Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
Who use torsion for editor???? Torsion is great and many of us at GG use it. Tom and his team has done a great job on it and prese... read more 06/22/2006 (10:34 am)
Grav game The grav demo uses a lot of the old scripting for it and was updated to work with the Level Builder ... read more 06/22/2006 (10:32 am)
Platform Ropes You can move a link point through script :)... read more 06/22/2006 (10:31 am)
GUI Control Properties - Documentation Adequate documentation was probably the highest priority in the last month of dev time for TGB befor... read more 06/22/2006 (10:29 am)
TGB v1.1 - Possible to make networked Scorched Earth now? You could always take the arc and power (and any other factors like wind) and calculate the path the... read more 06/22/2006 (10:22 am)
Release: Projects don't work Are you still having this problem, is anyone else running into this problem?... read more 06/22/2006 (10:18 am)
TGB-Pro - SimGroups / SimSets Custom Functions I k now what you mean, in fact tested this not long ago and realized that SimGroups and SimSets don'... read more 06/22/2006 (10:09 am)
Release: AnimationBuilder bigger than screen, thus not closeable Thanks for the report, it has been logged :)... read more 06/22/2006 (9:46 am)
Can't access private forums. Try going to this [url=http://www.garagegames.com/mg/forums/result.area.php?qa=42]Link[/url]... read more 06/22/2006 (9:12 am)
TGB Trial Install issue Hmm, thanks for sharing this info with us and trying multiple attempts ! :) Maybe file permission... read more 06/22/2006 (9:10 am)
Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) It sets the maximum number of iterations that will be taken through the collision detection and res... read more 06/22/2006 (9:06 am)
T2d Vs Tgb If you bought T2D or TGB (TGB is T2D with the name change) in the Early Adopters then you will have ... read more 06/21/2006 (5:01 pm)
TGB Reference.pdf incomplete With the official release Adam Larson and I added about 100 pages more of general Torque Commands to... read more 06/21/2006 (4:59 pm)
Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) @James: have you tried configuring the collision max iterations on your objects with this function ... read more 06/20/2006 (3:34 pm)
Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) If you are having a problem with your object having such a collision response, check to make sure th... read more 06/20/2006 (2:13 pm)
TGB Known Issues Forgot to mention: [i]when loading the TDN page, if you are asked to login be sure to click the logi... read more 06/20/2006 (11:25 am)
Seriously ... what can be done without Source ? Well in comparisson to other products out there... Flash doesn't give you source, Game Maker doesn't... read more 06/20/2006 (9:08 am)
RC3, oncollision parameters not clearly labeled I agree that this is not a bug. I also agree that the documentation inadequately describes the %src... read more 06/19/2006 (11:09 am)
SceneGraphs - Creating in Script without level What scenewindow are you using? It sounds as if you might be using a new gui you created with just ... read more 06/19/2006 (10:29 am)
RC3 - onPositionTarget Callback Missed Sometimes. Have you messed with some of the threshold settings?... read more 06/18/2006 (8:26 pm)
WhackAMole Tutial - A couple problems As for number 2... take the exec("./respawnPoints.cs"); out of the startGame() function and just ... read more 06/16/2006 (9:35 pm)
T2D Class Creation Issues Yes, you now have a namespace for the object's name, class, and superclass... read more 06/16/2006 (9:14 pm)
TorqueScript documentation/Tutorial? Torque Script is typeless, so you can do $var = 0; or $var = "blah";... read more 06/16/2006 (6:59 pm)
Symbols and syntax help Another note... $string = "text"; is not the same as $string = 'text'; the ' marks are ... read more 06/16/2006 (3:43 pm)
Symbols and syntax help What also is helpful are switch statements.... there is a numerical switch ... "switch()" and a ... read more 06/16/2006 (3:41 pm)
RC3 - Object not showing up using .pickPoint [quote]$mainScene is set to sceneWindow2D.[/quote] shouldn't $mainScene be set to the scenegraph ... read more 06/16/2006 (8:30 am)
RC3 - Object not showing up using .pickPoint @Jason: as of RC3 are you still having problems with getIsPointInObject() ?... read more 06/16/2006 (8:29 am)
Goopy" Particle Effects...Possible? Hmm, not sure how close you can get, though with particle collisions you can probably get some inter... read more 06/15/2006 (1:42 pm)
RC1 - RC3 problems First off would like to say that I love the last playable early (was either alpha or beta, can't rem... read more 06/15/2006 (1:40 pm)
RC3: Can't open/create new projects / no changes being saved Thanks, lol my mind is in 10 different place, sorry about the "gameScripts" folder... Glad to hear ... read more 06/15/2006 (12:58 pm)
Little help with ImageMaps The Image Builder has a value it checks against to make sure you don't make a celled image too many ... read more 06/15/2006 (12:56 pm)
RC3: Can't open/create new projects / no changes being saved Very weird... could you try something. go into your common/gameScripts/ folder and open main.cs. ... read more 06/15/2006 (12:44 pm)
Anything that works like arguments does in Flash? If you aren't passing any space seperated data you can use getWord... for ex. [code] function pa... read more 06/15/2006 (9:32 am)
RC1 - RC3 problems 1. I'm sorry you feel that way. Especially since we've been scouring the forums, especially the bug... read more 06/15/2006 (8:56 am)
Heres a fun project I'm working on lately(UPDATED) Well if you need an additional tester :) Looking very awesome!... read more 06/15/2006 (8:44 am)
How to do multiple (2 player+) camera views... You wouldn't want to load the level on both windows if you plan on both windows playing inside the s... read more 06/14/2006 (11:37 am)
Give TS a real array, or allow passing of arrays. Sorry, didn't realize it as a joke... part of the problem of communication over a forum lol. Un... read more 06/14/2006 (8:44 am)
Resolution issue Are you using the moveTo function ? TGB space allows for more accuracy than just integer numbers, o... read more 06/13/2006 (11:55 am)
Give TS a real array, or allow passing of arrays. Rodney your request was phrased respectuflly and I definately understand your concern. Right now TG... read more 06/13/2006 (11:52 am)
Give TS a real array, or allow passing of arrays. When you add something to your code base, you support it and only need it to work for you... If w... read more 06/13/2006 (11:48 am)
Give TS a real array, or allow passing of arrays. A ScriptObject works great to act as an array... such as [code] new ScriptObject(array); arra... read more 06/13/2006 (11:41 am)
FishDemo problem In our upcoming release there should be a solution to that problem :) Where it will always re-compi... read more 06/13/2006 (10:19 am)
FishDemo problem I assume you mean part 4, since part 1-3 you don't script... but the tutorials have been updated wit... read more 06/12/2006 (5:55 pm)
Dual screen problems... Most of us TGB devs in the office use dual displays :)... read more 06/11/2006 (3:55 pm)
Real-time Networking Tom is right... it wouldn't be much use without TGE since a lot of what it explains is in the TGE ne... read more 06/11/2006 (2:00 pm)
Animation Builder needs frame numbers Fixed for the final release :) Thanks for the find.... read more 06/09/2006 (1:34 pm)
Animation Builder needs frame numbers Never mind that, got it to repro, thanks... read more 06/09/2006 (1:24 pm)
Animation Builder needs frame numbers Any more info on the problem you ran into ?... read more 06/09/2006 (1:19 pm)
RC2: Fish Tank Demo - 4 - Making The Fish Swim You are completely right Randy, though I think he's talking about the doc in the latest RC2 sdk rele... read more 06/08/2006 (10:31 pm)
Scripting Rodney is right, TGB is a great starting place for TGE, so going from TGE to TGB prepare yourself fo... read more 06/08/2006 (10:30 pm)