Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Limitations with DTS Shapes | Well, I don't want to turn this into a war over a word, but I have been in this business (both compu... read more | 04/09/2004 (9:26 am) |
| Collision detection | Oh, and just to make sure I am clear on one thing, the 'point' field of RayInfo is supposed to be in... read more | 04/09/2004 (8:58 am) |
| Collision detection | Hi Ben, Thanks for the quick response. I think I might know where my malfunction is now. My ra... read more | 04/09/2004 (8:52 am) |
| Limitations with DTS Shapes | From where I come from, 'lag' means slowing down or a drop in performance. It is often used to descr... read more | 04/09/2004 (8:30 am) |
| Collision detection | Okay, well I got the player collision detection working great with my new interiors, and after imple... read more | 04/09/2004 (7:48 am) |
| AI Player | Yes, if you cant get it to work, post the full aiplayer.cs again and I'll check it out when I get ti... read more | 04/04/2004 (10:07 am) |
| AI Player | Hi Jacob, It doesn't look like you added anything from that resource. The bot isn't going to atta... read more | 04/04/2004 (6:19 am) |
| AI Player | Well, if you post your AIPlayer.cs and bot.cs files, I can take a look and see what you are doing wr... read more | 04/03/2004 (6:50 am) |
| Collision detection | Thanks Matthew, Browsed it quickly, looks like it shall be informative. I'll try to put it to use... read more | 04/01/2004 (7:54 pm) |
| AI Player | Try this resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2505... read more | 03/30/2004 (2:30 pm) |
| Rendering polygons | Thanks Ben, I had seen the fxRenderObject tutorial when I first licensed Torque, but was not read... read more | 03/28/2004 (5:33 am) |
| MySQL coding advice please. | Hi Stefan, I think this is what they are trying to get at. When you run your query, the server is... read more | 03/16/2004 (9:26 am) |
| Mounting weapon on character | Ahhh, thanks. I had let this issue slide for a while, because I couldn't figure out how to create du... read more | 03/12/2004 (4:14 am) |
| Holey terrain batman! | Ahhh... nevermind... I see that you can delete it from the terrain editor with Set Empty. Duh. Somet... read more | 03/11/2004 (10:19 am) |
| Bot's and weapons firing. | Hi Kimberly, I found this link useful. Some things are different in the new release, but it shoul... read more | 03/02/2004 (1:25 pm) |
| Just bought the SDK and... well... SDK it aint... | Hi, Well that's good to hear :) The more I play around with Torque and the scripting language the... read more | 03/01/2004 (5:01 pm) |
| Just bought the SDK and... well... SDK it aint... | I know exactly where Tim is coming from. I had that same sinking feeling at first when I started rea... read more | 03/01/2004 (1:11 pm) |
| I need FPS designs | 10 gran? Last time I looked into licensing Unreal, it was something like $750,000 for a single platf... read more | 02/28/2004 (4:48 am) |
| Level design with dts objects(instead of using .map) | As soon as I get a little more familiar with Torque, one of my first projects will be to port my int... read more | 02/27/2004 (12:43 pm) |
| Creating Better Npc's | I know this thread is old, but I figured I would throw in my 2 cents, since I'm new to these forums.... read more | 02/27/2004 (7:43 am) |
| DTS animations/milkshape | Nevermind, found a tut right in front of my eyes. Doh. Doesn't exactly allow me to replace the guys ... read more | 02/23/2004 (5:03 pm) |