Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Quick EULA Question | I would double check with GG and Melv about the specifics of this... it might just cover any "publis... read more | 04/05/2005 (11:48 pm) |
| StarCraft | I'm not sure about UO Third Dawn, but it looks completely feasible in T2D... a lot of the look is go... read more | 04/05/2005 (10:17 pm) |
| StarCraft | I think he means they just did the artwork to simulate an ISO style... I beleive it was complete 2D.... read more | 04/05/2005 (8:49 pm) |
| SceneWindow2D.mount() | Hmm, good suggestion... though right now you could add our own function like that in script, especia... read more | 04/05/2005 (7:28 pm) |
| Gooey Capabilities. | Off the top of my head I can see two ways to do this... one.. which I think would be the best for ch... read more | 04/05/2005 (7:21 pm) |
| My Rpg Demo | Very cool, been wanting to get home to try this lol... back at work after classes so not long :)... read more | 04/05/2005 (7:13 pm) |
| To Melv and Josh: | Well... $500 for commercial license, which includes not requiring the splash screen :)... read more | 04/05/2005 (7:10 pm) |
| T2D updates coming soon | I think a Mac and Linux forum would be good to, for problems / issues porting and dealing with OS Sp... read more | 04/05/2005 (2:58 pm) |
| I think Torque2D is just what gaming needs... | I think it all comes down to the gameplay being fun as well... though I think in 3D space there a... read more | 04/05/2005 (11:40 am) |
| Possible bug in object mounting | Hmm... correct me if I'm wrong you want to have them all placed (tiled etc)... then when you rota... read more | 04/05/2005 (11:36 am) |
| Done in T2D in a day (with access to some art) | Thx... yeah, I do too... lol I still fire up Stronghold every once in a while (and of course the cla... read more | 04/05/2005 (11:31 am) |
| Newbie question about Vector types (operations) in tscript | You are correct, it does say float rise, float run in the source... maybe how T2D deals with it it d... read more | 04/05/2005 (11:26 am) |
| Newbie question about Vector types (operations) in tscript | Btw that was grabbed from Melv in a thread burried in general discussion, I just encapsulated it int... read more | 04/05/2005 (10:04 am) |
| GUI system etcs | Thx for that link David, very very interesting... read more | 04/05/2005 (10:01 am) |
| Got Theora movie support in Torque :) | Wow this is very cool... read more | 04/05/2005 (10:00 am) |
| To Melv and Josh: | I'll extend a welcome as well... read more | 04/05/2005 (9:59 am) |
| Possible bug in object mounting | Lol Melv... yeah, board chat can get so misunderstood sometimes... heck I'll admit to thinking someo... read more | 04/05/2005 (9:52 am) |
| GUI system etcs | True... I think your right, having an avi run in Torque would definately seem to be a high priority ... read more | 04/05/2005 (9:47 am) |
| Possible bug in object mounting | Lol I think we're all at work, unless I'm mistaken, so we're all trying to multi-task :)... read more | 04/05/2005 (9:41 am) |
| Newbie question about Vector types (operations) in tscript | Just add that function and pass it the two positions (vectors) and it will return the angle :) ... read more | 04/05/2005 (9:33 am) |
| Newbie question about Vector types (operations) in tscript | [code] function angleBetween(%playerPos, %mousePos) { // Seperate Mouse Position %mxpos = getW... read more | 04/05/2005 (9:32 am) |
| Possible bug in object mounting | I think you should explain what you want to do John... maybe make some diagrams, lol I'll admit I'm ... read more | 04/05/2005 (9:30 am) |
| My GID - a simple RTS (Its complete :) demo app download | Actually theres a thread in these boards (I just read like 2 minutes ago) that shows how to do what ... read more | 04/05/2005 (9:08 am) |
| Torque DB (possibly moving to C++) | The plan was very helpful, thanks!... read more | 04/05/2005 (8:57 am) |
| SetRotation() problem | What you could do though... is not lock its rotation and manually update the rotation :) but just s... read more | 04/05/2005 (8:54 am) |
| An RTS Game in a Day | Yep RTS pack is for 3D mainly... there might be "some" things that could be ported over, though woul... read more | 04/05/2005 (8:51 am) |
| Gravity Wells and Black Holes | @Melv: any chance I could sneak in here and get an e-mail of the code you were talking about :)?... read more | 04/05/2005 (8:48 am) |
| Unofficial Torque 2D F.A.Q. | Btw just so you know I updated the links :) great tool, I'd recommend anyone using it... I used it ... read more | 04/05/2005 (8:14 am) |
| To Melv and Josh: | We (the T2D Community) know your a good and productive member of the community Rob; however, remembe... read more | 04/05/2005 (7:26 am) |
| GUI system etcs | From what I understand the guiAviBitmapCtrl doesn't work properly =/... read more | 04/05/2005 (7:20 am) |
| T2D updates coming soon | Lol I have to admit I've been wondering about that as well... guess when Josh gets back we'll get th... read more | 04/04/2005 (8:57 pm) |
| Walking animations | Just glad I could help :) T2D is such a great tool!... read more | 04/04/2005 (8:55 pm) |
| Questions again... | Glad you already know it :) Feel free to post any questions on the private forums... they are qui... read more | 04/04/2005 (8:53 pm) |
| Most eagerly awaited T2D improvement? | Definately glad editors are up there, those will help speed up development a lot... Am excited ab... read more | 04/04/2005 (8:52 pm) |
| Walking animations | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=28302]Info On getting started[/url] ... read more | 04/04/2005 (8:29 pm) |
| Sprite Masking... | Very helpful, thanks much... read more | 04/04/2005 (2:56 pm) |
| Torque DB (possibly moving to C++) | @Stephen: I do think we were thinking somewhat different things... though I like where you were comm... read more | 04/04/2005 (12:08 pm) |
| Torque DB (possibly moving to C++) | @Michael: very good to hear, was thinking around $20 just a return on the work put into it. Definat... read more | 04/04/2005 (12:00 pm) |
| Torque DB (possibly moving to C++) | @Stephen - you have a point... maybe moreso porting my torqueScript database to c++ and making it w... read more | 04/04/2005 (11:59 am) |
| Torque 2D on Xbox | Yeah... I remember walking into GDC, heading to the right and seeing a screen with marble blast, the... read more | 04/04/2005 (11:54 am) |
| My GID - a simple RTS (Its complete :) demo app download | Your right... I saw that and was almost tempted to look into it, but I forced myself to not lol (ha... read more | 04/04/2005 (11:51 am) |
| Torque 2D on Xbox | A Torque 3D Game... Marble Blast has been ported to the XBOX (going to offer it on the XBOX Arcade I... read more | 04/04/2005 (11:48 am) |
| Torque DB (possibly moving to C++) | Wow... great description, that [b]really[/b] helps, a full practical example. Now a question, wou... read more | 04/04/2005 (11:30 am) |
| Sprite Masking... | I need to find a good OpenGL reference that explains the blending options... any suggestions Melv ?... read more | 04/04/2005 (11:27 am) |
| Questions again... | I love how the licensing is set up, really allows for the flexibility of an Indie... read more | 04/04/2005 (11:14 am) |
| Torque DB (possibly moving to C++) | Hmm, the more I think on it maybe I could develop a data layer in between the databases and game dat... read more | 04/04/2005 (11:05 am) |
| Torque DB (possibly moving to C++) | [quote]Also, how are you doing with the datatypes? I can see how a TorqeScript perpspective would le... read more | 04/04/2005 (10:51 am) |
| Torque DB (possibly moving to C++) | Very true, you got a good point, I'd be branching out to more of a specialized product vs an all aro... read more | 04/04/2005 (10:39 am) |
| Torque DB (possibly moving to C++) | True John... well maybe I can make a solution for this... the Indie's automated DBA lol... a comple... read more | 04/04/2005 (10:30 am) |
| Torque DB (possibly moving to C++) | Hmm... yeah, I know what your meaning about making it generic... maybe if I could classify all th... read more | 04/04/2005 (10:26 am) |