Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RELEASE: Capital 'M' in GuiMLTextCtrl misaligned. | This has been logged, thanks for reporting :)... read more | 07/12/2006 (4:09 pm) |
| RunWithEditors=false and persistant objects = crash | Thanks for reporting this, this has been logged.... read more | 07/12/2006 (4:08 pm) |
| Checker Demo Tutorial Missing Bit | Thanks for finding this, when I get a chance I'll check it out... thanks for posting ! :)... read more | 07/12/2006 (4:05 pm) |
| Switching Over | If you search through the Private forums we have posted some change logs, though there are so many t... read more | 07/12/2006 (4:03 pm) |
| Problems with joysticks and Actionmaps | Feel free to zip up your working directory and e-mail it to me so I can take a deeper look :) mat... read more | 07/12/2006 (4:03 pm) |
| Weird slowdowns | Hmm, no sure what you're running into here, feel free to e-mail me your working directory and I can ... read more | 07/12/2006 (3:59 pm) |
| Level layout vs. tilemap layout | Haven't gotten an e-mail from you, well at least 'received' one. Please resend :) If you don't hea... read more | 07/12/2006 (2:11 pm) |
| Level layout vs. tilemap layout | Tile layers run very efficiently, I would pretty much suggest using tile layers for large groups of ... read more | 07/12/2006 (11:28 am) |
| TGB Trial Install issue | I definately agree, thanks for your feedback... I assure you it will help us ensure our future demo ... read more | 07/10/2006 (5:20 pm) |
| My problem with "Fish game tutorial | Feel free to zip up your working directory and e-mail me it and I'll take a look :) mattl AT gara... read more | 07/10/2006 (5:19 pm) |
| CreatePlayer function problem | Try changing [code] $player = new t2dStaticSprite() { scenegraph = t2dscene; }; [/code] t... read more | 07/10/2006 (5:12 pm) |
| How do you read how many folders are in a path and other tricks? | Check out the TGBReference.pdf under ConsoleFunctions->File IO there is: findFirstFile(); fi... read more | 07/10/2006 (5:08 pm) |
| Issues with relative pathing of files. | Try this [code] %file = expandFileName("~/data/levels/levelfile.t2d"); [/code] and then usin... read more | 07/10/2006 (4:56 pm) |
| Data Structures, Classes | If you have any further questions feel free to ask.... read more | 07/10/2006 (4:34 pm) |
| Hiding the mouse cursor | [code] if(!isObject(CursorName)) new GuiCursor(CursorName) { hotSpot = "1 1"; bitmapName =... read more | 07/10/2006 (4:33 pm) |
| EULA and Logo | You found the correct logo :)... read more | 07/10/2006 (4:29 pm) |
| Error with namespace linking | Usually that's when the engine complains about a class being assigned to two different types of obje... read more | 07/10/2006 (4:28 pm) |
| Import/exportCachedFont | It should be in the latest version of TGB :) As Alex said.... read more | 07/10/2006 (4:26 pm) |
| Checkers demo not working | Hey Zachary, Thanks for posting your problems on the boards, if you ever have issues or question... read more | 07/10/2006 (4:25 pm) |
| Best way to 'delete' an object ? | Steve could you e-mail me the entire set of script you're working with ? mattl AT garagegames DOT... read more | 07/10/2006 (4:18 pm) |
| Another thread about releasing .cs code. | The profiles are Torque general script so don't fall under the TGB specific clause :)... read more | 07/10/2006 (4:13 pm) |
| How to debug TGB script?? | Are you still having issues ? I love and use Torsion :)... read more | 07/10/2006 (4:08 pm) |
| List of TGB developers - Please Add Your Name | Matthew Langley Programmer, Scriptor, Documentation Guru TGB Dev Team, Garage Games Eventually ... read more | 07/10/2006 (4:07 pm) |
| Clean up question "endlevel() | The objects added to that scenegraph should be deleted whether or not they were added in the level b... read more | 07/05/2006 (10:07 am) |
| Fading an Entire Scene to Black | Alternatively you can use a set of functions like [code] function t2dSceneObject::fadeToColor(%t... read more | 07/05/2006 (9:34 am) |
| TGB without LevelEditor | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7854]Here's[/url] a set ... read more | 07/05/2006 (9:26 am) |
| Object Creation | I can definately see how that would be useful, delaying the object being added to your scenegraph.... read more | 07/05/2006 (9:24 am) |
| Time | @Rodney: Yup, it's very cool that there is :) Another way would be to use getSceneTime() from the ... read more | 07/05/2006 (9:18 am) |
| Object Creation | Switching [code] function createenemy() { %enemy = new t2dStaticSprite() { sceneg... read more | 07/05/2006 (9:16 am) |
| Trying to get projectle to hit mouse pointer | Can you give the rest of your code that comes before this? :)... read more | 07/05/2006 (9:12 am) |
| Dialogs | MessageBoxOK(%title, %message, %callback); MessageBoxOKCancel(%title, %message, %callback, %cance... read more | 07/05/2006 (8:58 am) |
| Super | It isn't quite OO, but OO "like"... for example say you have a base class called "Agent"... and t... read more | 07/05/2006 (8:54 am) |
| Swapping animations | The animation you create in the "Animation Builder" is an "Animation Datablock". Call .playAnimatio... read more | 07/05/2006 (8:52 am) |
| Danger of code modification? | In TGB you can add source code fairly easily and in a way that shouldn't break with newer versions (... read more | 07/05/2006 (8:48 am) |
| Couple things stopping me from purchasing | 1) The TGB physics system is meant for some quick and fun physics aspects, with enough configuring (... read more | 07/05/2006 (8:44 am) |
| Multiple timers for a single object? | New t2dSceneObject() { scenegraph = ...; }; that will create a non-rendering t2d object, inheriti... read more | 06/28/2006 (11:58 am) |
| TGB Trial Install issue | Once you purchase you get access to TDN :) Sorry for the present difficulties, we currently need to... read more | 06/24/2006 (10:48 pm) |
| What is %this? | Check out the Documenation Overview ... the first two tutorials Fish Demo and Fish Game describe the... read more | 06/23/2006 (9:41 am) |
| MoveTo() pains | When you call moveto on the object set a flag [code] if(!%obj.isMoving) { %obj.moveTo(..., ... read more | 06/23/2006 (8:27 am) |
| Release: More mouse problems | If you hide the cursor it works hideCursor(); though be sure to do that in script, if you togg... read more | 06/22/2006 (4:45 pm) |
| My switch statement is possessed o_O | I think it may not throw a syntax error but may actually break you switch statement... and not in th... read more | 06/22/2006 (3:47 pm) |
| Sick mod of Whack a Mole | Lol awesome :) btw if you change the IMG to image in both the start and ending tags it should ... read more | 06/22/2006 (1:52 pm) |
| Bug in TGB Pro: no brush menu in tile-editor | Thanks for finding this, this bug has already been logged :)... read more | 06/22/2006 (11:29 am) |
| Scripting a GuiRadioCtrl button | Yeah the implementation works, but doesn't have quite the support you would want. What I usually en... read more | 06/22/2006 (11:28 am) |
| Problems Building Whack-A-Mole | Hmm very weird... I just tried a fresh install and packaged up the ExampleWackAMole project that ca... read more | 06/22/2006 (11:19 am) |
| How do I just put a picture on the screen | If you are using the level builder you can bring in the image using the Image Builder (look at the P... read more | 06/22/2006 (10:56 am) |
| Referencing the level file | Have you tried giving it a name or a class.... read more | 06/22/2006 (10:47 am) |
| Aim and fire with mouse | A big thanks to everyone who helped out with his problem :) We have such an awesome community!... read more | 06/22/2006 (10:41 am) |
| Bitmap Fonts? | Check out the TGB Reference.pdf Console Functions -> Fonts they are now documented :)... read more | 06/22/2006 (10:38 am) |
| Problem with setCurrentCameraArea | Feel free to zip up and send me your working directory to: mattl AT garagegames DOT com and I'... read more | 06/22/2006 (10:36 am) |