Brian Colin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Special characters for Foreign Language Translations | Thanks, Nikos! I'll see what I can find out about Unicode support in Torque and post my findings... read more | 08/15/2007 (10:20 am) |
| To patent or not to patent | Was the game you mention above ever actually released? (The links you provide are press releases sug... read more | 04/28/2007 (6:09 pm) |
| Game with the sense of touch | Probably the best thing would be to do would be to find a fun game that already exists and find ways... read more | 04/25/2007 (10:52 am) |
| Doing some research on what people want to see in FPS games... | Note to Musashi, Johan, and all those bored with the "mindless killing" of FPS, &/or are looking f... read more | 04/04/2007 (12:32 pm) |
| How to make something not original original | Lot of very valuable comments & responses here; but Jason makes an excellent point; remember to keep... read more | 04/03/2007 (12:16 pm) |
| Game design has stagnated. Ideas are cheap, so why do... | I think you make some great points. It's absurd to be "original" for its own sake. In our case, (... read more | 04/03/2007 (11:43 am) |
| To patent or not to patent | Regarding "Due Diligence". I don't know what Patent Attorneys other people have talked to... Bu... read more | 02/18/2007 (2:43 pm) |
| To patent or not to patent | Note to Theo... Once again, some great info regarding IP protections in general, & the pitfalls & f... read more | 02/16/2007 (1:31 pm) |
| What is gaming, what makes a game good? | Here is a tidbit that I don't think was covered above, but is very important: A lot of Arcade Vid... read more | 02/15/2007 (6:27 am) |
| To patent or not to patent | Thanks David, Thanks Theo... Great insights and accurate info, together with varying yet reasonable... read more | 02/14/2007 (9:09 pm) |
| Where do you get your ideas?" is the wrong question. | All Too true!! You really cut to the heart of it when you said... "...refined or ditched befor... read more | 02/13/2007 (8:09 am) |
| Where do you get your ideas?" is the wrong question. | Clear, concise and to the point. Thanks! (Looking up at the rambling, disjointed way I started ... read more | 02/13/2007 (12:31 am) |
| Game design has stagnated. Ideas are cheap, so why do... | Wow. (Sorry... I guess I should have prefaced my rambling, possibly oversimplified, comments abo... read more | 02/12/2007 (7:36 pm) |
| Game design has stagnated. Ideas are cheap, so why do... | There has never been any shortage of ideas; ideas are the easy part. In simplest terms: [b]A ga... read more | 02/12/2007 (5:48 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | GOOD NEWS Some helpful people on another thread pointed out that 3D GameStudio's .map files can ... read more | 04/21/2005 (12:51 pm) |
| Conversion Tool from 3DGS .MAP to Quark/Torque? | Converting to .jpgs worked great! Thanks again!... read more | 04/21/2005 (12:39 pm) |
| Conversion Tool from 3DGS .MAP to Quark/Torque? | Thanks, folks... The 3DGS .map model(s) seem to come into QUARK (and Torque) just fine, but I c... read more | 04/19/2005 (3:07 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | I love Torque... BUT the WED editor in 3D GameStudio seems to be much easier to use than QUARK. I... read more | 04/18/2005 (1:56 pm) |
| 3D Game Studio A6--Anyone Tried It? | The 3DGS Wed editor is great; "Interiors" are easier and more intuitive to create in 3DGS than using... read more | 04/18/2005 (12:37 pm) |
| Commercial Steering or Racing Wheel Support?? | True enough, Ben... IF the wheel/pedal is simply reconized by Windows XP, it treats it like a Joy... read more | 12/22/2004 (10:38 am) |
| Is Wide Screen Resolution Supported, ie...16/9? | Thanks all! One of the guys brought in a 16/9 monitor from home today and it seems to work just f... read more | 05/21/2004 (1:15 pm) |
| Water, water everywhere... but its not supposed to be! | Thanks a lot Gerald. Ditto Xavier. Your INFO and and INSIGHTS are very much appreciated. We're b... read more | 05/20/2004 (7:41 pm) |
| Pools of Water at Multiple Heights? | SOLUTION (?) AVAILABLE: For those of you with the same problem Matt and I have described above..... read more | 05/20/2004 (7:30 pm) |
| Interpolation problems? (Jumpy players) | For what its worth... As I skim down through this huge Thread (that I stumbled across for the fir... read more | 05/20/2004 (7:19 pm) |
| Water, water everywhere... but its not supposed to be! | Thanks Nicolas, Your suggestion seems like a reasonable way to approach the problem. I'll let eve... read more | 04/23/2004 (7:20 am) |
| Water, water everywhere... but its not supposed to be! | Well Put, Dan. Your Picture Is Indeed worth a Thousand words. Thanks. Anyone know how to fix?... read more | 04/22/2004 (2:18 pm) |
| Water, water everywhere... but its not supposed to be! | Anthony, Again, I appreciate your help but its clear that we've been unable to communicate nature o... read more | 04/22/2004 (1:37 pm) |
| Pools of Water at Multiple Heights? | Nope. The problem still exists. To elaborate: the problem is ONLY with the non-visual aspects of ... read more | 04/22/2004 (11:47 am) |
| Water, water everywhere... but its not supposed to be! | Nope. The problem still exists. To elaborate: the problem is ONLY with the non-visual aspects of ... read more | 04/22/2004 (11:45 am) |
| Pools of Water at Multiple Heights? | Ditto... Ours is from Feb 24th. Matt, I think I migh post this under BUGs to see if anyone else... read more | 04/22/2004 (10:59 am) |
| Pools of Water at Multiple Heights? | I have no problem re-sizing the block. However, the problem is that it doesn't seem to matter wha... read more | 04/20/2004 (10:14 am) |
| Virtual Team vs. Established Headquarters | My business partner and I learned to develop games in a large corporate team setting. Later, Corpora... read more | 04/20/2004 (9:54 am) |
| yes I bought the SDK | Got It. Looks great. Guardedly optimistic.... Why am I posting a reply here?... read more | 03/01/2004 (11:08 am) |
| Whats the best "Out of the Box" Team Structure? | Thanks again.... read more | 02/26/2004 (10:51 am) |
| Whats the best "Out of the Box" Team Structure? | OK, got it. Not a "seat"....a License. My question was not directed at getting around the License fe... read more | 02/26/2004 (9:25 am) |