OtakuNoZoku's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| To patent or not to patent | Necromancing the thread, because: "What do you consider stealing? If I made a game where you had to... read more | 04/28/2007 (1:27 am) |
| Physics in Rocket Bowl | Okay, so I found the original thread I was looking for by smushing Rocket & Bowl together. :-) Wo... read more | 09/22/2005 (4:51 pm) |
| Reducing level load time | @Ben: As always, you rock. :-) If you don't mind me asking, how much of TNL can we expect to see int... read more | 09/21/2005 (10:38 am) |
| Torque Review GDM | In the spirit of necromancing this forum thread, and a bit of shameless self promotion, for those of... read more | 09/20/2005 (8:39 pm) |
| Reducing level load time | @All: I implemented the packet size and packet rate change posted by Eric Hartman and that reduced t... read more | 09/20/2005 (1:17 pm) |
| Curious texture bug | Yes, I'll post one this evening once I wrap up some work at the office. I'll see if I can track down... read more | 01/04/2005 (12:21 pm) |
| Curious texture bug | Okay, well I guess I figured out a resolution to the problem if not the proper solution. Moving some... read more | 01/03/2005 (9:57 pm) |
| I need a response from a GG employee verifying there is no scam. | Robert: I write regularly for Game Developer Magazine and reviewed the Torque Game Engine in Septemb... read more | 12/26/2004 (9:58 pm) |
| Source Control | If Perforce do not add a wealth of features in the near future then I think SVN/Tortoise/Ankh will e... read more | 12/26/2004 (9:40 pm) |
| Source Control | I have to concur with those people who state "Don't ever use SourceSafe." Personally I've never had ... read more | 12/26/2004 (1:02 am) |
| Source Control | Everything created, code, art, audio, documents, is placed in to SCM. I have two projects running co... read more | 12/25/2004 (5:40 am) |
| Tips for Optimizing Game Performance in Torque | I think fragbox was really asking if the engine distinguishes between PNG or JPG during rendering ti... read more | 12/25/2004 (5:23 am) |
| Copyright questions | Not a problem, I just wanted to be sure that any code I made use of was covered by a single license ... read more | 12/23/2004 (11:41 pm) |
| ODE Physics | Drew: How difficult was your integration? Is it completed? Even in single-player mode? Care to share... read more | 12/17/2004 (12:39 pm) |
| ODE Physics | Okay, I'll take a look at that. Definitely looks interesting just from the screen shots. This will t... read more | 12/14/2004 (5:39 pm) |
| Torque Review GDM | @Joshua Dallman: I agree with your observation with regard to the marketing of Torque. Making a MOD ... read more | 10/03/2004 (11:46 am) |
| Torque Review GDM | Okay, having said all this I'm still willing to stand behind TGE and I think that what GG offer for ... read more | 10/03/2004 (2:10 am) |
| Torque Review GDM | Scripting: Problem: The scripting system is getting a bit crusty and the functionality is not well ... read more | 10/03/2004 (2:09 am) |
| Torque Review GDM | Physics: Problem: The TGE solution for physics consists of dropping things until they hit an object... read more | 10/03/2004 (2:08 am) |
| Torque Review GDM | @Will Harrison: My thoughts on areas of improvement are below, read them with the understanding tha... read more | 10/03/2004 (2:07 am) |
| Torque Review GDM | @Joshua: That's all very well and fine, and the same logic is applied to OSS. However, the reality o... read more | 10/03/2004 (2:07 am) |
| Anybody interested in a "Game Club" in the Los Angeles area? | As you are the only one to respond from the Garage Games forums this thread kind of died a death. Ou... read more | 10/03/2004 (12:22 am) |
| Torque Review GDM |
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09/12/2004 (11:08 am) |
| Torque Review GDM | "How many other engines offer a website with 3+ years worth of quality knowledge?" All of the hig... read more | 09/12/2004 (12:52 am) |
| Game Developer Magizine | The September issue also has a review of Torque Game Engine ;-)... read more | 08/20/2004 (9:04 pm) |
| After Graduation Job Advice | For game studios that I can reccomend in the Seattle area, there's Monolith (now owned by WB), Gas P... read more | 08/17/2004 (2:20 am) |
| Question about releasing a game | If you are interested in securing your resources, scripts, et al I would recommend evaluating a reso... read more | 08/05/2004 (9:19 am) |
| Copy protection | There are two factors in advertising: frequency, and reach. The same is applicable to customer evang... read more | 07/28/2004 (11:38 am) |
| Copy protection | Just some notes & thoughts. I agree with "odious copy protection" being a bad idea. A key supplied t... read more | 07/27/2004 (2:04 pm) |
| Indie Games Con '04 -- Ride Sharing | I'll be travelling from Los Angeles to Oregon via road to IGC 04. Just not sure of the dates yet (so... read more | 07/21/2004 (10:45 pm) |
| Terrain rendering | Yes, I wrapped up a review on that book a couple of weeks back (as of 14th of July), so I suspect it... read more | 07/13/2004 (11:39 pm) |
| Multiple screen use? | Having thought about this problem some more, and having created some sniper scripts for the original... read more | 04/22/2004 (1:55 pm) |
| Multiple screen use? | @Jason Leigh: I think this is very do-able with Torque. Though your students may be rather disappoin... read more | 04/22/2004 (1:46 pm) |
| Multiple screen use? | @GarageGamer: Certainly sounds like it. The touch screens being used on this project are basically m... read more | 04/22/2004 (1:38 pm) |
| Multiple screen use? | @Eric Hartman: What you would pay for a separate machine (even a low-end piece of rubbish that was s... read more | 04/22/2004 (1:30 pm) |
| Multiple screen use? | @Gareth Davies: I'm going to assume your graphics card drivers are 100% OpenGL compatible. The drop ... read more | 04/22/2004 (1:29 pm) |
| Multiple screen use? | For the person who asked the very first question. Do you need the world displayed simultaneously on ... read more | 04/20/2004 (6:42 pm) |
| Multiple screen use? | Right. So my understanding of the TGE is validated. It does not support multiple display window outp... read more | 04/20/2004 (6:38 pm) |
| Games for the other Gender | Please read: Gender Inclusive Game Design and Creating Emotion In Games There is also the "W... read more | 04/20/2004 (12:25 pm) |
| Multiple screen use? | Stefan, I'll concede it was a bit early in the morning for me to be responding to someone calling... read more | 04/20/2004 (10:51 am) |
| Multiple screen use? | Stefan, What in the nine hells are you talking about, "mate"? "Read what"?... read more | 04/20/2004 (7:48 am) |
| Multiple screen use? | Hrm, please correct me if I am wrong but TSE is not TGE? Had? Or have had? And was this under pure O... read more | 04/19/2004 (11:14 pm) |
| Multiple screen use? | Currently I am working on two commercial casino products that use touch screens. The more complex on... read more | 04/19/2004 (11:57 am) |
| Terrain rendering | Www.gamasutra.com. I write the weekly book review column -- currently one book a week, but I'm aimin... read more | 04/09/2004 (12:00 am) |
| Terrain rendering | I'd recommend the book "Real-Time 3D Terrain Engines using C++ and DirectX 9" for a thorough explana... read more | 04/08/2004 (11:52 pm) |
| Anybody interested in a "Game Club" in the Los Angeles area? | Much like the city of Los Angeles then. Once you get deep in to the interior you can go for miles wi... read more | 04/02/2004 (7:57 am) |
| Anybody interested in a "Game Club" in the Los Angeles area? | Last I heard, and I have no direct evidence of this other than just mere hearsay, Australia itself c... read more | 04/02/2004 (12:41 am) |
| A(nother) proposition for a game asset development company | The first two titles that my indie development studio shipped had budgets of $30,000 each. That is t... read more | 03/17/2004 (2:59 pm) |
| A(nother) proposition for a game asset development company | The "professional indie" developer says to herself "I have a need for an art asset. Is there anythin... read more | 03/17/2004 (2:59 pm) |
| A(nother) proposition for a game asset development company | What sets an indie and a professional indie apart is how they budget for their assets. I'm going to ... read more | 03/17/2004 (2:58 pm) |