Game Development Community

David Dougher's Forum Posts

Thread Post Date Posted
Homing Missiles Luigi Rossi posted one he wrote a while back on his website. Check here... http://cirrus.reality... read more 10/29/2002 (5:13 am)
yes I bought the SDK Item 1 Shelf 1 in my Bookcase of Gaming Goodness.... read more 10/29/2002 (5:11 am)
Version 17-05-02 of LightWave to DTS Exporter Released! Sounds really good. Thanks for all the efforts you have made for the community. (Something I don't ... read more 10/17/2002 (11:26 am)
Difference between ~ and . in exec() script command? You are not alone in your question. This was posted just a few days ago. http://www.garagegame... read more 10/17/2002 (6:27 am)
Gaming can kill you A typical Korean Internet cafe charges 10.00 US per hour of play. Where did a jobless man get 860.0... read more 10/11/2002 (11:35 am)
Help with hand to hand combat... Ok, I think I get how you did it. You are using a scripted callback to have the hit returned to the... read more 10/10/2002 (6:31 pm)
Help with hand to hand combat... I guess I'm still missing something here. This is what I thought was being done. A raycast i... read more 10/10/2002 (5:23 pm)
Help with hand to hand combat... I should add that this has a second advantage of being relatively secure. The raycast is being gene... read more 10/10/2002 (4:19 pm)
Help with hand to hand combat... Check that. It is not necessary to animate server-side if the hit is properly reported through the ... read more 10/10/2002 (4:03 pm)
Help with hand to hand combat... Actually, thinking about this whole process and your solution, I believe I understand that there is ... read more 10/10/2002 (3:41 pm)
Few simple scripting problems. Phil, It sounds like you and I were heading along similar lines. I posted this in the general di... read more 10/10/2002 (7:59 am)
Hello plot writer here Martyn, Sigh. What you do not know how to do is lie very well. From a quick check of your profil... read more 10/10/2002 (5:33 am)
Problems with updating Sounds like the dsp file may be corrupted - either on your disk, during the download or on the CVS s... read more 10/09/2002 (1:10 pm)
Throwing items It's not quite clear what you mean by the word "throw"... (I sound like a politician...) The o... read more 10/09/2002 (11:53 am)
A Generic Rendering Object.... My favoritew comment is... //This is a hideous HACK that should be fixed before release!! If ... read more 10/02/2002 (5:24 am)
Adding bots to game through console Ok. It looks like I just needed to spend a bit more time looking at the new ai modules. I went bac... read more 10/01/2002 (9:21 am)
Server/Client Trace through the scripts to the function being called and directly set the IP address there. H... read more 09/18/2002 (5:22 am)
Graphics in Indy Games Just a quick thought. When things like vertex shaders or improved audio come out the natural tenden... read more 09/18/2002 (5:12 am)
fxObject Field Group Updates... Me too. M-me too!!! Please... ddougher@ids.net... read more 09/07/2002 (6:49 am)
Example of how to use new door code Mark, Not a problem. I simply got a bit ahead of myself. If I had thought about it, I would hav... read more 09/07/2002 (6:44 am)
Example of how to use new door code Doh!!! Grinds teeth and begins to put back in all the Door code that he took out to allow Mark's ... read more 09/06/2002 (7:45 am)
Latest HEAD (05. Sep.2002) doesn't run in release build Melv, Nice job! One small problem tho'. I initially ran this from the CVS and when it tried to ... read more 09/06/2002 (4:24 am)
CVS HEAD(2002/07/30) Compile Error It was a good thought but sim/netInterface.h and .cc are both included in my project.... read more 07/31/2002 (1:15 pm)
CVS HEAD(2002/07/30) Compile Error Compiling with VC6 in debug mode yields the following error: Compiling... serverQuery.cc C:\tor... read more 07/31/2002 (12:20 pm)
Originality DOES matter. Ahhh the joys of a sample size of one... You have drawn some interesting conclusions but they are... read more 05/28/2002 (3:21 pm)
Be original dont worry about originality Matt, I do not want you to shut up - I value your opinion - even if I don't always agree with it.... read more 05/22/2002 (3:50 pm)
Be original dont worry about originality There is something here that is very subtle and I think you are all skipping over it. As a result y... read more 05/22/2002 (2:02 pm)
Mirrors ... Melv, I think that mirrors are a special case of portals (i.e. it's a camera screen looking at yo... read more 05/21/2002 (12:49 pm)
Working on Terrain Manager class... Bryan, Never tried it but there is a set of instructions for creating Patch files on the left sid... read more 05/21/2002 (8:26 am)
Working on Terrain Manager class... Bryan et al., In the module terrainEditor.cc you modified the function... ConsoleMethod(Terrai... read more 05/20/2002 (12:37 pm)
HEAD version still has problems Congrats Desmond! And thx to everyone for pitching in. It can be done.... read more 05/16/2002 (3:41 pm)
Why are you creating your game! Here's the quote from our About box. I think it says it nicely. "Pariah Games is a small tight... read more 05/16/2002 (11:48 am)
HEAD version still has problems If you install the Microsoft DirectX SDK taking the standard defaults it should create a series of s... read more 05/16/2002 (11:35 am)
HEAD version still has problems OK this one is history. After adding the path to DXSDK as the first path entry I recompiled with no... read more 05/16/2002 (8:21 am)
A check list of what I need Terragen or the like for doing skies would be helpful. (you can do skies in Photoshop but it is much... read more 05/16/2002 (4:39 am)
HEAD version still has problems Didn't get home until after 10 pm. Long drive from Mass. to RI. Just to fill interested par... read more 05/16/2002 (4:33 am)
HEAD version still has problems Well here's one to add to your list of things that can mess up your day. We recently switched t... read more 05/15/2002 (5:05 pm)
HEAD version still has problems Here's some commentary from the Microsoft file in question. The name really is BASETSD.H not BASEST... read more 05/15/2002 (3:53 pm)
HEAD version still has problems I have a different question. According to the requirements for compiling torque under windows you a... read more 05/15/2002 (3:05 pm)
HEAD version still has problems Thanks for the updates Joel. I downloaded the latest version and your updates and it fixed all bu... read more 05/15/2002 (11:21 am)
A question for Mark Frohnmeyer. Thanks for the feedback Mark! Lots to learn and it's nice to see the reasoning of the guys who buil... read more 05/15/2002 (10:07 am)
Trees on the terrain - where is it? Thanks guys. I was remembering Melv's tool - I haven't seen Phil's I don't think he ever posted it d... read more 05/03/2002 (11:34 am)
New York Torquers? I actually live in RI but often spend time at my parents house in Queensbury/Lake George. I guess t... read more 04/29/2002 (2:26 pm)
New compilation map2dif bug in HEAD Thanks. I'll give it a try. I assume somebody at GG will add it to the build (if they didn't alrea... read more 04/29/2002 (5:09 am)
Conditionals in Mission files Thanks for the feedback guys. I'll run some experiments and see what I find out.... read more 04/29/2002 (5:05 am)
Need hardware help ASAP!!! Matthew, For your motherboard to overheat like that usually means that a localized "hotspot" was ... read more 04/28/2002 (7:06 am)
Multiple loop track I really like the idea of what you are doing here and I like the melody and the build up, but on my ... read more 04/26/2002 (9:57 am)
Compile problem At a guess, I would say that you accidentally deleted some code when you pasted in the stuff you wan... read more 04/25/2002 (4:13 pm)
New compilation map2dif bug in HEAD bump... read more 04/25/2002 (1:15 pm)
Boston Torquers Sorry Ed, I have been away visiting my father who is finishing up his radiation treatments. Thin... read more 04/16/2002 (3:45 pm)