Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
General help Changes are in bold [code] function AAClass::onLevelLoaded(%this, %scenegraph) { %this.Count =... read more 10/26/2007 (4:46 pm)
Level Maps I've never played the mentioned game but you may be able to achieve the goal with just using 2d imag... read more 10/24/2007 (10:21 am)
Basic movement with TGB ninja demo tutorial Keep in mind TDN is a user maintained documentation hub, we've contributed to it in the past but we'... read more 10/23/2007 (2:50 pm)
TDN Now available to ALL Also there is a [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=173]TDN Forum[/url] if... read more 10/22/2007 (9:46 am)
TDN Now available to ALL Remember TDN is a community maintained wiki.... read more 10/22/2007 (9:45 am)
Making our game in two semesters (newbie questions) Just confirmed that your school does in fact have licenses and should have activation keys for TGB :... read more 10/22/2007 (9:25 am)
Making our game in two semesters (newbie questions) What school do you attend? I'll inquire internally about whether or not your school has purchased l... read more 10/19/2007 (1:18 pm)
Specific requeriments for a TGB game [quote]After almost a year with TGB I can say that it is not possible to create a complete commercia... read more 10/18/2007 (10:28 pm)
Is the next TGB patch coming anytime soon ? As Adam said, the near future. Don't want to give any specific times while things are still being w... read more 10/15/2007 (4:32 pm)
Making our game in two semesters (newbie questions) In TGB you simply have to enter an activation code. If you have purchased education licenses (which... read more 10/15/2007 (2:34 pm)
Network system's problem Check out the Checkers Tutorial, post here if you have any issues :)... read more 10/12/2007 (7:18 am)
Specific requeriments for a TGB game A lot of this probably comes down to general game optimization. If you are looking at tweaking opti... read more 10/11/2007 (9:00 am)
Lost Word Temple is now available Congrats ! :)... read more 10/08/2007 (9:55 am)
TDN engine areas now open access Thanks for the feedback, glad it's working (nothing like testing yourself to find out it doesn't wor... read more 10/05/2007 (5:52 pm)
So who the heck is IAC? [quote]Am I the only one that get the impression that the future for GG is going to crappy 2D and pu... read more 09/27/2007 (7:48 am)
Some TGB 1.5.1 bugs Good bug finds nonetheless.... read more 09/26/2007 (8:05 pm)
Some TGB 1.5.1 bugs Currently 1.5.1 is the latest release of TGB...... read more 09/26/2007 (8:04 pm)
Getting from my main menu GUI to in-game or instruction menu GUI You can have Play launch startGame(); passing it the level. Thats what hitting the play button in ... read more 09/24/2007 (9:39 am)
Direct me to programming guides relevant to my goals? In general my recommendation would be to go through as many of the tutorials as you can. It will he... read more 09/24/2007 (8:36 am)
Direct me to programming guides relevant to my goals? @KP: stat-system: Most of this is storing of data and GUI creation for creating characters... ... read more 09/24/2007 (8:36 am)
TGB Particles Corrupt Themselves? @Cary: I'm sorry you are having issues with file coruption, I remember your bug report about this. ... read more 09/20/2007 (7:56 pm)
Will 1.5.2 be out soon to fix these bugs? Btw the file system is one that has been addressed and will be in the next release.... read more 09/20/2007 (7:48 pm)
Will 1.5.2 be out soon to fix these bugs? The next release is being worked on :) Hopefully if all goes well it will be out soon (the ever ell... read more 09/20/2007 (7:48 pm)
Xeno Versus: Space Melee It's looking great Chris... glad to hear you and Clint are collaborating and you are making further ... read more 09/19/2007 (9:54 pm)
Lost Word Temple is now available Looks great Isaac :)... read more 09/19/2007 (9:53 pm)
OpenGL and D3D TGB is written in OpenGL... It has a D3D layer that translates it to D3D though is not a true D3D l... read more 09/19/2007 (9:53 pm)
Failed to write files It has been fixed for the next version of TGB as well... clint directs you to a good work around for... read more 09/19/2007 (9:48 pm)
Variable Naming Eval is an invaluable tool for making some clever script... as well as for creating some ugly and ha... read more 09/19/2007 (9:47 pm)
How to keep the files out of the users reach? If someone really wants it they will get it... putting minor barriers in their way is the best choic... read more 09/19/2007 (9:45 pm)
Running 2 instances of TGB I bet... I definitely don't miss the heat lol :)... read more 09/19/2007 (9:41 pm)
Another Realtime Networking thread? I wish you the best and if you need any help feel free to drop me an e-mail and I'll try to respond ... read more 09/19/2007 (9:40 pm)
Networking with 1.5 I beleive the intention was to add that to the options dialog, just like you suggested... so doing i... read more 09/19/2007 (9:37 pm)
How many people have added real-time networking? As mentioned, Fire and Healing is the furthest I've personally pushed it. I beleive it would work w... read more 09/19/2007 (9:35 pm)
Some Question About GuiMouseEventCtrl Glad you got it working, even if your not sure how lol.... read more 09/19/2007 (9:34 pm)
How to use a scroller at a GUI? TGB objects don't mix with the GUI system well, unless you are creating your GUI with TGB objects. ... read more 09/19/2007 (9:33 pm)
How to update text in a GUI? Did you get this working? Try setText and setValue.... read more 09/19/2007 (9:32 pm)
Game Options GUI (Music,SoundFX, Full Screen) Not sure, but here's a page with some good GUI info http://tdn.garagegames.com/wiki/GUI/... read more 09/19/2007 (9:28 pm)
Skinning a GUI These are referenced to in profiles btw... look for profiles.cs in common/gui... read more 09/19/2007 (9:23 pm)
Skinning a GUI I don't beleive we have any documentation on this currently, though check out your project directory... read more 09/19/2007 (9:22 pm)
What you want in Documentation? A printer friendly button has been on my list of 'want' for a while now... in fact someone who I sha... read more 09/19/2007 (9:15 pm)
Looping through files in a folder Glad you found your own solution :)... read more 09/19/2007 (9:14 pm)
Don't unload Hmm I'm going to have to try and test this issue.... read more 09/19/2007 (9:14 pm)
What you want in Documentation? Quick question... Seems like many find the highlighting functionality a hinderance. It seems like ... read more 09/18/2007 (9:09 pm)
Loading the Next Level in TGB Try scheduling the load, or the funciton that loads, like this. [code] SceneWindow2D.schedule(0,... read more 09/17/2007 (10:41 pm)
TGB - X, Best Choice? The T2D early adopter engine upgraded to the TGB Pro license, check out your My Account page to down... read more 09/17/2007 (10:39 pm)
Don't unload You should be able to change that setting from within the editor with the Image Map Builder.... read more 09/17/2007 (11:38 am)
Don't unload Be sure to check the doc for things that did not copy over to this post... the entire doc is a very... read more 09/17/2007 (9:28 am)
Don't unload In the included Documentation look under "References" -> "Image Maps". It's a very nice document wr... read more 09/17/2007 (9:26 am)
TGB problem, Fish Behavior tutorial We ran into a similar thing with a QA laptop as well... I believe it was running an intel integrated... read more 09/13/2007 (2:25 pm)