Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta Testing? | We don't need sleep, we are sustained purely by Torque!... read more | 04/30/2009 (4:43 pm) |
| Beta Testing? | Sleep? What's sleep?... read more | 04/30/2009 (4:38 pm) |
| Mac build mouse issues | I have not run into this, what version of TGB and what Mac version are you using?... read more | 04/02/2009 (2:44 pm) |
| How can I load my resolution saved from my prefs.cs | Check the following file: common/commonConfig.xml The data here get's loaded into $Game::R... read more | 04/02/2009 (2:43 pm) |
| Multiplayer FPS.. Is TGEA right? | TGEA is a great choice for that, as others have said TGEA is best suited for an FPS (though not limi... read more | 03/30/2009 (11:04 am) |
| Question regarding porting to T3D | 1.8.1 and Torque 3D have some things in common, so some work made to port to 1.8.1 will be beneficia... read more | 03/27/2009 (10:42 am) |
| Some Quick Questions.. | [quote]Whats a DataBlock Editor? Somethign similar to the Plastic Games Tweaker?[/quote] It's a s... read more | 03/27/2009 (9:16 am) |
| Some Quick Questions.. | Just as a note, the new terrain system will have editors similar to those of the legacy terrain, so ... read more | 03/27/2009 (9:01 am) |
| Error: Transaction Cannon Be Processed (t3d preorder error) | Ok so everything should be in order (form the time Quinton posted) for now. The problem was a bit m... read more | 03/26/2009 (6:18 pm) |
| Error: Transaction Cannon Be Processed (t3d preorder error) | We have identified the issue and are working on a solution and going to try and promptly test it as ... read more | 03/26/2009 (12:24 pm) |
| Error: Transaction Cannon Be Processed (t3d preorder error) | Definitely, this obviously is a very important issue for us :) Looks like the excitement of the Tor... read more | 03/26/2009 (9:59 am) |
| Error: Transaction Cannon Be Processed (t3d preorder error) | There is an issue with our transactions right now, our web dev should be in soon to remedy this.... read more | 03/26/2009 (9:53 am) |
| Is Torque 3D for me?... | One of the primary goals of tool development on Torque 3D is to make things easier to use and specif... read more | 03/25/2009 (11:02 pm) |
| Will web Publishing be available for April beta test? | The included feature set in the first beta has not been decided, but this is definitely a good possi... read more | 03/25/2009 (9:11 am) |
| Some Quick Questions.. | @Konrad: Correct, his solution is fast, editable, and very scalable. In a lot of ways you can get ... read more | 03/25/2009 (9:09 am) |
| Is there a stock TGB Project? | Create a new project and load the starterArt resource (Ctrl + R)... read more | 03/25/2009 (8:59 am) |
| First! | @Lateral: As mentioned (including in the big pre-order banner) the beta will be shipping in April... read more | 03/24/2009 (10:55 am) |
| Questions that T3D gamasutra article brings up... | An artist would need a license for Torque 3D (that Basic license is ideal for this if they're workin... read more | 03/20/2009 (11:07 pm) |
| "Creating a Datablock" tutorial question | You are completely right, it's a slightly outdated tutorial, At one point TGB's engine and editors w... read more | 03/20/2009 (10:53 pm) |
| Fish Tutorial Help on a Mac | When launch the game hit your ~ (tilde) key to bring up the console, check if there are any red text... read more | 03/20/2009 (10:51 pm) |
| 2009 IRC Hour Discussion | @Jeramy: Unity has a $1500 price point and it still doesn't include source code. So I'm not convin... read more | 03/20/2009 (10:38 am) |
| Torque 3D - for Mac? | "In short, don't tell me how important Mac support is to GG." That idea is definitely o... read more | 03/16/2009 (12:47 pm) |
| Games made from the stock version of torque? | You can see a good list games of quite a few of the games powered by torque here: [url]http://www... read more | 03/16/2009 (9:40 am) |
| Games made from the stock version of torque? | "This is the point where the two of you should uncheck that notify box and walk away from the t... read more | 03/13/2009 (9:49 am) |
| Games made from the stock version of torque? | Torque is a game engine, not your game. So it gives you a good framework and starting point, but in... read more | 03/12/2009 (10:05 am) |
| Introduction to the community about myself | Welcome :)... read more | 03/12/2009 (9:48 am) |
| Cant get TGB ro run. | @David: After you uninstall try going here: <User>/AppData/Roaming/GarageGames/ and loo... read more | 03/12/2009 (9:41 am) |
| TGB crashing when adding a lot of sprite objects | I know I've done tests with thousands before, so it shouldn't be that. Maybe it's video memory, wha... read more | 03/02/2009 (7:14 pm) |
| Torque 3D | Those blogs pretty much cover all of the current public info on Torque 3D, more to come :)... read more | 02/20/2009 (9:45 pm) |
| Questions for Bomberman game (newbie) | The scripting in TGB is TorqueScript, a generic C-like syntax scripting language, somewhat like java... read more | 02/20/2009 (9:42 pm) |
| Strategy Tutorial | @Eric: Yeah, what we need to add is a note after those are listed that beyond Mac and Windows it ... read more | 02/19/2009 (10:35 am) |
| Torque 3D - for Mac? | Mac support is important to us :)... read more | 02/19/2009 (10:29 am) |
| getPosition? | Have you enabled the world limit callbacks? Try putting an echo() statement in the onWorldLimit m... read more | 02/14/2009 (9:05 pm) |
| What are .cs files and a couple of questions on starting out | Yes, typically they would give you the DRM to hook up, they each do it a bit differently, have to ju... read more | 02/13/2009 (11:12 pm) |
| What are .cs files and a couple of questions on starting out | Marco gives some very good advice. You can quite a ways in script in TGB, even to a complete game.... read more | 02/13/2009 (11:01 pm) |
| Score Tutorial | Another way to do this is in script via: SceneWindow2D.setUseMouseEvents(true);... read more | 02/13/2009 (10:59 pm) |
| Behavior Mini-Tutorial | Open the official docs (Help->Documentation in TGB)... go to Reference->Input Interaction->... read more | 02/13/2009 (10:55 pm) |
| A few questions about adding content | TGB does not have an image creator. I would highly recommend a good image editor, such as Photoshop... read more | 02/13/2009 (10:51 pm) |
| Fish Game Tutorial | Some good questions... the answer to what is sending and receiving (or more specifically what is han... read more | 02/13/2009 (10:49 pm) |
| How does one restart their game without closing and reopening? | Ending game and loading level might be all you need. If you load a new level it will unload the pre... read more | 02/13/2009 (10:39 pm) |
| getPosition? | %position = PositionX ( %this.getPositionX() ); should only be %position = %this.getPosit... read more | 02/13/2009 (10:36 pm) |
| Fish Game Tutorial | When you run your game, hit the "~" tilde key to pop up the console. At the bottom see if... read more | 02/12/2009 (10:33 pm) |
| TGB refuses to save. | Could you go the install directory for TGB (on windows it would be program files/GarageGames, then g... read more | 02/12/2009 (10:24 pm) |
| So I hear that Torque 3D is coming, is anything happening for Torque 2D? | I'll say what I can in pseudo code GG += Melv Melv == kick arse TGB++... read more | 02/12/2009 (10:17 pm) |
| 2 joysticks... | Have you tried binding joystick0 and joystick1 (that's how you do two mice)?... read more | 02/07/2009 (2:16 pm) |
| Friday... | Whew, it's 11:48 PM here, posted just in time ;)... read more | 02/06/2009 (11:48 pm) |
| Level Editor Crashing on Loading Project! Help! | btw props go To Jacob Fike on the web end for fixing the feed, I just bugged him a lot heh ;)... read more | 02/04/2009 (4:49 pm) |
| Level Editor Crashing on Loading Project! Help! | Ok, it should no longer cache, the RSS data it receives (which should be empty) doesn't display prop... read more | 02/04/2009 (3:23 pm) |
| Level Editor Crashing on Loading Project! Help! | Looks like that old feed is piped through a feed site that changed something... Unfortunately that ... read more | 02/04/2009 (2:46 pm) |
| Anyone got source code for the 'TGB Collision Detection Fixes'? | It was the "Rigid" setting that gave you that result :)... read more | 01/30/2009 (11:36 pm) |