Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque DB (possibly moving to C++) | What I really would like to do is find ways to tweak it to accepting TAP specific data types (maybe ... read more | 04/04/2005 (10:12 am) |
| Torque DB (possibly moving to C++) | Feel free to be brutal, this is the point where I'm trying to decide if its worth my time to start o... read more | 04/04/2005 (10:06 am) |
| Torque DB (possibly moving to C++) | @John: I definately think there would be a use, if I could create enough custom integration into TA... read more | 04/04/2005 (10:03 am) |
| Chat example | Agreed... a suggestion, when digging through resources keep a copy of the link (and a two or three w... read more | 04/04/2005 (9:51 am) |
| I think Torque2D is just what gaming needs... | I'd agree completely with Benjamin... Diablo II is still [b]insanely[/b] popular... addicts of it w... read more | 04/04/2005 (9:46 am) |
| Questions again... | Welcome to the community ! (btw just in case you don't know this already - if you do ingore what ... read more | 04/04/2005 (9:23 am) |
| Done in T2D in a day (with access to some art) | Very good question, in fact you can set a property that will make the windows look like Mac or Windo... read more | 04/04/2005 (9:22 am) |
| I think Torque2D is just what gaming needs... | True, Tekken style gameplay can be acheived with 2d Sprites on an ISO map (or simlulated ISO map) ... read more | 04/04/2005 (9:13 am) |
| What documentation is included with T2D? | Like David said when you purchase it you get it with the engine download... [b]You get the foll... read more | 04/04/2005 (9:09 am) |
| An RTS Game in a Day | [image]http://www.razedskyz.com/games/torque/GID/GID12.JPG[/image] [image]http://www.razedskyz.com/... read more | 04/04/2005 (8:25 am) |
| My GID - a simple RTS (Its complete :) demo app download | [image]http://www.razedskyz.com/games/torque/GID/GID12.JPG[/image] [image]http://www.razedskyz.com/... read more | 04/04/2005 (8:24 am) |
| Done in T2D in a day (with access to some art) | [image]http://www.razedskyz.com/games/torque/GID/GID12.JPG[/image] [image]http://www.razedskyz.com/... read more | 04/04/2005 (8:23 am) |
| My GID - a simple RTS (Its complete :) demo app download | Yeah, just realized that the other day, (thanks to the other Bob running this and testing this for m... read more | 04/04/2005 (7:59 am) |
| Lack of documentation ? | Thanks for the suggestion also to do url tags [ url]http://testurl.com[ /url] [ url=http://... read more | 04/04/2005 (3:05 am) |
| Lack of documentation ? | [url=http://www.garagegames.com/blogs/8863/7393]Here is a link to Ben Garney's plan mentioning the T... read more | 04/04/2005 (2:50 am) |
| Lack of documentation ? | "The TorqueScript Language" section covers a lot of Torquescript generalities... Your request is... read more | 04/04/2005 (2:46 am) |
| Lack of documentation ? | [url]http://www.garagegames.com/docs/torque/general/pt03.html[/url]... read more | 04/04/2005 (2:37 am) |
| T2D stopped seeing my script entirely! | Feel free to ask any questions :) I think you'll find the community here very supportive and patien... read more | 04/04/2005 (2:24 am) |
| Chat example | Digging through the resources you can find a [b]lot[/b]... read more | 04/04/2005 (1:54 am) |
| T2D stopped seeing my script entirely! | Yeah, I can relate with Melv, was trying to follow this (by the way I missed that you posted your lo... read more | 04/04/2005 (1:53 am) |
| T2D stopped seeing my script entirely! | Post your console.log... read more | 04/04/2005 (12:33 am) |
| An RTS Game in a Day | Note the mac version doesn't use the right click on the mouse correctly, soon will have a version up... read more | 04/04/2005 (12:00 am) |
| A UO type game? | Thx, yup T2D... Diablo style of look and gameplay... it has guns and ranged action, so somewhat lik... read more | 04/03/2005 (10:55 pm) |
| A UO type game? | My team is working on a Diablo style game... best relation is Resident Evil meets Diablo... :)... read more | 04/03/2005 (10:26 pm) |
| SetRotation() problem | Are you using vector math, or the cos, sin, tan functions ?... read more | 04/03/2005 (10:24 pm) |
| An RTS Game in a Day | [url=http://razedskyz.com/games/torque/GID/GID(MacVersion).zip]Mac Version[/url] - Thanks to Bob... read more | 04/03/2005 (9:48 pm) |
| My GID - a simple RTS (Its complete :) demo app download | [url=http://www.razedskyz.com/games/torque/GID/GID.zip]Windows Version[/url] [url=http://razedsky... read more | 04/03/2005 (9:47 pm) |
| SetRotation() problem | 2 1/2 hours till midnight in my time zone :)... read more | 04/03/2005 (9:32 pm) |
| GID#11 - One Knight Army | I love the look of it, wonderful style... read more | 04/03/2005 (5:29 pm) |
| My GID - a simple RTS (Its complete :) demo app download | [code] %space = 0.5; %playerPos = %this.getPosition(); %playerX =... read more | 04/03/2005 (5:08 pm) |
| An RTS Game in a Day | Helped me a lot, especially with time :) Thank you very much... read more | 04/03/2005 (4:11 pm) |
| FxSceneGraph2D / fxSceneWindow2D | Lol yeah... I do the same, create a base in the editor, then go to the scripts to form it up :)... read more | 04/03/2005 (7:52 am) |
| My GID - a simple RTS (Its complete :) demo app download | Thanks :) I think you'll like the finished product [b]much[/b] better though, came out better than ... read more | 04/03/2005 (6:08 am) |
| My GID - a simple RTS (Its complete :) demo app download | [image]http://www.razedskyz.com/games/torque/GID/GID10.JPG[/image] [image]http://www.razedskyz.com/... read more | 04/03/2005 (12:28 am) |
| My GID - a simple RTS (Its complete :) demo app download | [image]http://www.razedskyz.com/games/torque/GID/GID9.JPG[/image]... read more | 04/02/2005 (11:06 pm) |
| My GID - a simple RTS (Its complete :) demo app download | Heres a whole function I use in this demo [code] %count = getWordCount(%objList); for(%i=0;... read more | 04/02/2005 (8:21 pm) |
| My GID - a simple RTS (Its complete :) demo app download | [code] %objList = t2dSceneGraph.pickPoint(%worldPos); //%objToSel = (getWordCount(%objList) - 1)... read more | 04/02/2005 (8:20 pm) |
| Anyone know how to use the editor? | Lol you know what... we really should be asleep =/... read more | 04/02/2005 (2:31 am) |
| Anyone know how to use the editor? | Well put Robert... its a bit rough around the edges and there are some improvements to be done... ... read more | 04/02/2005 (2:27 am) |
| Anyone know how to use the editor? | Your too hard on yourself Melv... the editors might not be the most intuitive... but they are 100% f... read more | 04/02/2005 (2:20 am) |
| Need to know where to start? | Added a new particle tutorial :)... read more | 04/02/2005 (1:46 am) |
| Game In a Day | Lol I can see it now DGrace: "Hey all the new GIDers stop all your doing and listen up for some o... read more | 04/02/2005 (1:43 am) |
| Particle Editor docs? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7502]T2D Particle Tutori... read more | 04/02/2005 (1:30 am) |
| Nearest neighbor filter? | Yeah... and though the game size would increase it would match up to commercial games, considering t... read more | 04/02/2005 (12:09 am) |
| Path Finding Demo | Thx for the compliments guys... was a simple concept but took a little more to implement than planne... read more | 04/01/2005 (7:51 pm) |
| T2D Isometric? | Hopefully in about 2 weeks (maybe less if things meld together better) my team will have a very basi... read more | 04/01/2005 (7:03 pm) |
| Nearest neighbor filter? | Yeah... could then just have settings for "detail levels"... bigger resolutions will require bigge... read more | 04/01/2005 (6:49 pm) |
| How to dynamically load a sprite? | Yeah... images are loaded at runtime and converted to the internal bitmap format (as far as I know..... read more | 04/01/2005 (6:31 pm) |
| Game In a Day | I think I'll be in this GID... seems like a very motivational and fun experience... read more | 04/01/2005 (6:28 pm) |
| Nearest neighbor filter? | Hmm, you try larger textures ? the off resolution LCD problem is unavoidable as far as I know..... read more | 04/01/2005 (6:21 pm) |