Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fruitbats Medieval/fantasy content pack | You have an idea when you will release a pack, getting pretty excited seeing your stuff, its exactly... read more | 12/08/2004 (7:18 am) |
| Fruitbats Medieval/fantasy content pack | Sorry to hear that, but great stuff ! You can bet you have a customer here when you release your pa... read more | 12/08/2004 (7:14 am) |
| Future of the blender exporter | Hmm interesting... I've been having a problem with animating it too, thanks for the info, I might tr... read more | 12/07/2004 (5:31 am) |
| Is there a Class / datablock list ? | Thank you both greatly !! helps a bunch, kept wondering what objects and properties there were... read more | 12/03/2004 (8:47 pm) |
| Player Selection | *kicks his own ass causing his foot to fall out of his mouth*... lol just found it... null my la... read more | 12/03/2004 (8:07 pm) |
| Player Selection | I don't have a clientConnections.cs is that due to having 1.3, not the HEAD ?... read more | 12/03/2004 (8:01 pm) |
| Trying to make a usable ladder, any advice | Looking over some threads guess the easiest way is to make the tower an Item... then have the player... read more | 12/03/2004 (7:42 am) |
| Trying to make a usable ladder, any advice | Would it be feasible to put a boolean value in the player class... so when the seige tower collides ... read more | 12/03/2004 (6:52 am) |
| A player model question and UV face question | Thanks, forgot about the mount node... maybe thats whats happening... not sure though... i start,... read more | 12/02/2004 (7:03 am) |
| Map2Dif Errors and solutions : Feedback | Thank you, very much appreciated :)... read more | 12/02/2004 (7:00 am) |
| Map2Dif Errors and solutions : Feedback | I'm new to quark and am trying to learn the ins and outs of the tools... how would I correctly cut... read more | 12/02/2004 (6:02 am) |
| Future of the blender exporter | More documentation in any form would be great, lol I'd be overjoyed for a .txt file even :) btw tha... read more | 12/01/2004 (6:21 am) |
| Using Blender to make Melee Weapons | Ok... in the blender exporter the main object is Shape (that all are linked to)... then goes to deta... read more | 11/23/2004 (7:49 am) |
| Using Blender to make Melee Weapons | Still trying... not completely sure how to set up the node, whether its one or multiple verticies.... read more | 11/23/2004 (5:44 am) |