Demolishun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| need help getting wheelchair working | Here are the files: [url]http://demolishun.net/torque/wheelchair.zip[/url] There are instructions... read more | 04/26/2013 (11:40 am) |
| need help getting wheelchair working | I built a very simple wheelchair like object in Blender. I had to take into account the wheel mov... read more | 04/26/2013 (11:15 am) |
| Template request: use .ts instead of .cs | Great response from SickHead: [quote] Hey Daniel & Frank. Yea... for years we've wanted... read more | 04/25/2013 (10:54 pm) |
| need help getting wheelchair working | It still has issues with geometry and wheel size up front. It may take a bit of tweaking to get it ... read more | 04/25/2013 (10:37 pm) |
| need help getting wheelchair working | I have this up and running so if you have further issues let me know. I can stuff everything into a... read more | 04/25/2013 (10:17 pm) |
| need help getting wheelchair working | Here is the code that attaches the wheels. I had to change this: [code] function WheelChair::onAd... read more | 04/25/2013 (10:16 pm) |
| need help getting wheelchair working | If the forces on the wheels are not right it will fall through: [code] datablock WheeledVehicleTir... read more | 04/25/2013 (10:14 pm) |
| Template request: use .ts instead of .cs | @dB, For that last statement I will slap you with a large trout!... read more | 04/25/2013 (4:13 pm) |
| need help getting wheelchair working | So maybe it is the model then.... read more | 04/25/2013 (2:40 pm) |
| Template request: use .ts instead of .cs | @Scott, Ah, okay. Perhaps this is an opportunity for a developer to create a new product for t... read more | 04/25/2013 (1:35 pm) |
| need help getting wheelchair working | Sounds like a collision issue where the front wheels are too small. How wide are the wheels? ... read more | 04/25/2013 (12:30 pm) |
| How to best "port" a command line game | Please show us what it looks like with a screen shot. I think what you want is doable, but it not c... read more | 04/25/2013 (10:39 am) |
| need help getting wheelchair working | Do the front (smaller) wheels go through first?... read more | 04/25/2013 (10:35 am) |
| Template request: use .ts instead of .cs | @Scott, Would Sickhead consider MITing Torsion?... read more | 04/25/2013 (10:30 am) |
| Template request: use .ts instead of .cs | I like your thinking, but there are issues with the change. <cough>...torsion...<cough>... read more | 04/24/2013 (11:57 pm) |
| Sprite Artists Needed For RPG | Don't get yourself down. If you have a vision for something pursue it. The only thing I would th... read more | 04/24/2013 (2:26 pm) |
| need help getting wheelchair working | If you can describe the problem better more people can help. Maybe even a short video showing wha... read more | 04/24/2013 (2:17 pm) |
| Object IDs don't reset after disconnecting? | [quote]But you may want to consider what issue it is you're trying to solve with this work.[/quote] ... read more | 04/24/2013 (1:47 pm) |
| Object IDs don't reset after disconnecting? | In the rare case that the IDs do overflow it will cause the engine to malfunction. The first event ... read more | 04/24/2013 (1:15 pm) |
| Object IDs don't reset after disconnecting? | @Chad, Sorry man, I did not mean to indicate that your code would not fix the problem. I was just ... read more | 04/23/2013 (11:09 pm) |
| Handling More Ghosts | @Patrick, It is all weird. All I can think is you have to launch other stuff which requires you to... read more | 04/23/2013 (9:02 pm) |
| Object IDs don't reset after disconnecting? | Here is the answer: [code] Started up in 1.95 seconds... 2146584764 2146684764 2146784764 2146... read more | 04/23/2013 (8:43 pm) |
| Object IDs don't reset after disconnecting? | [quote]I definitely have a lot more to learn about Torque so I'm just trying to understand why thing... read more | 04/23/2013 (8:29 pm) |
| Handling More Ghosts | @Patrick, I did not find it in the 1.2 scripts either (current base I am working from). However,... read more | 04/23/2013 (8:11 pm) |
| Object IDs don't reset after disconnecting? | I would be concerned for a dedicated server with persistent data. Not sure how long it would take t... read more | 04/23/2013 (8:01 pm) |
| Object IDs don't reset after disconnecting? | Okay, so this has been running since my last post. So for about 7 hours it is just now getting to 1... read more | 04/23/2013 (5:40 pm) |
| Object IDs don't reset after disconnecting? | @Vince, I have to wonder about your maths here: 2^32 is a 32 bit unsigned int max value 2^31 is a... read more | 04/23/2013 (11:39 am) |
| Handling More Ghosts | I don't see how the GuiMessageVectorCtrl could be affected by network settings. If the issue crops ... read more | 04/23/2013 (11:24 am) |
| Rocket Simulator Feasiblity Discussion | That one is not based on Star Wars. There was a Star Wars game that featured take off and land on p... read more | 04/22/2013 (6:03 pm) |
| Handling More Ghosts | If it is making it to the console then perhaps it is an issue with the HUD itself. Have you done a ... read more | 04/22/2013 (11:29 am) |
| Pirates on Russian biggest social site | No thanks... read more | 04/21/2013 (11:46 pm) |
| Pirates on Russian biggest social site | If it is in Russia there is no oversight.... read more | 04/21/2013 (2:35 pm) |
| [IndieGameModels] Train Track Creator Pro | This is awesome. I love trains.... read more | 04/21/2013 (12:19 am) |
| Large Vehicles: Mecha | I am starting to think for a large vehicle, or even a player, that IK might be an option. Or at lea... read more | 04/19/2013 (11:42 am) |
| Floating-point precision and why we can't get around it | Yeah, I was thinking about the loading thing as well. It would have to be seamless. ... read more | 04/18/2013 (3:24 pm) |
| Pull Request! Or the Hammer of Dave | @Michael, It is getting very painfully obvious that I keep missing/misplacing the memos! :)... read more | 04/17/2013 (7:29 pm) |
| RPG Mechanic: perception and eyesight. | The background would be able to conceal things that start looking like blobs or shadows. I also lik... read more | 04/17/2013 (12:09 pm) |
| Pull Request! Or the Hammer of Dave | @Michael, I was wondering when you guys were going to have people sign something for contributions.... read more | 04/17/2013 (10:48 am) |
| RPG Mechanic: perception and eyesight. | You could probably do this through a shader with a setting tied to a character attribute. I think t... read more | 04/17/2013 (2:26 am) |
| Large Vehicles: Mecha | A friend of mine suggested that the first phase of hit detection should be spherical as it is cheape... read more | 04/16/2013 (12:57 pm) |
| How can an enumeration type have a space in it? (Request for fix) | Wouldn't the enum type be implemented like this (C++ version): [code] std::map<std::string,<... read more | 04/16/2013 (11:13 am) |
| Rocket Simulator Feasiblity Discussion | I seem to remember a Star Wars game that had planetary landing/take off. I don't remember the name.... read more | 04/15/2013 (2:08 pm) |
| How can an enumeration type have a space in it? (Request for fix) | You might have to bite the bullet and allow for spaces and convert them. The reason is you never kn... read more | 04/15/2013 (1:41 pm) |
| Floating-point precision and why we can't get around it | @dB, You make a good point on need. @all, How does Morrowind, Oblivion, and Skyrim do terrain... read more | 04/14/2013 (2:26 pm) |
| Ground Cover doesn't take into account terrain rotation | Off topic: So why does the Army need a map of my basement? Or is this a DHS project?... read more | 04/14/2013 (10:58 am) |
| Open Source Game | If you want to copyright your code just put your copyright on the code. Then put see license.txt fo... read more | 04/13/2013 (8:52 pm) |
| Floating-point precision and why we can't get around it | I think the guys doing really zoomed in fractals are using fixed point math for precision. At some ... read more | 04/12/2013 (12:54 pm) |
| Could someone please explain the signal system? | @Peter, I don't know that the component system is complete. Last I heard it was a WIP. @GG, Is... read more | 04/12/2013 (12:27 pm) |
| Open Source Game | I specifically avoid projects that use the GPL if I can. I will and have contributed to GPL project... read more | 04/12/2013 (12:09 pm) |
| Rocket Simulator Feasiblity Discussion | I never did mess with MATLAB. I know a lot of engineers loved it. Just never got into it. I did p... read more | 04/11/2013 (6:09 pm) |