Game Development Community

Gerald Fishel's Forum Posts

Thread Post Date Posted
Compiler warnings Whew. 2 days later I finally got it to compile with almost no warnings. Just a few that are in some ... read more 10/14/2011 (5:27 pm)
performance of T3D 1.1 final I don't think TGEA and T3D 1.1 even have identical settings to set. In any case, try running metr... read more 10/14/2011 (2:10 pm)
Compiler warnings [b]Disabling compiler warnings, it's the stuff that nightmares are made of![/b] Yeah, I'll probab... read more 10/13/2011 (10:58 pm)
performance of T3D 1.1 final That's a pretty open-ended question. The first thing you need to keep in mind is that if you're gett... read more 10/13/2011 (1:05 pm)
performance of T3D 1.1 final There's more going on under the hood in the main loop that eats performance off the top. Comparing p... read more 10/13/2011 (2:19 am)
Do lightmaps actually work? Lightmaps are statically baked lighting information. They're usually grayscale to reduce memory foot... read more 10/12/2011 (12:01 pm)
Do lightmaps actually work? You may want to re-ask the game and graphics industry about those terms you're using. ... read more 10/12/2011 (11:46 am)
Compiler warnings Been going through the warnings one by one and already found at least a dozen hidden bugs waiting to... read more 10/12/2011 (10:06 am)
GG removing TGE and TGEA from the product line!? [quote] And many schools, companies, or other organizations who don't pirate make up for the other ... read more 09/29/2009 (11:06 pm)
GG removing TGE and TGEA from the product line!? Oh, I would also like to second Josh's motion re: MIT/BSD license. If you guys do open-source it, pl... read more 09/29/2009 (9:53 pm)
GG removing TGE and TGEA from the product line!? [quote] I'm pretty sure that if you purchase the TGEA license, that the price will be discounted fr... read more 09/29/2009 (9:23 pm)
GG removing TGE and TGEA from the product line!? [quote] One big thing with any transition to open-source from commercial is that you have to have a... read more 09/29/2009 (6:10 pm)
GG removing TGE and TGEA from the product line!? [quote] Since when did hobbyist mean cheap? I know hobbies that are far less "complicated"... read more 09/29/2009 (6:01 pm)
GG removing TGE and TGEA from the product line!? [moved from my last post in the aforementioned blog] I'm wondering if it's really the best way to... read more 09/29/2009 (5:53 pm)
[beta 4 bug] Inconsistent filename case with filestream.h Guess I shouldn't use code formatting for that stuff any more, or they'll think I've lost my marbles... read more 08/09/2009 (6:34 pm)
[beta 4 bug] Inconsistent filename case with filestream.h Hmm, there must be a bug in the code formatting on here. The S in fileStream was capitalized in the ... read more 08/09/2009 (6:27 pm)
[beta 4 bug] Inconsistent filename case with gfxDevice.h Since there looks to be no end in sight for these filename/directory case issues, I'm going to start... read more 08/07/2009 (3:41 pm)
[beta 4 bug] Unnecessary qualifier in DragMeshCallbackData Moving to resolved.... read more 08/07/2009 (1:34 pm)
[beta 4 bug] Unnecessary qualifiers in CameraSpline::Knot definition Moving to resolved.... read more 08/07/2009 (1:30 pm)
[beta 4 bug] Unnecessary qualifier in TerrainEditorUndoAction definition Mine too. I'm an instant forumwhore. Moving to resolved. ... read more 08/07/2009 (1:25 pm)
[beta 4 bug] T3D directory name case inconsistency Moving to resolved. ... read more 08/07/2009 (1:24 pm)
[beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h Moving to resolved. ... read more 08/07/2009 (1:22 pm)
[beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h Note: gui/editor/guiInspectorTypes.cpp #includes it as GuiSwatchButtonCtrl.cpp, this should be chang... read more 08/07/2009 (1:12 pm)
[beta 4 bug] goto jumping across variable initialization in zipTestWrite.cpp That'll work too. Moving to resolved. ... read more 08/07/2009 (12:15 pm)
[beta 4 bug] memStream.h inconsistent filename case Good job Andrew. Moving to resolved. ... read more 08/07/2009 (12:04 pm)
[beta 4 bug] Missing forward declaration of MatInstance in MaterialManager.h Yea, that sounds like fun :P Moving to resolved.... read more 08/07/2009 (12:02 pm)
[beta 4 bug] Unnecessary qualifier in AbstractClassRep definition Okay, I'll continue to post these as I find them in my port then. Moving this to resolved. ... read more 08/07/2009 (8:55 am)
Torque Toolbox: no source code? (Torque 3D beta 2) [quote]The toolbox is part of the engine purchase (distribution), third party plugins or not (you &q... read more 08/04/2009 (10:10 pm)
Release Candidate for Torque3D I would also come down on the side of a feature cap and focus on bugs, polish, and up-to-date docume... read more 08/04/2009 (9:07 pm)
Finally, TGB works in Vista TGB runs fine in Vista normally. The problem that this addresses occurs if you have Aero enabled, an... read more 07/28/2009 (4:26 pm)
Finally, TGB works in Vista This isn't the most elegant solution, but it works and it's very simple :p I'll probably look into a... read more 07/28/2009 (4:31 am)
Anything like TurboSquid with Next-Gen game models? Thanks a bunch Jaimi. I did find several models that fit what we were looking for through these s... read more 07/25/2009 (8:39 pm)
Anything like TurboSquid with Next-Gen game models? Thanks Jaimi. I'll check them out. I have been to the3dstudio.com before but it seemed to be pret... read more 07/22/2009 (9:49 pm)
Pre-order Shirts! Got my shirt today, my neighbors and I thank you for the fast service :D ... read more 07/22/2009 (4:31 pm)
Anything like TurboSquid with Next-Gen game models? Hi Russell, Good question. I'm not sure if there is any universal criteria for this, but primaril... read more 07/22/2009 (2:37 pm)
Advanced lighting shadow not reaching the casting object. It's probably that way to help hide the fact that the players feet almost never touch the ground :P... read more 07/21/2009 (7:04 pm)
[Resolved] Bad crossbow weapon.dts in generated project Oops, just noticed this was mentioned in another thread. Anyway, that's about what I figured. Will m... read more 07/18/2009 (1:32 am)
Video Card @Randy, true. Though you can also get them to build you one with what you want :P (Probably not the ... read more 07/15/2009 (2:42 pm)
T3D's features? @Kory, Thanks. Hopefully I'll get a chance to get back to modeling and continue that series somet... read more 07/15/2009 (9:03 am)
T3D's features? @Bakudan, I agree with you there, though in the end they may not have control over that. As far as I... read more 07/14/2009 (9:36 pm)
Video Card You can find some decent deals on mid-range gaming rigs at Tiger Direct. You can get a quad core AMD... read more 07/14/2009 (9:08 pm)
T3D's features? As Kenneth pointed out in the blog on this same topic, the "Torque 3D" blog series weren't... read more 07/14/2009 (8:57 pm)
Pre-order Shirts! I'll be walking around shirtless until it arrives, so for the sake of my neighbors, make it snappy! ... read more 07/14/2009 (2:39 pm)
Using C++ instead of TorqueScript No problem. I see you come from a deep C++ background like me, so one more quick warning. At fir... read more 06/22/2009 (1:25 am)
Using C++ instead of TorqueScript [quote] One more thing, should I create a separate thread for how to actually add my code to C++ fi... read more 06/21/2009 (10:15 pm)
My concerns about TGEA [quote] @Gerald its clear you have a non objective stance on this issue, as adding obtuse and irrel... read more 06/14/2009 (2:40 pm)
My concerns about TGEA [quote] If microsoft stopped patching XP the day it released Vista the whole of trh world would be ... read more 06/13/2009 (8:34 pm)
3-4 titles developed what now? There are 2 different aspects to this. For one, having seen a game to completion carries a lot of... read more 06/09/2009 (5:43 pm)
non-Administrator accounts to run the game No TGEA runs fine on standard Vista accounts. I've got 3 Vista boxes here that I test on with standa... read more 06/06/2009 (4:08 pm)
non-Administrator accounts to run the game That's not anything broken. It makes sense to keep things that way for development purposes so all o... read more 06/06/2009 (9:58 am)