Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Client side only StaticShape | Just to be clear, I didn't mean to call onAdd manually. But since you're overriding onAdd, you need ... read more | 04/25/2009 (2:04 am) |
| AI Markers | Trying to use the editor to place NPCs directly can be a big exercise in frustration. I'm not rea... read more | 04/25/2009 (1:05 am) |
| Client side only StaticShape | Have you tried calling Parent::onAdd() at the beginning of your onAdd method? At the very least y... read more | 04/25/2009 (12:34 am) |
| NOWINBASEINTERLOCK preprocessor definition issues | It shouldn't cause any problem. All it really does is prevent those function declarations from being... read more | 04/23/2009 (8:57 pm) |
| Torque 3d whats the point. | @Jeremiah... while I suppose it's possible that Epic made a license arrangement to "include&quo... read more | 04/23/2009 (2:16 pm) |
| Torque 3d whats the point. | The point is nobody works for free, and the GarageGames developers have bills to pay and mouths to f... read more | 04/22/2009 (3:03 pm) |
| TGEA vs Torque3D Mods Discussion | [quote] And I honesty don't see why they think changing policies like that would be a wise move. Pe... read more | 04/20/2009 (8:23 pm) |
| TGEA vs Torque3D Mods Discussion | Just curious; have you actually emailed them, or are you just dismissing the notion of emailing them... read more | 04/20/2009 (11:56 am) |
| [Question] "Dynamic" datablock creation? | Yes, you'll have to use eval. On the other hand, if you're creating that many datablocks, you mig... read more | 04/18/2009 (2:28 pm) |
| SpeedTree+UnrealEngine3 ? | Most industries have different levels of "market leader". i.e. the market leader for exoti... read more | 04/18/2009 (12:31 pm) |
| error C2440: '=' : cannot convert from 'BaseMatInstance *' to 'U32' | Are you trying to port some code from an earlier version? I believe that castRay used to return a... read more | 04/17/2009 (6:56 pm) |
| RayCast to Visible Mesh Coordinate | Ron - the ray is transformed into object/mesh space so it works fine for moving objects, but maybe n... read more | 04/16/2009 (3:23 pm) |
| RayCast to Visible Mesh Coordinate | It should be pretty simple to get ShapeBase to handle polysoup ray casts. 1) Add a call to mShap... read more | 04/16/2009 (10:49 am) |
| SpeedTree+UnrealEngine3 ? | You can make a pretty game without bleeding edge graphics features. There's really not much that you... read more | 04/13/2009 (2:21 pm) |
| Application design with the torque script/framework | It depends on what you plan on doing in script. TorqueScript is fairly slow compared to something li... read more | 04/13/2009 (12:47 pm) |
| SpeedTree+UnrealEngine3 ? | Until ATLAS, the Unreal networking layer was pretty much the same as Torque networking. You could us... read more | 04/12/2009 (7:41 pm) |
| error C2148: total size of array must not | The most likely reason for the error is that it doesn't know the size of LightInfo, so make sure you... read more | 04/12/2009 (6:00 pm) |
| Collision polly caching | You could partition all static triangles in an octree structure, storing a single poly list for each... read more | 04/12/2009 (5:51 pm) |
| PhysX Cloth Assitance | I'm not real familiar with PrimBuild or how it works, but I think that would probably do the trick. ... read more | 04/09/2009 (7:19 am) |
| PhysX Cloth Assitance | The first thing I see is that you're not actually giving it any vertices, you're just creating an em... read more | 04/09/2009 (6:50 am) |
| onMouseDown problems - different behavior in TGE and TGEA? | Ingo, I'm pretty sure there has never been any kind of automatic overriding of methods like you m... read more | 04/07/2009 (11:05 am) |
| Audio/SFX question | Thanks Michael, the problem was indeed that some of the files were stereo. Converting them all to mo... read more | 04/07/2009 (10:45 am) |
| onMouseDown problems - different behavior in TGE and TGEA? | I don't remember enough about TGE to know all of what changed here, but with TGEA you'll probably wa... read more | 04/07/2009 (9:21 am) |
| Huge terrains not possible? | Yeah, a terrain that size is not too realistic with the MegaTerrain system out of the box. You'll pr... read more | 04/06/2009 (1:55 am) |
| [Question] Multi-threading in Database Implementation | @St, If you're using Visual Studio, then when executing an app in the debugger you should see som... read more | 04/05/2009 (9:15 am) |
| Problem with creating new Gui control | Might help if you posted your GUI definition. As for it not closing, you'll have to supply a comm... read more | 04/05/2009 (6:34 am) |
| Torque 3D? | That would be Gerhardt, not Gerald :P While Gerhardt has come up with some cool stuff (SSAO, wetn... read more | 04/05/2009 (6:25 am) |
| [Question] Multi-threading in Database Implementation | I'm not that familiar with Tony's resource, but I had a quick look and can probably answer some of y... read more | 04/05/2009 (6:10 am) |
| PhysX Triangle Mesh Cooking code assistance | No problem, glad you got it working. ... read more | 04/04/2009 (1:02 pm) |
| PhysX Triangle Mesh Cooking code assistance | You forgot to set the transform on the ConcretePolyList. By default the matrix is junk, and it trans... read more | 04/04/2009 (10:55 am) |
| PhysX Triangle Mesh Cooking code assistance | Ron, @#3, the point was that there's no reason to go the long route when there's already a method... read more | 04/04/2009 (6:14 am) |
| TGEA vs Unity 3D in 2009 | [quote] TGEA still loads extremely slow when compared to older engines like Unreal 2 Runtime. [/q... read more | 04/04/2009 (4:36 am) |
| PhysX Triangle Mesh Cooking code assistance | I didn't dissect the code, but what type of problem are you having with more complex objects? Few... read more | 04/03/2009 (9:05 pm) |
| Valcon new Indie Game Engine!! | Good one :P ... read more | 04/01/2009 (10:52 am) |
| guiText control not updating | The most likely problem is that there's already a control with the name range_gui, and it's setting ... read more | 04/01/2009 (1:34 am) |
| Weird problem with my mouse pointer always showing... | If you happen to have updated your PlayGui.gui file with the GUI editor, you might want to check it ... read more | 04/01/2009 (12:08 am) |
| Torque 3D? | [quote] What TGEA offers new devs, is simply astounding, in terms of features, head starts and thin... read more | 03/30/2009 (11:26 am) |
| Wierd player shadow. | I think the problem is that one of the textures for the default skybox is 256x256 while the rest are... read more | 03/30/2009 (8:39 am) |
| Wierd player shadow. | Open gfx/gl/gfxGLCubemap.cpp and find the line that reads: [code] AssertFatal((faces[i]-&g... read more | 03/30/2009 (7:46 am) |
| Torque 3D? | 1) Calling everybody who uses Torque, and anybody who defends its use, a fanboy, is most certainly a... read more | 03/30/2009 (7:39 am) |
| Wierd player shadow. | Okay, I'm sorta new to XCode too but I'm guessing that right-clicking on the cpp file and doing comp... read more | 03/30/2009 (6:24 am) |
| [Math] 3D Bezier Path orientation interpolation | I'm not able to get into my code at the moment and I'm not sure if I'm remembering the exact functio... read more | 03/30/2009 (4:45 am) |
| [Math] 3D Bezier Path orientation interpolation | The easiest way is going to be to interpolate one additional tiny step along your bezier path, maybe... read more | 03/30/2009 (4:04 am) |
| engine/source/gfx/gl/ ?? Can someone explain... | GFX is the abstracted rendering system for TGEA, and the gl folder contains the OpenGL implementatio... read more | 03/30/2009 (2:47 am) |
| Wierd player shadow. | [quote] after I change: [...] in the gfxGLEnumTranslate.cpp and save it, is there anything el... read more | 03/28/2009 (6:16 pm) |
| Torque 3D? | @Andrea, what I got from your words was that the graphics features were less important because they'... read more | 03/28/2009 (4:24 am) |
| Maya -> DIF | Yeah that's why I basically tied my system to Max. I made a number of plugins for Max to make it as ... read more | 03/27/2009 (6:27 am) |
| Porting glBindTexture parameters from TGE to TGEA | This should probably go in the private TGEA forum. But you're going about things wrong for TGEA. ... read more | 03/27/2009 (6:12 am) |
| MMO creation in Torque3D | Not familiar with Visual3D, but certainly T3D is not going to be anywhere near as friendly for MMOs ... read more | 03/26/2009 (10:06 pm) |
| How do you guys afford this?! | [quote] That's kinda what I don't understand... Why would you 'not' use Blender? It's free, and see... read more | 03/26/2009 (6:15 pm) |