David Dougher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some more linux discussion...why not! | I'm not a Linux user yet so I don't really understand... When you have a "distro fight" does that... read more | 04/16/2002 (3:09 pm) |
| Working on Terrain Manager class... | Bryan and Melv, If you would like, I would be happy to help you with the documentation on this. E... read more | 04/15/2002 (4:49 am) |
| Working on Terrain Manager class... | Downloaded the latest Head version. Then extracted your latest changes over it. Added the TerrainM... read more | 04/14/2002 (1:00 pm) |
| A Semi-Rant on Attitudes and Creativity | Perhaps, as a group we could alleviate some of the rancor and also get a better feel for what people... read more | 04/13/2002 (6:32 am) |
| We didn't check our tools again! Things go crash... | OK, all modules now compile successfully. Except for an answer on the DebugChecksum macro redefinit... read more | 04/05/2002 (10:04 am) |
| Working on Terrain Manager class... | You can get to "fly mode" by hitting Alt C. Nice to hear you are making such great progress!. I be... read more | 04/05/2002 (9:43 am) |
| We didn't check our tools again! Things go crash... | OK. I've begun recompiling the fixes. While that is happening I'll ask the question... What was... read more | 04/05/2002 (9:38 am) |
| Model Train Simulator | Ok I know I will never have time to do this on my own - especially with all the other projects I hav... read more | 04/05/2002 (6:56 am) |
| Link error caused by change in latest HEAD version | Well, not quite... While most of the pieces now seem to compile correctly in the tools the Releas... read more | 03/22/2002 (4:47 am) |
| Free Building Models. Anyone interested? | Very Useful. I am sure a lot of people will benefit (me included!) Bring 'em on.... read more | 03/11/2002 (5:21 am) |
| Question about Tribes ( 1 ) | While you are correct that the Torque engine lacks the directional control that can be applied in th... read more | 03/07/2002 (7:47 pm) |
| Controlling jump distance and direction | Thanks. Shouldn't be too hard to change then.... read more | 02/21/2002 (3:15 pm) |
| Hrm, why is there no Mapping/level designer Catergory | Hello, I'm confused. I just checked the forums. The category is Creative, and under that catego... read more | 02/13/2002 (10:17 am) |
| Enhancing terrain rendering engine | Sounds like Desmond could use Phil's answer to raise the polycount for his terrain. Cool two birds ... read more | 02/06/2002 (2:13 pm) |
| Animated Terrain Textures? | If you aren't trying to animate the whole countryside you could try laying down a large "sheet" on t... read more | 02/06/2002 (12:25 pm) |
| Enhancing terrain rendering engine | Bad idea. While triangle strips would be incredibly easy to store, very, very fast and a window on ... read more | 02/06/2002 (5:55 am) |
| Terrain Size | I, for one, don't consider this part of the game engine "broken", however, like many here we have pl... read more | 02/06/2002 (5:44 am) |
| Enhancing terrain rendering engine | One thing I was thinking of. I got the idea from something mentioned in another thread. Would it... read more | 02/05/2002 (7:23 pm) |
| Enhancing terrain rendering engine | Don't forget that if you change the terrain to allow terrain pages you will also have to change the ... read more | 02/05/2002 (3:24 pm) |
| GtkRadiant? | I believe it was looked at in the past. Check the EULA that comes with gtkRadient. I believe t... read more | 02/04/2002 (11:49 am) |
| Animation only plays on inclines? | I believe I have seen this problem mentioned elsewhere in the forums. I am not a modeler but I beli... read more | 02/03/2002 (11:20 am) |
| Terrain Size | The original code for the Tribes 1 version allowed the system to page terrain. It was never utilize... read more | 02/03/2002 (11:05 am) |
| Can't get dedicated server to start | I'm not sure why but the -mission is working perfectly on the machine I have at work and failing at ... read more | 01/28/2002 (3:43 pm) |
| Multiple dedicated missions on one server? | I'm not sure why but the -mission is working perfectly on the machine I have at work and failing at ... read more | 01/28/2002 (3:40 pm) |
| Multiple dedicated missions on one server? | Thanks Tim. That is exactly the direction we wish to go in.... read more | 01/28/2002 (11:38 am) |
| Multiple dedicated missions on one server? | Nope. Tried that. Thanks for checking it though. Even retried with the quotation marks. (I did f... read more | 01/28/2002 (5:00 am) |
| Can't get dedicated server to start | Yes. I just retried all four combinations without any luck. Any other ideas anybody?... read more | 01/27/2002 (1:08 pm) |
| Multiple dedicated missions on one server? | Thanks fi. I think I see where you are going. I don't think it would work in this particular case ... read more | 01/27/2002 (9:12 am) |
| Paths | The fact that the AI code has returned indicates that GG is working on it. I suspect (and GG can fe... read more | 01/27/2002 (7:22 am) |
| Multiple dedicated missions on one server? | To fill in a bit on answering my own question. Testing is a good thing. It appears that you can ha... read more | 01/27/2002 (7:13 am) |
| Multiple dedicated missions on one server? | While I am giving Karsten's reply a try, I'd like to hear a bit more about your reply fi. How do yo... read more | 01/27/2002 (6:12 am) |
| PC Programmer Needed To Compile Latest Build | Evan, I hate to see a project derailed for a simple issue like this. I'll compile the materials ... read more | 01/27/2002 (5:52 am) |
| 3d sounds: What am I doing wrong here (details and code in post) | Desmond, Try it with something other than footsteps. Footsteps is hardcoded in the engine - see... read more | 01/24/2002 (7:29 pm) |
| CVS usage only once per day? | Aaron, Check and follow the directions for downloading the files from CVS exactly. The version 1... read more | 01/24/2002 (5:07 am) |
| Using a trigger to exit and load a new mission | Thanks for the help. I had planned on a screen effect to hide the transition. I figured loadmissio... read more | 01/20/2002 (8:08 am) |
| Biped Footsteps question | It would be better if you told where you got the answer and what the answer is, so the next person w... read more | 01/20/2002 (7:20 am) |
| Peer-peer or Distributed network- Scalable online worlds | That's a really good question. I think that for a FPS the answers would differ significantly than f... read more | 01/20/2002 (6:51 am) |
| Using a trigger to exit and load a new mission | Now that more people are around maybe I'll get an answer :)... read more | 01/18/2002 (2:54 pm) |
| Peer-peer or Distributed network- Scalable online worlds | Yeah, let me dress that up a bit...... read more | 01/18/2002 (2:40 pm) |
| Lightning Rant | I have lightning working in a test level and the interesting thing is that it doesn't seem to need t... read more | 01/18/2002 (2:38 pm) |
| Why "getTransform" to position sounds? | The only reason I could think of might be lag. If a sound interpolation results in a sound coming f... read more | 01/18/2002 (2:33 pm) |
| Question about networking | Tim didn't you change the port address recently? Perhaps the current system has the new port addres... read more | 01/18/2002 (2:20 pm) |
| Milkshape exporter questions | I believe Tim Gift did a tutorial on how to get a Milkshape weapon into the game. I'd look for that... read more | 01/18/2002 (1:54 pm) |
| Peer-peer or Distributed network- Scalable online worlds | Ed, I checked some old notes I had on a system like this I worked up for a a game that never got ... read more | 01/18/2002 (1:46 pm) |
| Mergeing revised code | If you only have one or two people doing coding you can also get a free copy of Perforce from their ... read more | 01/18/2002 (2:00 am) |
| ell me why I want .NET again Uncle Billy? | Please reread the article. It is very clear that this was not one indivdual doing this. The wa... read more | 01/10/2002 (12:36 pm) |
| Main window?? | You're welcome. I like it when I get one right :)... read more | 01/09/2002 (12:53 pm) |
| Boston Area Torquers? | Don't forget today's the day! 7:00 is the time when it starts (although most don't show till afte... read more | 01/09/2002 (8:53 am) |
| Main window?? | 1. In Visual C++ go to Project -> Settings. 2. In the Project Settings dialog box click on the Link... read more | 01/09/2002 (6:02 am) |
| Boston Area Torquers? | I'll bring mine if I can lick the video problem with my Mobility chip by then. Hell, I may just bri... read more | 01/04/2002 (2:13 pm) |