Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| non-Administrator accounts to run the game | TGEA runs fine on Vista with a standard user account. The only issue I can see is installing it. The... read more | 06/05/2009 (4:56 pm) |
| Attached VolumeLight object detaches from Player after Death | That's pretty wonky. I have been trying to duplicate the problem, but so far it has continued wor... read more | 06/04/2009 (5:36 pm) |
| Attached VolumeLight object detaches from Player after Death | Excellent, glad you got it working.... read more | 06/04/2009 (2:02 pm) |
| Attached VolumeLight object detaches from Player after Death | The whole sgLightObject::attachToOBject mechanism looks a bit suspect to me, so it's possible that t... read more | 06/04/2009 (12:08 pm) |
| Make engine not draw meshes past a certain distance | [quote]Or is there a way to set nothing as a detail level for a mesh?[/quote] The final detail le... read more | 06/04/2009 (8:54 am) |
| Torque 3d Question | [quote] My biggest project is too interwoven into TGEA to upgrade anyway and its taken over a year ... read more | 06/04/2009 (6:11 am) |
| Torque 3d Question | [quote] [...] which would in my opinion be much more in line with how GG has operated in the past.[/... read more | 06/03/2009 (8:01 pm) |
| Torque 3d Question | I think the problem is that people keep thinking in terms of software rather than software developme... read more | 06/03/2009 (1:57 pm) |
| TGEA vs Unity 3D in 2009 | [quote] I predict that Garage Games will see a potentially substantial loss of market share (users/... read more | 06/02/2009 (8:26 am) |
| StaticShape shadows - Universal? | Alternatively you could also make a base datablock and have all of your other static shape datablock... read more | 06/01/2009 (10:25 am) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | [quote] "Why do you think.."? Are you serious? Or are you just really naive and inexperie... read more | 05/31/2009 (9:30 pm) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | [quote] There's a sweet spot of cost vs. demand for any product; all I'm saying is that at $1,000 y... read more | 05/31/2009 (2:17 pm) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | [quote] a) that ain't my problem [/quote] Not your problem, but it's reality. I was just puttin... read more | 05/30/2009 (9:50 pm) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | GG has been pretty good with this stuff too, as far as keeping the cost of upgrades as painless as p... read more | 05/30/2009 (7:41 am) |
| What software is best suited for xbox 360 | [quote] I have done a lot of work on this project from GDD, websites, investment stats, company pro... read more | 05/30/2009 (5:43 am) |
| Another Dynamic Shadow Question - Player Shadow on StaticShape not working | Sorry, actually you're right. I didn't have shadowDTSShadow set in the player data class for my test... read more | 05/30/2009 (1:54 am) |
| Another Dynamic Shadow Question - Player Shadow on StaticShape not working | [quote] So the shadow worked and it seems StaticShapeObjectType is a part of the mask in the Shadow... read more | 05/30/2009 (1:31 am) |
| Another Dynamic Shadow Question - Player Shadow on StaticShape not working | Dig through all of the shadow projection code and look for things like this: gClientContainer.fin... read more | 05/30/2009 (12:51 am) |
| Performance issue based on UVW mapping method? | [quote] Is more memory or processing power being taken up by displaying the texture multiple times,... read more | 05/29/2009 (10:26 pm) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | A game engine is different than most software. It needs constant work and R&D in order to keep u... read more | 05/29/2009 (10:05 pm) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | Nope. They're still coming up with a plan for this, but all signs point to an annual paid update cyc... read more | 05/29/2009 (9:51 pm) |
| 1.8.1 web deployment? | That whole statement is a bit misleading. I don't think you can build an iPhone or Wii game from TGE... read more | 05/29/2009 (12:07 pm) |
| eCommerce Solutions | Yeah PayPal lets users pay with a credit card without having a PayPal account. I prefer not to use P... read more | 05/28/2009 (9:49 pm) |
| what's your favorite software to record videos of torque? | I use [url=http://www.fraps.com/]FRAPS[/url] for in-game videos, and [url=http://www.techsmith.com/c... read more | 05/28/2009 (8:06 pm) |
| Doubling scale of geometry | If you're going to scale your geometry in game make sure you fix the eye position bug, you can find ... read more | 05/28/2009 (12:44 pm) |
| Where is GFX->drawLine() ? | The 2D drawing methods are now in GFXDrawUtil, which can be access in this way: [code] GFX->g... read more | 05/28/2009 (5:21 am) |
| This application failed to start because X3DAudio1_4.dll was not found. | The X3DAudio1_4.dll error means they need to update their DirectX. Getting TGEA where you want to... read more | 05/27/2009 (12:18 am) |
| Tetrahedra | It may not be quite that simple, but take a look at the code for the PhysXViewer sample application ... read more | 05/26/2009 (12:42 am) |
| Anyone Playing with Server-Side XNA Rendering? | lol yeah I noticed that too. I'm pretty sure I had my laptop on my lap when that picture was taken t... read more | 05/25/2009 (9:21 pm) |
| OGG vs. WAV - The Audio Debate | If they're using integrated C-Media audio with a couple of $10 desktop speakers sitting behind their... read more | 05/25/2009 (9:11 pm) |
| Anyone Playing with Server-Side XNA Rendering? | No problem. Hope it can help. I'm actually looking into upgrading my system for generating thumbnail... read more | 05/23/2009 (8:02 pm) |
| Anyone Playing with Server-Side XNA Rendering? | John, There may still be some hope. I did some looking around, and found that you can in fact use... read more | 05/23/2009 (6:54 pm) |
| Anyone Playing with Server-Side XNA Rendering? | The Direct3D Reference device is a software rasterizing device implementation that comes with the Di... read more | 05/23/2009 (5:42 pm) |
| Tips for improving performance | Just to elaborate on what Mike said; when you export your models into DTS, the file extension is usu... read more | 05/22/2009 (7:59 pm) |
| TGEA questions... | Interesting. I hope the web services API is just for the demo as well, because that will be murder o... read more | 05/22/2009 (12:24 am) |
| Confused about product availability | Yeah I forgot about TGE. You could get all 3 engines for the price of one if you bought TGE first, t... read more | 05/21/2009 (4:19 am) |
| Confused about product availability | You have two options. You can [url=http://www.garagegames.com/products/torque-3d/preorder]Pre-Order ... read more | 05/21/2009 (4:10 am) |
| Torque 3D and The Art Pipeline | @Eric, If you're using Maya 8.5 or 2008, then you may seriously want to look into the [url=http:/... read more | 05/21/2009 (3:43 am) |
| Torque 3D and The Art Pipeline | [quote] Thanks Gerald. That puts a light on it. Its more a matter of how one is using Torques versi... read more | 05/20/2009 (8:26 pm) |
| Torque 3D and The Art Pipeline | The root of the problem is that the Opcode stuff was just shoehorned into the old collision response... read more | 05/20/2009 (7:54 pm) |
| Torque 3D and The Art Pipeline | T3D doesn't have anything new for interior environments. You can create them in DIF or you can creat... read more | 05/20/2009 (7:13 pm) |
| Just purcahsed TEGA | Welcome. There is no blank game template, and that would not be a good way to start with TGEA if ... read more | 05/16/2009 (6:37 pm) |
| Tempted by Torque 3D, but don't want to be burned again. | [quote] As it stands the information on the site gives the impression it's $505 right now for TGEA ... read more | 05/16/2009 (2:06 pm) |
| Tempted by Torque 3D, but don't want to be burned again. | The $505 pre-order price is $1000 - $295 TGEA owners discount - $200 pre-order discount. When the pr... read more | 05/16/2009 (9:48 am) |
| Tempted by Torque 3D, but don't want to be burned again. | The Pacific Island demo was made by Sickhead Games, and not Garage Games, so that content will most ... read more | 05/16/2009 (9:42 am) |
| Tempted by Torque 3D, but don't want to be burned again. | Ian, I should clarify that T3D will come with a basic FPS Genre kit, the advanced FPS genre kit a... read more | 05/15/2009 (5:52 pm) |
| weapon shooting in 3rd person view by using crosshairHUD | I don't know much about the crosshairHUD you're talking about or what resources you've tried, but th... read more | 05/15/2009 (4:31 pm) |
| Tempted by Torque 3D, but don't want to be burned again. | I can probably answer a few of your questions. [quote]As an example, the text mentions a range of... read more | 05/15/2009 (11:41 am) |
| Working with T3D in a team | [quote] How does this work with T3D? It seems the 'basic' licence is geared towards artists - so wi... read more | 05/15/2009 (10:18 am) |
| Big Bang ! New Game Project ! | @Xavier, That's about what I figured. Since you do plan on doing a 360 prototype, your only real ... read more | 05/14/2009 (5:52 pm) |