Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
Directories Yes they should. There is a lot that should be moved to Core, we are hoping to hit up some of these... read more 06/19/2009 (9:55 pm)
Editor material, Can't save (Torque 3D beta2) We recently pushed a build to QA for beta 3 and are (and have been) hard at work on it :) We can't ... read more 06/19/2009 (9:49 pm)
Penny for your thoughts: Web deployment post install content download As brett mentioned there's definitely a couple ways you could do this... you could look into some of... read more 06/12/2009 (10:16 am)
we still need atlas terrain in T3D We've talked and would love to get streaming terrain into the new terrain system in some fashion, th... read more 06/12/2009 (10:13 am)
Web plugin only installed from Toolbox. That's how all web based game plugins work, now you can integrate some sort of streaming system if y... read more 06/10/2009 (5:07 pm)
Web plugin only installed from Toolbox. Right now (Josh E. has described this before on the forums and in some blogs I believe) the workflow... read more 06/10/2009 (4:33 pm)
"Creating a Datablock" tutorial question FlyingVehicleData is from our 3D engines, TGE and TGEA.... read more 06/09/2009 (8:04 pm)
What software is best suited for xbox 360 All around great advice and it's good to see how well you're welcoming some harsh points Simon, defi... read more 06/07/2009 (10:00 pm)
Torque 3D Trial? We're thinking something very similar to what we've been doing with the TGB trial for well over a ye... read more 06/05/2009 (10:04 am)
Unable to run anything... Toolbox problems? In further verisons we will have a prompt in the Toolbox (probably when you run it the first time) t... read more 06/03/2009 (7:25 pm)
Toolbox - purpose for C++ regenerate button? I'll be changing the "OK" prompt to an "OK" + "Show Log" one, as we ge... read more 06/03/2009 (1:17 pm)
Torque Toolbox: no source code? (Torque 3D beta 2) So interesting thing, we picked up commercial licenses (not cheap) to Qt just over a year ago... Too... read more 05/31/2009 (12:20 am)
T3D Should have.. Some good suggestions, though there are -always- more things that can be done and honestly there are... read more 05/29/2009 (9:49 pm)
RTS Kit for Torque3d - not a minor issue for this user [quote]We are also planning for the following: *Racing *RTS *RPG I'm sure there will be more... read more 05/29/2009 (9:43 pm)
Torque 3D Demo Question. Since the topic of "demo" has been thrown around a bit, rest assured when we are ready to ... read more 05/29/2009 (9:32 pm)
minor feedbacks for Torque 3D beta 2 Torque Toolbox Some good suggestions... so as you noted right now it detects if it's already running and pops up th... read more 05/29/2009 (10:42 am)
T3D Toolbox - Define IDE? We definitely can include an option to remove it as well as customize it... we obviously enjoy pimpi... read more 05/26/2009 (11:20 pm)
A question of Beta bug procedure A very good question... since the forum categories are tags a bug can exist in both beta 1 and 2. I... read more 05/26/2009 (11:14 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? I dev on a laptop with an 8600M Geforce and definitely hit into performance limitations with Advance... read more 05/22/2009 (10:57 pm)
Beta 2 Bug: Package Project fails If you click Edit -> Clear Settings that should fix that, it's storing the values from the previo... read more 05/22/2009 (10:56 am)
Torque 3D Beta 2 Released (Known issues, fixes, new) Those most likely are known and will eventually be gotten to... this beta was a lot of fixes while ... read more 05/21/2009 (9:02 pm)
Torque 3D Beta 2 Released (Known issues, fixes, new) Mich is on vacation right now, I know he was working hard on these as well as lighting/shadow docume... read more 05/21/2009 (12:09 pm)
When beta 2 comes .... Definitely share the details Omega :) With things changing new issues will happen, so definitely sh... read more 05/21/2009 (11:48 am)
in case anyone missed it, BETA 2 IS LIVE!!!!! You can find the [url=http://www.garagegames.com/community/forums/viewthread/92411]info about Beta 2... read more 05/21/2009 (11:34 am)
When beta 2 comes .... We've been preparing a beta 2 for a couple days now, hopefully we'll be able to push it soon. Even ... read more 05/20/2009 (10:03 am)
Play in Web not working? So for Beta 2 the Toolbox requires itself to be run as administrator, so if you're running Vista wit... read more 05/14/2009 (11:49 am)
Wireframe? Previously in Torque you had the options of making portal based BSP geometry, so if you were going i... read more 05/12/2009 (9:07 pm)
Nothing will Run Also if you could include your specs and such, including OS (if you're running Vista whether or not ... read more 05/12/2009 (9:02 pm)
Nothing will Run In the toolbox you can select a project and then hit "World Editor" (say FPS Genre Kit)...... read more 05/12/2009 (9:01 pm)
Multi core CPUs Multicore support isn't equal across the board. A while ago Intel came and did a multi-core worksho... read more 05/12/2009 (12:41 pm)
Some help with compiling generateProjects.bat calls into the project generator that builds your source code projects... VS 2... read more 05/12/2009 (11:35 am)
Compile error, help Also, if you are running VS 2005 be sure you get the service pack for it. I believe with the servic... read more 05/12/2009 (11:32 am)
Shadow, transparency and fog problem Wow, nice screenshot :)... read more 05/09/2009 (10:14 pm)
Why is this not adding to the editor? Typically in the past you would set up a spawning location and then spawn from script. We have talk... read more 05/09/2009 (10:05 pm)
Official Torque 3D Web Player Plugin Keep in mind we will be shipping the plugin source code (as we are now in the Betas) with the Pro ve... read more 05/07/2009 (10:28 am)
How do I delete section of terrain for tunnel? The empty tool for the terrain is not currently exposed to the interface, you should see it back aga... read more 05/03/2009 (2:09 pm)
Bug: PhysX Demo: Weapon clips away at certain rotations I believe the player bounds was changed in the FPS Genre Kit before we built this released Beta buil... read more 05/01/2009 (12:13 pm)
BUG : Edit optionsDlg crashes gui editor. Could you grab your console.log after this crash.... read more 05/01/2009 (12:11 pm)
Request for this Scripting/File mess. Torque 3D has mostly the same game scripting/coding guts as TGEA... which all in all has been pretty... read more 05/01/2009 (12:08 pm)
Torque3D Beta 1 Bug - compiler, physx, 64 bit Is the PhysX the only thing you needed to re-reference?... read more 05/01/2009 (12:05 pm)
Doesn't run on Vista Ultimate even with Updates Yeah be sure to install the DX March 2009 SDK, there's a sticky in the main Torque 3D Private forum ... read more 05/01/2009 (12:02 pm)
Torque 3D Beta 1 Bug - Opening levels crashes game. Also when you get a crash if you could grab the console.log that is produced and post it to see if t... read more 05/01/2009 (12:00 pm)
Performance Question: What FPS Should I be Seeing? Keep in mind you can switch to Basic Lighting if you want a big FPS boost for testing certain things... read more 05/01/2009 (11:56 am)
Performance Question: What FPS Should I be Seeing? Thanks for sharing details FPS + modes + machine specs, really helps us out. There are a lot of per... read more 05/01/2009 (11:56 am)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? Isaac, that's the beginning of the end for the human race! TGB == Skynet ????... read more 05/01/2009 (11:50 am)
T3D conundrum We haven't completely decided on our strategy for Genre Kits & T3D Basic so all feedback is grea... read more 04/30/2009 (11:35 pm)
Torque 3D Beta 1 Known Issues Added some Notes to my original post that may help... read more 04/30/2009 (9:30 pm)
Beta Testing? The Beta 1 blog is [url=http://www.garagegames.com/community/blogs/view/17117]here[/url]. The Beta ... read more 04/30/2009 (7:14 pm)
Beta Testing? <Outside Joke> So Sayeth the Torque Summoner! </Outside Joke> ADD: Inside Joke coun... read more 04/30/2009 (5:00 pm)
Beta Testing? </Inside Joke> geesh Steven, clean up your code ;)... read more 04/30/2009 (4:58 pm)