PuG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't import model from collada format with armature | are you parenting the mesh to the armature? in object mode select your model, then shift select a bo... read more | 03/17/2010 (12:22 am) |
| blender 25, collada UV distortion | Solved, the current exporter is shunting out the uv array in X, Y, where T3D requires S, T! So y... read more | 03/14/2010 (12:04 pm) |
| blended weight maps, collada | thanks you answered my question :) not the old LW2DTS exporter (and someothers) use to only support ... read more | 03/04/2010 (2:59 pm) |
| Full time 3d Modeller job for simulation company | Hi, certaintly interested in the posting - experienced 3d artist capable of producing a full range o... read more | 05/11/2009 (6:56 am) |
| Need to create some visuals for cut scenes | Is their any further information available on the cut scene requirements? (brief, storyboard etc?). ... read more | 02/16/2009 (1:14 am) |
| TGEA 1.7 Beta Atlas? | Hi Matt, yes. Sorry Steven, not sure.... read more | 04/02/2008 (11:15 am) |
| TGEA 1.7 Beta Atlas? | Hi Bill, no I use Grome. Thanks for the link (had lost the thread!)... read more | 03/29/2008 (12:29 am) |
| TGEA 1.7 Beta Atlas? | Ok, the debug build comes up with [b]Allocating a Frame Temp with less than one instance[/b] in engi... read more | 03/28/2008 (3:51 am) |
| TGEA 1.7 Beta Atlas? | No doesn't appear to. It still hangs on loading objects, even with Lightmap Dimension set to zero. :... read more | 03/28/2008 (3:39 am) |
| TGEA 1.7 Beta Atlas? | Exactly the same issue, so I wonder whether its working at all. If I compile with the latest EXE and... read more | 03/27/2008 (6:44 am) |
| TGEA 1.7.0 Beta1 feedback | Looks like their also working on converters to move Legacy to Atlas :) but still not yet managed to ... read more | 03/24/2008 (1:47 am) |
| TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems | Same here, with lightmap dimensions set to 0 it either won't load or comes up with lovely blue squar... read more | 03/23/2008 (4:49 am) |
| TGEA 1.7.0 Beta1 feedback | Just tried the latest beta, looks good! only problem im having is when I use Atlas2 it sits their pa... read more | 03/22/2008 (10:46 am) |
| Surface smoothing (phong shader) | Ive just tried the previous version of the export and the problem still persisted...... read more | 03/18/2008 (12:54 am) |
| Grome Editor with support for TGEA | Hi Barry, Grome at the moment won't compile straight to Atlas, but outputs files are Atlas ready alo... read more | 03/14/2008 (6:57 am) |
| Mission/Map workflow questions | Right, first to clarify, though Atlas2 *could* support overhangs & cliffs it doesn't as your still l... read more | 03/03/2008 (1:23 am) |
| Detail Texture on DTS shapes | Thanks, suspect its not worth the time. Regards,... read more | 03/03/2008 (1:06 am) |
| Baked ambient occlusion | Well I know on the forums somewhere theirs reference to a gentlemen extending the 3DMax DTS exporter... read more | 02/29/2008 (2:49 am) |
| Torque Rotation, convert from Euler. | Sorry, im not the one coding it myself you see (hence the vague question). Ok, well the program w... read more | 02/28/2008 (9:26 am) |
| Baked ambient occlusion | Well worth doing even without cool art :) im sure it would make allot of people rather happy. If you... read more | 02/28/2008 (12:19 am) |
| Ambient Occlusion Shader (bent-normal) | Right, ok - I think I can see what your poking at 8-( [quote]The AO technique (AO for Ambient Oc... read more | 02/28/2008 (12:12 am) |
| Torque Rotation, convert from Euler. | No other help? it is for a tool thats going to be released to the community as soon as the rotation ... read more | 02/27/2008 (11:46 pm) |
| Ambient Occlusion Shader (bent-normal) | All it does is adjust the diffuse on certain areas of the models to make it darker, I don't see how ... read more | 02/27/2008 (12:16 pm) |
| Ambient Occlusion Shader (bent-normal) | Right, as I said, no good at HLSL :) - so how could you do static AO then? I assume it still has to ... read more | 02/27/2008 (11:54 am) |
| Ambient Occlusion Shader (bent-normal) | Im not sure I fully understand what you mean Picasso?... read more | 02/27/2008 (11:46 am) |
| TGEA new update terrain system | Ive never seen Dekker's terrain system before for TGEA? does look impressive :) As for both Grome... read more | 02/27/2008 (11:35 am) |
| Where the create lighting info is stored? | Two different things, a dynamic light within Torque is defined in a datablock and is realtime, any l... read more | 02/27/2008 (11:17 am) |
| Torque Rotation, convert from Euler. | Thanks will go through it, well its in a standalone app, so C++. We're struggling on two of the fou... read more | 02/25/2008 (2:46 am) |
| Atlas.h & Fade | :) thanks, (sorry the forums have stopped sending notification emails!) - now just need some shader ... read more | 02/18/2008 (12:34 am) |
| Atlas.h & Fade | Thats a 4000 meter view distance which I agree is excessive and beyond standard FPS's, but even if y... read more | 02/07/2008 (9:41 am) |
| Atlas.h & Fade | Well it seems bizarre that who ever wrote the shader thought it was a good idea of dropping three of... read more | 02/07/2008 (6:40 am) |
| Atlas.h & Fade | The detail texture is faded in its own HLSL file, from which you can adjust the range/contrast etc. ... read more | 02/06/2008 (11:39 pm) |
| Atlas.h & Fade | Hi Bob, probably right in regards to it being hardcoded, but then why the atlas.h definitions? also... read more | 02/05/2008 (11:54 pm) |
| 8 textures for Atlas working | No, sorry you seem to be missing the question :) Do both PNGs together come to a total of 255?... read more | 01/30/2008 (11:16 am) |
| 8 textures for Atlas working | Hi Bob, no its for a new exporter plugin due out start of next month, and as you've done this resour... read more | 01/30/2008 (10:06 am) |
| 8 textures for Atlas working | :) right sorry to be a pain but: just to clarify - each opacity must be normalised individually ... read more | 01/30/2008 (12:45 am) |
| 8 textures for Atlas working | So, just to clarify :) (sorry its for an Atlas exporter plugin) that each opacity must be normalised... read more | 01/28/2008 (12:35 am) |
| 8 textures for Atlas working | Quick question, do both opacity textures have to be normalised together to come to 255, or each sepa... read more | 01/27/2008 (1:01 pm) |
| Overly bright Atlas terrain | @Henri - their you go! its working as it should I believe, comes to a total of 255. Still would l... read more | 01/27/2008 (1:57 am) |
| Overly bright Atlas terrain | Right, I tried using all four layers, R,G,B,A and still the same issue but not quiet so bright as G,... read more | 01/27/2008 (1:35 am) |
| Overly bright Atlas terrain | Thanks for the replies! I think what Henri suggested on the the problem makes sense, will try it out... read more | 01/26/2008 (2:20 pm) |
| Overly bright Atlas terrain | Whats getting me is its fine from LD3T, but only occurs when I edit my own Opacity maps - problem is... read more | 01/25/2008 (10:45 am) |
| Overly bright Atlas terrain | Thanks for the quick reply. Its all stock, this is what my opac looks like: [image]http://www.... read more | 01/25/2008 (3:46 am) |
| 8 textures for Atlas working | Hi Bob, just wanted to check - you mentioned in the post above you could change the number of tiles ... read more | 01/24/2008 (1:57 am) |
| Atlas Blended? | Not had a chance to compile with your resource :) will do at somepoint.. Recommend Grome Profess... read more | 01/13/2008 (7:57 am) |
| Atlas Blended? | No, from what I can tell the quality of each chunk is defined somewhere in the Clipmap - in the end ... read more | 01/12/2008 (1:46 am) |
| 8 textures for Atlas working | Great work! im doing a video tutorial set for Grome which should be due out shortly - ideal software... read more | 01/05/2008 (12:54 am) |
| New Custom Profile Item - Crash | Resolved, new profiles must go at the bottom of the .cs file, or atleast below default.... read more | 01/04/2008 (2:20 am) |
| Atlas Blended? | Right ive done some tweaking tonight, and found it is controlled by the ClipMap size (atlasClipMap.c... read more | 12/11/2007 (11:19 am) |
| Atlas Blended? | Bottom of the Atlas.h file has something to with it,... read more | 12/11/2007 (2:28 am) |