Jacobin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How stable is Torque now? | Most people have rightfully given up on Torque and moved to Unity.... read more | 06/07/2010 (1:37 pm) |
| What's wrong with Unity? | [quote]i don't see a need for this, i never see GG staff running around trying to defend Torque engi... read more | 01/25/2009 (4:42 am) |
| What's wrong with Unity? | [quote]plus with Torque you get the source code, so you can implement new feature when you need to, ... read more | 01/25/2009 (1:51 am) |
| Physics out of the box - Does Torque have it? | Actually Edward, it's not for Mac Development only. You can publish to web for both Mac and PC with... read more | 05/30/2008 (2:59 pm) |
| Physics out of the box - Does Torque have it? | You might want to check out the Unity game engine. It has ragdolls, PhysX and rigidbodies out of th... read more | 05/30/2008 (1:12 pm) |
| Is Torque for me? | [quote]After seeing a couple demos, (the water plane was awsome) im convinced this definately will w... read more | 05/05/2008 (10:22 pm) |
| Garage Games & OpenGL | [quote]The most ironic thing here is that posts like the recent ones frustrate the very people who w... read more | 04/04/2008 (9:20 pm) |
| Torque strengths/weeknesses | [quote]Does TGEA have some of the same issues as TGE with moving out past a certain point in the mis... read more | 03/30/2008 (11:17 pm) |
| TGEA 1.7.0 Beta 1 Bug - renderFirstPerson = false | That bug is a year old. [url]http://garagegames.com/mg/forums/result.thread.php?qt=59996[/url]... read more | 03/23/2008 (11:41 am) |
| Non-projectile type weapon | [quote]I know nothing about C++, and the only Torque script I'm familiar with is what I've went thro... read more | 03/22/2008 (9:59 pm) |
| Need some reassurance... | [quote]I've not seen much improvement by the community in this regard. Only random resources which a... read more | 03/21/2008 (11:25 am) |
| TGEA 1.7.0 Beta1 feedback | Adam: Really? I seem to remember noticing it was back in when I had Kork take a bath in the Strong... read more | 03/19/2008 (6:51 am) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | [image]http://i26.tinypic.com/21kar7o.jpg[/image] Also when colliding when polysoup objects, the ... read more | 03/19/2008 (3:37 am) |
| Why not do melee like this? | I rolled a new class to handle melee weapons, based on shapebase. It did work out far better than u... read more | 02/29/2008 (4:55 pm) |
| Vehicle Gas/Brake Animations | IFL animations are what's usually used for brake lights. I believe there's even a "how to" for it s... read more | 02/17/2008 (1:07 am) |
| Next-Gen Rts question | [quote]Next gen is a term used by console manufacturers to pimp their new machines. Since consoles d... read more | 02/05/2008 (7:32 am) |
| Which part of Killer Kork's code is for flocking? | Kork is following a series of predefined way points that comprise a path. They are simply a group ... read more | 02/05/2008 (7:27 am) |
| Melee Combat | In most implementations the start/end points are actually dummy nodes on the weapon object itself. ... read more | 01/13/2008 (6:02 am) |
| Texture/Material layers in TGEA? | I believe he's looking for something akin to what they did in Kork Paintball, but a TGEA solution. ... read more | 01/04/2008 (11:34 pm) |
| Making sword weapon swing | I'm guessing you created it as a cyclic animation. There's a bug with non-cyclic animations which... read more | 01/04/2008 (10:40 pm) |
| Freeze-up during Loading Objects (TGE) | Try having him host the mission. That would eliminate networking issues as part of your problem. A... read more | 01/03/2008 (5:21 pm) |
| Making sword weapon swing | Oh, that's a far more fundamental question than the code I had posted was geared to answer. Think... read more | 01/01/2008 (2:37 am) |
| Game engine as a filmmaking/video production tool | A game engine such as Unity would probably be better for you than Torque for this purpose. Simply b... read more | 12/31/2007 (11:32 am) |
| TGEA update when? | [quote]1.0.3 out of the box does not support heightmaps larger than 2048x2048 but there is a fix in... read more | 12/31/2007 (1:35 am) |
| Making sword weapon swing | There's a few resources around. They all tend rely upon a raycast down the length of the weapon tha... read more | 12/31/2007 (1:16 am) |
| Forum searching angina | Thanks for the tip, David. That, along with -t2d and now there's far less clutter.... read more | 12/30/2007 (3:27 am) |
| Making sword weapon swing | There is a catch though, if you're looking for melee. PlayThread animations aren't actually animate... read more | 12/30/2007 (3:23 am) |
| TGB Pro possiblities | I'd be more worried about TGB's networking layer than the sound. TNL Lite isn't robust enough to su... read more | 12/27/2007 (5:14 am) |
| FxShapeReplicator missing? | It was one of many 'bonus code' features of TSE release. (translation: not working and commented ou... read more | 11/28/2007 (3:24 pm) |
| State of TGEA on MacOS X | There's a problem with Stephen's assessment, that's nothing unusual. One has to look at the demo an... read more | 11/24/2007 (3:22 am) |
| Dummy object for melee collisions | It's because in reality the object isn't moving even though you're swinging it. You'll need to roll... read more | 11/14/2007 (2:30 pm) |
| Suitability of Torque for Car,Fighting and Survival Horror | [quote]1. Car Game (like GTA or Driver)- Tried implementing this in 3DGS but failed because the Terr... read more | 09/28/2007 (12:34 pm) |
| So who the heck is IAC? | [quote]The concept of hardware will soon be obsolete, that's a point that Google's (amongst many oth... read more | 09/26/2007 (2:45 am) |
| Mounted Object Collisions (not Image) | You don't need to expose it to script really. For these situations simply disable collision for all... read more | 08/23/2007 (4:56 pm) |
| TorqueX equals an incomplete TGEA | [quote]It is also extremely important to note that Atlas was never truly meant to replace "legacy" t... read more | 08/23/2007 (3:14 pm) |
| Explosions not working on a dedicated client | Hello Kostas, maybe this resource can help you. [url]http://www.garagegames.com/index.php?sec=mg&... read more | 08/22/2007 (1:51 am) |
| TorqueX equals an incomplete TGEA | [quote]The lighting and shadows definitely needs to be fixed, but at this point I highly doubt an in... read more | 08/21/2007 (7:31 pm) |
| TorqueX equals an incomplete TGEA | [quote]I want to know what and where we need to change things so that people do not feel that they h... read more | 08/21/2007 (5:11 am) |
| When will the 1.02 out? | [quote]Andy: please send me an email with point by point list of the several functions and features ... read more | 07/23/2007 (1:28 am) |
| When will the 1.02 out? | There's no reason to worry about it. Although long overdue, GG already has stated it will be a very... read more | 07/19/2007 (1:04 am) |
| Rumors about TGEA and v1.2 | I doubt that's the case. It's probably just something filling the black void of information coming ... read more | 06/19/2007 (10:16 am) |
| When will the 1.02 out? | [quote]GG does give a changelog :)[/quote] There's a changelog supplied with the Torque MK kit. ... read more | 06/02/2007 (11:56 am) |
| Drawing custom objects with TGEA materials | Subclassing shapebase or staticobject isn't good enough?... read more | 05/31/2007 (10:48 am) |
| 3D Space Game using Torque? | The problem you mention exists both in torque and TGEA. As you move further away from the origin, o... read more | 05/29/2007 (12:52 pm) |
| FBX shenanigans. | I wish you luck in this endeavor, Phil. If you pull it off you will instantly be every torque user'... read more | 05/25/2007 (4:30 am) |
| Hey GG, how about a vehicle collision fix?? | J.C.: I find your terrain argument against C4 amusing, considering we were promised that we would be... read more | 05/25/2007 (4:03 am) |
| OpenGL is not implemented yet. | According to GarageGames, OpenGL in TGEA is forthcoming and the top of the list of things they are w... read more | 05/24/2007 (10:41 pm) |
| Suggestion - a new forum section just for Atlas | Tim if you're using L3DT to generate Atlas terrains (as I think most people are), their forums are q... read more | 05/24/2007 (10:35 pm) |
| Hey GG, how about a vehicle collision fix?? | Matt +1: for his honest answer. Quite refreshing. Stephen -1: for his [b]continued[/b] head-in-t... read more | 05/24/2007 (10:32 pm) |
| Hey GG, how about a vehicle collision fix?? | Martin: Take your pick. Just about all the engines available in the indie range have disgruntled to... read more | 05/22/2007 (9:11 pm) |