Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating custom materials in C | Hi Phillip, Thanks, that did the trick. For closure, the following code will construct the exampl... read more | 12/13/2008 (11:29 pm) |
| Question about lightmap materials | Thanks for the link. I was just wondering if the texture blending could be done with the base mat... read more | 12/13/2008 (9:23 am) |
| Question about lightmap materials | Also, eventually I'd like to be able to contain all of the material information in my scene files, s... read more | 12/13/2008 (12:21 am) |
| Constructor DIF collision detection | I think I found the problem, or at least another major symptom of the ultimate problem. In Interi... read more | 12/04/2008 (9:18 am) |
| Constructor DIF collision detection | Okay, I was able to simplify the file a bit and just leave one brush which I am able to walk through... read more | 12/04/2008 (8:52 am) |
| Constructor DIF collision detection | Hi Jaimi, You can grab the files from here: [url]http://www.coderfile.com/testdif.zip[/url] ... read more | 12/04/2008 (7:58 am) |
| Constructor DIF collision detection | Hi Jaimi, I'm not sure what HSR is (could be because its too early to think), but I just tried ma... read more | 12/04/2008 (6:40 am) |
| Using materials.cs with exported DTS | Okay, I noticed a warning in my log file about the plate material being overwritten. I renamed the t... read more | 12/02/2008 (9:33 pm) |
| New renderable object | Hi Tom, Thanks for the response. I will give that a shot. I'll eventually need both static and dy... read more | 12/01/2008 (7:02 pm) |
| Passing arrays to functions | Aha, thanks Gary. The ScriptObject method is perfect.... read more | 07/08/2008 (4:25 am) |
| Highlighting/Blinking/Intensity for a sprite | Hi Jason, Thanks for the response. I actually discovered that Photoshop has a lighting color over... read more | 08/17/2007 (3:02 pm) |
| TGEA Strange Text Problem | Oops, sorry, as it turns out there was another functional difference; I wasn't calling createFontIni... read more | 01/31/2007 (11:37 pm) |
| TGEA Strange Text Problem | Couple notes: 1) It displays fine when I build and run the original demo with my version of DX SD... read more | 01/31/2007 (9:18 pm) |
| Carmack on "MegaTextures | [quote] I just wish he'd call a spade a spade. Making up a term like megatexture really does (I thi... read more | 06/30/2006 (1:12 pm) |
| Carmack on "MegaTextures | How many of you have seen the header files of this new engine, and can say that Carmack is not givin... read more | 06/30/2006 (12:30 pm) |
| Annoying double-shift + carriage return keyboard bug | Yeah, it's just quirks in the Windows event dispatching. I tested with a normal Windows app and the ... read more | 05/30/2006 (3:05 pm) |
| Annoying double-shift + carriage return keyboard bug | Yeah I noticed the CAPS stuff too. Pretty odd way to do things. They may have their reasons though, ... read more | 05/30/2006 (2:50 pm) |
| Annoying double-shift + carriage return keyboard bug | Hi Orion, Sorry about that. I wasn't sure if it was relevent or not, but apparently it does. Just... read more | 05/30/2006 (2:45 pm) |
| Downloading missing conent from a web server | Hi, First, you'll want to use \r\n instead of just \n after each header. i.e.: U8 *myString =... read more | 05/30/2006 (1:07 pm) |
| Milestone 3 water not working 100 | If you're using it with existing datablocks, you'll need to edit the mission file and change the sur... read more | 05/30/2006 (11:55 am) |
| Downloading missing conent from a web server | Looking at the HTTPObject code, it looks to be really limited and will only handle textual data. ... read more | 05/30/2006 (9:49 am) |
| Help with callback function in code converted to a class | Ah, okay. You need to make capCallbackStatic a static method. Change this: [code] bool GuiVideoC... read more | 05/29/2006 (2:23 pm) |
| Help with callback function in code converted to a class | @Paul, try changing this: [code] started = CVSUCCESS(vidCap->StartImageCap(CVImage::CVIMAGE_GREY... read more | 05/29/2006 (2:01 pm) |
| Help with callback function in code converted to a class | Unless of course, you need to pass something else in your userParam. In that case, you can make a sm... read more | 05/29/2006 (11:19 am) |
| Help with callback function in code converted to a class | [quote] It will generally complain about how it can't convert from bool (GuiVideoCameraCapture::cap... read more | 05/29/2006 (11:13 am) |
| TSE Exe problem | I believe he's trying to take an EXE that he successfully compiled from sources, and replace the exe... read more | 05/29/2006 (2:01 am) |
| TSE Exe problem | Okay. I think the demos were made pre-MS3, and the .dso files aren't forward compatible, so they... read more | 05/28/2006 (11:58 pm) |
| TSE Exe problem | Hi Roshan, I'm not sure about that error, but I just tried what you tried, downloading the demo a... read more | 05/28/2006 (11:14 pm) |
| TSE Exe problem | 3.72MB is the size of the exe when I compile it as well. What does the console.log file say?... read more | 05/28/2006 (10:59 pm) |
| Annoying double-shift + carriage return keyboard bug | Um, just realized that the above code was from TSE, and this is the Torque SDK forum. Hopefully this... read more | 05/28/2006 (9:24 pm) |
| Annoying double-shift + carriage return keyboard bug | I looked into it real quick, and the problem seems to be a Windows issue. If both shift keys are hel... read more | 05/28/2006 (9:00 pm) |
| Carmack on "MegaTextures | "new MegaTexture techonolgy" is like saying "new Atlas technology" or "new TSE technology". They're... read more | 05/28/2006 (12:40 pm) |
| Milestone 3 water not working 100 | Actually, I just did this to fix my version, until GG comes up with a better solution. In waterblock... read more | 05/28/2006 (11:20 am) |
| Milestone 3 water not working 100 | BTW, a temporary fix to the problem could be to change the mSurfMatName[] array to 5 seperate values... read more | 05/28/2006 (10:56 am) |
| Milestone 3 water not working 100 | Torque and TSE development is partly community driven, which is one of the reasons they offer produc... read more | 05/28/2006 (10:35 am) |
| Milestone 3 water not working 100 | I'm looking into this issue. What it looks like is the world editor doesn't handle arrays of values ... read more | 05/27/2006 (8:21 pm) |
| April DX9 SDK - get it | Installing the SDK also usually installs the latest binaries, or atleast gives you the option. If yo... read more | 04/26/2006 (3:03 pm) |
| TSE Update - Milestone 3 release | "Even if people cant change the material, theres a way of modifying any D3D device render states, sy... read more | 04/26/2006 (2:52 pm) |
| GUI/Fonts/Custom controls | Got the profiles figured out now too, thanks a bunch... read more | 03/13/2006 (9:39 pm) |
| GUI/Fonts/Custom controls | Hi Luke, Thanks for the help. I just figured out how to do the custom control right before checki... read more | 03/13/2006 (9:32 pm) |
| Difference between an object being added in-game, and during loa | Well, after I posted this, I went ahead and tried doing my collision tests against the client contai... read more | 10/31/2005 (11:17 am) |
| Getting the fully transformed render meshes | Hi, Yes, I'm doing all of this with straight ray/triangle collision tests, so it doesn't require ... read more | 10/03/2005 (12:39 am) |
| DTS Renderable triangles | I got it figured out. Since I only need to do this in 1 case where performance isn't critical (objec... read more | 09/28/2005 (10:33 pm) |
| DIF polys/collision | Thanks Ben, I was coming to that conclusion myself, but good to have it confirmed. Thanks... read more | 09/23/2005 (9:36 pm) |
| TSE Crashes On D3D Init | To follow up on this, I finally got ambitious enough to try again ;) I reinstalled Windows using a r... read more | 01/12/2005 (3:03 pm) |
| TSE Crashes On D3D Init | Yeah, I decided to take a break from worrying about it for now, it's the holidays and Im not suppose... read more | 12/26/2004 (1:20 pm) |
| TSE Crashes On D3D Init | Okay, I am still having a problem with this. Not sure what the major malfunction is. Maybe somebody ... read more | 12/26/2004 (5:06 am) |
| TSE Crashes On D3D Init | Okay, so I've deduced atleast that it doesn't have anything to do with TSE. It does the same thing i... read more | 12/25/2004 (1:32 pm) |
| TSE Crashes On D3D Init | This is the debug output I get when this happens: The application was compiled against and will o... read more | 12/25/2004 (1:02 pm) |
| TSE Crashes On D3D Init | I'm having this problem. I can run the demo binary fine, and if I compile the source with the Debug ... read more | 12/25/2004 (12:48 pm) |