Game Development Community

David Dougher's Forum Posts

Thread Post Date Posted
Some more linux discussion...why not! I'm not a Linux user yet so I don't really understand... When you have a "distro fight" does that... read more 04/16/2002 (3:09 pm)
Working on Terrain Manager class... Bryan and Melv, If you would like, I would be happy to help you with the documentation on this. E... read more 04/15/2002 (4:49 am)
Working on Terrain Manager class... Downloaded the latest Head version. Then extracted your latest changes over it. Added the TerrainM... read more 04/14/2002 (1:00 pm)
A Semi-Rant on Attitudes and Creativity Perhaps, as a group we could alleviate some of the rancor and also get a better feel for what people... read more 04/13/2002 (6:32 am)
We didn't check our tools again! Things go crash... OK, all modules now compile successfully. Except for an answer on the DebugChecksum macro redefinit... read more 04/05/2002 (10:04 am)
Working on Terrain Manager class... You can get to "fly mode" by hitting Alt C. Nice to hear you are making such great progress!. I be... read more 04/05/2002 (9:43 am)
We didn't check our tools again! Things go crash... OK. I've begun recompiling the fixes. While that is happening I'll ask the question... What was... read more 04/05/2002 (9:38 am)
Model Train Simulator Ok I know I will never have time to do this on my own - especially with all the other projects I hav... read more 04/05/2002 (6:56 am)
Link error caused by change in latest HEAD version Well, not quite... While most of the pieces now seem to compile correctly in the tools the Releas... read more 03/22/2002 (4:47 am)
Free Building Models. Anyone interested? Very Useful. I am sure a lot of people will benefit (me included!) Bring 'em on.... read more 03/11/2002 (5:21 am)
Question about Tribes ( 1 ) While you are correct that the Torque engine lacks the directional control that can be applied in th... read more 03/07/2002 (7:47 pm)
Controlling jump distance and direction Thanks. Shouldn't be too hard to change then.... read more 02/21/2002 (3:15 pm)
Hrm, why is there no Mapping/level designer Catergory Hello, I'm confused. I just checked the forums. The category is Creative, and under that catego... read more 02/13/2002 (10:17 am)
Enhancing terrain rendering engine Sounds like Desmond could use Phil's answer to raise the polycount for his terrain. Cool two birds ... read more 02/06/2002 (2:13 pm)
Animated Terrain Textures? If you aren't trying to animate the whole countryside you could try laying down a large "sheet" on t... read more 02/06/2002 (12:25 pm)
Enhancing terrain rendering engine Bad idea. While triangle strips would be incredibly easy to store, very, very fast and a window on ... read more 02/06/2002 (5:55 am)
Terrain Size I, for one, don't consider this part of the game engine "broken", however, like many here we have pl... read more 02/06/2002 (5:44 am)
Enhancing terrain rendering engine One thing I was thinking of. I got the idea from something mentioned in another thread. Would it... read more 02/05/2002 (7:23 pm)
Enhancing terrain rendering engine Don't forget that if you change the terrain to allow terrain pages you will also have to change the ... read more 02/05/2002 (3:24 pm)
GtkRadiant? I believe it was looked at in the past. Check the EULA that comes with gtkRadient. I believe t... read more 02/04/2002 (11:49 am)
Animation only plays on inclines? I believe I have seen this problem mentioned elsewhere in the forums. I am not a modeler but I beli... read more 02/03/2002 (11:20 am)
Terrain Size The original code for the Tribes 1 version allowed the system to page terrain. It was never utilize... read more 02/03/2002 (11:05 am)
Can't get dedicated server to start I'm not sure why but the -mission is working perfectly on the machine I have at work and failing at ... read more 01/28/2002 (3:43 pm)
Multiple dedicated missions on one server? I'm not sure why but the -mission is working perfectly on the machine I have at work and failing at ... read more 01/28/2002 (3:40 pm)
Multiple dedicated missions on one server? Thanks Tim. That is exactly the direction we wish to go in.... read more 01/28/2002 (11:38 am)
Multiple dedicated missions on one server? Nope. Tried that. Thanks for checking it though. Even retried with the quotation marks. (I did f... read more 01/28/2002 (5:00 am)
Can't get dedicated server to start Yes. I just retried all four combinations without any luck. Any other ideas anybody?... read more 01/27/2002 (1:08 pm)
Multiple dedicated missions on one server? Thanks fi. I think I see where you are going. I don't think it would work in this particular case ... read more 01/27/2002 (9:12 am)
Paths The fact that the AI code has returned indicates that GG is working on it. I suspect (and GG can fe... read more 01/27/2002 (7:22 am)
Multiple dedicated missions on one server? To fill in a bit on answering my own question. Testing is a good thing. It appears that you can ha... read more 01/27/2002 (7:13 am)
Multiple dedicated missions on one server? While I am giving Karsten's reply a try, I'd like to hear a bit more about your reply fi. How do yo... read more 01/27/2002 (6:12 am)
PC Programmer Needed To Compile Latest Build Evan, I hate to see a project derailed for a simple issue like this. I'll compile the materials ... read more 01/27/2002 (5:52 am)
3d sounds: What am I doing wrong here (details and code in post) Desmond, Try it with something other than footsteps. Footsteps is hardcoded in the engine - see... read more 01/24/2002 (7:29 pm)
CVS usage only once per day? Aaron, Check and follow the directions for downloading the files from CVS exactly. The version 1... read more 01/24/2002 (5:07 am)
Using a trigger to exit and load a new mission Thanks for the help. I had planned on a screen effect to hide the transition. I figured loadmissio... read more 01/20/2002 (8:08 am)
Biped Footsteps question It would be better if you told where you got the answer and what the answer is, so the next person w... read more 01/20/2002 (7:20 am)
Peer-peer or Distributed network- Scalable online worlds That's a really good question. I think that for a FPS the answers would differ significantly than f... read more 01/20/2002 (6:51 am)
Using a trigger to exit and load a new mission Now that more people are around maybe I'll get an answer :)... read more 01/18/2002 (2:54 pm)
Peer-peer or Distributed network- Scalable online worlds Yeah, let me dress that up a bit...... read more 01/18/2002 (2:40 pm)
Lightning Rant I have lightning working in a test level and the interesting thing is that it doesn't seem to need t... read more 01/18/2002 (2:38 pm)
Why "getTransform" to position sounds? The only reason I could think of might be lag. If a sound interpolation results in a sound coming f... read more 01/18/2002 (2:33 pm)
Question about networking Tim didn't you change the port address recently? Perhaps the current system has the new port addres... read more 01/18/2002 (2:20 pm)
Milkshape exporter questions I believe Tim Gift did a tutorial on how to get a Milkshape weapon into the game. I'd look for that... read more 01/18/2002 (1:54 pm)
Peer-peer or Distributed network- Scalable online worlds Ed, I checked some old notes I had on a system like this I worked up for a a game that never got ... read more 01/18/2002 (1:46 pm)
Mergeing revised code If you only have one or two people doing coding you can also get a free copy of Perforce from their ... read more 01/18/2002 (2:00 am)
ell me why I want .NET again Uncle Billy? Please reread the article. It is very clear that this was not one indivdual doing this. The wa... read more 01/10/2002 (12:36 pm)
Main window?? You're welcome. I like it when I get one right :)... read more 01/09/2002 (12:53 pm)
Boston Area Torquers? Don't forget today's the day! 7:00 is the time when it starts (although most don't show till afte... read more 01/09/2002 (8:53 am)
Main window?? 1. In Visual C++ go to Project -> Settings. 2. In the Project Settings dialog box click on the Link... read more 01/09/2002 (6:02 am)
Boston Area Torquers? I'll bring mine if I can lick the video problem with my Mobility chip by then. Hell, I may just bri... read more 01/04/2002 (2:13 pm)