Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
RELEASE: Capital 'M' in GuiMLTextCtrl misaligned. This has been logged, thanks for reporting :)... read more 07/12/2006 (4:09 pm)
RunWithEditors=false and persistant objects = crash Thanks for reporting this, this has been logged.... read more 07/12/2006 (4:08 pm)
Checker Demo Tutorial Missing Bit Thanks for finding this, when I get a chance I'll check it out... thanks for posting ! :)... read more 07/12/2006 (4:05 pm)
Switching Over If you search through the Private forums we have posted some change logs, though there are so many t... read more 07/12/2006 (4:03 pm)
Problems with joysticks and Actionmaps Feel free to zip up your working directory and e-mail it to me so I can take a deeper look :) mat... read more 07/12/2006 (4:03 pm)
Weird slowdowns Hmm, no sure what you're running into here, feel free to e-mail me your working directory and I can ... read more 07/12/2006 (3:59 pm)
Level layout vs. tilemap layout Haven't gotten an e-mail from you, well at least 'received' one. Please resend :) If you don't hea... read more 07/12/2006 (2:11 pm)
Level layout vs. tilemap layout Tile layers run very efficiently, I would pretty much suggest using tile layers for large groups of ... read more 07/12/2006 (11:28 am)
TGB Trial Install issue I definately agree, thanks for your feedback... I assure you it will help us ensure our future demo ... read more 07/10/2006 (5:20 pm)
My problem with "Fish game tutorial Feel free to zip up your working directory and e-mail me it and I'll take a look :) mattl AT gara... read more 07/10/2006 (5:19 pm)
CreatePlayer function problem Try changing [code] $player = new t2dStaticSprite() { scenegraph = t2dscene; }; [/code] t... read more 07/10/2006 (5:12 pm)
How do you read how many folders are in a path and other tricks? Check out the TGBReference.pdf under ConsoleFunctions->File IO there is: findFirstFile(); fi... read more 07/10/2006 (5:08 pm)
Issues with relative pathing of files. Try this [code] %file = expandFileName("~/data/levels/levelfile.t2d"); [/code] and then usin... read more 07/10/2006 (4:56 pm)
Data Structures, Classes If you have any further questions feel free to ask.... read more 07/10/2006 (4:34 pm)
Hiding the mouse cursor [code] if(!isObject(CursorName)) new GuiCursor(CursorName) { hotSpot = "1 1"; bitmapName =... read more 07/10/2006 (4:33 pm)
EULA and Logo You found the correct logo :)... read more 07/10/2006 (4:29 pm)
Error with namespace linking Usually that's when the engine complains about a class being assigned to two different types of obje... read more 07/10/2006 (4:28 pm)
Import/exportCachedFont It should be in the latest version of TGB :) As Alex said.... read more 07/10/2006 (4:26 pm)
Checkers demo not working Hey Zachary, Thanks for posting your problems on the boards, if you ever have issues or question... read more 07/10/2006 (4:25 pm)
Best way to 'delete' an object ? Steve could you e-mail me the entire set of script you're working with ? mattl AT garagegames DOT... read more 07/10/2006 (4:18 pm)
Another thread about releasing .cs code. The profiles are Torque general script so don't fall under the TGB specific clause :)... read more 07/10/2006 (4:13 pm)
How to debug TGB script?? Are you still having issues ? I love and use Torsion :)... read more 07/10/2006 (4:08 pm)
List of TGB developers - Please Add Your Name Matthew Langley Programmer, Scriptor, Documentation Guru TGB Dev Team, Garage Games Eventually ... read more 07/10/2006 (4:07 pm)
Clean up question "endlevel() The objects added to that scenegraph should be deleted whether or not they were added in the level b... read more 07/05/2006 (10:07 am)
Fading an Entire Scene to Black Alternatively you can use a set of functions like [code] function t2dSceneObject::fadeToColor(%t... read more 07/05/2006 (9:34 am)
TGB without LevelEditor [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7854]Here's[/url] a set ... read more 07/05/2006 (9:26 am)
Object Creation I can definately see how that would be useful, delaying the object being added to your scenegraph.... read more 07/05/2006 (9:24 am)
Time @Rodney: Yup, it's very cool that there is :) Another way would be to use getSceneTime() from the ... read more 07/05/2006 (9:18 am)
Object Creation Switching [code] function createenemy() { %enemy = new t2dStaticSprite() { sceneg... read more 07/05/2006 (9:16 am)
Trying to get projectle to hit mouse pointer Can you give the rest of your code that comes before this? :)... read more 07/05/2006 (9:12 am)
Dialogs MessageBoxOK(%title, %message, %callback); MessageBoxOKCancel(%title, %message, %callback, %cance... read more 07/05/2006 (8:58 am)
Super It isn't quite OO, but OO "like"... for example say you have a base class called "Agent"... and t... read more 07/05/2006 (8:54 am)
Swapping animations The animation you create in the "Animation Builder" is an "Animation Datablock". Call .playAnimatio... read more 07/05/2006 (8:52 am)
Danger of code modification? In TGB you can add source code fairly easily and in a way that shouldn't break with newer versions (... read more 07/05/2006 (8:48 am)
Couple things stopping me from purchasing 1) The TGB physics system is meant for some quick and fun physics aspects, with enough configuring (... read more 07/05/2006 (8:44 am)
Multiple timers for a single object? New t2dSceneObject() { scenegraph = ...; }; that will create a non-rendering t2d object, inheriti... read more 06/28/2006 (11:58 am)
TGB Trial Install issue Once you purchase you get access to TDN :) Sorry for the present difficulties, we currently need to... read more 06/24/2006 (10:48 pm)
What is %this? Check out the Documenation Overview ... the first two tutorials Fish Demo and Fish Game describe the... read more 06/23/2006 (9:41 am)
MoveTo() pains When you call moveto on the object set a flag [code] if(!%obj.isMoving) { %obj.moveTo(..., ... read more 06/23/2006 (8:27 am)
Release: More mouse problems If you hide the cursor it works hideCursor(); though be sure to do that in script, if you togg... read more 06/22/2006 (4:45 pm)
My switch statement is possessed o_O I think it may not throw a syntax error but may actually break you switch statement... and not in th... read more 06/22/2006 (3:47 pm)
Sick mod of Whack a Mole Lol awesome :) btw if you change the IMG to image in both the start and ending tags it should ... read more 06/22/2006 (1:52 pm)
Bug in TGB Pro: no brush menu in tile-editor Thanks for finding this, this bug has already been logged :)... read more 06/22/2006 (11:29 am)
Scripting a GuiRadioCtrl button Yeah the implementation works, but doesn't have quite the support you would want. What I usually en... read more 06/22/2006 (11:28 am)
Problems Building Whack-A-Mole Hmm very weird... I just tried a fresh install and packaged up the ExampleWackAMole project that ca... read more 06/22/2006 (11:19 am)
How do I just put a picture on the screen If you are using the level builder you can bring in the image using the Image Builder (look at the P... read more 06/22/2006 (10:56 am)
Referencing the level file Have you tried giving it a name or a class.... read more 06/22/2006 (10:47 am)
Aim and fire with mouse A big thanks to everyone who helped out with his problem :) We have such an awesome community!... read more 06/22/2006 (10:41 am)
Bitmap Fonts? Check out the TGB Reference.pdf Console Functions -> Fonts they are now documented :)... read more 06/22/2006 (10:38 am)
Problem with setCurrentCameraArea Feel free to zip up and send me your working directory to: mattl AT garagegames DOT com and I'... read more 06/22/2006 (10:36 am)