Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
Quick EULA Question I would double check with GG and Melv about the specifics of this... it might just cover any "publis... read more 04/05/2005 (11:48 pm)
StarCraft I'm not sure about UO Third Dawn, but it looks completely feasible in T2D... a lot of the look is go... read more 04/05/2005 (10:17 pm)
StarCraft I think he means they just did the artwork to simulate an ISO style... I beleive it was complete 2D.... read more 04/05/2005 (8:49 pm)
SceneWindow2D.mount() Hmm, good suggestion... though right now you could add our own function like that in script, especia... read more 04/05/2005 (7:28 pm)
Gooey Capabilities. Off the top of my head I can see two ways to do this... one.. which I think would be the best for ch... read more 04/05/2005 (7:21 pm)
My Rpg Demo Very cool, been wanting to get home to try this lol... back at work after classes so not long :)... read more 04/05/2005 (7:13 pm)
To Melv and Josh: Well... $500 for commercial license, which includes not requiring the splash screen :)... read more 04/05/2005 (7:10 pm)
T2D updates coming soon I think a Mac and Linux forum would be good to, for problems / issues porting and dealing with OS Sp... read more 04/05/2005 (2:58 pm)
I think Torque2D is just what gaming needs... I think it all comes down to the gameplay being fun as well... though I think in 3D space there a... read more 04/05/2005 (11:40 am)
Possible bug in object mounting Hmm... correct me if I'm wrong you want to have them all placed (tiled etc)... then when you rota... read more 04/05/2005 (11:36 am)
Done in T2D in a day (with access to some art) Thx... yeah, I do too... lol I still fire up Stronghold every once in a while (and of course the cla... read more 04/05/2005 (11:31 am)
Newbie question about Vector types (operations) in tscript You are correct, it does say float rise, float run in the source... maybe how T2D deals with it it d... read more 04/05/2005 (11:26 am)
Newbie question about Vector types (operations) in tscript Btw that was grabbed from Melv in a thread burried in general discussion, I just encapsulated it int... read more 04/05/2005 (10:04 am)
GUI system etcs Thx for that link David, very very interesting... read more 04/05/2005 (10:01 am)
Got Theora movie support in Torque :) Wow this is very cool... read more 04/05/2005 (10:00 am)
To Melv and Josh: I'll extend a welcome as well... read more 04/05/2005 (9:59 am)
Possible bug in object mounting Lol Melv... yeah, board chat can get so misunderstood sometimes... heck I'll admit to thinking someo... read more 04/05/2005 (9:52 am)
GUI system etcs True... I think your right, having an avi run in Torque would definately seem to be a high priority ... read more 04/05/2005 (9:47 am)
Possible bug in object mounting Lol I think we're all at work, unless I'm mistaken, so we're all trying to multi-task :)... read more 04/05/2005 (9:41 am)
Newbie question about Vector types (operations) in tscript Just add that function and pass it the two positions (vectors) and it will return the angle :) ... read more 04/05/2005 (9:33 am)
Newbie question about Vector types (operations) in tscript [code] function angleBetween(%playerPos, %mousePos) { // Seperate Mouse Position %mxpos = getW... read more 04/05/2005 (9:32 am)
Possible bug in object mounting I think you should explain what you want to do John... maybe make some diagrams, lol I'll admit I'm ... read more 04/05/2005 (9:30 am)
My GID - a simple RTS (Its complete :) demo app download Actually theres a thread in these boards (I just read like 2 minutes ago) that shows how to do what ... read more 04/05/2005 (9:08 am)
Torque DB (possibly moving to C++) The plan was very helpful, thanks!... read more 04/05/2005 (8:57 am)
SetRotation() problem What you could do though... is not lock its rotation and manually update the rotation :) but just s... read more 04/05/2005 (8:54 am)
An RTS Game in a Day Yep RTS pack is for 3D mainly... there might be "some" things that could be ported over, though woul... read more 04/05/2005 (8:51 am)
Gravity Wells and Black Holes @Melv: any chance I could sneak in here and get an e-mail of the code you were talking about :)?... read more 04/05/2005 (8:48 am)
Unofficial Torque 2D F.A.Q. Btw just so you know I updated the links :) great tool, I'd recommend anyone using it... I used it ... read more 04/05/2005 (8:14 am)
To Melv and Josh: We (the T2D Community) know your a good and productive member of the community Rob; however, remembe... read more 04/05/2005 (7:26 am)
GUI system etcs From what I understand the guiAviBitmapCtrl doesn't work properly =/... read more 04/05/2005 (7:20 am)
T2D updates coming soon Lol I have to admit I've been wondering about that as well... guess when Josh gets back we'll get th... read more 04/04/2005 (8:57 pm)
Walking animations Just glad I could help :) T2D is such a great tool!... read more 04/04/2005 (8:55 pm)
Questions again... Glad you already know it :) Feel free to post any questions on the private forums... they are qui... read more 04/04/2005 (8:53 pm)
Most eagerly awaited T2D improvement? Definately glad editors are up there, those will help speed up development a lot... Am excited ab... read more 04/04/2005 (8:52 pm)
Walking animations [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=28302]Info On getting started[/url] ... read more 04/04/2005 (8:29 pm)
Sprite Masking... Very helpful, thanks much... read more 04/04/2005 (2:56 pm)
Torque DB (possibly moving to C++) @Stephen: I do think we were thinking somewhat different things... though I like where you were comm... read more 04/04/2005 (12:08 pm)
Torque DB (possibly moving to C++) @Michael: very good to hear, was thinking around $20 just a return on the work put into it. Definat... read more 04/04/2005 (12:00 pm)
Torque DB (possibly moving to C++) @Stephen - you have a point... maybe moreso porting my torqueScript database to c++ and making it w... read more 04/04/2005 (11:59 am)
Torque 2D on Xbox Yeah... I remember walking into GDC, heading to the right and seeing a screen with marble blast, the... read more 04/04/2005 (11:54 am)
My GID - a simple RTS (Its complete :) demo app download Your right... I saw that and was almost tempted to look into it, but I forced myself to not lol (ha... read more 04/04/2005 (11:51 am)
Torque 2D on Xbox A Torque 3D Game... Marble Blast has been ported to the XBOX (going to offer it on the XBOX Arcade I... read more 04/04/2005 (11:48 am)
Torque DB (possibly moving to C++) Wow... great description, that [b]really[/b] helps, a full practical example. Now a question, wou... read more 04/04/2005 (11:30 am)
Sprite Masking... I need to find a good OpenGL reference that explains the blending options... any suggestions Melv ?... read more 04/04/2005 (11:27 am)
Questions again... I love how the licensing is set up, really allows for the flexibility of an Indie... read more 04/04/2005 (11:14 am)
Torque DB (possibly moving to C++) Hmm, the more I think on it maybe I could develop a data layer in between the databases and game dat... read more 04/04/2005 (11:05 am)
Torque DB (possibly moving to C++) [quote]Also, how are you doing with the datatypes? I can see how a TorqeScript perpspective would le... read more 04/04/2005 (10:51 am)
Torque DB (possibly moving to C++) Very true, you got a good point, I'd be branching out to more of a specialized product vs an all aro... read more 04/04/2005 (10:39 am)
Torque DB (possibly moving to C++) True John... well maybe I can make a solution for this... the Indie's automated DBA lol... a comple... read more 04/04/2005 (10:30 am)
Torque DB (possibly moving to C++) Hmm... yeah, I know what your meaning about making it generic... maybe if I could classify all th... read more 04/04/2005 (10:26 am)