Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Who use torsion for editor???? | Torsion is great and many of us at GG use it. Tom and his team has done a great job on it and prese... read more | 06/22/2006 (10:34 am) |
| Grav game | The grav demo uses a lot of the old scripting for it and was updated to work with the Level Builder ... read more | 06/22/2006 (10:32 am) |
| Platform Ropes | You can move a link point through script :)... read more | 06/22/2006 (10:31 am) |
| GUI Control Properties - Documentation | Adequate documentation was probably the highest priority in the last month of dev time for TGB befor... read more | 06/22/2006 (10:29 am) |
| TGB v1.1 - Possible to make networked Scorched Earth now? | You could always take the arc and power (and any other factors like wind) and calculate the path the... read more | 06/22/2006 (10:22 am) |
| Release: Projects don't work | Are you still having this problem, is anyone else running into this problem?... read more | 06/22/2006 (10:18 am) |
| TGB-Pro - SimGroups / SimSets Custom Functions | I k now what you mean, in fact tested this not long ago and realized that SimGroups and SimSets don'... read more | 06/22/2006 (10:09 am) |
| Release: AnimationBuilder bigger than screen, thus not closeable | Thanks for the report, it has been logged :)... read more | 06/22/2006 (9:46 am) |
| Can't access private forums. | Try going to this [url=http://www.garagegames.com/mg/forums/result.area.php?qa=42]Link[/url]... read more | 06/22/2006 (9:12 am) |
| TGB Trial Install issue | Hmm, thanks for sharing this info with us and trying multiple attempts ! :) Maybe file permission... read more | 06/22/2006 (9:10 am) |
| Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) | It sets the maximum number of iterations that will be taken through the collision detection and res... read more | 06/22/2006 (9:06 am) |
| T2d Vs Tgb | If you bought T2D or TGB (TGB is T2D with the name change) in the Early Adopters then you will have ... read more | 06/21/2006 (5:01 pm) |
| TGB Reference.pdf incomplete | With the official release Adam Larson and I added about 100 pages more of general Torque Commands to... read more | 06/21/2006 (4:59 pm) |
| Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) | @James: have you tried configuring the collision max iterations on your objects with this function ... read more | 06/20/2006 (3:34 pm) |
| Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) | If you are having a problem with your object having such a collision response, check to make sure th... read more | 06/20/2006 (2:13 pm) |
| TGB Known Issues | Forgot to mention: [i]when loading the TDN page, if you are asked to login be sure to click the logi... read more | 06/20/2006 (11:25 am) |
| Seriously ... what can be done without Source ? | Well in comparisson to other products out there... Flash doesn't give you source, Game Maker doesn't... read more | 06/20/2006 (9:08 am) |
| RC3, oncollision parameters not clearly labeled | I agree that this is not a bug. I also agree that the documentation inadequately describes the %src... read more | 06/19/2006 (11:09 am) |
| SceneGraphs - Creating in Script without level | What scenewindow are you using? It sounds as if you might be using a new gui you created with just ... read more | 06/19/2006 (10:29 am) |
| RC3 - onPositionTarget Callback Missed Sometimes. | Have you messed with some of the threshold settings?... read more | 06/18/2006 (8:26 pm) |
| WhackAMole Tutial - A couple problems | As for number 2... take the exec("./respawnPoints.cs"); out of the startGame() function and just ... read more | 06/16/2006 (9:35 pm) |
| T2D Class Creation Issues | Yes, you now have a namespace for the object's name, class, and superclass... read more | 06/16/2006 (9:14 pm) |
| TorqueScript documentation/Tutorial? | Torque Script is typeless, so you can do $var = 0; or $var = "blah";... read more | 06/16/2006 (6:59 pm) |
| Symbols and syntax help | Another note... $string = "text"; is not the same as $string = 'text'; the ' marks are ... read more | 06/16/2006 (3:43 pm) |
| Symbols and syntax help | What also is helpful are switch statements.... there is a numerical switch ... "switch()" and a ... read more | 06/16/2006 (3:41 pm) |
| RC3 - Object not showing up using .pickPoint | [quote]$mainScene is set to sceneWindow2D.[/quote] shouldn't $mainScene be set to the scenegraph ... read more | 06/16/2006 (8:30 am) |
| RC3 - Object not showing up using .pickPoint | @Jason: as of RC3 are you still having problems with getIsPointInObject() ?... read more | 06/16/2006 (8:29 am) |
| Goopy" Particle Effects...Possible? | Hmm, not sure how close you can get, though with particle collisions you can probably get some inter... read more | 06/15/2006 (1:42 pm) |
| RC1 - RC3 problems | First off would like to say that I love the last playable early (was either alpha or beta, can't rem... read more | 06/15/2006 (1:40 pm) |
| RC3: Can't open/create new projects / no changes being saved | Thanks, lol my mind is in 10 different place, sorry about the "gameScripts" folder... Glad to hear ... read more | 06/15/2006 (12:58 pm) |
| Little help with ImageMaps | The Image Builder has a value it checks against to make sure you don't make a celled image too many ... read more | 06/15/2006 (12:56 pm) |
| RC3: Can't open/create new projects / no changes being saved | Very weird... could you try something. go into your common/gameScripts/ folder and open main.cs. ... read more | 06/15/2006 (12:44 pm) |
| Anything that works like arguments does in Flash? | If you aren't passing any space seperated data you can use getWord... for ex. [code] function pa... read more | 06/15/2006 (9:32 am) |
| RC1 - RC3 problems | 1. I'm sorry you feel that way. Especially since we've been scouring the forums, especially the bug... read more | 06/15/2006 (8:56 am) |
| Heres a fun project I'm working on lately(UPDATED) | Well if you need an additional tester :) Looking very awesome!... read more | 06/15/2006 (8:44 am) |
| How to do multiple (2 player+) camera views... | You wouldn't want to load the level on both windows if you plan on both windows playing inside the s... read more | 06/14/2006 (11:37 am) |
| Give TS a real array, or allow passing of arrays. | Sorry, didn't realize it as a joke... part of the problem of communication over a forum lol. Un... read more | 06/14/2006 (8:44 am) |
| Resolution issue | Are you using the moveTo function ? TGB space allows for more accuracy than just integer numbers, o... read more | 06/13/2006 (11:55 am) |
| Give TS a real array, or allow passing of arrays. | Rodney your request was phrased respectuflly and I definately understand your concern. Right now TG... read more | 06/13/2006 (11:52 am) |
| Give TS a real array, or allow passing of arrays. | When you add something to your code base, you support it and only need it to work for you... If w... read more | 06/13/2006 (11:48 am) |
| Give TS a real array, or allow passing of arrays. | A ScriptObject works great to act as an array... such as [code] new ScriptObject(array); arra... read more | 06/13/2006 (11:41 am) |
| FishDemo problem | In our upcoming release there should be a solution to that problem :) Where it will always re-compi... read more | 06/13/2006 (10:19 am) |
| FishDemo problem | I assume you mean part 4, since part 1-3 you don't script... but the tutorials have been updated wit... read more | 06/12/2006 (5:55 pm) |
| Dual screen problems... | Most of us TGB devs in the office use dual displays :)... read more | 06/11/2006 (3:55 pm) |
| Real-time Networking | Tom is right... it wouldn't be much use without TGE since a lot of what it explains is in the TGE ne... read more | 06/11/2006 (2:00 pm) |
| Animation Builder needs frame numbers | Fixed for the final release :) Thanks for the find.... read more | 06/09/2006 (1:34 pm) |
| Animation Builder needs frame numbers | Never mind that, got it to repro, thanks... read more | 06/09/2006 (1:24 pm) |
| Animation Builder needs frame numbers | Any more info on the problem you ran into ?... read more | 06/09/2006 (1:19 pm) |
| RC2: Fish Tank Demo - 4 - Making The Fish Swim | You are completely right Randy, though I think he's talking about the doc in the latest RC2 sdk rele... read more | 06/08/2006 (10:31 pm) |
| Scripting | Rodney is right, TGB is a great starting place for TGE, so going from TGE to TGB prepare yourself fo... read more | 06/08/2006 (10:30 pm) |