Game Development Community

James Dunmow's Forum Posts

Thread Post Date Posted
Would you like RTS Owner Access on mydreamrpg.com My login is 'Alaric'. Thanks!... read more 12/23/2005 (9:43 am)
Minions of Mirth - Brief Post Mortem Informative and inspiring! Thanks Josh!... read more 12/16/2005 (10:43 am)
PlayerModel.setModel is bugged/doesnt work Email about to be sent. Thanks in advance! ;)... read more 11/13/2005 (11:08 am)
RAW Converter You can delete it or edit it yourself you know ;)... read more 06/23/2005 (7:59 am)
TgeLobby v1.5 in Development Very cool. I liked your last release, be nice to see what you come up with. Thanks again!... read more 06/23/2005 (7:58 am)
CustomMaterial parameter mapping reference to shader? Missed that somehow, thanks for the link Kev.... read more 06/22/2005 (12:13 pm)
CustomMaterial parameter mapping reference to shader? Did that RenderMonkey tutorial ever go up anywhere?... read more 06/21/2005 (7:57 pm)
Atlas Loading Mission Crashes Hrm. I had this problem, but I fixed it fairly quickly. It had to do with the scripts being a tad di... read more 06/12/2005 (10:13 am)
Atlas, TexGen & General TSE Issues Awesome guys! Thanks a ton.... read more 06/08/2005 (10:13 am)
Atlas: Texture Generator Oh, most excellent. This will save much hair tearing. Thanks ;)... read more 06/05/2005 (7:53 pm)
Atlas, Part II: The Prettying. @Ben - Fer cryin' out loud, man! We've barely had a week to play with the new toy. And for those of ... read more 06/05/2005 (9:04 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Yup, great work guys. You've cost me nearly a week's sleep now...hard to tear myself away from the n... read more 06/02/2005 (12:07 pm)
Beaten to the punch... And remember, the Gorilla may trip over itself and smash it's own head in. I seem to recall a very s... read more 05/17/2005 (11:27 am)
Different Shaders on Same Material? Yeah. I know...sorta defeats the purpose of using the shader to save space though ;) But it's oka... read more 04/28/2005 (6:09 pm)
Magic Spells? I'm suprised they didn't include 'Detect Obvious' - it's always been one of my faves.... read more 04/20/2005 (9:10 pm)
Greater Toronto Area? I'm in the GTA and although I'm not looking for a project to work on (I've got one) if enough people... read more 04/16/2005 (7:25 pm)
Corrupt PNGs in 1.4 RC1 crash Yes. The lightning png's are bad. Copy in the ones from 1.3 and you'll be fine.... read more 04/09/2005 (2:29 pm)
Normal Maps TGE and TSE Absolutely 100% does work with normal maps. Been playing with them for months ;)... read more 04/03/2005 (12:05 pm)
UbiSoft Is Hiring! Well, yes for just kicking around the city you'd be fine for the most part. However, many of the ... read more 02/15/2005 (12:52 pm)
UbiSoft Is Hiring! Yup and he's serious too. Ubi is really expanding (or trying to). Just a glance at their [url=http:/... read more 02/15/2005 (11:54 am)
Okay everybody represent your `hood(neighborhood that is) Toronto, Canada Lots of people from Oregon I see. Gotta be careful, or they may start prohibiting... read more 02/15/2005 (10:53 am)
Compile errors See [url=www.garagegames.com/mg/forums/result.thread.php?qt=24669]this thread[/url] for a detailed a... read more 02/10/2005 (3:55 pm)
Resource Submission Approval Mucho gracias. ;)... read more 02/10/2005 (9:22 am)
Who wasted there money? :P Waste of 100 bucks? BAHAHAHAHAHAHAH. Not. I've gotten vastly more than my $100 worth just in t... read more 02/03/2005 (5:18 am)
Merge with RTS starter kit It's actually easier, imho, to merge the RTS kit into the Lighting Pack, as opposed to the other way... read more 01/26/2005 (5:25 pm)
How to add the RTS starter kit to the existing tge code Hrm, wish I'd seen that this was in the resources section before I'd replied. This really does belon... read more 01/23/2005 (10:49 am)
How to add the RTS starter kit to the existing tge code It's good to go. Don't even need to compile it I don't think. (Well, unless you change something in ... read more 01/23/2005 (12:12 am)
Dojo demo beta Runs just fine on my 9800XT with no errors or weirdness noted.... read more 01/15/2005 (9:32 am)
Building Placement and terrain deformation I'll happily beta it as well. Just let us know what kind of feedback you'd like.... read more 01/11/2005 (1:04 pm)
'Failed to open main.cs' That would be the fix. Thanks a ton Pat. I thought I'd actually checked the working directory alread... read more 01/07/2005 (2:46 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Ah! Fair enough, paint me clueless ;) Makes sense that it'd be client side only. As for am I usin... read more 12/30/2004 (9:47 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) No problem, it [i]does[/i] seem to be the only path hardcoded into the engine proper, but yes there ... read more 12/30/2004 (9:18 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Just finally got into trying to do this today and just a caveat to anyone else who attempts this...i... read more 12/30/2004 (8:38 am)
Lighting Pack and D3D Yup. That certainly solves the mystery. ;) Thanks.... read more 12/29/2004 (12:54 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Thanks for the info, Vijay. Maybe I'll try my hand at it this weekend. See what I can break ;) An... read more 12/24/2004 (7:39 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Just out of curiosity, what exactly did you pull, Vijay? Did any of it give you problems? Did any of... read more 12/23/2004 (6:16 pm)
F P S Whatever floats yer boat, mate ;)... read more 12/16/2004 (5:24 am)
F P S Huh? It strikes me that Steven's post was rather cordial and polite as comapred to yours, Stevie. To... read more 12/16/2004 (4:44 am)
Dynamic Player Model Well, there is this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150... read more 12/15/2004 (7:26 pm)
Torque likes it hot! So I should not only ignore what might be causing this, but also ignore Ben's request to help him fi... read more 12/11/2004 (10:20 pm)
Torque likes it hot! Huh. Well it comes close. 20mins of Doom3 on Ultra settings 1024x768 brings the GPU to 65deg and the... read more 12/10/2004 (12:25 pm)
Torque likes it hot! I un-installed it awhile ago, but I certainly don't recall getting anywhere near these sorts of temp... read more 12/10/2004 (10:54 am)
Torque likes it hot! This is a scary one... Cranked open stock Torque. Fiddled with game for 10mins. Cpu - 51, GPU - 6... read more 12/10/2004 (6:35 am)
If you see my shadows, please send them home! It's the same for all shapes, so far as I know. Why do you have to rotate them? Well, you don't if y... read more 12/09/2004 (7:01 am)
Textures not showing up properly? ...And the bounding box won't stop anything. You need to make collision boxes for your DTS. They're ... read more 12/08/2004 (2:12 pm)
RTS Experiments Cool. Missing the FPS/Unit counter though. Otherwise works great. Fun watching them all run around l... read more 12/08/2004 (1:43 pm)
Torque likes it hot! And the results are in! Not the most exciting afternoon I've ever spent, but here we go... Test s... read more 12/08/2004 (1:15 pm)
Torque likes it hot! I was running a release build of the RTS kit in windowed mode (1280x1024/32bit) when I saw the above... read more 12/08/2004 (9:23 am)
Model Testers wanted! More than happy to help here as well, if I can. Not sure what your requirements are though. Drop me ... read more 12/08/2004 (6:21 am)
Shadows Well, you can have up to 9 collision boxes and they can be as detailed as you like, so long as they ... read more 12/07/2004 (12:11 pm)
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