Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Friday... | Friday :)... read more | 04/08/2005 (1:18 pm) |
| Coding/Content Packs ... opinions | No, though a great reference... thinking more of a specific applicable in game object... like ... read more | 04/08/2005 (1:03 pm) |
| GUI buttons mouse over events | [code] void GuiControl::onMouseEnter(const GuiEvent &) { Con::executef(this, 1, "onMouseOv... read more | 04/08/2005 (1:02 pm) |
| GUI buttons mouse over events | Yup John... its a shame, though guess the original deadline probably caught up with them lol @dan... read more | 04/08/2005 (12:55 pm) |
| Coding/Content Packs ... opinions | Thx for the comments and feel free to be brutal lol... again just planning down the road for things,... read more | 04/08/2005 (12:34 pm) |
| GUI buttons mouse over events | Yup we'ere thinking of the same thing, though I can't find the callback... [b]guiControl.cc[/b] ... read more | 04/08/2005 (12:31 pm) |
| GUI buttons mouse over events | Btw doing a script callback for on mouse over would be easy, but would require you to recompile... t... read more | 04/08/2005 (11:49 am) |
| GUI buttons mouse over events | Hmm... not finding a script callback to a mouse over but found this [code] AUDIOHANDLE handle... read more | 04/08/2005 (11:46 am) |
| GUI buttons mouse over events | This is in the source [code] void onMouseDown(const GuiEvent &); void onMouseUp(con... read more | 04/08/2005 (11:37 am) |
| GUI buttons mouse over events | Out of curiosity what do you want it to do onMouseOver ?... read more | 04/08/2005 (11:35 am) |
| How to port from script to C++ | Stephen puts it the best way... processing intensive calls, like in depth algorithms etc, could b... read more | 04/08/2005 (11:26 am) |
| Score over 1 000 000 | Was a good question chris :) I am! of what, I have no idea *shrug* lol... read more | 04/08/2005 (11:05 am) |
| Please post your specs and framerate | We didn't hear [b]what[/b] from Melv ? ;)... read more | 04/08/2005 (10:45 am) |
| Score over 1 000 000 | Use mCeil() or mFloor()... read more | 04/08/2005 (10:25 am) |
| Network capabilities | It also includes HTTP Object and TCP object for outside connections, check through the source code f... read more | 04/08/2005 (10:18 am) |
| Coding/Content Packs ... opinions | Btw hopefully I didn't come accross wrong... all opinions are [b]very[/b] welcome... Thats why I pos... read more | 04/08/2005 (9:40 am) |
| Lost Images... | @Melv: tonight (after I get home from work) I'll give it a shot (at redoing them) if no one else get... read more | 04/08/2005 (9:37 am) |
| A day in the C++ life of T2D | [quote] And 2-- Just to carry on a bit more about the difference between "interpreted" and "byte... read more | 04/08/2005 (8:52 am) |
| A day in the C++ life of T2D | Some info posted by [b]Stephen Zepp[/b] [quote] 1--- Actually, IIRC, TGEScript is byte-code c... read more | 04/08/2005 (8:52 am) |
| A day in the C++ life of T2D | Very well put Smaug, I like your comparisson of scripting languages to programming languages... @... read more | 04/08/2005 (8:46 am) |
| Coding/Content Packs ... opinions | Thanks for all your opinions... @Smaug: Very good point and well put... This was just a "feelin... read more | 04/08/2005 (8:12 am) |
| Coding/Content Packs ... opinions | Understood... and ease of use would be the number one consideration... full torquescript manipulatio... read more | 04/08/2005 (12:49 am) |
| A* and Dijkstra's pathfinding algorithm using Torquescript? | I [b]might[/b] be looking at a way to create more universal T2D configurable pathfinding (maybe mak... read more | 04/08/2005 (12:41 am) |
| A* and Dijkstra's pathfinding algorithm using Torquescript? | I'd say its definately possible though for efficiency any major pathfinding would probably want to b... read more | 04/08/2005 (12:31 am) |
| Just arrived | Welcome to the Community :)... read more | 04/07/2005 (9:02 pm) |
| Most eagerly awaited T2D improvement? | One of the biggest problems about pathfinding is it can be very restrictive to your game... I'm t... read more | 04/07/2005 (8:12 pm) |
| Chomping at the bit | Awkardly enough I have [b]nothing[/b] directly to show of my teams main project, but all sorts of de... read more | 04/07/2005 (8:00 pm) |
| My GID - a simple RTS (Its complete :) demo app download | Basically the system I posted is just the move sub system, which allows for multiple path points, qu... read more | 04/07/2005 (7:58 pm) |
| Tutorials - Hello World series | Looking forward to the tutorials :)... read more | 04/07/2005 (7:53 pm) |
| My GID - a simple RTS (Its complete :) demo app download | So basically a state system ? Most things these days are based off of a state system so thats prett... read more | 04/07/2005 (2:38 pm) |
| Most eagerly awaited T2D improvement? | I [b]might[/b] be working on something "great" like that Anthony ... looking into that, no promises... read more | 04/07/2005 (1:12 pm) |
| The dirt in Scorched Earth | Hmm with a tilemap used as a means for destructable terrian you only need to enable collision on the... read more | 04/07/2005 (11:51 am) |
| T2D updates coming soon | More fixes is goooood :)... read more | 04/07/2005 (11:49 am) |
| Need to know where to start? | Added -Part 2-... read more | 04/07/2005 (11:16 am) |
| T2D Tutorial Mouse Object Selection and Moving | Glad you enjoyed it :) Best of luck with school [url=http://www.garagegames.com/index.php?sec=mg... read more | 04/07/2005 (11:14 am) |
| Animation in blender | I've had almost the exact same result with a monkey animation lol came out like a monkey from a nigh... read more | 04/06/2005 (10:28 pm) |
| Working through tutorial | Just in case you don't know this already - if you do ingore what I'm saying lol-... if you can't see... read more | 04/06/2005 (4:51 pm) |
| GUI transition | Very good point... in fact in my Physics Demo Tutorial I have you put the code in the gui lol :) As... read more | 04/06/2005 (4:44 pm) |
| Need to know where to start? | Added -T2D Tutorial Mouse Object Selection and Moving-... read more | 04/06/2005 (12:04 pm) |
| T2D Tutorial Mouse Object Selection and Moving | Thx James Your definately right Melv, you set it up too easy lol... at first I was a bit affraid ... read more | 04/06/2005 (12:04 pm) |
| My GID - a simple RTS (Its complete :) demo app download | Glad it worked... I like that idea of an event to handle what happens when it finishes, could have s... read more | 04/06/2005 (11:58 am) |
| GUI transition | This is in splashScreen.gui in the "spacescroller" folder [code] //--- OBJECT WRITE BEGIN --- ... read more | 04/06/2005 (11:30 am) |
| My GID - a simple RTS (Its complete :) demo app download | Yours works well also... mine I ended up tweaking it a bit more to make more robust, mine was origin... read more | 04/06/2005 (10:11 am) |
| How to get.... | I suggest going through the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 04/06/2005 (9:45 am) |
| GUI transition | Over [URL=http://www.garagegames.com/mg/forums/result.thread.php?qt=28381]here[/url] I have function... read more | 04/06/2005 (8:35 am) |
| Quick EULA Question | I think Stephen explained it better than I did lol... In fact showing them how easy it is to code... read more | 04/06/2005 (8:28 am) |
| An RTS Game in a Day | I used T2D :)... all the RTS functionality I coded from scratch besides a moveTo method... that I d... read more | 04/06/2005 (8:10 am) |
| Game Release EULA and T2D logo | I think a lot of us are a bit tired of this due to the fuss over it all lately (with the indie forum... read more | 04/06/2005 (12:28 am) |
| SceneWindow2D.mount() | Yep, you are definately right, sorry if that came out as me trying to repeat what you just said... m... read more | 04/06/2005 (12:24 am) |
| My GID - a simple RTS (Its complete :) demo app download | Sorry for taking so long to post this Chris lol... I fixed the flicker in fade issue by default ... read more | 04/06/2005 (12:05 am) |