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Matthew Langley's Forum Posts

Thread Post Date Posted
RC2: Fish Tank Demo - 4 - Making The Fish Swim Great find, thanks :)... read more 06/08/2006 (10:28 pm)
RC2: Animation Builder Ahhh thanks... I thought I had fixed that but it seems to be just an updating problem for the object... read more 06/08/2006 (10:26 pm)
RC2: Tiles don't run and other minor stuff Have you tried saving off the tile layers individually in the defaulted (or should be defaulted) dir... read more 06/08/2006 (10:18 pm)
RC2: Fish Tank Demo - 2 - Creating a Level Thank you for these finds, keep them coming :) They are a great help!... read more 06/08/2006 (10:16 pm)
RC2: Animation Builder Do you recall how you got them to disappear?... read more 06/08/2006 (10:15 pm)
Animation Builder needs frame numbers Could you post a picture of how it is showing up for you?... read more 06/08/2006 (10:14 pm)
Binding Two Functions to One Key I would go with Robert's suggestion here... something like [code] moveMap.bindCmd(keyboard, "... read more 06/08/2006 (5:20 pm)
RC2: Missing functions in TGB Reference PDF Logged and fixed :) Great catch.... read more 06/08/2006 (3:42 pm)
RC2 - Packaging Prunes out Images if Used in Gui Files I just installed RC2 and packaged up the checkersdemo and look like it included GUI files in the pac... read more 06/08/2006 (3:23 pm)
Animation Builder needs frame numbers What about like this, figured that numbering the storyboard number was also a useful addition... als... read more 06/07/2006 (2:16 pm)
Tilelayers default to wrong size If you change your camera size just be sure to change your design resolution size to scale properly ... read more 06/07/2006 (9:57 am)
RC1: Can't drag particle graph points Has been fixed, look for it in the next release :)... read more 06/06/2006 (11:35 am)
RC1: Can't drag particle graph points This has been logged.... read more 06/05/2006 (3:07 pm)
Cannot load/save tilemaps Try reproducing this same error in RC1 (the latest release)... read more 06/05/2006 (3:04 pm)
TGB 1.1 RC1 is live Have you seen the Fish Demo tutorial Steve ?... read more 06/03/2006 (10:07 am)
RC1: Spontaneous reboot I'm betting it has to do with an issue I ran into with image sizes and TGB not internally doing thin... read more 06/02/2006 (11:04 pm)
Collision response Question Basically enabling the "Collision" will trigger a possible response... if you check callback it will... read more 06/02/2006 (11:01 pm)
Is T2D still going to get full networking support? Hehe yeah I know what you mean Hege... I love how easy TGB has gotten. Though we never want to cre... read more 06/02/2006 (12:21 pm)
TGB 1.1 RC1 is live I would definatley love to hear your response to Mike's question :) We really are striving to provi... read more 06/02/2006 (12:06 pm)
Is T2D still going to get full networking support? It was not flamebait... Unless you were looking for it to be. I simply saw you quote people and ref... read more 06/02/2006 (11:52 am)
Is T2D still going to get full networking support? In the end there are more people who want those point and click tools than those that want real-time... read more 06/02/2006 (9:12 am)
Is T2D still going to get full networking support? You can say you're not pointing fingers, yet your finger is up in the air.. [quote]Its in other p... read more 06/02/2006 (9:07 am)
RC1: shapeArt Resource Sorry I wasn't clear... the first time I forgot "look for it in the next release" :)... read more 06/01/2006 (11:18 pm)
RC1: Animation builder - play time wrong To fix this go into your "TorqueGameBuilder\games\tools\animationEditor\scripts\" directory... and o... read more 06/01/2006 (11:16 pm)
RC1: Spontaneous reboot Feel free to zip up your project and send it to me :) mattl (at) garagegames (dot) com... read more 06/01/2006 (11:10 pm)
RC1: shapeArt Resource I added the option to change the object library background to light (white), mediume (the present gr... read more 06/01/2006 (2:11 pm)
R1- Initial Packaging Settings Seem Broken Thanks for the report and IRC messages :) Just logged and fixed the problem.... read more 06/01/2006 (10:34 am)
RC1: (fixed) image builder preview color preferences Fixed :)... read more 06/01/2006 (9:41 am)
RC1: (fixed) docs typo Debug Banner.pdf Fixed... read more 06/01/2006 (9:33 am)
RC1: (fixed) image builder preview color preferences Thanks, logged :)... read more 06/01/2006 (9:33 am)
RC1: (fixed) docs typo Debug Banner.pdf Thanks, has been logged :)... read more 06/01/2006 (9:09 am)
RC1: PDF about 3D Shapes missing (old) Thanks for posting the report. We cut the 3D shapes tutorial, mainly since it was based around scri... read more 06/01/2006 (8:41 am)
Beta4: (fixed) t2dsceneobject.clone() Thx for your original bug post, we knew about the class and superclass issue and fixed it, then I re... read more 06/01/2006 (8:39 am)
My fish will not swim (Fish Demo problem) When you added the script did you restart TGB completely (the script won't recompile until you compl... read more 05/31/2006 (2:29 pm)
Chat I finished some last touch ups yesterday on it :) I rewrote a lot of the first sections to make it ... read more 05/31/2006 (8:13 am)
Upgrade to commercial license? [quote]And then there is the 4-second rule; with no official response to the click-through or animat... read more 05/31/2006 (7:58 am)
Beta 4 Fish Game Tutorial Problem I'm fairly sure it instructs you to type in the "class"... though If I'm incorrect please correct me... read more 05/30/2006 (8:50 am)
Torquescript inheritance (foiled again) I don't think the second part is as much a bug as you are confusing the script compiler... If I... read more 05/27/2006 (12:15 am)
Tutorials I just finished completely revamping a good portion of the Checkers Tutorial, it will be in the next... read more 05/26/2006 (6:44 pm)
TGB in depth tutorials: (not TDN please) Have you tried the Fish Demo or Fish Game tutorials in the latest version's documentation direcotry... read more 05/26/2006 (6:30 pm)
New TGB pricing model - upgrade typo? Basically the prices that you see now (like they have been) will be good until June 7th, then the ne... read more 05/26/2006 (2:05 pm)
Working tutorial game hangs after build This was fixed shortly after the release of Beta 4 (I didn't tell Anthony all the info when he asked... read more 05/26/2006 (1:44 pm)
Grabbing values from return functions [code] %vel = %obj.getLinearVelocityPolar(); %angle = getWord(%vel, 0); %speed = getWord(%vel, ... read more 05/26/2006 (12:14 pm)
New TGB pricing model - upgrade typo? It's definately awesome to see you take full advantage of the source, your iso stuff is great! ... read more 05/25/2006 (9:43 pm)
New TGB pricing model - upgrade typo? I figured you knew Neo, just wanted to chime that in at the start to make sure no one worried :) ... read more 05/25/2006 (8:22 pm)
New TGB pricing model - upgrade typo? It's like any bundle deal, if you buy the binary + source in the Source version bundle you save mone... read more 05/25/2006 (7:57 pm)
TGB Beta4 is live Coincidentally at this moment I'm reworking, rewriting parts, and updating the rest of the Checkers ... read more 05/25/2006 (11:57 am)
Level programming I'll also add, when you load a level and the previous level ends, ::onLevelEnded() gets called on al... read more 05/24/2006 (3:34 pm)
B4 - Updating "Tilemaps" Section of Level Editor I just put this into our internal build yesterday, so the next release should have this :)... read more 05/24/2006 (3:31 pm)
Considering switching 1. GUIs should transfer over with no problem 2. As long as you can save out to .png and .jpg the pr... read more 05/24/2006 (3:27 pm)