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Demolishun's Forum Posts

Thread Post Date Posted
need help getting wheelchair working Here are the files: [url]http://demolishun.net/torque/wheelchair.zip[/url] There are instructions... read more 04/26/2013 (11:40 am)
need help getting wheelchair working I built a very simple wheelchair like object in Blender. I had to take into account the wheel mov... read more 04/26/2013 (11:15 am)
Template request: use .ts instead of .cs Great response from SickHead: [quote] Hey Daniel & Frank. Yea... for years we've wanted... read more 04/25/2013 (10:54 pm)
need help getting wheelchair working It still has issues with geometry and wheel size up front. It may take a bit of tweaking to get it ... read more 04/25/2013 (10:37 pm)
need help getting wheelchair working I have this up and running so if you have further issues let me know. I can stuff everything into a... read more 04/25/2013 (10:17 pm)
need help getting wheelchair working Here is the code that attaches the wheels. I had to change this: [code] function WheelChair::onAd... read more 04/25/2013 (10:16 pm)
need help getting wheelchair working If the forces on the wheels are not right it will fall through: [code] datablock WheeledVehicleTir... read more 04/25/2013 (10:14 pm)
Template request: use .ts instead of .cs @dB, For that last statement I will slap you with a large trout!... read more 04/25/2013 (4:13 pm)
need help getting wheelchair working So maybe it is the model then.... read more 04/25/2013 (2:40 pm)
Template request: use .ts instead of .cs @Scott, Ah, okay. Perhaps this is an opportunity for a developer to create a new product for t... read more 04/25/2013 (1:35 pm)
need help getting wheelchair working Sounds like a collision issue where the front wheels are too small. How wide are the wheels? ... read more 04/25/2013 (12:30 pm)
How to best "port" a command line game Please show us what it looks like with a screen shot. I think what you want is doable, but it not c... read more 04/25/2013 (10:39 am)
need help getting wheelchair working Do the front (smaller) wheels go through first?... read more 04/25/2013 (10:35 am)
Template request: use .ts instead of .cs @Scott, Would Sickhead consider MITing Torsion?... read more 04/25/2013 (10:30 am)
Template request: use .ts instead of .cs I like your thinking, but there are issues with the change. <cough>...torsion...<cough>... read more 04/24/2013 (11:57 pm)
Sprite Artists Needed For RPG Don't get yourself down. If you have a vision for something pursue it. The only thing I would th... read more 04/24/2013 (2:26 pm)
need help getting wheelchair working If you can describe the problem better more people can help. Maybe even a short video showing wha... read more 04/24/2013 (2:17 pm)
Object IDs don't reset after disconnecting? [quote]But you may want to consider what issue it is you're trying to solve with this work.[/quote] ... read more 04/24/2013 (1:47 pm)
Object IDs don't reset after disconnecting? In the rare case that the IDs do overflow it will cause the engine to malfunction. The first event ... read more 04/24/2013 (1:15 pm)
Object IDs don't reset after disconnecting? @Chad, Sorry man, I did not mean to indicate that your code would not fix the problem. I was just ... read more 04/23/2013 (11:09 pm)
Handling More Ghosts @Patrick, It is all weird. All I can think is you have to launch other stuff which requires you to... read more 04/23/2013 (9:02 pm)
Object IDs don't reset after disconnecting? Here is the answer: [code] Started up in 1.95 seconds... 2146584764 2146684764 2146784764 2146... read more 04/23/2013 (8:43 pm)
Object IDs don't reset after disconnecting? [quote]I definitely have a lot more to learn about Torque so I'm just trying to understand why thing... read more 04/23/2013 (8:29 pm)
Handling More Ghosts @Patrick, I did not find it in the 1.2 scripts either (current base I am working from). However,... read more 04/23/2013 (8:11 pm)
Object IDs don't reset after disconnecting? I would be concerned for a dedicated server with persistent data. Not sure how long it would take t... read more 04/23/2013 (8:01 pm)
Object IDs don't reset after disconnecting? Okay, so this has been running since my last post. So for about 7 hours it is just now getting to 1... read more 04/23/2013 (5:40 pm)
Object IDs don't reset after disconnecting? @Vince, I have to wonder about your maths here: 2^32 is a 32 bit unsigned int max value 2^31 is a... read more 04/23/2013 (11:39 am)
Handling More Ghosts I don't see how the GuiMessageVectorCtrl could be affected by network settings. If the issue crops ... read more 04/23/2013 (11:24 am)
Rocket Simulator Feasiblity Discussion That one is not based on Star Wars. There was a Star Wars game that featured take off and land on p... read more 04/22/2013 (6:03 pm)
Handling More Ghosts If it is making it to the console then perhaps it is an issue with the HUD itself. Have you done a ... read more 04/22/2013 (11:29 am)
Pirates on Russian biggest social site No thanks... read more 04/21/2013 (11:46 pm)
Pirates on Russian biggest social site If it is in Russia there is no oversight.... read more 04/21/2013 (2:35 pm)
[IndieGameModels] Train Track Creator Pro This is awesome. I love trains.... read more 04/21/2013 (12:19 am)
Large Vehicles: Mecha I am starting to think for a large vehicle, or even a player, that IK might be an option. Or at lea... read more 04/19/2013 (11:42 am)
Floating-point precision and why we can't get around it Yeah, I was thinking about the loading thing as well. It would have to be seamless. ... read more 04/18/2013 (3:24 pm)
Pull Request! Or the Hammer of Dave @Michael, It is getting very painfully obvious that I keep missing/misplacing the memos! :)... read more 04/17/2013 (7:29 pm)
RPG Mechanic: perception and eyesight. The background would be able to conceal things that start looking like blobs or shadows. I also lik... read more 04/17/2013 (12:09 pm)
Pull Request! Or the Hammer of Dave @Michael, I was wondering when you guys were going to have people sign something for contributions.... read more 04/17/2013 (10:48 am)
RPG Mechanic: perception and eyesight. You could probably do this through a shader with a setting tied to a character attribute. I think t... read more 04/17/2013 (2:26 am)
Large Vehicles: Mecha A friend of mine suggested that the first phase of hit detection should be spherical as it is cheape... read more 04/16/2013 (12:57 pm)
How can an enumeration type have a space in it? (Request for fix) Wouldn't the enum type be implemented like this (C++ version): [code] std::map<std::string,<... read more 04/16/2013 (11:13 am)
Rocket Simulator Feasiblity Discussion I seem to remember a Star Wars game that had planetary landing/take off. I don't remember the name.... read more 04/15/2013 (2:08 pm)
How can an enumeration type have a space in it? (Request for fix) You might have to bite the bullet and allow for spaces and convert them. The reason is you never kn... read more 04/15/2013 (1:41 pm)
Floating-point precision and why we can't get around it @dB, You make a good point on need. @all, How does Morrowind, Oblivion, and Skyrim do terrain... read more 04/14/2013 (2:26 pm)
Ground Cover doesn't take into account terrain rotation Off topic: So why does the Army need a map of my basement? Or is this a DHS project?... read more 04/14/2013 (10:58 am)
Open Source Game If you want to copyright your code just put your copyright on the code. Then put see license.txt fo... read more 04/13/2013 (8:52 pm)
Floating-point precision and why we can't get around it I think the guys doing really zoomed in fractals are using fixed point math for precision. At some ... read more 04/12/2013 (12:54 pm)
Could someone please explain the signal system? @Peter, I don't know that the component system is complete. Last I heard it was a WIP. @GG, Is... read more 04/12/2013 (12:27 pm)
Open Source Game I specifically avoid projects that use the GPL if I can. I will and have contributed to GPL project... read more 04/12/2013 (12:09 pm)
Rocket Simulator Feasiblity Discussion I never did mess with MATLAB. I know a lot of engineers loved it. Just never got into it. I did p... read more 04/11/2013 (6:09 pm)