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Stephane Conde's Forum Posts

Thread Post Date Posted
RESOLVED Fog and Transparency Issues Looks like the alpha portion of the texture is being fogged. Should only be applying fogging to the... read more 03/02/2010 (9:25 am)
Torque3D support .alpha.jpg? If, like us, you are porting a project from an older version of Torque then the '.alpha.jpg' hack ca... read more 10/29/2009 (1:36 pm)
Decals Render on Collision Mesh, Not Rendered Geometry Would it make sense to have this as part of the 'behavioral' section of a material? Like footsteps,... read more 10/01/2009 (3:45 am)
Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled It looks like the issue I'm seeing is the following line of code: [code] Point2F clipParams( sh... read more 09/10/2009 (1:00 am)
Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled I checked out the clipper structure to see how many verts it was trying to clip against. Here's the... read more 09/10/2009 (12:20 am)
Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled Thank you for the feedback Tom and Ross. I finally got some time to scale the asset by the exact ... read more 09/09/2009 (11:48 pm)
Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled Hey Ross. Thanks for the quick response. I have a suspicion that more is going on here than just a... read more 09/07/2009 (8:22 pm)
Terrain Details not visible This is the same issue I am experiencing on my ATI X1250: [url]http://www.garagegames.com/communi... read more 08/29/2009 (1:11 pm)
Torque 3D Beta 5 Bug: crash related to ProjectedShadow and DecalManager Hey Ross, That is a much better fix than mine. Was the Direct3D device being lost when you... read more 08/21/2009 (1:49 am)
GFXD3DDevice:reset crash Edited: Moved to the Torque 3D forums. Thank you Michael. For some reason, I thought this had be... read more 08/15/2009 (11:39 am)
parallax mapping broken? An update to the fix I mentioned earlier. That actually isn't a valid fix since not adding the MFT_... read more 08/14/2009 (1:56 am)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! Just wanted to update this thread and mention that this is still definitely an issue in Beta 5. C... read more 08/14/2009 (1:46 am)
parallax mapping broken? @Tom - Yes, this was in Basic Lighting... sorry, can't really test in Advanced Lighting...... read more 07/31/2009 (10:24 pm)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! No worries. There's definitely no rush, I was just making sure it wasn't forgotten about. Thanks... read more 07/31/2009 (1:02 am)
parallax mapping broken? After implementing this fix, I started experiencing issues with certain terrain materials not being ... read more 07/31/2009 (12:51 am)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! Hey Tom... As I mentioned in my second to last post in this thread, I am already running in Basic L... read more 07/31/2009 (12:04 am)
Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders The issue of missing detail textures on terrain has been resolved. Please see the following thread ... read more 07/30/2009 (11:30 pm)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! A bit of an update. The issue with detail textures not being rendered is resolved with the fix foun... read more 07/30/2009 (11:28 pm)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! @tom Thank you very much for your reply. This is all in a [b]completely unmodified[/b] run of ... read more 07/23/2009 (9:10 pm)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! This appears to be related to the [url=http://www.garagegames.com/community/forums/viewthread/96791]... read more 07/23/2009 (1:55 am)
Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders I have since downloaded Beta 4 and am getting a different terrain issue. See the bug post [url=ht... read more 07/22/2009 (12:36 am)
Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders Thanks for the quick replies. Following are some answers to your questions... Here is an excerpt... read more 07/13/2009 (12:04 am)
Torque 3D Beta 2 Bug: setFieldComponent doing bad, bad things! That worked great for me Tom. Thanks for the quick reply and fix. Keep up the great work!... read more 05/27/2009 (11:57 pm)
TGEA 1.8.0 - FontRenderBatcher::render After further investigation there definitely seems to be a bug. The problem is the following code w... read more 12/21/2008 (2:23 am)
NetStringTable out-of-sync in demo playback I had actually fixed this almost two years ago, but never got back to posting the fix. This fixed... read more 11/05/2008 (10:09 pm)
Crash in Standard Zip Encryption Support resource @Scott: Hehe... Yeah, I ran into a lot of trouble finding a zip program on the Mac that would creat... read more 06/30/2007 (2:39 pm)
Distortion effects, the backbuffer, and particles Thank you for checking out this post Brian. Writing many translucent objects to the z-buffer will... read more 04/10/2007 (10:07 pm)
Distortion effects, the backbuffer, and particles Alright, I've found a way to solve this. It seems like it might be an elegant way to fix this issue... read more 04/08/2007 (12:45 am)
Distortion effects, the backbuffer, and particles Hello, I am also running into this problem with meshes that are rendered with translucency (I g... read more 04/08/2007 (12:03 am)
TGEA MS4.2 Bug : Fogging of scaled static shapes not working Alright, well, I've definitely confirmed this issue... The problem seems to be that the scale is ap... read more 04/06/2007 (2:40 am)
TGEA MS4.2 Bug : Fogging of scaled static shapes not working Thank you very much Chris for posting. Very good to know that at least one other person is experien... read more 04/01/2007 (2:58 pm)
TGEA MS4.2 Bug : Fogging of scaled static shapes not working So has anyone else noticed this? Does anyone have any ideas at all about what might be causing th... read more 04/01/2007 (1:22 pm)
NetStringTable out-of-sync in demo playback Thanks Stefan for the reply. This is really the only issue I've found with the demo playback... u... read more 11/08/2006 (11:49 am)
Container::castRay(...) inconsistent across platforms... Hmm... interesting theory Duncan. I wonder then if the issue would crop up with the original code ... read more 11/01/2006 (11:41 pm)
Windows Crash On Mission End With Torque_disable_memory_manager ...cont'd What's most bizarre is how specific this bug is. The bug only occurs on Windows when a... read more 10/26/2006 (5:07 am)
Windows Crash On Mission End With Torque_disable_memory_manager ...cont'd Here is an example back-trace (this is the most re-occurring back-trace): [code] ... read more 10/26/2006 (5:06 am)
Container::castRay(...) inconsistent across platforms... Ha! Yeah... I guess so. Our team is very close to releasing our game... so lingering Mac bugs ... read more 10/23/2006 (2:23 am)
Container::castRay(...) inconsistent across platforms... Hey, thanks JW for the input. That was my first guess, but things just kept not adding up. Now... read more 10/23/2006 (1:36 am)
Crash in Standard Zip Encryption Support resource Hey Flybynight, I didn't see your posts about this problem anywhere. Make sure when you have i... read more 10/22/2006 (2:14 pm)
Crash in Standard Zip Encryption Support resource My apologies... I was pretty tired last night... Here's a much more concise fix: [code] void... read more 10/21/2006 (3:52 pm)
Crash in Standard Zip Encryption Support resource Oh man... I'm an idiot... the issue was right there in front of me the whole time! It looks like... read more 10/21/2006 (4:02 am)
Crash in Standard Zip Encryption Support resource Thank you for the reply Stefan... I appreciate the help. No, it doesn't work in debug build... ... read more 10/21/2006 (3:35 am)
Crash in Standard Zip Encryption Support resource Alright... so it appears that Mac's have a hard limit of 256 files open at a time... And our game a... read more 10/21/2006 (2:37 am)
Crash in Standard Zip Encryption Support resource Okay... another update... Doing strerror(errno) in File::open just after it makes the fopen(...) ... read more 10/21/2006 (1:36 am)
Crash in Standard Zip Encryption Support resource Ugh... yet another update on this... It seems like the zip file isn't being opened for some reaso... read more 10/21/2006 (1:02 am)
Crash in Standard Zip Encryption Support resource Okay, a little further information on this one... I added some code to the top of the ZipLocalFil... read more 10/20/2006 (11:28 pm)
Crash in Standard Zip Encryption Support resource Sorry... The GDB Debugger through XCode 2.4... Yeah, that's what I would assume too, but its run... read more 10/19/2006 (11:18 am)
Crash in Standard Zip Encryption Support resource Hey Stefan, Thanks for the reply... I'm pretty sure the stream is actually open... Especi... read more 10/19/2006 (10:42 am)
Crash in Standard Zip Encryption Support resource Hmm... I guess it was asserting in Debug mode, but on the Mac the asserts just seem to go to the lo... read more 10/19/2006 (12:11 am)
Crash in Standard Zip Encryption Support resource Yet another update to this one... The crash is actually happening one line before where I thought... read more 10/18/2006 (11:23 pm)
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