Scott Coursey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| List of TGB developers - Please Add Your Name | Scott Coursey I'm revising a project I had begun years ago (O noes! Server crash!).... read more | 12/13/2008 (8:38 am) |
| File open dialog error on Mac (bitmaps) | TorqueGameBuilder/tgb/tools/gui/openFileDialog.ed.cs My current Filters line is: Filters = "pn... read more | 09/23/2008 (6:05 am) |
| File open dialog error on Mac (bitmaps) | Looking further into it, the engine itself calls the getLoadFilename with a filter of "*.*". This w... read more | 09/01/2008 (6:37 am) |
| 1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) | I bought the TGB Commercial license a while back, worked on a game, then put it to rest for a while.... read more | 11/19/2007 (1:28 pm) |
| Torque Constructor 1.03 is up | I, too, am having problems getting 1.0.3 installed/registered on OS X.... read more | 08/05/2007 (9:11 pm) |
| Map2dif Xcode compile | I have a working copy of map2difplus I built way back in Feb '06. I don't remember how I built it, ... read more | 03/04/2007 (8:09 pm) |
| Dedicated server problem. Jerky client. | @Orion: Yes, top shows %CPU at 100%. It bounces around because of normal processes coming alive, b... read more | 02/26/2007 (10:01 pm) |
| Dedicated server problem. Jerky client. | Confusing? Sorry. I thought I was clear. Essentially, I'm having severe lag problems when connect... read more | 02/26/2007 (8:40 pm) |
| Dedicated server problem. Jerky client. | Oh, yeah. As a side note. If I run the server and client on my laptop (as a single-player app), I ... read more | 02/26/2007 (7:40 pm) |
| ... | You know I was kidding, right?... read more | 02/15/2007 (7:31 pm) |
| ... | Pretty... So, you'll have all that coded by tomorrow? SWEEEETT!!! =P... read more | 02/15/2007 (7:20 pm) |
| Scaling | During the export. It was towards the "Adding Actions" section. Hey, I'm just really glad it works... read more | 02/14/2007 (8:52 pm) |
| Scaling | Very cool. A couple of notes: 1. I tried to resize the Shape empty. Blender crashed. 2. After ... read more | 02/14/2007 (7:17 pm) |
| Scaling | Hrm. Interesting adjustment (and a long block of optimized code). It doesn't solve the problem, th... read more | 02/14/2007 (5:05 pm) |
| ... | @Joseph: A scene appears to be a separate copy of all the data, but see it more like an abstratio... read more | 02/13/2007 (11:49 am) |
| ... | Yeah, I must have missed that. Sorry.... read more | 02/11/2007 (4:53 am) |
| ... | There isn't room? Am I seeing something different then? (Pardon the crude drawing. My son is re... read more | 02/10/2007 (10:37 am) |
| ... | I still don't see why you can't add it below the Priority button. It just makes sense.... read more | 02/10/2007 (9:40 am) |
| ... | Why shorten the frames control? Just add it below the Priority one. You can have "FPS: < 30 >" or ... read more | 02/07/2007 (6:18 pm) |
| ... | Nah, I just get the ideas, you work the magic. =) It'd be great if we could specify the duration... read more | 02/06/2007 (8:11 pm) |
| ... | I'm not sure how it's accomplished, but would it be a good idea to include an FPS for an action? I'... read more | 02/06/2007 (5:18 pm) |
| New Map Exporter | No, the rounding is not off. I added some round code to see if I could make thing work differently,... read more | 01/30/2007 (7:21 pm) |
| New Map Exporter | @Frogger: That's what I thought. I haven't looked into the script, so I can't be sure.... read more | 01/30/2007 (4:54 pm) |
| New Map Exporter | This script really is a nice one. In about an hour, I was able to make a 5100+ brush castle and tes... read more | 01/30/2007 (10:38 am) |
| New Map Exporter | Ok. I figured it out (isn't that the way it always goes?). You need to select the object, enter ... read more | 01/28/2007 (6:14 am) |
| New Map Exporter | I've played around with the script a bit, but must be doing something wrong. What settings do you n... read more | 01/28/2007 (5:00 am) |
| Transparent textures? | I took the original OBJ, imported it into Maya then exported it as a new OBJ. Then, imported the OB... read more | 01/18/2007 (8:22 pm) |
| Transparent textures? | I've tried it double and single sided. How do I sort the depth of it?... read more | 01/18/2007 (7:52 pm) |
| Transparent textures? | I think it has more to do with the mesh itself. It's an OBJ I've imported and it looks pretty crazy... read more | 01/18/2007 (6:31 pm) |
| Transparent textures? | That's just great! I have PS CS2, do you know if CS3 work properly with the alpha? Thanks again!... read more | 01/18/2007 (9:31 am) |
| Need help compiling map2difplus on intel mac xcode 2.4 | @Paul, GG has said Constructor is coming out "soon" for WELL over a year now.... read more | 01/17/2007 (6:54 pm) |
| Dedicated server? | This is turning out to be an even more annoying problem than I thought. I have successfully brought... read more | 01/17/2007 (6:44 pm) |
| Dedicated server? | @Rob: Did you use separate computers or the same one? I can run the dedicated server on my laptop ... read more | 01/17/2007 (6:28 pm) |
| Dedicated server? | I did exactly what you said, and nothing happened. This is from a fresh build with no changes to th... read more | 01/17/2007 (1:47 pm) |
| MMOKIT Licensing Thread | Scott Coursey scott@CourseyTechnologies.com... read more | 01/11/2007 (9:42 am) |
| Magnifying glass' effect | No engine code change? Um... No.... read more | 12/25/2006 (4:57 pm) |
| Easy questions | I don't know the details of the AIPlayer, but I'd assume the goal is a 3D point on the map where it ... read more | 12/25/2006 (4:23 pm) |
| Easy questions | Using "%player" means the "player" is a locally defined variable. It can contain anything that poin... read more | 12/25/2006 (1:59 am) |
| OmniGraffle (flowchart) and AI | Ok. I've posted a resource for it. It's not yet approved, but here's the link for it: [url]http... read more | 12/20/2006 (6:46 pm) |
| OmniGraffle (flowchart) and AI | @James: Yes, I'll make a resource out of it with instructions. I've gotten a few requests for it a... read more | 12/20/2006 (9:11 am) |
| Can i run two or more game servers on one computer? | I believe there is code in TGB to prevent two instances running. If you copy your exe (and other st... read more | 12/10/2006 (5:51 pm) |
| Registry | TGB doesn't natively support this, but I'm sure there are snippets you can add to your engine from t... read more | 12/06/2006 (4:02 pm) |
| DSO safety | The DSOs are a runtime-interpreted bytecode. Think of it as a machine-compiled script. If you open... read more | 11/09/2006 (12:23 pm) |
| Get "dateModified" from files? | If you're trying to protect some data you've made, then the best line of defense is to encrypt it. ... read more | 10/30/2006 (2:28 pm) |
| Good Looking Fonts | Photoshop. Make an image with your alphabet and apply the needed filters or effects. Then, you can... read more | 10/21/2006 (5:58 pm) |
| Mac Script Editor Needed | I'll second Don. Smultron is great. [url]smultron.sourceforge.net[/url]... read more | 10/01/2006 (7:08 am) |
| Mac Script Editor Needed | I'm using BBEdit 8.5 with a decent TorqueScript language XML. I'm not sure if it's the one from Dan... read more | 09/30/2006 (4:30 am) |
| What tool for combining images? | @Corey: That's pure genius. I hadn't thought of that one.... read more | 09/28/2006 (8:40 pm) |
| 1.1.1 Mac version? | @Ed: .tgz = Tar, Gzip. Double click its icon to decompress it. You'll be left with the .app y... read more | 09/20/2006 (2:17 pm) |
| Classes | @Teck: Good question. I did a little digging and came up with my own set of test classes... [co... read more | 09/09/2006 (3:22 am) |