Game Development Community

David Dougher's Forum Posts

Thread Post Date Posted
Client ghost ID Perhaps this resource would help you? http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 12/28/2003 (5:30 am)
WAD creation Actually, if as he says, it is popping up an error message too fast for him to see then a better sol... read more 11/21/2003 (7:35 am)
Gorpe Torque presents users with a single terrain tile and the management it provides is for that single t... read more 11/18/2003 (12:27 pm)
Server/Client objects and packing problems Depends on what you are trying to pack up. Eseentially a dedicated server has little to nothing t... read more 10/13/2003 (11:04 am)
GORPE CVS missing python.h It's not really missing Abigail. The gorpe install expects you to install python seperately and add... read more 10/09/2003 (4:56 am)
Help with ASM needed. The reason you are having trouble is that compilation requires the use of a compiler called NASM. I... read more 07/10/2003 (5:02 pm)
NVidia GeForce4 I guess it hasn't been widely publicized but we have been running with torque recompiled under Direc... read more 07/03/2003 (3:43 am)
NVidia GeForce4 @Nathan Martin - I'm curious as to why you believe the GeForce4 cards do not support DirectX9? Acco... read more 07/02/2003 (5:16 pm)
Music to code by. I tend to go along with Matthew most of the time. When I do stray from the quiet hum of the machine... read more 07/02/2003 (2:19 pm)
Tribal IDE Source code @SBM, Just compared your files to mine - they are identical so there are now a couple of source loc... read more 06/30/2003 (7:36 am)
Tribal IDE Source code Hmm. I posted that I had made the sources available on here but it never showed up. The sources are... read more 06/30/2003 (7:01 am)
Working towards paging. Doh! I should have sent you that error earlier - instead I sent you the one for losing the editor. ... read more 06/17/2003 (5:17 pm)
Looking for Player ID Exactly. I am trying to get to the player object ID in the scripts - client side - so I can det... read more 06/17/2003 (9:57 am)
Previous thread summary Another useful little snippet. Loading tiles... While the Terrain Manager loads tiles from Lef... read more 06/14/2003 (9:55 am)
Torque scripting question Excellent. You would think with all the time I have spent with this system I would know a lot more ... read more 06/13/2003 (1:06 pm)
Torque scripting question Thank you. Thank you. Thank you! Is there any write up on the syntax for these functions anywhere... read more 06/13/2003 (12:30 pm)
Terrain Manager Discussions Thank you, Jeff. And now on to the editing of the old post...... read more 06/12/2003 (3:53 pm)
Editor is inverting bitmaps on import Fixed in the latest Head... 6/10/2003... read more 06/10/2003 (3:14 pm)
Working on Terrain Manager class... Good questions. I have been otherwise occupied but I will run the checks and give you my results wh... read more 06/06/2003 (12:43 pm)
Working on Terrain Manager class... @JDS Ok here are screen shots that show the problems I mentioned above. I got these screenshots i... read more 06/04/2003 (9:55 am)
Cipher Game Engine changes hands Instead of carrying on about the web site (which agree is so close to GG's that even a causal observ... read more 06/04/2003 (5:32 am)
Working on Terrain Manager class... @JDS Ok. I went into the terrManager.cc and uncommented the dglSetCanonicalState. That seems t... read more 06/03/2003 (4:02 pm)
Tribal IDE Source code Thanks, I sent over my e-mail. I will also make this available for all on my website when I get it.... read more 06/03/2003 (8:35 am)
Tribal IDE Source code My attempt to contact him resulted in an e-mail message that the address was not accessible - whatev... read more 06/03/2003 (4:24 am)
Working on Terrain Manager class... @ Stanley, First, I'd like to compliment you on all the work you have done to maintain and improve ... read more 06/03/2003 (3:11 am)
Working on Terrain Manager class... Thanks for the response. The particular fix that brought this to my attention was one which linke... read more 05/26/2003 (7:43 am)
Working on Terrain Manager class... J. Donavan, I have been looking at Build 19 patch and it looks like you have pulled the contents ... read more 05/26/2003 (6:00 am)
Working on Terrain Manager class... Sometimes things just seem to work out different for me... OK. I am using Build 19 integrated wi... read more 05/24/2003 (7:29 am)
C++ Help (File routines) Why are you storing the text for the meaning of the values? For a single save file it is probably n... read more 05/24/2003 (7:11 am)
Just Who is responsible for the closed Pistachio? Yeah, that's all very interesting, but somebody better tell me how you get the red stuff off my fing... read more 05/20/2003 (5:30 am)
Torque 3D Terrain Engine Sorry I didn't see this post earlier...Check here. http://www.garagegames.com/index.php?sec=mg&mo... read more 05/19/2003 (7:16 am)
Working on Terrain Manager class... Great. Thanks for the info. I will take a look and if I find anything I'll let you know. And I ... read more 05/16/2003 (5:33 pm)
Working on Terrain Manager class... Thanks, Glad to see I didn't miss something there. At what build/patch did this become a req... read more 05/16/2003 (1:22 pm)
Working on Terrain Manager class... I believe that you can get up to 16 tiles with no ill effects so you can go to 3x3 or 4x4 tile combi... read more 05/16/2003 (11:33 am)
Working on Terrain Manager class... Terrain manager allows you to specify the "pattern" of the grid. So you could have say, 5 wide x 4 ... read more 05/15/2003 (7:20 am)
Working on Terrain Manager class... An unhappy piece of news I would like somebody to confirm. I have been using the Terrain Manager ... read more 05/13/2003 (5:58 pm)
Torque licence kills indie game development! Still seems to me to be 20-20 hindsight going on here folks. If you are making a game that you do... read more 05/12/2003 (11:42 am)
Torque licence kills indie game development! Sergei, If you are using GG as your online game publisher then you don't have the $10,000 charge,... read more 05/12/2003 (10:16 am)
Docs? Andrew re: Pariah Games HonourBound Ltd. is based in England and is the owner and creator of A... read more 05/09/2003 (5:13 am)
Can't checkout from CVS Here's the sequence I get that doesn't work for me... Starting from a "logged out" WinCVS Star... read more 05/07/2003 (1:19 pm)
Can't checkout from CVS Thanks for that bit of info, Harold. However, an attempt to do a full checkout still does not w... read more 05/07/2003 (10:01 am)
Can't checkout from CVS I am having a similar problem. I cannot login - I get a 2401 connection refused message. But ... read more 05/07/2003 (9:43 am)
System Requirements OK let's clear up the basics... What is your system? How much memory? What video card are y... read more 04/24/2003 (3:50 pm)
J. Donavan Stanley - TerrainManager question.. Found the old post. The code is about half way down. http://www.garagegames.com/index.php?sec=mg... read more 04/07/2003 (6:44 am)
J. Donavan Stanley - TerrainManager question.. J. Donavan, As long as you are looking at terrain textures you might want to close this bug in th... read more 04/07/2003 (6:39 am)
Displaying the contents of a variable in the Hud Try looking at this old tutorial - it takes info from the health meter, turns it into a number and d... read more 04/07/2003 (6:29 am)
Ghosting issues with TerrainManager I believe that you two of you are saying the same thing. When I drop on the debugger what I see is ... read more 03/17/2003 (8:17 am)
Terrain Painter Sounds like you need to rescale your texture image. Check on the properties of the image you are us... read more 03/10/2003 (6:00 pm)
Question about number of mask bits left... Thanks Jared! While this is useful information (and I may try your idea...) It still doesn't answer... read more 03/07/2003 (6:22 am)
FX Foliage replicator Some idiot in a train ran over my car!!! Now I'm stuck here and the closest I can get to my convert... read more 12/08/2002 (5:35 am)