Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| General help | Changes are in bold [code] function AAClass::onLevelLoaded(%this, %scenegraph) { %this.Count =... read more | 10/26/2007 (4:46 pm) |
| Level Maps | I've never played the mentioned game but you may be able to achieve the goal with just using 2d imag... read more | 10/24/2007 (10:21 am) |
| Basic movement with TGB ninja demo tutorial | Keep in mind TDN is a user maintained documentation hub, we've contributed to it in the past but we'... read more | 10/23/2007 (2:50 pm) |
| TDN Now available to ALL | Also there is a [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=173]TDN Forum[/url] if... read more | 10/22/2007 (9:46 am) |
| TDN Now available to ALL | Remember TDN is a community maintained wiki.... read more | 10/22/2007 (9:45 am) |
| Making our game in two semesters (newbie questions) | Just confirmed that your school does in fact have licenses and should have activation keys for TGB :... read more | 10/22/2007 (9:25 am) |
| Making our game in two semesters (newbie questions) | What school do you attend? I'll inquire internally about whether or not your school has purchased l... read more | 10/19/2007 (1:18 pm) |
| Specific requeriments for a TGB game | [quote]After almost a year with TGB I can say that it is not possible to create a complete commercia... read more | 10/18/2007 (10:28 pm) |
| Is the next TGB patch coming anytime soon ? | As Adam said, the near future. Don't want to give any specific times while things are still being w... read more | 10/15/2007 (4:32 pm) |
| Making our game in two semesters (newbie questions) | In TGB you simply have to enter an activation code. If you have purchased education licenses (which... read more | 10/15/2007 (2:34 pm) |
| Network system's problem | Check out the Checkers Tutorial, post here if you have any issues :)... read more | 10/12/2007 (7:18 am) |
| Specific requeriments for a TGB game | A lot of this probably comes down to general game optimization. If you are looking at tweaking opti... read more | 10/11/2007 (9:00 am) |
| Lost Word Temple is now available | Congrats ! :)... read more | 10/08/2007 (9:55 am) |
| TDN engine areas now open access | Thanks for the feedback, glad it's working (nothing like testing yourself to find out it doesn't wor... read more | 10/05/2007 (5:52 pm) |
| So who the heck is IAC? | [quote]Am I the only one that get the impression that the future for GG is going to crappy 2D and pu... read more | 09/27/2007 (7:48 am) |
| Some TGB 1.5.1 bugs | Good bug finds nonetheless.... read more | 09/26/2007 (8:05 pm) |
| Some TGB 1.5.1 bugs | Currently 1.5.1 is the latest release of TGB...... read more | 09/26/2007 (8:04 pm) |
| Getting from my main menu GUI to in-game or instruction menu GUI | You can have Play launch startGame(); passing it the level. Thats what hitting the play button in ... read more | 09/24/2007 (9:39 am) |
| Direct me to programming guides relevant to my goals? | In general my recommendation would be to go through as many of the tutorials as you can. It will he... read more | 09/24/2007 (8:36 am) |
| Direct me to programming guides relevant to my goals? | @KP: stat-system: Most of this is storing of data and GUI creation for creating characters... ... read more | 09/24/2007 (8:36 am) |
| TGB Particles Corrupt Themselves? | @Cary: I'm sorry you are having issues with file coruption, I remember your bug report about this. ... read more | 09/20/2007 (7:56 pm) |
| Will 1.5.2 be out soon to fix these bugs? | Btw the file system is one that has been addressed and will be in the next release.... read more | 09/20/2007 (7:48 pm) |
| Will 1.5.2 be out soon to fix these bugs? | The next release is being worked on :) Hopefully if all goes well it will be out soon (the ever ell... read more | 09/20/2007 (7:48 pm) |
| Xeno Versus: Space Melee | It's looking great Chris... glad to hear you and Clint are collaborating and you are making further ... read more | 09/19/2007 (9:54 pm) |
| Lost Word Temple is now available | Looks great Isaac :)... read more | 09/19/2007 (9:53 pm) |
| OpenGL and D3D | TGB is written in OpenGL... It has a D3D layer that translates it to D3D though is not a true D3D l... read more | 09/19/2007 (9:53 pm) |
| Failed to write files | It has been fixed for the next version of TGB as well... clint directs you to a good work around for... read more | 09/19/2007 (9:48 pm) |
| Variable Naming | Eval is an invaluable tool for making some clever script... as well as for creating some ugly and ha... read more | 09/19/2007 (9:47 pm) |
| How to keep the files out of the users reach? | If someone really wants it they will get it... putting minor barriers in their way is the best choic... read more | 09/19/2007 (9:45 pm) |
| Running 2 instances of TGB | I bet... I definitely don't miss the heat lol :)... read more | 09/19/2007 (9:41 pm) |
| Another Realtime Networking thread? | I wish you the best and if you need any help feel free to drop me an e-mail and I'll try to respond ... read more | 09/19/2007 (9:40 pm) |
| Networking with 1.5 | I beleive the intention was to add that to the options dialog, just like you suggested... so doing i... read more | 09/19/2007 (9:37 pm) |
| How many people have added real-time networking? | As mentioned, Fire and Healing is the furthest I've personally pushed it. I beleive it would work w... read more | 09/19/2007 (9:35 pm) |
| Some Question About GuiMouseEventCtrl | Glad you got it working, even if your not sure how lol.... read more | 09/19/2007 (9:34 pm) |
| How to use a scroller at a GUI? | TGB objects don't mix with the GUI system well, unless you are creating your GUI with TGB objects. ... read more | 09/19/2007 (9:33 pm) |
| How to update text in a GUI? | Did you get this working? Try setText and setValue.... read more | 09/19/2007 (9:32 pm) |
| Game Options GUI (Music,SoundFX, Full Screen) | Not sure, but here's a page with some good GUI info http://tdn.garagegames.com/wiki/GUI/... read more | 09/19/2007 (9:28 pm) |
| Skinning a GUI | These are referenced to in profiles btw... look for profiles.cs in common/gui... read more | 09/19/2007 (9:23 pm) |
| Skinning a GUI | I don't beleive we have any documentation on this currently, though check out your project directory... read more | 09/19/2007 (9:22 pm) |
| What you want in Documentation? | A printer friendly button has been on my list of 'want' for a while now... in fact someone who I sha... read more | 09/19/2007 (9:15 pm) |
| Looping through files in a folder | Glad you found your own solution :)... read more | 09/19/2007 (9:14 pm) |
| Don't unload | Hmm I'm going to have to try and test this issue.... read more | 09/19/2007 (9:14 pm) |
| What you want in Documentation? | Quick question... Seems like many find the highlighting functionality a hinderance. It seems like ... read more | 09/18/2007 (9:09 pm) |
| Loading the Next Level in TGB | Try scheduling the load, or the funciton that loads, like this. [code] SceneWindow2D.schedule(0,... read more | 09/17/2007 (10:41 pm) |
| TGB - X, Best Choice? | The T2D early adopter engine upgraded to the TGB Pro license, check out your My Account page to down... read more | 09/17/2007 (10:39 pm) |
| Don't unload | You should be able to change that setting from within the editor with the Image Map Builder.... read more | 09/17/2007 (11:38 am) |
| Don't unload | Be sure to check the doc for things that did not copy over to this post... the entire doc is a very... read more | 09/17/2007 (9:28 am) |
| Don't unload | In the included Documentation look under "References" -> "Image Maps". It's a very nice document wr... read more | 09/17/2007 (9:26 am) |
| TGB problem, Fish Behavior tutorial | We ran into a similar thing with a QA laptop as well... I believe it was running an intel integrated... read more | 09/13/2007 (2:25 pm) |