Game Development Community

Gerald Fishel's Forum Posts

Thread Post Date Posted
Big Bang ! New Game Project ! All very true. It's my understanding that this is for a prototype, so I'm not sure that kind of heav... read more 05/14/2009 (4:15 pm)
Big Bang ! New Game Project ! [quote] Actually, it's not a matter of Torque not running on the PS3, it's a matter of working with... read more 05/14/2009 (2:26 pm)
Build Errors Are you adding the DX paths to your project/solutions config, or did you add them to VC++ Directorie... read more 05/13/2009 (9:54 pm)
Big Bang ! New Game Project ! Greetings. [quote] (Xbox 360/PS3) [/quote] I don't think any Torque engine supports PS3, so ... read more 05/13/2009 (3:45 pm)
inheriting varibles that are being written to I don't see how to download the file from there, it keeps wanting me to take a family guy quiz... I'... read more 05/12/2009 (9:39 pm)
inheriting varibles that are being written to Not quite sure what you're talking about here. Inheriting something implies that you have a base ... read more 05/12/2009 (9:22 pm)
TX2D License? You may want to shoot an email to them via the [url=http://www.garagegames.com/company/contact]Conta... read more 05/12/2009 (12:35 pm)
TX2D License? [quote] The Torque X 2D Indie Game License fee for the Engine is $150.00 USD per developer using or... read more 05/12/2009 (10:21 am)
HELP - Creating Strategy RPG - Is TORQUE for me? I'm not aware of any engines that are really geared towards this type of game, but it wouldn't be to... read more 05/10/2009 (8:38 pm)
Talk about Engine vs Engine stuff here. Gotcha. Good call. ... read more 05/10/2009 (8:27 pm)
Talk about Engine vs Engine stuff here. This isn't going to keep the topic out of the blogs or elsewhere, since the main reason it's brought... read more 05/10/2009 (7:19 pm)
3D Studio exportor guide Did you read the Simple Shape tutorial? It tells you how to make a bounding box and collision meshes... read more 05/10/2009 (12:53 pm)
"Duke Nukem developer goes bust" Too bad. I loved Wolfenstein and Duke Nukem. But not even Blizzard could get away with a 12 year dev... read more 05/10/2009 (10:34 am)
Full Screen Shader in 1.8.1 [quote] Will a shader work on a transparant texture? So that I don't even have to toggle it on/off?... read more 05/10/2009 (6:16 am)
3D Studio exportor guide [quote] So, long story short, is there ANY documentation/guides specifically for the DTS exporter f... read more 05/10/2009 (6:09 am)
3D Studio exportor guide [quote] Now back when I was playing around with regular Torque version 1.5.2, I was told that anyth... read more 05/09/2009 (11:47 am)
Position over 1,000,000 units error, or is it an error? What you're seeing is a form of scientific notation used to express really large or really small num... read more 05/09/2009 (11:22 am)
Help getting a dif. object from constructor to Torque You have to add it to your mission file to see it in Inspector. If you put it in scriptsAndAssets/da... read more 05/08/2009 (7:56 pm)
3D Studio exportor guide Yeah it's a little confusing right now. Torque3D is the newest iteration of TGEA, and renamed. Torqu... read more 05/08/2009 (7:13 pm)
Double sided dts polygons rendering error Instead of clicking on 2-sided in the material, you might want to try creating a material.cs file wi... read more 05/08/2009 (5:11 pm)
3D Studio exportor guide The Collada support is for Torque 3D, except for the custom build that was made for the beta test. I... read more 05/08/2009 (4:50 pm)
problem about the flying vehicle`s weapon sound and the engine sound Make sure your audio files are single-channel; stereo or multi-channel audio won't work for the 3D s... read more 05/08/2009 (9:10 am)
[TGEA] Wanted: RenderInstance manager which does Shader Instancing. Yeah hardware instancing is a bit faster. It makes a much bigger difference when there are a large n... read more 05/08/2009 (8:51 am)
Motorcycle Resource? Maybe not much help, but for what it's worth, the Havok physics SDK can be leveraged for some really... read more 05/08/2009 (5:18 am)
[TGEA] Wanted: RenderInstance manager which does Shader Instancing. Cool, glad you got it figured out. [quote] Hey Gerald, why won't you use a CustomMaterial and ju... read more 05/08/2009 (3:35 am)
[TGEA] Wanted: RenderInstance manager which does Shader Instancing. What objects and materials do you need it to support? I'm implementing something for this, but it... read more 05/07/2009 (5:45 pm)
the lost and the damned and ethics Oh yeah, [quote]Make them fantasy characters damn it and I'll understand but look around the Stat... read more 05/05/2009 (4:15 am)
the lost and the damned and ethics [quote] And Gerald, let's face the reality here: big companies cashing in for pure profit using the... read more 05/05/2009 (3:55 am)
the lost and the damned and ethics [quote] So, please tell me, your useful goal is to retain your customer, a 10 years old boy, or a m... read more 05/05/2009 (1:07 am)
the lost and the damned and ethics [quote] The whole thing of "human nature" is pretty subjective, in the plain sense that i... read more 05/05/2009 (12:09 am)
the lost and the damned and ethics [quote] Fy, cashing in on the same idea, over and over again, changing the name of the city and the... read more 05/04/2009 (11:17 pm)
NonBug: Weapon Sound Clipping in 1.8.1 Cool. I knew I had to forget a step (#1). #2 is a good idea too. Playing too many sounds with a rapi... read more 05/04/2009 (10:54 pm)
the lost and the damned and ethics [quote] gerald, apologies for my previous snarky reply. [/quote] No worries. Nothing wrong with... read more 05/04/2009 (6:40 pm)
the lost and the damned and ethics [quote] you need to get the gaming behaviour data: * did bobby play violent games as a kid ? * ho... read more 05/04/2009 (5:34 pm)
Pre-Declaration of variables in Script - is it worth it? [quote] So does that mean that, with regard to what Ted Southard mentions above, declaring the vari... read more 05/04/2009 (12:56 pm)
the lost and the damned and ethics [quote] i guess i'm suggesting that the games industry/community should take the nurture side of th... read more 05/04/2009 (12:51 pm)
Pre-Declaration of variables in Script - is it worth it? It's actually hurting you a little to do that (very little, but still). Local variables are all ... read more 05/04/2009 (12:22 pm)
the lost and the damned and ethics I agree with Mich on this one. The game is fine, but that advertising was definitely in poor taste. ... read more 05/04/2009 (12:11 pm)
the lost and the damned and ethics I tend to disagree. People have been killing each other for thousands of years. Video games have onl... read more 05/04/2009 (11:14 am)
NonBug: Weapon Sound Clipping in 1.8.1 @Steve, no problem, glad it works for you. @Alex, of course, go for it. ... read more 05/03/2009 (7:31 pm)
NonBug: Weapon Sound Clipping in 1.8.1 You must have deleted an extra } somewhere before the addSoundSource method. ... read more 05/03/2009 (10:37 am)
NonBug: Weapon Sound Clipping in 1.8.1 I finally got around to tackling this, so I'll share what I did. 1) In shapeBase.h find the Mount... read more 05/03/2009 (9:44 am)
Differences between TGE and TGEA The biggest differences are the rendering and audio subsystems. If TGEA is a trainwreck, then I ... read more 05/01/2009 (10:21 pm)
Torque 3d whats the point. [quote] You're right, it's "only" ~350%. [/quote] That's only if you don't already ow... read more 04/29/2009 (12:14 am)
Torque 3d whats the point. [quote] Personally, I look at T3D as a seperate product, not an upgrade. That's because of the pric... read more 04/28/2009 (7:55 am)
Client side only StaticShape [quote] Basically when a console function is called I know where to put a breakpoint and follow the... read more 04/27/2009 (4:37 pm)
Basic Custom Material Not Mapping Correctly Ben, No problem. And no, TGEA does not support multi-pass shaders out of the box, but you can imp... read more 04/26/2009 (11:33 pm)
Basic Custom Material Not Mapping Correctly Assuming you're using TGEA 1.8.1, there's 2 problems with your vertex shader. 1) You need to make... read more 04/26/2009 (4:33 pm)
Can we add these fetures in T3d? You can make any editor you want for internal use, if you want to sell it you'll need to get permiss... read more 04/26/2009 (12:01 am)
OpenGL versus DirectX HLSL The reason for supporting both is for cross-platform support. TGEA doesn't support OpenGL in Windows... read more 04/25/2009 (3:07 pm)