Stephane Conde's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RESOLVED Fog and Transparency Issues | Looks like the alpha portion of the texture is being fogged. Should only be applying fogging to the... read more | 03/02/2010 (9:25 am) |
| Torque3D support .alpha.jpg? | If, like us, you are porting a project from an older version of Torque then the '.alpha.jpg' hack ca... read more | 10/29/2009 (1:36 pm) |
| Decals Render on Collision Mesh, Not Rendered Geometry | Would it make sense to have this as part of the 'behavioral' section of a material? Like footsteps,... read more | 10/01/2009 (3:45 am) |
| Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled | It looks like the issue I'm seeing is the following line of code: [code] Point2F clipParams( sh... read more | 09/10/2009 (1:00 am) |
| Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled | I checked out the clipper structure to see how many verts it was trying to clip against. Here's the... read more | 09/10/2009 (12:20 am) |
| Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled | Thank you for the feedback Tom and Ross. I finally got some time to scale the asset by the exact ... read more | 09/09/2009 (11:48 pm) |
| Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled | Hey Ross. Thanks for the quick response. I have a suspicion that more is going on here than just a... read more | 09/07/2009 (8:22 pm) |
| Terrain Details not visible | This is the same issue I am experiencing on my ATI X1250: [url]http://www.garagegames.com/communi... read more | 08/29/2009 (1:11 pm) |
| Torque 3D Beta 5 Bug: crash related to ProjectedShadow and DecalManager | Hey Ross, That is a much better fix than mine. Was the Direct3D device being lost when you... read more | 08/21/2009 (1:49 am) |
| GFXD3DDevice:reset crash | Edited: Moved to the Torque 3D forums. Thank you Michael. For some reason, I thought this had be... read more | 08/15/2009 (11:39 am) |
| parallax mapping broken? | An update to the fix I mentioned earlier. That actually isn't a valid fix since not adding the MFT_... read more | 08/14/2009 (1:56 am) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | Just wanted to update this thread and mention that this is still definitely an issue in Beta 5. C... read more | 08/14/2009 (1:46 am) |
| parallax mapping broken? | @Tom - Yes, this was in Basic Lighting... sorry, can't really test in Advanced Lighting...... read more | 07/31/2009 (10:24 pm) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | No worries. There's definitely no rush, I was just making sure it wasn't forgotten about. Thanks... read more | 07/31/2009 (1:02 am) |
| parallax mapping broken? | After implementing this fix, I started experiencing issues with certain terrain materials not being ... read more | 07/31/2009 (12:51 am) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | Hey Tom... As I mentioned in my second to last post in this thread, I am already running in Basic L... read more | 07/31/2009 (12:04 am) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | The issue of missing detail textures on terrain has been resolved. Please see the following thread ... read more | 07/30/2009 (11:30 pm) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | A bit of an update. The issue with detail textures not being rendered is resolved with the fix foun... read more | 07/30/2009 (11:28 pm) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | @tom Thank you very much for your reply. This is all in a [b]completely unmodified[/b] run of ... read more | 07/23/2009 (9:10 pm) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | This appears to be related to the [url=http://www.garagegames.com/community/forums/viewthread/96791]... read more | 07/23/2009 (1:55 am) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | I have since downloaded Beta 4 and am getting a different terrain issue. See the bug post [url=ht... read more | 07/22/2009 (12:36 am) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | Thanks for the quick replies. Following are some answers to your questions... Here is an excerpt... read more | 07/13/2009 (12:04 am) |
| Torque 3D Beta 2 Bug: setFieldComponent doing bad, bad things! | That worked great for me Tom. Thanks for the quick reply and fix. Keep up the great work!... read more | 05/27/2009 (11:57 pm) |
| TGEA 1.8.0 - FontRenderBatcher::render | After further investigation there definitely seems to be a bug. The problem is the following code w... read more | 12/21/2008 (2:23 am) |
| NetStringTable out-of-sync in demo playback | I had actually fixed this almost two years ago, but never got back to posting the fix. This fixed... read more | 11/05/2008 (10:09 pm) |
| Crash in Standard Zip Encryption Support resource | @Scott: Hehe... Yeah, I ran into a lot of trouble finding a zip program on the Mac that would creat... read more | 06/30/2007 (2:39 pm) |
| Distortion effects, the backbuffer, and particles | Thank you for checking out this post Brian. Writing many translucent objects to the z-buffer will... read more | 04/10/2007 (10:07 pm) |
| Distortion effects, the backbuffer, and particles | Alright, I've found a way to solve this. It seems like it might be an elegant way to fix this issue... read more | 04/08/2007 (12:45 am) |
| Distortion effects, the backbuffer, and particles | Hello, I am also running into this problem with meshes that are rendered with translucency (I g... read more | 04/08/2007 (12:03 am) |
| TGEA MS4.2 Bug : Fogging of scaled static shapes not working | Alright, well, I've definitely confirmed this issue... The problem seems to be that the scale is ap... read more | 04/06/2007 (2:40 am) |
| TGEA MS4.2 Bug : Fogging of scaled static shapes not working | Thank you very much Chris for posting. Very good to know that at least one other person is experien... read more | 04/01/2007 (2:58 pm) |
| TGEA MS4.2 Bug : Fogging of scaled static shapes not working | So has anyone else noticed this? Does anyone have any ideas at all about what might be causing th... read more | 04/01/2007 (1:22 pm) |
| NetStringTable out-of-sync in demo playback | Thanks Stefan for the reply. This is really the only issue I've found with the demo playback... u... read more | 11/08/2006 (11:49 am) |
| Container::castRay(...) inconsistent across platforms... | Hmm... interesting theory Duncan. I wonder then if the issue would crop up with the original code ... read more | 11/01/2006 (11:41 pm) |
| Windows Crash On Mission End With Torque_disable_memory_manager | ...cont'd What's most bizarre is how specific this bug is. The bug only occurs on Windows when a... read more | 10/26/2006 (5:07 am) |
| Windows Crash On Mission End With Torque_disable_memory_manager | ...cont'd Here is an example back-trace (this is the most re-occurring back-trace): [code] ... read more | 10/26/2006 (5:06 am) |
| Container::castRay(...) inconsistent across platforms... | Ha! Yeah... I guess so. Our team is very close to releasing our game... so lingering Mac bugs ... read more | 10/23/2006 (2:23 am) |
| Container::castRay(...) inconsistent across platforms... | Hey, thanks JW for the input. That was my first guess, but things just kept not adding up. Now... read more | 10/23/2006 (1:36 am) |
| Crash in Standard Zip Encryption Support resource | Hey Flybynight, I didn't see your posts about this problem anywhere. Make sure when you have i... read more | 10/22/2006 (2:14 pm) |
| Crash in Standard Zip Encryption Support resource | My apologies... I was pretty tired last night... Here's a much more concise fix: [code] void... read more | 10/21/2006 (3:52 pm) |
| Crash in Standard Zip Encryption Support resource | Oh man... I'm an idiot... the issue was right there in front of me the whole time! It looks like... read more | 10/21/2006 (4:02 am) |
| Crash in Standard Zip Encryption Support resource | Thank you for the reply Stefan... I appreciate the help. No, it doesn't work in debug build... ... read more | 10/21/2006 (3:35 am) |
| Crash in Standard Zip Encryption Support resource | Alright... so it appears that Mac's have a hard limit of 256 files open at a time... And our game a... read more | 10/21/2006 (2:37 am) |
| Crash in Standard Zip Encryption Support resource | Okay... another update... Doing strerror(errno) in File::open just after it makes the fopen(...) ... read more | 10/21/2006 (1:36 am) |
| Crash in Standard Zip Encryption Support resource | Ugh... yet another update on this... It seems like the zip file isn't being opened for some reaso... read more | 10/21/2006 (1:02 am) |
| Crash in Standard Zip Encryption Support resource | Okay, a little further information on this one... I added some code to the top of the ZipLocalFil... read more | 10/20/2006 (11:28 pm) |
| Crash in Standard Zip Encryption Support resource | Sorry... The GDB Debugger through XCode 2.4... Yeah, that's what I would assume too, but its run... read more | 10/19/2006 (11:18 am) |
| Crash in Standard Zip Encryption Support resource | Hey Stefan, Thanks for the reply... I'm pretty sure the stream is actually open... Especi... read more | 10/19/2006 (10:42 am) |
| Crash in Standard Zip Encryption Support resource | Hmm... I guess it was asserting in Debug mode, but on the Mac the asserts just seem to go to the lo... read more | 10/19/2006 (12:11 am) |
| Crash in Standard Zip Encryption Support resource | Yet another update to this one... The crash is actually happening one line before where I thought... read more | 10/18/2006 (11:23 pm) |