Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
Forums changed? What might help this is tagging threads with relevant tags (maybe pre-set ones that can replace the ... read more 01/16/2009 (7:29 pm)
Assinging an object to a datablock datablock = will work for some other Torque objects, specifically in the 3D engines. In TGB I belie... read more 01/16/2009 (7:26 pm)
Adding a behavior You can edit those same fields in script. When you add a behavior field, you give the field a name.... read more 01/16/2009 (11:42 am)
Adding a behavior Sure, if you have any further issues (or have issues with that) feel free to keep asking :)... read more 01/16/2009 (11:27 am)
is there a private TGB forum in this new site ? Sorry about that, I've been noticing multiple people mentioning that, it's definitely being worked o... read more 01/16/2009 (11:24 am)
Adding a behavior Whatever script file you want. As long as the references to the behavior name and the object name (... read more 01/16/2009 (11:23 am)
Upgrade Path to TGB Pro It should automatically give you the upgrade price, we have definitely realized that it isn't obviou... read more 01/16/2009 (11:16 am)
TGB stuff We are working on getting TDN up and some other critical things with the site. Sorry for any inconv... read more 01/16/2009 (11:14 am)
is there a private TGB forum in this new site ? If you click "Forums" you should see it under My Products (private forums)... read more 01/16/2009 (11:12 am)
Adding a behavior Hey Martyn, A very good question... you should be able to do it like this, I'll use "MyBeha... read more 01/16/2009 (11:11 am)
Simple Question about If else statements. Like Ehrlichmann said, we all have done that so don't feel bad :)... read more 01/16/2009 (11:06 am)
Source codes of our games Pavel, very awesome of you to do this :) Huge thanks.... read more 01/16/2009 (11:02 am)
Assinging an object to a datablock config = should work :)... read more 01/16/2009 (11:00 am)
Slow Hmm... so it does seem to be amd related. Do you have all of the latest windows updates and hardwar... read more 01/16/2009 (10:59 am)
iTGB forums "Wow, there are iTGB forums? LOL. I have that product and never have knew iTGB forums existed.&... read more 01/16/2009 (10:56 am)
Compile source code TDN is having some issues with the new site due to a link login. It is being worked on :) Than... read more 01/16/2009 (10:54 am)
Namespaces for script organization You can also create script classes and set them to a "ScriptObject" and use that as an arb... read more 01/16/2009 (10:53 am)
Christmas is coming, is TGB2? Well, maybe next Christmas? Remember, we are still GG :) Despite all of the drama we haven't changed and we still care about in... read more 01/16/2009 (10:50 am)
Forums changed? Keep good feedback like this coming and be sure to post it in the website feedback forum. We're try... read more 01/16/2009 (10:47 am)
Melv May Working For GG? Yes Melv May is working full time for GG now :) Melv is the man! "Is this still the case wi... read more 01/16/2009 (10:44 am)
Why have we lost so many forums? We're trying things to solve the issues that have been brought up. Keep in mind we're all about fin... read more 01/16/2009 (10:41 am)
World position -> pixel position? Ahh, yeah, then your method seems to be the best way. It's a fairly minor calculation in script so ... read more 12/30/2008 (2:58 pm)
World position -> pixel position? What you may want is a method on the scene window (SceneWindow2D) getWindowPoint(X / Y) - Returns... read more 12/30/2008 (10:18 am)
Christmas is coming, is TGB2? Well, maybe next Christmas? [quote]How about a walk the dog feature? Its like the dog waits every time until I'm in the zone to ... read more 12/30/2008 (10:11 am)
How to stop a behavior? Well after a quick look in Reference -> TGB Reference -> Behavior Component here is the descriptio... read more 12/30/2008 (10:09 am)
Christmas is coming, is TGB2? Well, maybe next Christmas? Hmm... I know I've heard mention of coffee making and house cleaning features being added, but then... read more 12/30/2008 (10:04 am)
Outdated RTS tutorial for TGB? Hey Mike... Well I wrote that RTS tutorial over 3 years ago if that gives you any idea :) It was b... read more 12/29/2008 (8:45 am)
Overall view of things at the moment Welcome back :) Be sure to keep us up on your progress of what you work on with TGB.... read more 11/26/2008 (3:14 pm)
Removing behaviors? Maybe try: %turn = player.getBehavior(AlignToJoystickBehavior); player.removeBehavior(%turn, t... read more 11/26/2008 (3:11 pm)
Persistent player data across levels A very good suggestion by Greg :)... read more 11/26/2008 (3:10 pm)
TGB Object Tree enhancement?... Go the "script" rollout in the editor pane to see the "name" field (as well as class and superClass)... read more 11/21/2008 (7:11 pm)
Will TGB games play in Windows Vista? I have been Vista as my dev machine (a laptop too) for many months. Quite a few others are running ... read more 10/29/2008 (11:16 am)
Trying to get my object to move To reinforce what Odiel is saying, press the tilde key while you are running your game and you'll se... read more 10/29/2008 (11:14 am)
CLOSE Does the console spit out anything relevant? (the console.log file in your game project folder)... read more 10/02/2008 (1:28 pm)
TGB Audio - Big Problems The audio layer in TGB (and other current engines) is definitely one of the more legacy and weaker s... read more 10/02/2008 (1:25 pm)
Screenshot openGL on Vista Intel cards have always been a pain to many game devs unfortunately. There drivers usually aren't a... read more 09/15/2008 (9:24 am)
Torque 2 Tranparent Development I'm actually not going to be at PAX or Austin GDC, haven't figured out how to get this chain attache... read more 08/27/2008 (8:27 pm)
Torque 2 Tranparent Development Hmmm *speculating*... read more 08/26/2008 (3:14 pm)
Countless Worlds, One Editor - GeoWorld Game Engine [quote]Oh yeah, 3000 dollars? This guy can't do math? Probably why he is using Torque instead of a r... read more 08/22/2008 (1:16 pm)
Checkers Tutorial still broken in TGB 1.70? Hmm... I was fairly sure I overhead that in the past couple releases the checkers tutorial had been... read more 08/18/2008 (9:44 am)
SuperFun Memory Management Question! (really, I mean it!) Some great finds Michael... I'd be interested if anyone makes these changes and has some testing wit... read more 08/06/2008 (11:15 am)
SceneWindow2D LoadLevel problems Rofl great statement James. It is true in a lot of ways, reason being TGB is based off of the Torqu... read more 08/06/2008 (11:10 am)
Dso-files vs. edso-files Exactly what James said. Originally we weren't sure if we would release the editor scripts and in e... read more 08/06/2008 (11:00 am)
An alternate TGB option for students? Hey jydog, some very good thoughts. As we can see there are a bunch of varied ideas on what a good ... read more 08/06/2008 (10:57 am)
Scene Graph functionality and commands [b]clearScene() & loadScene()[/b] A1: One thing to note is clearScene takes a bool for "deleteObj... read more 08/06/2008 (10:50 am)
Objects or tiles The best way to get a for sure answer for your game would be to try them. Tilemaps definitely can a... read more 08/06/2008 (10:02 am)
Prefer speed" setting for imageMaps? This is grabbed from the "Image Maps" document in the TGB Docs under Reference -> Image Maps [qu... read more 08/06/2008 (9:59 am)
Scene object question I would recommend testing it like Kevin said. It seems this should work just fine though.... read more 08/06/2008 (9:50 am)
Source Code for Go Beryllium - a TGB shoot em up Thanks for sharing this Conor :)... read more 08/06/2008 (9:48 am)
Pivot points for rotations... Hey, wanted to at least give you an honest response. This probably isn't going to happen anytime so... read more 08/06/2008 (9:38 am)