Game Development Community

Brian Colin's Forum Posts

Thread Post Date Posted
Special characters for Foreign Language Translations Thanks, Nikos! I'll see what I can find out about Unicode support in Torque and post my findings... read more 08/15/2007 (10:20 am)
To patent or not to patent Was the game you mention above ever actually released? (The links you provide are press releases sug... read more 04/28/2007 (6:09 pm)
Game with the sense of touch Probably the best thing would be to do would be to find a fun game that already exists and find ways... read more 04/25/2007 (10:52 am)
Doing some research on what people want to see in FPS games... Note to Musashi, Johan, and all those bored with the "mindless killing" of FPS, &/or are looking f... read more 04/04/2007 (12:32 pm)
How to make something not original original Lot of very valuable comments & responses here; but Jason makes an excellent point; remember to keep... read more 04/03/2007 (12:16 pm)
Game design has stagnated. Ideas are cheap, so why do... I think you make some great points. It's absurd to be "original" for its own sake. In our case, (... read more 04/03/2007 (11:43 am)
To patent or not to patent Regarding "Due Diligence". I don't know what Patent Attorneys other people have talked to... Bu... read more 02/18/2007 (2:43 pm)
To patent or not to patent Note to Theo... Once again, some great info regarding IP protections in general, & the pitfalls & f... read more 02/16/2007 (1:31 pm)
What is gaming, what makes a game good? Here is a tidbit that I don't think was covered above, but is very important: A lot of Arcade Vid... read more 02/15/2007 (6:27 am)
To patent or not to patent Thanks David, Thanks Theo... Great insights and accurate info, together with varying yet reasonable... read more 02/14/2007 (9:09 pm)
Where do you get your ideas?" is the wrong question. All Too true!! You really cut to the heart of it when you said... "...refined or ditched befor... read more 02/13/2007 (8:09 am)
Where do you get your ideas?" is the wrong question. Clear, concise and to the point. Thanks! (Looking up at the rambling, disjointed way I started ... read more 02/13/2007 (12:31 am)
Game design has stagnated. Ideas are cheap, so why do... Wow. (Sorry... I guess I should have prefaced my rambling, possibly oversimplified, comments abo... read more 02/12/2007 (7:36 pm)
Game design has stagnated. Ideas are cheap, so why do... There has never been any shortage of ideas; ideas are the easy part. In simplest terms: [b]A ga... read more 02/12/2007 (5:48 am)
Goodbye and Good Riddance to QuARK... any other suggestions? GOOD NEWS Some helpful people on another thread pointed out that 3D GameStudio's .map files can ... read more 04/21/2005 (12:51 pm)
Conversion Tool from 3DGS .MAP to Quark/Torque? Converting to .jpgs worked great! Thanks again!... read more 04/21/2005 (12:39 pm)
Conversion Tool from 3DGS .MAP to Quark/Torque? Thanks, folks... The 3DGS .map model(s) seem to come into QUARK (and Torque) just fine, but I c... read more 04/19/2005 (3:07 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? I love Torque... BUT the WED editor in 3D GameStudio seems to be much easier to use than QUARK. I... read more 04/18/2005 (1:56 pm)
3D Game Studio A6--Anyone Tried It? The 3DGS Wed editor is great; "Interiors" are easier and more intuitive to create in 3DGS than using... read more 04/18/2005 (12:37 pm)
Commercial Steering or Racing Wheel Support?? True enough, Ben... IF the wheel/pedal is simply reconized by Windows XP, it treats it like a Joy... read more 12/22/2004 (10:38 am)
Is Wide Screen Resolution Supported, ie...16/9? Thanks all! One of the guys brought in a 16/9 monitor from home today and it seems to work just f... read more 05/21/2004 (1:15 pm)
Water, water everywhere... but its not supposed to be! Thanks a lot Gerald. Ditto Xavier. Your INFO and and INSIGHTS are very much appreciated. We're b... read more 05/20/2004 (7:41 pm)
Pools of Water at Multiple Heights? SOLUTION (?) AVAILABLE: For those of you with the same problem Matt and I have described above..... read more 05/20/2004 (7:30 pm)
Interpolation problems? (Jumpy players) For what its worth... As I skim down through this huge Thread (that I stumbled across for the fir... read more 05/20/2004 (7:19 pm)
Water, water everywhere... but its not supposed to be! Thanks Nicolas, Your suggestion seems like a reasonable way to approach the problem. I'll let eve... read more 04/23/2004 (7:20 am)
Water, water everywhere... but its not supposed to be! Well Put, Dan. Your Picture Is Indeed worth a Thousand words. Thanks. Anyone know how to fix?... read more 04/22/2004 (2:18 pm)
Water, water everywhere... but its not supposed to be! Anthony, Again, I appreciate your help but its clear that we've been unable to communicate nature o... read more 04/22/2004 (1:37 pm)
Pools of Water at Multiple Heights? Nope. The problem still exists. To elaborate: the problem is ONLY with the non-visual aspects of ... read more 04/22/2004 (11:47 am)
Water, water everywhere... but its not supposed to be! Nope. The problem still exists. To elaborate: the problem is ONLY with the non-visual aspects of ... read more 04/22/2004 (11:45 am)
Pools of Water at Multiple Heights? Ditto... Ours is from Feb 24th. Matt, I think I migh post this under BUGs to see if anyone else... read more 04/22/2004 (10:59 am)
Pools of Water at Multiple Heights? I have no problem re-sizing the block. However, the problem is that it doesn't seem to matter wha... read more 04/20/2004 (10:14 am)
Virtual Team vs. Established Headquarters My business partner and I learned to develop games in a large corporate team setting. Later, Corpora... read more 04/20/2004 (9:54 am)
yes I bought the SDK Got It. Looks great. Guardedly optimistic.... Why am I posting a reply here?... read more 03/01/2004 (11:08 am)
Whats the best "Out of the Box" Team Structure? Thanks again.... read more 02/26/2004 (10:51 am)
Whats the best "Out of the Box" Team Structure? OK, got it. Not a "seat"....a License. My question was not directed at getting around the License fe... read more 02/26/2004 (9:25 am)