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OtakuNoZoku's Forum Posts

Thread Post Date Posted
To patent or not to patent Necromancing the thread, because: "What do you consider stealing? If I made a game where you had to... read more 04/28/2007 (1:27 am)
Physics in Rocket Bowl Okay, so I found the original thread I was looking for by smushing Rocket & Bowl together. :-) Wo... read more 09/22/2005 (4:51 pm)
Reducing level load time @Ben: As always, you rock. :-) If you don't mind me asking, how much of TNL can we expect to see int... read more 09/21/2005 (10:38 am)
Torque Review GDM In the spirit of necromancing this forum thread, and a bit of shameless self promotion, for those of... read more 09/20/2005 (8:39 pm)
Reducing level load time @All: I implemented the packet size and packet rate change posted by Eric Hartman and that reduced t... read more 09/20/2005 (1:17 pm)
Curious texture bug Yes, I'll post one this evening once I wrap up some work at the office. I'll see if I can track down... read more 01/04/2005 (12:21 pm)
Curious texture bug Okay, well I guess I figured out a resolution to the problem if not the proper solution. Moving some... read more 01/03/2005 (9:57 pm)
I need a response from a GG employee verifying there is no scam. Robert: I write regularly for Game Developer Magazine and reviewed the Torque Game Engine in Septemb... read more 12/26/2004 (9:58 pm)
Source Control If Perforce do not add a wealth of features in the near future then I think SVN/Tortoise/Ankh will e... read more 12/26/2004 (9:40 pm)
Source Control I have to concur with those people who state "Don't ever use SourceSafe." Personally I've never had ... read more 12/26/2004 (1:02 am)
Source Control Everything created, code, art, audio, documents, is placed in to SCM. I have two projects running co... read more 12/25/2004 (5:40 am)
Tips for Optimizing Game Performance in Torque I think fragbox was really asking if the engine distinguishes between PNG or JPG during rendering ti... read more 12/25/2004 (5:23 am)
Copyright questions Not a problem, I just wanted to be sure that any code I made use of was covered by a single license ... read more 12/23/2004 (11:41 pm)
ODE Physics Drew: How difficult was your integration? Is it completed? Even in single-player mode? Care to share... read more 12/17/2004 (12:39 pm)
ODE Physics Okay, I'll take a look at that. Definitely looks interesting just from the screen shots. This will t... read more 12/14/2004 (5:39 pm)
Torque Review GDM @Joshua Dallman: I agree with your observation with regard to the marketing of Torque. Making a MOD ... read more 10/03/2004 (11:46 am)
Torque Review GDM Okay, having said all this I'm still willing to stand behind TGE and I think that what GG offer for ... read more 10/03/2004 (2:10 am)
Torque Review GDM Scripting: Problem: The scripting system is getting a bit crusty and the functionality is not well ... read more 10/03/2004 (2:09 am)
Torque Review GDM Physics: Problem: The TGE solution for physics consists of dropping things until they hit an object... read more 10/03/2004 (2:08 am)
Torque Review GDM @Will Harrison: My thoughts on areas of improvement are below, read them with the understanding tha... read more 10/03/2004 (2:07 am)
Torque Review GDM @Joshua: That's all very well and fine, and the same logic is applied to OSS. However, the reality o... read more 10/03/2004 (2:07 am)
Anybody interested in a "Game Club" in the Los Angeles area? As you are the only one to respond from the Garage Games forums this thread kind of died a death. Ou... read more 10/03/2004 (12:22 am)
Torque Review GDM Calling someone you absolutely do not know "a butthead" on a public, un-moderated forum sim... read more 09/12/2004 (11:08 am)
Torque Review GDM "How many other engines offer a website with 3+ years worth of quality knowledge?" All of the hig... read more 09/12/2004 (12:52 am)
Game Developer Magizine The September issue also has a review of Torque Game Engine ;-)... read more 08/20/2004 (9:04 pm)
After Graduation Job Advice For game studios that I can reccomend in the Seattle area, there's Monolith (now owned by WB), Gas P... read more 08/17/2004 (2:20 am)
Question about releasing a game If you are interested in securing your resources, scripts, et al I would recommend evaluating a reso... read more 08/05/2004 (9:19 am)
Copy protection There are two factors in advertising: frequency, and reach. The same is applicable to customer evang... read more 07/28/2004 (11:38 am)
Copy protection Just some notes & thoughts. I agree with "odious copy protection" being a bad idea. A key supplied t... read more 07/27/2004 (2:04 pm)
Indie Games Con '04 -- Ride Sharing I'll be travelling from Los Angeles to Oregon via road to IGC 04. Just not sure of the dates yet (so... read more 07/21/2004 (10:45 pm)
Terrain rendering Yes, I wrapped up a review on that book a couple of weeks back (as of 14th of July), so I suspect it... read more 07/13/2004 (11:39 pm)
Multiple screen use? Having thought about this problem some more, and having created some sniper scripts for the original... read more 04/22/2004 (1:55 pm)
Multiple screen use? @Jason Leigh: I think this is very do-able with Torque. Though your students may be rather disappoin... read more 04/22/2004 (1:46 pm)
Multiple screen use? @GarageGamer: Certainly sounds like it. The touch screens being used on this project are basically m... read more 04/22/2004 (1:38 pm)
Multiple screen use? @Eric Hartman: What you would pay for a separate machine (even a low-end piece of rubbish that was s... read more 04/22/2004 (1:30 pm)
Multiple screen use? @Gareth Davies: I'm going to assume your graphics card drivers are 100% OpenGL compatible. The drop ... read more 04/22/2004 (1:29 pm)
Multiple screen use? For the person who asked the very first question. Do you need the world displayed simultaneously on ... read more 04/20/2004 (6:42 pm)
Multiple screen use? Right. So my understanding of the TGE is validated. It does not support multiple display window outp... read more 04/20/2004 (6:38 pm)
Games for the other Gender Please read: Gender Inclusive Game Design and Creating Emotion In Games There is also the "W... read more 04/20/2004 (12:25 pm)
Multiple screen use? Stefan, I'll concede it was a bit early in the morning for me to be responding to someone calling... read more 04/20/2004 (10:51 am)
Multiple screen use? Stefan, What in the nine hells are you talking about, "mate"? "Read what"?... read more 04/20/2004 (7:48 am)
Multiple screen use? Hrm, please correct me if I am wrong but TSE is not TGE? Had? Or have had? And was this under pure O... read more 04/19/2004 (11:14 pm)
Multiple screen use? Currently I am working on two commercial casino products that use touch screens. The more complex on... read more 04/19/2004 (11:57 am)
Terrain rendering Www.gamasutra.com. I write the weekly book review column -- currently one book a week, but I'm aimin... read more 04/09/2004 (12:00 am)
Terrain rendering I'd recommend the book "Real-Time 3D Terrain Engines using C++ and DirectX 9" for a thorough explana... read more 04/08/2004 (11:52 pm)
Anybody interested in a "Game Club" in the Los Angeles area? Much like the city of Los Angeles then. Once you get deep in to the interior you can go for miles wi... read more 04/02/2004 (7:57 am)
Anybody interested in a "Game Club" in the Los Angeles area? Last I heard, and I have no direct evidence of this other than just mere hearsay, Australia itself c... read more 04/02/2004 (12:41 am)
A(nother) proposition for a game asset development company The first two titles that my indie development studio shipped had budgets of $30,000 each. That is t... read more 03/17/2004 (2:59 pm)
A(nother) proposition for a game asset development company The "professional indie" developer says to herself "I have a need for an art asset. Is there anythin... read more 03/17/2004 (2:59 pm)
A(nother) proposition for a game asset development company What sets an indie and a professional indie apart is how they budget for their assets. I'm going to ... read more 03/17/2004 (2:58 pm)
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