Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
Changing Camera Parameters via Script Go to Help -> Documentation inside of TGB, from here go to Reference -> TGB Reference on the left pa... read more 01/24/2008 (3:56 pm)
1.5 1.6 1.7 - Camera Jitter Once I get a chance I'll try and grab the test case you sent me with changing the tick shift. Also ... read more 01/24/2008 (3:34 pm)
Friday... I'll second that happy Friday from GG Tech 'n Tools.... read more 12/21/2007 (3:47 pm)
How are you suppost to learn? Hmm, I just grabbed the trial and saw the resources, are you running a TGB 1.6 trial?... read more 12/21/2007 (11:27 am)
Drawing sprites What's really important is the image size and the pixel size of each cell... try and post the image... read more 12/20/2007 (11:25 am)
How are you suppost to learn? We are currently working on getting some of our older examples up to date as well as getting some ad... read more 12/20/2007 (10:24 am)
TGB 1.6: camera mount problem The call should have been moved to the t2dSceneObject.cc integrateObject function... that way when... read more 12/19/2007 (11:37 am)
Game done, not working on 98 I didn't mean to imply you had to offer something to us, though if you do want to offer the fixes yo... read more 12/19/2007 (10:47 am)
Game done, not working on 98 Yes you can, to ensure there are no complications I granted you a Pro license, partially to help wit... read more 12/19/2007 (9:41 am)
Questions about the state of TGB [quote]I just think the documentation needs to be reorganized, put in a better format, and provide s... read more 12/18/2007 (11:38 am)
Questions about the state of TGB [quote]GG admins/employees are all thinking the docs are just fine...[/quote] I know I personally... read more 12/18/2007 (11:36 am)
1.5 1.6 1.7 - Camera Jitter @Oliver: You bring up some very good points and I would be the first one to admit we haven't done... read more 12/16/2007 (10:24 pm)
How do I open old projects in TGB 1.6? I'm sorry you are feeling disheartened. You are correct that the particle corruption issue hasn't b... read more 12/16/2007 (4:25 pm)
1.5 1.6 1.7 - Camera Jitter Thanks for posting a prompt response and an updated test case. Seems we found one aspect of the pro... read more 12/16/2007 (4:15 pm)
How to show the right font I've specifically logged this and plan to investigate/test this further.... read more 12/16/2007 (12:30 am)
How do I open old projects in TGB 1.6? The best way would be to create a new project and bring in your scripts and assets manually. If you... read more 12/16/2007 (12:26 am)
TGB 1.6 Released That would make sense Simon, if you have the TGBGame.exe deployed to your project folder it will run... read more 12/15/2007 (2:17 am)
TGB 1.6 Released Also if you send me your console log, I could possibly identify the issue then :) I just tried conv... read more 12/14/2007 (4:01 pm)
TGB 1.6 Released Hmm, I just loaded the BehaviorPlayground, behaviors work in the editor, when I hit play to test as ... read more 12/14/2007 (3:54 pm)
TGB 1.6 Released Phillip thanks for the expedient post... is this happening when you hit the play button in the Leve... read more 12/14/2007 (3:41 pm)
Game done, not working on 98 What specifically is having issues running on 98 in your game? Video intialization, etc... A conso... read more 12/14/2007 (9:53 am)
Ask GarageGames Hey Clint, Thanks for bringing this back up... currently have been working hard to get the next T... read more 12/13/2007 (9:21 pm)
Adding objects to the Level Builder Currently there is no way to accomplish what you want without modifying the editor. As mentioned, i... read more 12/13/2007 (9:15 pm)
No prior programming needed? LOL Hey Anthony, Welcome :) Did you locate the tutorials that are included with TGB (inside the tool... read more 12/13/2007 (9:12 pm)
Where to report Documentation Errors? The "Report Bugs" forum would be the most appropriate place, thanks for reporting this :)... read more 12/13/2007 (9:08 pm)
Is the next TGB patch coming anytime soon ? @Isaac: When the release goes out there will be a release blog with a high level change list, we ... read more 12/09/2007 (5:40 pm)
Accessing script variable from engine code? Glad you took it the step further... in my mind I was going to list the script calls and the C++ cal... read more 12/07/2007 (11:45 am)
Accessing script variable from engine code? One thing to keep in mind is values set in script on an object are actually "Dynamic Fields"... do ... read more 12/07/2007 (9:51 am)
Is the next TGB patch coming anytime soon ? It's actually been pushed out of QA and then we've pushed a couple additional builds into QA with fu... read more 12/06/2007 (8:56 am)
Config Datablock problem To get the datablocks to load in the editor you must put their definitions (or exec statements to ot... read more 12/05/2007 (3:02 pm)
Triggers misbehaving If you zip up your project and send it to me at: mattl (at) garagegames (dot) com I would be h... read more 12/05/2007 (2:38 pm)
Can't find the moleArt Unfortunately it got accidentally removed from 1.5.1, though it has been re-added to the next releas... read more 12/04/2007 (9:40 am)
Multiline text edit ala notepad in GUI Putting an ML text control inside of the scroll control (as Benjamin said) should do the trick.... read more 11/21/2007 (3:43 pm)
Documentation Update Feel free to make sure your opinions, suggestions, and comments are posted in [url=http://www.garage... read more 11/20/2007 (9:42 pm)
Where Can I Find TGB Examples? You could actually use TDN for this since it is a wiki. We used to release a couple demos with the ... read more 11/20/2007 (9:40 pm)
What you want in Documentation? Believe it or not documentation is in fact a huge priority for us in the present as well as the futu... read more 11/20/2007 (9:34 pm)
Is the next TGB patch coming anytime soon ? Unfortunately nothing good to say about the particle destroying the files, we've had a hard time tra... read more 11/15/2007 (2:12 pm)
What you want in Documentation? Part of this was a pre-cursor to Torque 2.0 dev, before we announced Torque 2.0 dev. This input is ... read more 11/15/2007 (10:17 am)
Is the next TGB patch coming anytime soon ? Nope, actually the delay is due to the fact we're working on a potential camera jitter fix that we r... read more 11/15/2007 (10:13 am)
1.5 1.6 1.7 - Camera Jitter Sorry for the lack of communication back (we're always busy here :). We have registered the issue s... read more 11/15/2007 (10:11 am)
Ask GarageGames The fixes I posted were specifically handling when you run into a wall and preventing the climb effe... read more 11/06/2007 (4:07 pm)
Is the next TGB patch coming anytime soon ? The next version (fixing some issues) of TGB is currently being processed through QA.... read more 11/02/2007 (2:43 pm)
Areas of TDN that are still inaccessible Ok, glad Im not the only one having a hard time reproducing the problem. I have a couple test accou... read more 11/01/2007 (4:15 pm)
Areas of TDN that are still inaccessible Is this true for all GUI articles, or the Video one specifically?... read more 11/01/2007 (3:32 pm)
Ask GarageGames Ok, I tried it two different methods that seem to work on the surface, let me know how they work for... read more 10/31/2007 (10:05 am)
Ask GarageGames Great post Clint... I've seen this error numerous times. Quick question, do you (or anyone else rea... read more 10/30/2007 (2:18 pm)
Collision System Help You can try increasing it's collision iteration count with: [code] %obj.setCollisionMaxIteration... read more 10/30/2007 (9:38 am)
New platformer tutorial on TDN You bring up some very good points Clint. We would like to help in the areas that need the most hel... read more 10/29/2007 (3:26 pm)
Starting and need direction. In fact you can just drag the zip you download from the site into your TGB window and it will unzip ... read more 10/26/2007 (5:04 pm)
Starting and need direction. Classes and behaviors are two things. You also don't need to exec the steroid control. Since it's ... read more 10/26/2007 (5:01 pm)