Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mounting the *end* of an object | Glad you found your own answer :)... read more | 08/06/2008 (9:34 am) |
| Uhh, where's "resizeContainerBins"? TGB 1.7.4 | Just confirmed it, the build released does in fact not have this code in there. Thanks for posting ... read more | 07/11/2008 (10:02 am) |
| Uhh, where's "resizeContainerBins"? TGB 1.7.4 | Grabbing the version on the site for 1.7.4 and checking myself. I checked our internal repo that th... read more | 07/11/2008 (9:56 am) |
| Where does available images get stored? | Hey Vern, do you have these issues consistently with the latest versions of TGB?... read more | 07/02/2008 (10:22 pm) |
| Torque 2 Tranparent Development | I think Brett's blog explains what "Torque 2" really is, the R&D of future engine & tools. So that ... read more | 06/27/2008 (9:57 am) |
| Clone/copy should include linkpoints | CloneWithBehaviors unfortunately copies the data over in a completely custom way due to it's need to... read more | 05/22/2008 (11:58 am) |
| File compression | You should be able to read files out of a zip file just like a directory structure.... read more | 05/22/2008 (11:55 am) |
| Start my game with parmeters | Yes, if you look in your install directory of TGB, then the "tgb" folder open up main.cs and you can... read more | 05/01/2008 (8:57 am) |
| Behaviors not workin in TGB 1.7.2? | Feel free to zip up your project and e-mail it to me and I'll give it a look.... read more | 04/15/2008 (2:24 pm) |
| Friday... | Wow, it is Friday :)... read more | 04/11/2008 (3:26 pm) |
| OnCollision not respecting the layer mask (only in behaviors) | As you can see in the above source code it checks $pref::T2D::dualCollisionCallbacks before ca... read more | 04/02/2008 (10:21 am) |
| OnCollision not respecting the layer mask (only in behaviors) | In the source code it definitely checked for the collision callback for both the source and destinat... read more | 04/02/2008 (10:19 am) |
| OnCollision not respecting the layer mask (only in behaviors) | A great find... some notes: First I'd like to say that behaviors are intended to receive the onC... read more | 04/02/2008 (10:11 am) |
| How to dump textures to disk (1.7.2)? | I changed this in the source code to get it working. t2dImageMapDablock.cc around line 1503 [code... read more | 03/26/2008 (1:10 pm) |
| How to dump textures to disk (1.7.2)? | Hey, There are actually two errors here. First, you are correct that it is a documentation error,... read more | 03/21/2008 (11:12 am) |
| Move the camera | I definitely agree with Jason. When I want to do anything complex with the camera I often find it v... read more | 03/21/2008 (9:48 am) |
| Three suggestions for TGB that would make me much happier | Thank you for your suggestions :)... read more | 03/18/2008 (9:52 am) |
| How to change to windows mode for TGB 1.7.2 | Alt + enter should toggle you between fullscreen and windowed mode... read more | 03/18/2008 (9:50 am) |
| 1.5 1.6 1.7 - Camera Jitter | For all the help you've been giving with solving this issue I just granted you a pro version Benjami... read more | 02/16/2008 (4:23 pm) |
| Can't load Particles in the program | %healeff.mount($player); should do it. Glad it works better now :)... read more | 02/12/2008 (6:34 pm) |
| Can't load Particles in the program | Try [code] function HealAction() { echo("Heal Activated!"); alxPlay(HealAudio); %he... read more | 02/12/2008 (6:02 pm) |
| This is getting rediculous [RESOLVED | I think he was actually meaning mainScreen.gui. Make sure you have Canvas.setContent(mainScreenG... read more | 02/08/2008 (10:18 am) |
| Can't load Particles in the program | Try [quote] %particle = new t2dParticleEffect(); %particle.addToScene(mySceneGraph); %particle... read more | 02/07/2008 (7:36 pm) |
| High-def resolutions and 16:9 aspect ratio | This should be possible in script... you will find the getRes and setRes functions very useful.... read more | 02/02/2008 (1:34 am) |
| Checkers Tutorial still broken in TGB 1.70? | Sorry, I haven't had a chance to post earlier. We did have someone go through and complete the Chec... read more | 02/02/2008 (1:24 am) |
| Has custom datablock issue been addressed in TGB 1.6 | I'm going to log this for next release, would be nice to have config datablocks recognizable by beha... read more | 02/01/2008 (12:07 pm) |
| Has custom datablock issue been addressed in TGB 1.6 | You are correct, they won't load into behaviors. As you did previously, adding them into the manage... read more | 02/01/2008 (12:06 pm) |
| Stop multiple instances from running | Does the problem arise when they launch another version of the same game immediately, or when they a... read more | 02/01/2008 (10:22 am) |
| Has custom datablock issue been addressed in TGB 1.6 | I use Vista and my previous tests were Vista, hmm.... read more | 01/31/2008 (10:56 pm) |
| TGB Window Focus | That solution is now in the engine, it's a callback, here's an example [code] function onWindowF... read more | 01/31/2008 (2:54 pm) |
| Has custom datablock issue been addressed in TGB 1.6 | My datablocks.cs looks like this [code] //------------------------------------------------------... read more | 01/31/2008 (2:07 pm) |
| Has custom datablock issue been addressed in TGB 1.6 | Hmm, well I just tested it in 1.6 and 1.7 and works fine for me. I tested it using the datablock fr... read more | 01/31/2008 (2:01 pm) |
| Has custom datablock issue been addressed in TGB 1.6 | In TGB 1.5.1, 1.6, and 1.7 you should be able to create a script in the "gameScripts" folder of your... read more | 01/31/2008 (11:17 am) |
| Sort datablocks alphabetically | I agree with you Phillip, an asset management system would be very useful and ideal.... read more | 01/25/2008 (6:57 pm) |
| Animation Builder and Controller | Some good suggestions.... read more | 01/25/2008 (6:56 pm) |
| Quick fire questions | Try updating your onLevelLoaded to look like this [code] function duck::onLevelLoaded(%this, %sc... read more | 01/25/2008 (6:51 pm) |
| InializeProject error with a new project in IDE (newbie) | I'm not sure I understand your issue... which IDE are you meaning, Visual Studios C++, Torsion, or T... read more | 01/25/2008 (6:45 pm) |
| Building TGB 1.6 in VS 2005 TE ver 8 | Sorry I didn't get to answering your first question before you found your answer... as you found ou... read more | 01/25/2008 (6:43 pm) |
| TGB TDN News: Janurary 2008 | Great work Mike!... read more | 01/25/2008 (6:39 pm) |
| Difference in documentation | The TGB reference on TDN was (at one point) the same version packaged with TGB. This was originally... read more | 01/25/2008 (6:38 pm) |
| Executable icon and name... | You can change the icon... I'll double check with those who are our EULA experts, though it would be... read more | 01/25/2008 (6:32 pm) |
| Game crashes when ALT-TAB is pressed | Definitely, feel free to send it to me at: mattl (at) garagegames (dot) com I'll test it and s... read more | 01/25/2008 (6:29 pm) |
| Some general questions before I buy TGB | [url=http://www.garagegames.com/mg/forums/result.area.php?qa=42]Private Forums[/url]... read more | 01/25/2008 (6:27 pm) |
| LevelButton behaviour on TDN not working? | The "level" value you set for that behavior needs to be a path to a .t2d scene/level file... for exa... read more | 01/25/2008 (6:24 pm) |
| Simple problem | A question... let me know if I'm understanding what you mean by a "break" command... do you mean a c... read more | 01/25/2008 (6:15 pm) |
| Simple problem | Try using the moveTo function, you can look it up in the TGB reference docs (you can get there by cl... read more | 01/25/2008 (6:12 pm) |
| Changing Camera Parameters via Script | Glad you got it working... you can change between two camera interpolation modes... SceneWIndow2D... read more | 01/24/2008 (4:45 pm) |
| Changing Camera Parameters via Script | I just copied and pasted sceneWindow2D.setTargetCameraZoom(0.5); sceneWindow2D.startCameraMove(5... read more | 01/24/2008 (4:36 pm) |
| Changing Camera Parameters via Script | Hmm... just tested it again and it seems to be working as I had stated... What I exactly did and sa... read more | 01/24/2008 (4:33 pm) |
| Changing Camera Parameters via Script | You are correct, it is seconds, this would be the proper way to do it (just tested it real quick too... read more | 01/24/2008 (4:12 pm) |