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Adios, Man!'s Forum Posts

Thread Post Date Posted
Constraining / locking the mouse inside window? Heh. Right at the top of game/main.cc : lockMouse. Hoorray!... read more 08/23/2006 (8:28 am)
Problem using multiple sounds simultaneously (Very pedagogical) There are two restrictions that I'm aware of in alxPlay. If an audio handle is already playing, an ... read more 01/18/2006 (8:09 am)
Xbox 360 controller - Z trigger problem Cool. Thanks Matt. I actually downloaded the December 2005 directx sdk right when it came out, b... read more 01/06/2006 (2:37 pm)
Ghosts Active" discrepancy? Yes. Everything gets added to the MissionCleanup group. We aren't doing anything that the torque d... read more 12/06/2005 (3:45 pm)
Ghosts Active" discrepancy? Yes. Any objects that are added to the MissionCleanup group are being deleted between rounds. It's... read more 12/05/2005 (5:16 pm)
Projectile Collision Performance Maybe you can give each particle a special property; some particles check for a collision every even... read more 11/29/2005 (10:05 am)
OGG crash problem Just to add my two cents; the "bad ogg files" that caused the crashes I saw were files less than the... read more 10/31/2005 (1:19 pm)
Music fading? I did this a while back, although I faded out the global volume. The idea was to fade out the music... read more 07/08/2005 (1:19 pm)
Running 2 TGE applications together For debugging purposes I often run two instances of my TGE game on my computer. In visual studio I ... read more 07/08/2005 (1:12 pm)
OnCollision Don't Work when player is not moving You have to detect the collision from the perspective of the sword object. When you update the posi... read more 07/07/2005 (10:42 am)
Item::updatePos() function (doToughCollision) Although I don't have much of a clue as regards to why doToughCollision checks for collisions 3 time... read more 07/02/2005 (11:13 am)
Wheel vehicle Trailer? When you animate the hub nodes, you aren't necessarily animating the wheel position. When a wheeled... read more 07/02/2005 (10:41 am)
AudioProfile Datablocks not always ready for clients I just wanted to corroborate this bug with my own experience (a full year after you guys ran into it... read more 04/11/2005 (1:07 pm)
Scale related lighting problem Yup, messed up normals is the problem. If you are going to be scaling things in your world, you s... read more 02/22/2005 (2:30 pm)
Scale related lighting problem I've noticed this happening in OpenGL; a polygon's total illumination will go up as you scale it dow... read more 02/18/2005 (2:48 pm)
Gui accessing player variables It would be a good idea to check out game/vehicles/guiSpeedometer.cc. That is an example of a gui... read more 02/18/2005 (12:24 pm)
Changing ID's I'm not sure you can manually change the object id, nor is the id random. An object is assigned an ... read more 02/18/2005 (12:15 pm)
Mouse object select? Good stuff. A little bit complicated, though. Here's what I understand: If you want to search ... read more 01/31/2005 (9:59 am)
GuiBitmap... positioning bug? We've had this problem as well. The problem came from the fact that we were setting the position ... read more 01/31/2005 (8:38 am)
Matching up ids Is your target player also your local client connection? In our driving game we recently finished... read more 01/31/2005 (8:28 am)
Speedometer gui question In engine/game/vehicles/guiSpeedometer.cc, around line 155, look for the command "glBegin(GL_LINE_LO... read more 01/26/2005 (3:01 pm)
Commercial Steering or Racing Wheel Support?? I've been asked by Brian to explain exactly how we got the steering wheel to work with Torque, so he... read more 12/28/2004 (7:36 am)
Player Gathering Screen For the racing game that we are working on, players who join in on the game have their cars spawned ... read more 08/18/2004 (10:36 pm)
Turning off client object names display Thanks for the help! My real goal was to replace the text with a bitmap icon that always displaye... read more 07/22/2004 (6:44 am)
Torque Physics and Vehicles That's very interesting. We started our project with a different engine, but switch nearly half-way... read more 07/20/2004 (1:22 pm)
FxSunlight bug (and fix) Finding the camera position that way (the nice and simple way) works just fine. The sunlight shows ... read more 07/08/2004 (6:49 am)
FxSunlight bug (and fix) Since I made my little "fix", I don't have any problems with the sun suddenly disappearing.... read more 07/07/2004 (1:33 pm)