terrain. The co... read more 08/17/2012 (4:57 pm)
borderColornNA in GuiButtonCtrl does not seem to work [quote]You're doing it wrong![/quote] That was my initial assumption. I am still not sure HOW to d... read more 08/17/2012 (4:46 pm)
Refactoring game entities with components @Raphael, Yes, it would be very useful. There is nothing like the experience of someone who has be... read more 08/17/2012 (7:36 am)
Refactoring game entities with components If the components could be done at the script or xml level that would be ideal. It would allow GUIs... read more 08/17/2012 (6:38 am)
I am looking for procedural terrain generation resources Status: So far I have created a new terrain file building function. It creates a terrain file and ... read more 08/17/2012 (12:30 am)
borderColornNA in GuiButtonCtrl does not seem to work Then this is a BIG bug. Like I said the code looks like it would work. But it is not working becau... read more 08/16/2012 (11:54 pm)
Mesh Road Issue If the collision is okay then it would be something in the render code. Is it going toward the orig... read more 08/16/2012 (7:48 pm)
Refactoring game entities with components This is something I felt TGE needed years ago. I could not describe in words how it would work, but... read more 08/16/2012 (7:41 pm)
If I purchase Torque 3D does it include noob friendly tutorials? [quote]Also I said that the documentation isn't that noob friendly, to get back on that. Making a ga... read more 08/16/2012 (7:19 pm)
Move Bone/Node transforms Please explain this in more detail in a resource if you can. I have always wanted to affect nodes a... read more 08/16/2012 (12:46 pm)
T3D -- OpenGL support? MAX OS X? Linux ?? I can understand the Mac port, but after seeing and being an exclusive Linux user for a long time I ... read more 08/14/2012 (11:50 pm)
T3D -- OpenGL support? MAX OS X? Linux ?? Wasn't the move to directx for the xbox anyway? Or is that a different api entirely? So how is S... read more 08/14/2012 (8:44 pm)
Building Torque3D 1.2 - everything sorted and still not working? Yeah, those 2003 server messages looked wrong. I actually have a couple of SDKs installed and I hav... read more 08/14/2012 (8:04 am)
T3D -- OpenGL support? MAX OS X? Linux ?? Is there even a market for Linux support on the desktop? Don't get me wrong. I ran Linux exclusi... read more 08/14/2012 (7:59 am)
Problems with Nvidia Optimus and Torque3D 1.2? [quote]Hahaha, I have no idea what kind of person wouldn't hit apply after changing a setting...[/qu... read more 08/13/2012 (9:15 pm)
Torque's platforms. Would it be possible to diff in the changes? You might be able to benefit from some of the new work... read more 08/13/2012 (8:59 pm)
Problems with Nvidia Optimus and Torque3D 1.2? I don't have a laptop to confirm, but this is what I found: [url]http://forums.steampowered.com/for... read more 08/12/2012 (7:08 pm)
Torque 3D Community Edition Discussion Thread Yes, tortoise appears to get locked, BUT you do NOT have to delete the entire repository you have do... read more 08/12/2012 (3:54 pm)
World Editor viewports? I thought there was a way to view orthographic versus the default view (can't remember what it is ca... read more 08/12/2012 (3:42 pm)
GuiTextEditCtrl validate and finding controls in a GUI @Nathan, I tested this out on SimGroups and it works for those as well. You just set the internalN... read more 08/12/2012 (1:33 pm)
GuiTextEditCtrl validate and finding controls in a GUI @ashan, I think the second one is faster using the interalName. The reason is not because it is a ... read more 08/12/2012 (1:19 pm)
GuiTextEditCtrl validate and finding controls in a GUI Okay, now I found a better way for finding gui elements: [code] function findSubGUI(%this,%name){ ... read more 08/11/2012 (8:04 pm)
I am looking for procedural terrain generation resources I have been thinking this through a bit. I am going to first see how far I get with creating consol... read more 08/11/2012 (1:35 pm)
Building Torque3D 1.2 - everything sorted and still not working? Did you have VC++ 2008 to compile drivers or something else? Or is this a brand new install of VC++... read more 08/11/2012 (1:22 pm)
"Eck" Status Update I would be interested for the textures to use with my code I intend to write to generate terrains. ... read more 08/10/2012 (5:56 pm)
Problems with Nvidia Optimus and Torque3D 1.2? Does the console shed any light as to what is detected? Mine shows a DirectX Device detected and ... read more 08/10/2012 (5:52 pm)
Mesh Road Issue Try doing a diff on mission files to make sure there is not something weird going on. It could be s... read more 08/10/2012 (1:34 pm)
Torque 3D Community Edition Discussion Thread @Lukas and Michael, I will check the dependencies and ensure Python is not needed. If it is I will... read more 08/09/2012 (4:27 pm)
Torque 3D Community Edition Discussion Thread @Dan, What sets you apart is that you have NFI, but you are willing to learn. Many people are not ... read more 08/09/2012 (4:10 pm)
I am looking for procedural terrain generation resources It should not require a clean build. Did it compile the new source file?... read more 08/08/2012 (10:48 pm)
Torque Soldier - Why are the thighs children of the lower spine and not the pelvis? Is that spine section tied to upper body animation? Can you treat it as lower body? I am going t... read more 08/07/2012 (10:49 am)
I am looking for procedural terrain generation resources As I look at this more and more I am thinking I need to be able to manipulate the bitmap that the te... read more 08/06/2012 (3:38 pm)
I am looking for procedural terrain generation resources I added a console method to serialize SimObjects to text. This would allow generating missions comp... read more 08/06/2012 (11:14 am)
Programming Language choice matter in this situation? @Sean, A programming language is a tool. All of them have strengths and weaknesses. Try to unders... read more 08/05/2012 (11:14 pm)
Please fix quote and slash issues in posts I was so frustrated last night as I spent more time fixing my post to get it to look right than I di... read more 08/05/2012 (11:57 am)
I am looking for procedural terrain generation resources [quote]You will need to fix the issue with phantom collisions due to the order that the replicators ... read more 08/03/2012 (11:08 pm)
Create a game... does payment method matter? No, did not want names. Just wanted to understand job function. They gave you grief over a job the... read more 08/02/2012 (8:02 pm)
Create a game... does payment method matter? [quote]this explains alot about the current state of the industry.[/quote] It sounds like a lot of ... read more 08/02/2012 (10:08 am)
server connection problems Try using cports from [url=http://www.nirsoft.net/]Nirsoft[/url]. It will let you see open ports.... read more 08/01/2012 (9:19 am)