James Dunmow's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Would you like RTS Owner Access on mydreamrpg.com | My login is 'Alaric'. Thanks!... read more | 12/23/2005 (9:43 am) |
| Minions of Mirth - Brief Post Mortem | Informative and inspiring! Thanks Josh!... read more | 12/16/2005 (10:43 am) |
| PlayerModel.setModel is bugged/doesnt work | Email about to be sent. Thanks in advance! ;)... read more | 11/13/2005 (11:08 am) |
| RAW Converter | You can delete it or edit it yourself you know ;)... read more | 06/23/2005 (7:59 am) |
| TgeLobby v1.5 in Development | Very cool. I liked your last release, be nice to see what you come up with. Thanks again!... read more | 06/23/2005 (7:58 am) |
| CustomMaterial parameter mapping reference to shader? | Missed that somehow, thanks for the link Kev.... read more | 06/22/2005 (12:13 pm) |
| CustomMaterial parameter mapping reference to shader? | Did that RenderMonkey tutorial ever go up anywhere?... read more | 06/21/2005 (7:57 pm) |
| Atlas Loading Mission Crashes | Hrm. I had this problem, but I fixed it fairly quickly. It had to do with the scripts being a tad di... read more | 06/12/2005 (10:13 am) |
| Atlas, TexGen & General TSE Issues | Awesome guys! Thanks a ton.... read more | 06/08/2005 (10:13 am) |
| Atlas: Texture Generator | Oh, most excellent. This will save much hair tearing. Thanks ;)... read more | 06/05/2005 (7:53 pm) |
| Atlas, Part II: The Prettying. | @Ben - Fer cryin' out loud, man! We've barely had a week to play with the new toy. And for those of ... read more | 06/05/2005 (9:04 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Yup, great work guys. You've cost me nearly a week's sleep now...hard to tear myself away from the n... read more | 06/02/2005 (12:07 pm) |
| Beaten to the punch... | And remember, the Gorilla may trip over itself and smash it's own head in. I seem to recall a very s... read more | 05/17/2005 (11:27 am) |
| Different Shaders on Same Material? | Yeah. I know...sorta defeats the purpose of using the shader to save space though ;) But it's oka... read more | 04/28/2005 (6:09 pm) |
| Magic Spells? | I'm suprised they didn't include 'Detect Obvious' - it's always been one of my faves.... read more | 04/20/2005 (9:10 pm) |
| Greater Toronto Area? | I'm in the GTA and although I'm not looking for a project to work on (I've got one) if enough people... read more | 04/16/2005 (7:25 pm) |
| Corrupt PNGs in 1.4 RC1 crash | Yes. The lightning png's are bad. Copy in the ones from 1.3 and you'll be fine.... read more | 04/09/2005 (2:29 pm) |
| Normal Maps TGE and TSE | Absolutely 100% does work with normal maps. Been playing with them for months ;)... read more | 04/03/2005 (12:05 pm) |
| UbiSoft Is Hiring! | Well, yes for just kicking around the city you'd be fine for the most part. However, many of the ... read more | 02/15/2005 (12:52 pm) |
| UbiSoft Is Hiring! | Yup and he's serious too. Ubi is really expanding (or trying to). Just a glance at their [url=http:/... read more | 02/15/2005 (11:54 am) |
| Okay everybody represent your `hood(neighborhood that is) | Toronto, Canada Lots of people from Oregon I see. Gotta be careful, or they may start prohibiting... read more | 02/15/2005 (10:53 am) |
| Compile errors | See [url=www.garagegames.com/mg/forums/result.thread.php?qt=24669]this thread[/url] for a detailed a... read more | 02/10/2005 (3:55 pm) |
| Resource Submission Approval | Mucho gracias. ;)... read more | 02/10/2005 (9:22 am) |
| Who wasted there money? :P | Waste of 100 bucks? BAHAHAHAHAHAHAH. Not. I've gotten vastly more than my $100 worth just in t... read more | 02/03/2005 (5:18 am) |
| Merge with RTS starter kit | It's actually easier, imho, to merge the RTS kit into the Lighting Pack, as opposed to the other way... read more | 01/26/2005 (5:25 pm) |
| How to add the RTS starter kit to the existing tge code | Hrm, wish I'd seen that this was in the resources section before I'd replied. This really does belon... read more | 01/23/2005 (10:49 am) |
| How to add the RTS starter kit to the existing tge code | It's good to go. Don't even need to compile it I don't think. (Well, unless you change something in ... read more | 01/23/2005 (12:12 am) |
| Dojo demo beta | Runs just fine on my 9800XT with no errors or weirdness noted.... read more | 01/15/2005 (9:32 am) |
| Building Placement and terrain deformation | I'll happily beta it as well. Just let us know what kind of feedback you'd like.... read more | 01/11/2005 (1:04 pm) |
| 'Failed to open main.cs' | That would be the fix. Thanks a ton Pat. I thought I'd actually checked the working directory alread... read more | 01/07/2005 (2:46 pm) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | Ah! Fair enough, paint me clueless ;) Makes sense that it'd be client side only. As for am I usin... read more | 12/30/2004 (9:47 am) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | No problem, it [i]does[/i] seem to be the only path hardcoded into the engine proper, but yes there ... read more | 12/30/2004 (9:18 am) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | Just finally got into trying to do this today and just a caveat to anyone else who attempts this...i... read more | 12/30/2004 (8:38 am) |
| Lighting Pack and D3D | Yup. That certainly solves the mystery. ;) Thanks.... read more | 12/29/2004 (12:54 pm) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | Thanks for the info, Vijay. Maybe I'll try my hand at it this weekend. See what I can break ;) An... read more | 12/24/2004 (7:39 am) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | Just out of curiosity, what exactly did you pull, Vijay? Did any of it give you problems? Did any of... read more | 12/23/2004 (6:16 pm) |
| F P S | Whatever floats yer boat, mate ;)... read more | 12/16/2004 (5:24 am) |
| F P S | Huh? It strikes me that Steven's post was rather cordial and polite as comapred to yours, Stevie. To... read more | 12/16/2004 (4:44 am) |
| Dynamic Player Model | Well, there is this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150... read more | 12/15/2004 (7:26 pm) |
| Torque likes it hot! | So I should not only ignore what might be causing this, but also ignore Ben's request to help him fi... read more | 12/11/2004 (10:20 pm) |
| Torque likes it hot! | Huh. Well it comes close. 20mins of Doom3 on Ultra settings 1024x768 brings the GPU to 65deg and the... read more | 12/10/2004 (12:25 pm) |
| Torque likes it hot! | I un-installed it awhile ago, but I certainly don't recall getting anywhere near these sorts of temp... read more | 12/10/2004 (10:54 am) |
| Torque likes it hot! | This is a scary one... Cranked open stock Torque. Fiddled with game for 10mins. Cpu - 51, GPU - 6... read more | 12/10/2004 (6:35 am) |
| If you see my shadows, please send them home! | It's the same for all shapes, so far as I know. Why do you have to rotate them? Well, you don't if y... read more | 12/09/2004 (7:01 am) |
| Textures not showing up properly? | ...And the bounding box won't stop anything. You need to make collision boxes for your DTS. They're ... read more | 12/08/2004 (2:12 pm) |
| RTS Experiments | Cool. Missing the FPS/Unit counter though. Otherwise works great. Fun watching them all run around l... read more | 12/08/2004 (1:43 pm) |
| Torque likes it hot! | And the results are in! Not the most exciting afternoon I've ever spent, but here we go... Test s... read more | 12/08/2004 (1:15 pm) |
| Torque likes it hot! | I was running a release build of the RTS kit in windowed mode (1280x1024/32bit) when I saw the above... read more | 12/08/2004 (9:23 am) |
| Model Testers wanted! | More than happy to help here as well, if I can. Not sure what your requirements are though. Drop me ... read more | 12/08/2004 (6:21 am) |
| Shadows | Well, you can have up to 9 collision boxes and they can be as detailed as you like, so long as they ... read more | 12/07/2004 (12:11 pm) |