Game Development Community

Bob "Colonel_Klink" Watt's Forum Posts

Thread Post Date Posted
Disappointing endings to games ( warning discussion of HL2 ) At least the original Call of Duty finished with the war ending.. Not much one could do after that, ... read more 12/01/2004 (1:30 am)
Is Torque at risk for the law suit Dunno where they get the 1987 bit from I had a Start magazine dated 1990 that had Tom Hudson's CAD-3... read more 11/03/2004 (9:43 pm)
When is enough enough It doesnt matter if the game is Torque based, Unreal based, or other, and it uses the same cars, bo... read more 11/02/2004 (3:31 pm)
When is enough enough I see content packs as a stepping stone in learning Torque. Having owned the engine for a few months... read more 11/02/2004 (12:53 am)
over ambitious begginers.... who is guilty? Guilty as sin. My first game was making roads from clothes pegs in front of an open fire when aged f... read more 09/04/2004 (4:30 pm)
yes I bought the SDK Is that what the charge on my VISA was for :) Better go make a game or two then ...... read more 08/17/2004 (5:03 pm)
Been kinda tried before, but never got off the ground... XXX MMP Yep, a beer-bellied unshaven 50 something dressed in singlet and shorts, cigarette hanging out the s... read more 05/10/2004 (2:07 am)
Just Who is responsible for the closed Pistachio? At least if you compile your own you can create the upgrades a damned sight cheaper than M$. Its tho... read more 04/30/2004 (2:47 am)
Just Who is responsible for the closed Pistachio? Thanks for the insight into pistachios, Guys. I now have some blockbuster screenplays and other idea... read more 04/30/2004 (2:18 am)
How come... Nup nothing is changed. I use IE 6. It's not a big issue, just wondered how come it does that.... read more 04/28/2004 (5:17 pm)
How come... Nup cookies are on. Just started happening recently. My logons are automatic.... read more 04/27/2004 (7:03 pm)
Oops! terrain wont load Thanks Stefan. I presumed that what ever happened has stuffed it completely. Not to worry I will cre... read more 04/26/2004 (5:57 pm)
Oops! terrain wont load The stronghold terrain loads fine.... read more 04/26/2004 (12:41 pm)
Oops! terrain wont load Sorry only thing that is in the console log pertaining the terrainblock is this: Loading compile... read more 04/26/2004 (3:53 am)
DTS objects as terrain. Any thoughts? Is there any way of expanding the basic 256x256 terrain to say 1024x1024 or even 2048x2048?... read more 04/24/2004 (4:23 am)
Gorpe Cvs Access I think Gorpe has gone.... read more 04/23/2004 (2:14 am)
HEAD download Problem Aha :) Some gremlins upsetting the works. I'll do a fresh download and see if that helps. Thanks... read more 04/22/2004 (6:13 pm)
HEAD download Problem Just an update of the HEAD. Torque crashed on me the other day so I reinstalled the lot from a back ... read more 04/22/2004 (6:06 pm)
License just got more strict? Hell, a logo of any sort is a small price to pay if the game brings in a good revenue for the game c... read more 04/22/2004 (5:57 pm)
TGE. is it too hard? PK3 is a compressed Call of Duty File which contain models, etc for that game. The PK3 file can be o... read more 04/22/2004 (5:40 pm)
Quark 3D View Question Thanks guys, that appears to work ok.... read more 04/20/2004 (1:04 pm)
Sound Question Hi Paul. AT the moment I'm using starte.fps demo. The sound problem exists in there for me. Dunno i... read more 04/20/2004 (2:39 am)
Sound Question Checked OpenAL and audio. still nothing that points me in the right direction.... read more 04/19/2004 (5:18 pm)
Quark 3D View Question Hmm. Thanks Joe. So this means one has to put up with the screwed up 3d view in Quark?... read more 04/19/2004 (5:15 pm)
Quark 3D View Question Hi Alex. I'm using a Geforce 3 card. I presumed 3dfx meant e any 3d capable card. My bad I guess.... read more 04/19/2004 (12:57 pm)
Sound Question Hi Ben. Been digging myself. Opened all the 'sound', 'direction' and 'explosion' threads and found ... read more 04/19/2004 (3:59 am)
Sound Question Has anybody else encountered the strange sound directional problem I have mentioned above?... read more 04/18/2004 (5:50 pm)
Quark 3D View Question I guess that seeing the option to use the 3dfx card with glide drivers was there I presumed that it ... read more 04/17/2004 (3:39 am)
Quark 3D View Question I'm using Quark 6.4 alpha... read more 04/17/2004 (1:12 am)
Latest nVidia Drivers problem.. Improved my fps so that Torque is functioning 100% better... read more 04/15/2004 (9:38 pm)
Limitations with DTS Shapes Clark, thanks for your advice on that. Working within the limits of the singular map section in Torq... read more 04/15/2004 (6:58 pm)
Limitations with DTS Shapes Thanks John got that fixed. next one is the console says its not loading textures: Could not loc... read more 04/15/2004 (5:43 pm)
Limitations with DTS Shapes Thanks John. I'm getting a lot of cannot locate textures etc on the conole and a heap of the followi... read more 04/15/2004 (5:23 pm)
Limitations with DTS Shapes @John Sorry, I meant the normal contents of the console, cos I'm getting a few cant find statements... read more 04/15/2004 (4:20 pm)
Limitations with DTS Shapes Thanks Joe. My best FPS is around 45 average. Even 75 would be nice.... read more 04/15/2004 (4:12 pm)
Limitations with DTS Shapes Ben is there any way of getting a dump from the console as there are some things on their that don't... read more 04/15/2004 (3:57 pm)
Limitations with DTS Shapes 0.006 0.006 2184 MemoryAlloc 0.003 0.003 2184 MemoryF... read more 04/15/2004 (3:52 pm)
Limitations with DTS Shapes Ordered by non-sub total time - %%NSTime %% Time Invoke # Name 0.645 -99.355 0 ROOT 1... read more 04/15/2004 (3:52 pm)
Limitations with DTS Shapes Ben, My card is a Geforce 3 TDH InfiniteFX (as per on the box)... read more 04/15/2004 (3:49 pm)
Limitations with DTS Shapes John, I've sent the dump file to Ben, as I have no idea how to interpret the readout. But here it... read more 04/15/2004 (3:38 pm)
FP support for map2dif? @Jorgen Map2DifGui tool link http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 04/15/2004 (3:06 pm)
Limitations with DTS Shapes Edit: Finally figured out how to use the Profiler. Ben, I have sent you the Profiler dump file. ... read more 04/15/2004 (2:22 pm)
Limitations with DTS Shapes @Ben I'm just a learner when it comes to C++. My programming history is with VB so I am on a steep ... read more 04/14/2004 (11:14 pm)
Limitations with DTS Shapes Okay eating humble pie as far as the decreased frame rate caused by the Nvidia drivers. Now got a f... read more 04/14/2004 (9:41 pm)
Limitations with DTS Shapes @Ben I thank you for your help. However I am at a loss to what the profiler will or will not tell m... read more 04/14/2004 (8:45 pm)
Limitations with DTS Shapes Profiler? @Ben I just added a large number (about 30) on the starter.fps demo and frame rate drop... read more 04/14/2004 (7:59 pm)
Limitations with DTS Shapes Ok sent the files. This doesn't include the roadway as it is a DIF object that works fine.... read more 04/14/2004 (7:02 pm)
Limitations with DTS Shapes Ok did the metrics(fps); bit and as soon as I loaded the object the fps dropped from 180+ to 0... read more 04/14/2004 (6:47 pm)
Limitations with DTS Shapes @Joe The spans are created from several parts (girders if you like) and each part is attached to ea... read more 04/14/2004 (6:35 pm)
Limitations with DTS Shapes Ok now this has gone crazy. I decide to replace the spans with dif objects using the same textures e... read more 04/14/2004 (5:58 pm)
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