Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Big Bang ! New Game Project ! | All very true. It's my understanding that this is for a prototype, so I'm not sure that kind of heav... read more | 05/14/2009 (4:15 pm) |
| Big Bang ! New Game Project ! | [quote] Actually, it's not a matter of Torque not running on the PS3, it's a matter of working with... read more | 05/14/2009 (2:26 pm) |
| Build Errors | Are you adding the DX paths to your project/solutions config, or did you add them to VC++ Directorie... read more | 05/13/2009 (9:54 pm) |
| Big Bang ! New Game Project ! | Greetings. [quote] (Xbox 360/PS3) [/quote] I don't think any Torque engine supports PS3, so ... read more | 05/13/2009 (3:45 pm) |
| inheriting varibles that are being written to | I don't see how to download the file from there, it keeps wanting me to take a family guy quiz... I'... read more | 05/12/2009 (9:39 pm) |
| inheriting varibles that are being written to | Not quite sure what you're talking about here. Inheriting something implies that you have a base ... read more | 05/12/2009 (9:22 pm) |
| TX2D License? | You may want to shoot an email to them via the [url=http://www.garagegames.com/company/contact]Conta... read more | 05/12/2009 (12:35 pm) |
| TX2D License? | [quote] The Torque X 2D Indie Game License fee for the Engine is $150.00 USD per developer using or... read more | 05/12/2009 (10:21 am) |
| HELP - Creating Strategy RPG - Is TORQUE for me? | I'm not aware of any engines that are really geared towards this type of game, but it wouldn't be to... read more | 05/10/2009 (8:38 pm) |
| Talk about Engine vs Engine stuff here. | Gotcha. Good call. ... read more | 05/10/2009 (8:27 pm) |
| Talk about Engine vs Engine stuff here. | This isn't going to keep the topic out of the blogs or elsewhere, since the main reason it's brought... read more | 05/10/2009 (7:19 pm) |
| 3D Studio exportor guide | Did you read the Simple Shape tutorial? It tells you how to make a bounding box and collision meshes... read more | 05/10/2009 (12:53 pm) |
| "Duke Nukem developer goes bust" | Too bad. I loved Wolfenstein and Duke Nukem. But not even Blizzard could get away with a 12 year dev... read more | 05/10/2009 (10:34 am) |
| Full Screen Shader in 1.8.1 | [quote] Will a shader work on a transparant texture? So that I don't even have to toggle it on/off?... read more | 05/10/2009 (6:16 am) |
| 3D Studio exportor guide | [quote] So, long story short, is there ANY documentation/guides specifically for the DTS exporter f... read more | 05/10/2009 (6:09 am) |
| 3D Studio exportor guide | [quote] Now back when I was playing around with regular Torque version 1.5.2, I was told that anyth... read more | 05/09/2009 (11:47 am) |
| Position over 1,000,000 units error, or is it an error? | What you're seeing is a form of scientific notation used to express really large or really small num... read more | 05/09/2009 (11:22 am) |
| Help getting a dif. object from constructor to Torque | You have to add it to your mission file to see it in Inspector. If you put it in scriptsAndAssets/da... read more | 05/08/2009 (7:56 pm) |
| 3D Studio exportor guide | Yeah it's a little confusing right now. Torque3D is the newest iteration of TGEA, and renamed. Torqu... read more | 05/08/2009 (7:13 pm) |
| Double sided dts polygons rendering error | Instead of clicking on 2-sided in the material, you might want to try creating a material.cs file wi... read more | 05/08/2009 (5:11 pm) |
| 3D Studio exportor guide | The Collada support is for Torque 3D, except for the custom build that was made for the beta test. I... read more | 05/08/2009 (4:50 pm) |
| problem about the flying vehicle`s weapon sound and the engine sound | Make sure your audio files are single-channel; stereo or multi-channel audio won't work for the 3D s... read more | 05/08/2009 (9:10 am) |
| [TGEA] Wanted: RenderInstance manager which does Shader Instancing. | Yeah hardware instancing is a bit faster. It makes a much bigger difference when there are a large n... read more | 05/08/2009 (8:51 am) |
| Motorcycle Resource? | Maybe not much help, but for what it's worth, the Havok physics SDK can be leveraged for some really... read more | 05/08/2009 (5:18 am) |
| [TGEA] Wanted: RenderInstance manager which does Shader Instancing. | Cool, glad you got it figured out. [quote] Hey Gerald, why won't you use a CustomMaterial and ju... read more | 05/08/2009 (3:35 am) |
| [TGEA] Wanted: RenderInstance manager which does Shader Instancing. | What objects and materials do you need it to support? I'm implementing something for this, but it... read more | 05/07/2009 (5:45 pm) |
| the lost and the damned and ethics | Oh yeah, [quote]Make them fantasy characters damn it and I'll understand but look around the Stat... read more | 05/05/2009 (4:15 am) |
| the lost and the damned and ethics | [quote] And Gerald, let's face the reality here: big companies cashing in for pure profit using the... read more | 05/05/2009 (3:55 am) |
| the lost and the damned and ethics | [quote] So, please tell me, your useful goal is to retain your customer, a 10 years old boy, or a m... read more | 05/05/2009 (1:07 am) |
| the lost and the damned and ethics | [quote] The whole thing of "human nature" is pretty subjective, in the plain sense that i... read more | 05/05/2009 (12:09 am) |
| the lost and the damned and ethics | [quote] Fy, cashing in on the same idea, over and over again, changing the name of the city and the... read more | 05/04/2009 (11:17 pm) |
| NonBug: Weapon Sound Clipping in 1.8.1 | Cool. I knew I had to forget a step (#1). #2 is a good idea too. Playing too many sounds with a rapi... read more | 05/04/2009 (10:54 pm) |
| the lost and the damned and ethics | [quote] gerald, apologies for my previous snarky reply. [/quote] No worries. Nothing wrong with... read more | 05/04/2009 (6:40 pm) |
| the lost and the damned and ethics | [quote] you need to get the gaming behaviour data: * did bobby play violent games as a kid ? * ho... read more | 05/04/2009 (5:34 pm) |
| Pre-Declaration of variables in Script - is it worth it? | [quote] So does that mean that, with regard to what Ted Southard mentions above, declaring the vari... read more | 05/04/2009 (12:56 pm) |
| the lost and the damned and ethics | [quote] i guess i'm suggesting that the games industry/community should take the nurture side of th... read more | 05/04/2009 (12:51 pm) |
| Pre-Declaration of variables in Script - is it worth it? | It's actually hurting you a little to do that (very little, but still). Local variables are all ... read more | 05/04/2009 (12:22 pm) |
| the lost and the damned and ethics | I agree with Mich on this one. The game is fine, but that advertising was definitely in poor taste. ... read more | 05/04/2009 (12:11 pm) |
| the lost and the damned and ethics | I tend to disagree. People have been killing each other for thousands of years. Video games have onl... read more | 05/04/2009 (11:14 am) |
| NonBug: Weapon Sound Clipping in 1.8.1 | @Steve, no problem, glad it works for you. @Alex, of course, go for it. ... read more | 05/03/2009 (7:31 pm) |
| NonBug: Weapon Sound Clipping in 1.8.1 | You must have deleted an extra } somewhere before the addSoundSource method. ... read more | 05/03/2009 (10:37 am) |
| NonBug: Weapon Sound Clipping in 1.8.1 | I finally got around to tackling this, so I'll share what I did. 1) In shapeBase.h find the Mount... read more | 05/03/2009 (9:44 am) |
| Differences between TGE and TGEA | The biggest differences are the rendering and audio subsystems. If TGEA is a trainwreck, then I ... read more | 05/01/2009 (10:21 pm) |
| Torque 3d whats the point. | [quote] You're right, it's "only" ~350%. [/quote] That's only if you don't already ow... read more | 04/29/2009 (12:14 am) |
| Torque 3d whats the point. | [quote] Personally, I look at T3D as a seperate product, not an upgrade. That's because of the pric... read more | 04/28/2009 (7:55 am) |
| Client side only StaticShape | [quote] Basically when a console function is called I know where to put a breakpoint and follow the... read more | 04/27/2009 (4:37 pm) |
| Basic Custom Material Not Mapping Correctly | Ben, No problem. And no, TGEA does not support multi-pass shaders out of the box, but you can imp... read more | 04/26/2009 (11:33 pm) |
| Basic Custom Material Not Mapping Correctly | Assuming you're using TGEA 1.8.1, there's 2 problems with your vertex shader. 1) You need to make... read more | 04/26/2009 (4:33 pm) |
| Can we add these fetures in T3d? | You can make any editor you want for internal use, if you want to sell it you'll need to get permiss... read more | 04/26/2009 (12:01 am) |
| OpenGL versus DirectX HLSL | The reason for supporting both is for cross-platform support. TGEA doesn't support OpenGL in Windows... read more | 04/25/2009 (3:07 pm) |