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Demolishun's Forum Posts

Thread Post Date Posted
Would T2D Be Good For Turn Based Strategy? I was thinking of using box2d stuff as some sort of window dressing for the background of a battle s... read more 02/07/2017 (6:52 pm)
Would T2D Be Good For Turn Based Strategy? Mich, Why not use Box2D physics? Can't the physics be paused? ... read more 02/05/2017 (11:28 am)
How to build a server? The "server" does not necessarily need to be written in T2D. It could be written in any l... read more 02/05/2017 (11:27 am)
Torque 2D Getting Started Video Series Finally went through these videos. This helped me get a good grounding on T2D toys. Thanks... read more 02/05/2017 (11:10 am)
Torque 3d licence on.. But SPAM likes you...... read more 11/19/2014 (12:49 am)
Draw a line with OpenGL? Most modern GPUs are more efficient drawing quads now. Most drivers actually draw very thin quads w... read more 11/02/2014 (11:43 pm)
Let the flames begin: remove the 'package' keyword from TS Against - Because it just prolongs the death of a dying language. It obviously exists to solve a pr... read more 10/29/2014 (12:21 am)
T3D wiki -- Call to arms! [url]http://tdn.garagegames.com/wiki/User:Frank_Carney[/url] Not a whole lot, most out of date.... read more 10/13/2014 (8:23 pm)
T3D wiki -- Call to arms! Hey, just to confirm what I said on IRC. You can port anything I did on TDN... With one conditio... read more 10/13/2014 (5:25 pm)
Friday... In reference to tea making posts: So parties have not changed much in the USA even since colonial... read more 08/22/2014 (7:52 pm)
how do i weapon? I don't have anything to add except this off topic link solely related to the title. [url]http://... read more 08/22/2014 (7:07 pm)
Modular Scripting Integration Thread [quote] I would advise against thinking everything in console == torque script. [/quote] This bri... read more 08/14/2014 (7:17 pm)
Modular Scripting Integration Thread [quote] From what I gathered engineAPI was at some point supposed to be a replacement for the conso... read more 08/14/2014 (4:23 pm)
Please delete post. The links are broken, and information is outdated. I think it is funny that people's paradigm of weaponry is gun barrels. Look at submarines. They ha... read more 08/14/2014 (11:32 am)
Modular Scripting Integration Thread Well I just read through the console code comments again, including the engine api comments. It tal... read more 08/14/2014 (11:10 am)
Modular Scripting Integration Thread Yeah, because V8 is designed to be confined contexts. In Python I can feed it what it knows via a c... read more 08/13/2014 (10:33 pm)
Modular Scripting Integration Thread Yeah, that and possibly being allowed to script AI for their own bots and stuff. I have seen one MM... read more 08/13/2014 (10:05 pm)
Modular Scripting Integration Thread Yeah, I don't know. I based upon the console so I wasn't creating tons of class interfaces. I was ... read more 08/13/2014 (9:41 pm)
Please delete post. The links are broken, and information is outdated. Does that make someone who puts weapon mounts on their vehicles imperialists? ... read more 08/13/2014 (5:18 pm)
Modular Scripting Integration Thread Also, another point to consider. Some programming languages are designed to be extended rather than... read more 08/13/2014 (5:16 pm)
Modular Scripting Integration Thread Hey @Vince and @Paul, Did you stick with script defining datablocks or have you used something like... read more 08/13/2014 (12:07 pm)
Modular Scripting Integration Thread [quote]As far as multiple script languages coexisting - which language do you fire the callback in? ... read more 08/13/2014 (10:11 am)
Modular Scripting Integration Thread @dB, Thanks for the link. I was just too lazy to look it up I guess. ;) I am tempted to start l... read more 08/12/2014 (5:57 pm)
Modular Scripting Integration Thread @Paul, Is it a naive idea that any translation to C++11 should be done by attrition? I mean as soo... read more 08/12/2014 (1:16 pm)
Free Music Resource Make your links live by putting [url]<your link here>[/url] around them. [b]Edit:[/b] I ... read more 08/11/2014 (7:34 pm)
Modular Scripting Integration Thread @Dan, Can T3D be compiled with C++11? I don't have a clue what that means exactly, but I do know th... read more 08/11/2014 (7:28 pm)
Modular Scripting Integration Thread @James, I think I understand your thoughts on the mix and matching between scripting languages. In... read more 08/11/2014 (3:35 pm)
Modular Scripting Integration Thread [quote]My main point is that for most purposes you might as well leave TorqueScript as it is (except... read more 08/11/2014 (12:56 pm)
Modular Scripting Integration Thread @Michael, My reason for replacing TS was to gain access to the thousands of integrated libraries li... read more 08/11/2014 (12:30 pm)
Modular Scripting Integration Thread If anyone with the skills to understand how to jack into the engine wants to add ECMA script to Torq... read more 08/11/2014 (11:27 am)
Would a 3D widget in T2D be practical? I am not looking for a 3D sprite solution. I am thinking general purpose 3D widget to handle a 3D s... read more 06/23/2014 (11:24 pm)
Would a 3D widget in T2D be practical? I thought DTS objects were a streamlined data format? Collada would be slow to load every time. I ... read more 06/23/2014 (4:45 pm)
Unity comparison And question about torque2D for 2D games Isn't FBX a 3D format? How would an import of FBX work anyway? Or are you looking for something th... read more 06/19/2014 (12:59 pm)
Accessing the lights in the scene from the GPU There...are...four lights!... read more 04/18/2014 (8:21 am)
Love the shirt! 70's huge shades are back... Please photoshop drool into photo... ... read more 04/09/2014 (9:38 pm)
What a "game engine" is.... @Richard, Minecraft...or the reason u have no excuses when it comes to art.... read more 03/24/2014 (5:15 pm)
List of needed upgrades... [quote]HOW THE HECK TO WE CREATE BF4 IN TORQUE3D?[/quote] With a AAA budget. [quote]how about ev... read more 03/22/2014 (1:11 pm)
Programmer Needed <removed> Once you send me an email I will take this off here. I don't like leaving it aro... read more 03/19/2014 (6:34 pm)
Programmer Needed @Bobby, I have experience with the Arduino and Arduino "like" platforms (as well as many ... read more 03/18/2014 (1:44 pm)
CPU Usage The question is: If you could send an email back in time to yourself to try and prevent a future di... read more 03/15/2014 (2:15 pm)
CPU Usage lol, that is just Awesome!... read more 03/14/2014 (11:30 am)
CPU Usage Actually I think you guys just thwarted SkyNet from using computer resources from GG users. ... read more 03/14/2014 (11:05 am)
CPU Usage @Nathan, This is a partial fix: [url]http://www.garagegames.com/community/resources/view/21864[/ur... read more 03/13/2014 (6:01 pm)
T3D DX10 and DX11 I like the Source engine approach. Command line params to use older versions of rendering engine. ... read more 03/13/2014 (1:19 pm)
Torque3D OpenGL Status Wow! Nice library from Valve. @Tim, I had to take a double take on your name as I saw that co... read more 03/12/2014 (5:24 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor With all these changes will you still be able to use an OpenGL version along side it? I understood ... read more 03/12/2014 (5:19 pm)
What Products are needed to make an MMO? "massive" in MMO generally means a large IT effort including servers, load balancing of pl... read more 03/08/2014 (11:57 am)
SKIN CARE CREAM I need this...whatever the crap it is... Some sort of face cream! YES!!!... read more 03/06/2014 (10:16 pm)
Bullet and PhysX [b]"from gpu to gpu"[/b] I don't know about PhysX, but OpenCL can target non-gpu computin... read more 02/26/2014 (9:49 am)
[Request] SteamOS support for Tourqe 2D Wow! Just wow! I was just talking with a customer about the possibility of running T2D under Linux... read more 02/25/2014 (11:36 am)
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