Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
Mounting the *end* of an object Glad you found your own answer :)... read more 08/06/2008 (9:34 am)
Uhh, where's "resizeContainerBins"? TGB 1.7.4 Just confirmed it, the build released does in fact not have this code in there. Thanks for posting ... read more 07/11/2008 (10:02 am)
Uhh, where's "resizeContainerBins"? TGB 1.7.4 Grabbing the version on the site for 1.7.4 and checking myself. I checked our internal repo that th... read more 07/11/2008 (9:56 am)
Where does available images get stored? Hey Vern, do you have these issues consistently with the latest versions of TGB?... read more 07/02/2008 (10:22 pm)
Torque 2 Tranparent Development I think Brett's blog explains what "Torque 2" really is, the R&D of future engine & tools. So that ... read more 06/27/2008 (9:57 am)
Clone/copy should include linkpoints CloneWithBehaviors unfortunately copies the data over in a completely custom way due to it's need to... read more 05/22/2008 (11:58 am)
File compression You should be able to read files out of a zip file just like a directory structure.... read more 05/22/2008 (11:55 am)
Start my game with parmeters Yes, if you look in your install directory of TGB, then the "tgb" folder open up main.cs and you can... read more 05/01/2008 (8:57 am)
Behaviors not workin in TGB 1.7.2? Feel free to zip up your project and e-mail it to me and I'll give it a look.... read more 04/15/2008 (2:24 pm)
Friday... Wow, it is Friday :)... read more 04/11/2008 (3:26 pm)
OnCollision not respecting the layer mask (only in behaviors) As you can see in the above source code it checks $pref::T2D::dualCollisionCallbacks before ca... read more 04/02/2008 (10:21 am)
OnCollision not respecting the layer mask (only in behaviors) In the source code it definitely checked for the collision callback for both the source and destinat... read more 04/02/2008 (10:19 am)
OnCollision not respecting the layer mask (only in behaviors) A great find... some notes: First I'd like to say that behaviors are intended to receive the onC... read more 04/02/2008 (10:11 am)
How to dump textures to disk (1.7.2)? I changed this in the source code to get it working. t2dImageMapDablock.cc around line 1503 [code... read more 03/26/2008 (1:10 pm)
How to dump textures to disk (1.7.2)? Hey, There are actually two errors here. First, you are correct that it is a documentation error,... read more 03/21/2008 (11:12 am)
Move the camera I definitely agree with Jason. When I want to do anything complex with the camera I often find it v... read more 03/21/2008 (9:48 am)
Three suggestions for TGB that would make me much happier Thank you for your suggestions :)... read more 03/18/2008 (9:52 am)
How to change to windows mode for TGB 1.7.2 Alt + enter should toggle you between fullscreen and windowed mode... read more 03/18/2008 (9:50 am)
1.5 1.6 1.7 - Camera Jitter For all the help you've been giving with solving this issue I just granted you a pro version Benjami... read more 02/16/2008 (4:23 pm)
Can't load Particles in the program %healeff.mount($player); should do it. Glad it works better now :)... read more 02/12/2008 (6:34 pm)
Can't load Particles in the program Try [code] function HealAction() { echo("Heal Activated!"); alxPlay(HealAudio); %he... read more 02/12/2008 (6:02 pm)
This is getting rediculous [RESOLVED I think he was actually meaning mainScreen.gui. Make sure you have Canvas.setContent(mainScreenG... read more 02/08/2008 (10:18 am)
Can't load Particles in the program Try [quote] %particle = new t2dParticleEffect(); %particle.addToScene(mySceneGraph); %particle... read more 02/07/2008 (7:36 pm)
High-def resolutions and 16:9 aspect ratio This should be possible in script... you will find the getRes and setRes functions very useful.... read more 02/02/2008 (1:34 am)
Checkers Tutorial still broken in TGB 1.70? Sorry, I haven't had a chance to post earlier. We did have someone go through and complete the Chec... read more 02/02/2008 (1:24 am)
Has custom datablock issue been addressed in TGB 1.6 I'm going to log this for next release, would be nice to have config datablocks recognizable by beha... read more 02/01/2008 (12:07 pm)
Has custom datablock issue been addressed in TGB 1.6 You are correct, they won't load into behaviors. As you did previously, adding them into the manage... read more 02/01/2008 (12:06 pm)
Stop multiple instances from running Does the problem arise when they launch another version of the same game immediately, or when they a... read more 02/01/2008 (10:22 am)
Has custom datablock issue been addressed in TGB 1.6 I use Vista and my previous tests were Vista, hmm.... read more 01/31/2008 (10:56 pm)
TGB Window Focus That solution is now in the engine, it's a callback, here's an example [code] function onWindowF... read more 01/31/2008 (2:54 pm)
Has custom datablock issue been addressed in TGB 1.6 My datablocks.cs looks like this [code] //------------------------------------------------------... read more 01/31/2008 (2:07 pm)
Has custom datablock issue been addressed in TGB 1.6 Hmm, well I just tested it in 1.6 and 1.7 and works fine for me. I tested it using the datablock fr... read more 01/31/2008 (2:01 pm)
Has custom datablock issue been addressed in TGB 1.6 In TGB 1.5.1, 1.6, and 1.7 you should be able to create a script in the "gameScripts" folder of your... read more 01/31/2008 (11:17 am)
Sort datablocks alphabetically I agree with you Phillip, an asset management system would be very useful and ideal.... read more 01/25/2008 (6:57 pm)
Animation Builder and Controller Some good suggestions.... read more 01/25/2008 (6:56 pm)
Quick fire questions Try updating your onLevelLoaded to look like this [code] function duck::onLevelLoaded(%this, %sc... read more 01/25/2008 (6:51 pm)
InializeProject error with a new project in IDE (newbie) I'm not sure I understand your issue... which IDE are you meaning, Visual Studios C++, Torsion, or T... read more 01/25/2008 (6:45 pm)
Building TGB 1.6 in VS 2005 TE ver 8 Sorry I didn't get to answering your first question before you found your answer... as you found ou... read more 01/25/2008 (6:43 pm)
TGB TDN News: Janurary 2008 Great work Mike!... read more 01/25/2008 (6:39 pm)
Difference in documentation The TGB reference on TDN was (at one point) the same version packaged with TGB. This was originally... read more 01/25/2008 (6:38 pm)
Executable icon and name... You can change the icon... I'll double check with those who are our EULA experts, though it would be... read more 01/25/2008 (6:32 pm)
Game crashes when ALT-TAB is pressed Definitely, feel free to send it to me at: mattl (at) garagegames (dot) com I'll test it and s... read more 01/25/2008 (6:29 pm)
Some general questions before I buy TGB [url=http://www.garagegames.com/mg/forums/result.area.php?qa=42]Private Forums[/url]... read more 01/25/2008 (6:27 pm)
LevelButton behaviour on TDN not working? The "level" value you set for that behavior needs to be a path to a .t2d scene/level file... for exa... read more 01/25/2008 (6:24 pm)
Simple problem A question... let me know if I'm understanding what you mean by a "break" command... do you mean a c... read more 01/25/2008 (6:15 pm)
Simple problem Try using the moveTo function, you can look it up in the TGB reference docs (you can get there by cl... read more 01/25/2008 (6:12 pm)
Changing Camera Parameters via Script Glad you got it working... you can change between two camera interpolation modes... SceneWIndow2D... read more 01/24/2008 (4:45 pm)
Changing Camera Parameters via Script I just copied and pasted sceneWindow2D.setTargetCameraZoom(0.5); sceneWindow2D.startCameraMove(5... read more 01/24/2008 (4:36 pm)
Changing Camera Parameters via Script Hmm... just tested it again and it seems to be working as I had stated... What I exactly did and sa... read more 01/24/2008 (4:33 pm)
Changing Camera Parameters via Script You are correct, it is seconds, this would be the proper way to do it (just tested it real quick too... read more 01/24/2008 (4:12 pm)