Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
Beta Testing? We don't need sleep, we are sustained purely by Torque!... read more 04/30/2009 (4:43 pm)
Beta Testing? Sleep? What's sleep?... read more 04/30/2009 (4:38 pm)
Mac build mouse issues I have not run into this, what version of TGB and what Mac version are you using?... read more 04/02/2009 (2:44 pm)
How can I load my resolution saved from my prefs.cs Check the following file: common/commonConfig.xml The data here get's loaded into $Game::R... read more 04/02/2009 (2:43 pm)
Multiplayer FPS.. Is TGEA right? TGEA is a great choice for that, as others have said TGEA is best suited for an FPS (though not limi... read more 03/30/2009 (11:04 am)
Question regarding porting to T3D 1.8.1 and Torque 3D have some things in common, so some work made to port to 1.8.1 will be beneficia... read more 03/27/2009 (10:42 am)
Some Quick Questions.. [quote]Whats a DataBlock Editor? Somethign similar to the Plastic Games Tweaker?[/quote] It's a s... read more 03/27/2009 (9:16 am)
Some Quick Questions.. Just as a note, the new terrain system will have editors similar to those of the legacy terrain, so ... read more 03/27/2009 (9:01 am)
Error: Transaction Cannon Be Processed (t3d preorder error) Ok so everything should be in order (form the time Quinton posted) for now. The problem was a bit m... read more 03/26/2009 (6:18 pm)
Error: Transaction Cannon Be Processed (t3d preorder error) We have identified the issue and are working on a solution and going to try and promptly test it as ... read more 03/26/2009 (12:24 pm)
Error: Transaction Cannon Be Processed (t3d preorder error) Definitely, this obviously is a very important issue for us :) Looks like the excitement of the Tor... read more 03/26/2009 (9:59 am)
Error: Transaction Cannon Be Processed (t3d preorder error) There is an issue with our transactions right now, our web dev should be in soon to remedy this.... read more 03/26/2009 (9:53 am)
Is Torque 3D for me?... One of the primary goals of tool development on Torque 3D is to make things easier to use and specif... read more 03/25/2009 (11:02 pm)
Will web Publishing be available for April beta test? The included feature set in the first beta has not been decided, but this is definitely a good possi... read more 03/25/2009 (9:11 am)
Some Quick Questions.. @Konrad: Correct, his solution is fast, editable, and very scalable. In a lot of ways you can get ... read more 03/25/2009 (9:09 am)
Is there a stock TGB Project? Create a new project and load the starterArt resource (Ctrl + R)... read more 03/25/2009 (8:59 am)
First! @Lateral: As mentioned (including in the big pre-order banner) the beta will be shipping in April... read more 03/24/2009 (10:55 am)
Questions that T3D gamasutra article brings up... An artist would need a license for Torque 3D (that Basic license is ideal for this if they're workin... read more 03/20/2009 (11:07 pm)
"Creating a Datablock" tutorial question You are completely right, it's a slightly outdated tutorial, At one point TGB's engine and editors w... read more 03/20/2009 (10:53 pm)
Fish Tutorial Help on a Mac When launch the game hit your ~ (tilde) key to bring up the console, check if there are any red text... read more 03/20/2009 (10:51 pm)
2009 IRC Hour Discussion @Jeramy: Unity has a $1500 price point and it still doesn't include source code. So I'm not convin... read more 03/20/2009 (10:38 am)
Torque 3D - for Mac? "In short, don't tell me how important Mac support is to GG." That idea is definitely o... read more 03/16/2009 (12:47 pm)
Games made from the stock version of torque? You can see a good list games of quite a few of the games powered by torque here: [url]http://www... read more 03/16/2009 (9:40 am)
Games made from the stock version of torque? "This is the point where the two of you should uncheck that notify box and walk away from the t... read more 03/13/2009 (9:49 am)
Games made from the stock version of torque? Torque is a game engine, not your game. So it gives you a good framework and starting point, but in... read more 03/12/2009 (10:05 am)
Introduction to the community about myself Welcome :)... read more 03/12/2009 (9:48 am)
Cant get TGB ro run. @David: After you uninstall try going here: <User>/AppData/Roaming/GarageGames/ and loo... read more 03/12/2009 (9:41 am)
TGB crashing when adding a lot of sprite objects I know I've done tests with thousands before, so it shouldn't be that. Maybe it's video memory, wha... read more 03/02/2009 (7:14 pm)
Torque 3D Those blogs pretty much cover all of the current public info on Torque 3D, more to come :)... read more 02/20/2009 (9:45 pm)
Questions for Bomberman game (newbie) The scripting in TGB is TorqueScript, a generic C-like syntax scripting language, somewhat like java... read more 02/20/2009 (9:42 pm)
Strategy Tutorial @Eric: Yeah, what we need to add is a note after those are listed that beyond Mac and Windows it ... read more 02/19/2009 (10:35 am)
Torque 3D - for Mac? Mac support is important to us :)... read more 02/19/2009 (10:29 am)
getPosition? Have you enabled the world limit callbacks? Try putting an echo() statement in the onWorldLimit m... read more 02/14/2009 (9:05 pm)
What are .cs files and a couple of questions on starting out Yes, typically they would give you the DRM to hook up, they each do it a bit differently, have to ju... read more 02/13/2009 (11:12 pm)
What are .cs files and a couple of questions on starting out Marco gives some very good advice. You can quite a ways in script in TGB, even to a complete game.... read more 02/13/2009 (11:01 pm)
Score Tutorial Another way to do this is in script via: SceneWindow2D.setUseMouseEvents(true);... read more 02/13/2009 (10:59 pm)
Behavior Mini-Tutorial Open the official docs (Help->Documentation in TGB)... go to Reference->Input Interaction->... read more 02/13/2009 (10:55 pm)
A few questions about adding content TGB does not have an image creator. I would highly recommend a good image editor, such as Photoshop... read more 02/13/2009 (10:51 pm)
Fish Game Tutorial Some good questions... the answer to what is sending and receiving (or more specifically what is han... read more 02/13/2009 (10:49 pm)
How does one restart their game without closing and reopening? Ending game and loading level might be all you need. If you load a new level it will unload the pre... read more 02/13/2009 (10:39 pm)
getPosition? %position = PositionX ( %this.getPositionX() ); should only be %position = %this.getPosit... read more 02/13/2009 (10:36 pm)
Fish Game Tutorial When you run your game, hit the "~" tilde key to pop up the console. At the bottom see if... read more 02/12/2009 (10:33 pm)
TGB refuses to save. Could you go the install directory for TGB (on windows it would be program files/GarageGames, then g... read more 02/12/2009 (10:24 pm)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? I'll say what I can in pseudo code GG += Melv Melv == kick arse TGB++... read more 02/12/2009 (10:17 pm)
2 joysticks... Have you tried binding joystick0 and joystick1 (that's how you do two mice)?... read more 02/07/2009 (2:16 pm)
Friday... Whew, it's 11:48 PM here, posted just in time ;)... read more 02/06/2009 (11:48 pm)
Level Editor Crashing on Loading Project! Help! btw props go To Jacob Fike on the web end for fixing the feed, I just bugged him a lot heh ;)... read more 02/04/2009 (4:49 pm)
Level Editor Crashing on Loading Project! Help! Ok, it should no longer cache, the RSS data it receives (which should be empty) doesn't display prop... read more 02/04/2009 (3:23 pm)
Level Editor Crashing on Loading Project! Help! Looks like that old feed is piped through a feed site that changed something... Unfortunately that ... read more 02/04/2009 (2:46 pm)
Anyone got source code for the 'TGB Collision Detection Fixes'? It was the "Rigid" setting that gave you that result :)... read more 01/30/2009 (11:36 pm)