Game Development Community

Gerald Fishel's Forum Posts

Thread Post Date Posted
non-Administrator accounts to run the game TGEA runs fine on Vista with a standard user account. The only issue I can see is installing it. The... read more 06/05/2009 (4:56 pm)
Attached VolumeLight object detaches from Player after Death That's pretty wonky. I have been trying to duplicate the problem, but so far it has continued wor... read more 06/04/2009 (5:36 pm)
Attached VolumeLight object detaches from Player after Death Excellent, glad you got it working.... read more 06/04/2009 (2:02 pm)
Attached VolumeLight object detaches from Player after Death The whole sgLightObject::attachToOBject mechanism looks a bit suspect to me, so it's possible that t... read more 06/04/2009 (12:08 pm)
Make engine not draw meshes past a certain distance [quote]Or is there a way to set nothing as a detail level for a mesh?[/quote] The final detail le... read more 06/04/2009 (8:54 am)
Torque 3d Question [quote] My biggest project is too interwoven into TGEA to upgrade anyway and its taken over a year ... read more 06/04/2009 (6:11 am)
Torque 3d Question [quote] [...] which would in my opinion be much more in line with how GG has operated in the past.[/... read more 06/03/2009 (8:01 pm)
Torque 3d Question I think the problem is that people keep thinking in terms of software rather than software developme... read more 06/03/2009 (1:57 pm)
TGEA vs Unity 3D in 2009 [quote] I predict that Garage Games will see a potentially substantial loss of market share (users/... read more 06/02/2009 (8:26 am)
StaticShape shadows - Universal? Alternatively you could also make a base datablock and have all of your other static shape datablock... read more 06/01/2009 (10:25 am)
Does a Torque 3D Pro purchase include lifetime updates and support? [quote] "Why do you think.."? Are you serious? Or are you just really naive and inexperie... read more 05/31/2009 (9:30 pm)
Does a Torque 3D Pro purchase include lifetime updates and support? [quote] There's a sweet spot of cost vs. demand for any product; all I'm saying is that at $1,000 y... read more 05/31/2009 (2:17 pm)
Does a Torque 3D Pro purchase include lifetime updates and support? [quote] a) that ain't my problem [/quote] Not your problem, but it's reality. I was just puttin... read more 05/30/2009 (9:50 pm)
Does a Torque 3D Pro purchase include lifetime updates and support? GG has been pretty good with this stuff too, as far as keeping the cost of upgrades as painless as p... read more 05/30/2009 (7:41 am)
What software is best suited for xbox 360 [quote] I have done a lot of work on this project from GDD, websites, investment stats, company pro... read more 05/30/2009 (5:43 am)
Another Dynamic Shadow Question - Player Shadow on StaticShape not working Sorry, actually you're right. I didn't have shadowDTSShadow set in the player data class for my test... read more 05/30/2009 (1:54 am)
Another Dynamic Shadow Question - Player Shadow on StaticShape not working [quote] So the shadow worked and it seems StaticShapeObjectType is a part of the mask in the Shadow... read more 05/30/2009 (1:31 am)
Another Dynamic Shadow Question - Player Shadow on StaticShape not working Dig through all of the shadow projection code and look for things like this: gClientContainer.fin... read more 05/30/2009 (12:51 am)
Performance issue based on UVW mapping method? [quote] Is more memory or processing power being taken up by displaying the texture multiple times,... read more 05/29/2009 (10:26 pm)
Does a Torque 3D Pro purchase include lifetime updates and support? A game engine is different than most software. It needs constant work and R&D in order to keep u... read more 05/29/2009 (10:05 pm)
Does a Torque 3D Pro purchase include lifetime updates and support? Nope. They're still coming up with a plan for this, but all signs point to an annual paid update cyc... read more 05/29/2009 (9:51 pm)
1.8.1 web deployment? That whole statement is a bit misleading. I don't think you can build an iPhone or Wii game from TGE... read more 05/29/2009 (12:07 pm)
eCommerce Solutions Yeah PayPal lets users pay with a credit card without having a PayPal account. I prefer not to use P... read more 05/28/2009 (9:49 pm)
what's your favorite software to record videos of torque? I use [url=http://www.fraps.com/]FRAPS[/url] for in-game videos, and [url=http://www.techsmith.com/c... read more 05/28/2009 (8:06 pm)
Doubling scale of geometry If you're going to scale your geometry in game make sure you fix the eye position bug, you can find ... read more 05/28/2009 (12:44 pm)
Where is GFX->drawLine() ? The 2D drawing methods are now in GFXDrawUtil, which can be access in this way: [code] GFX->g... read more 05/28/2009 (5:21 am)
This application failed to start because X3DAudio1_4.dll was not found. The X3DAudio1_4.dll error means they need to update their DirectX. Getting TGEA where you want to... read more 05/27/2009 (12:18 am)
Tetrahedra It may not be quite that simple, but take a look at the code for the PhysXViewer sample application ... read more 05/26/2009 (12:42 am)
Anyone Playing with Server-Side XNA Rendering? lol yeah I noticed that too. I'm pretty sure I had my laptop on my lap when that picture was taken t... read more 05/25/2009 (9:21 pm)
OGG vs. WAV - The Audio Debate If they're using integrated C-Media audio with a couple of $10 desktop speakers sitting behind their... read more 05/25/2009 (9:11 pm)
Anyone Playing with Server-Side XNA Rendering? No problem. Hope it can help. I'm actually looking into upgrading my system for generating thumbnail... read more 05/23/2009 (8:02 pm)
Anyone Playing with Server-Side XNA Rendering? John, There may still be some hope. I did some looking around, and found that you can in fact use... read more 05/23/2009 (6:54 pm)
Anyone Playing with Server-Side XNA Rendering? The Direct3D Reference device is a software rasterizing device implementation that comes with the Di... read more 05/23/2009 (5:42 pm)
Tips for improving performance Just to elaborate on what Mike said; when you export your models into DTS, the file extension is usu... read more 05/22/2009 (7:59 pm)
TGEA questions... Interesting. I hope the web services API is just for the demo as well, because that will be murder o... read more 05/22/2009 (12:24 am)
Confused about product availability Yeah I forgot about TGE. You could get all 3 engines for the price of one if you bought TGE first, t... read more 05/21/2009 (4:19 am)
Confused about product availability You have two options. You can [url=http://www.garagegames.com/products/torque-3d/preorder]Pre-Order ... read more 05/21/2009 (4:10 am)
Torque 3D and The Art Pipeline @Eric, If you're using Maya 8.5 or 2008, then you may seriously want to look into the [url=http:/... read more 05/21/2009 (3:43 am)
Torque 3D and The Art Pipeline [quote] Thanks Gerald. That puts a light on it. Its more a matter of how one is using Torques versi... read more 05/20/2009 (8:26 pm)
Torque 3D and The Art Pipeline The root of the problem is that the Opcode stuff was just shoehorned into the old collision response... read more 05/20/2009 (7:54 pm)
Torque 3D and The Art Pipeline T3D doesn't have anything new for interior environments. You can create them in DIF or you can creat... read more 05/20/2009 (7:13 pm)
Just purcahsed TEGA Welcome. There is no blank game template, and that would not be a good way to start with TGEA if ... read more 05/16/2009 (6:37 pm)
Tempted by Torque 3D, but don't want to be burned again. [quote] As it stands the information on the site gives the impression it's $505 right now for TGEA ... read more 05/16/2009 (2:06 pm)
Tempted by Torque 3D, but don't want to be burned again. The $505 pre-order price is $1000 - $295 TGEA owners discount - $200 pre-order discount. When the pr... read more 05/16/2009 (9:48 am)
Tempted by Torque 3D, but don't want to be burned again. The Pacific Island demo was made by Sickhead Games, and not Garage Games, so that content will most ... read more 05/16/2009 (9:42 am)
Tempted by Torque 3D, but don't want to be burned again. Ian, I should clarify that T3D will come with a basic FPS Genre kit, the advanced FPS genre kit a... read more 05/15/2009 (5:52 pm)
weapon shooting in 3rd person view by using crosshairHUD I don't know much about the crosshairHUD you're talking about or what resources you've tried, but th... read more 05/15/2009 (4:31 pm)
Tempted by Torque 3D, but don't want to be burned again. I can probably answer a few of your questions. [quote]As an example, the text mentions a range of... read more 05/15/2009 (11:41 am)
Working with T3D in a team [quote] How does this work with T3D? It seems the 'basic' licence is geared towards artists - so wi... read more 05/15/2009 (10:18 am)
Big Bang ! New Game Project ! @Xavier, That's about what I figured. Since you do plan on doing a 360 prototype, your only real ... read more 05/14/2009 (5:52 pm)