Game Development Community

David Dougher's Forum Posts

Thread Post Date Posted
Sign up to revive Terrain Manager Cool. Just that these are two really large files and I made a big set of changes. I may still do it... read more 06/02/2004 (2:50 pm)
Sign up to revive Terrain Manager Agreed. I'll post a bit on Terrain Paging. Its a bit long to put the code in here for it, but as l... read more 06/02/2004 (2:24 pm)
Challenge How about a game for a small team to develop. Would require a license though - sorry about that. ... read more 05/31/2004 (6:08 pm)
@#$@# Eidos! Frankly, I'd be much more upset about the deaths of Impressions and Papyrus last month. Two whole d... read more 05/31/2004 (12:33 pm)
Sign up to revive Terrain Manager I would say that is also the order of difficulty as well. There was some interest in possibly havin... read more 05/30/2004 (11:26 am)
Sign up to revive Terrain Manager I can see several major things that need to be addressed 1. Client side paging - I have code I ha... read more 05/30/2004 (11:26 am)
Sign up to revive Terrain Manager Yes. I have build 18, but I believe you will find that if you have Gorpe the Terrain Manager in the ... read more 05/29/2004 (6:24 pm)
Ogre3D vs. Torque The learning curve for torque is steep. But is far less than what it would take to write, test, deb... read more 05/27/2004 (5:12 pm)
Sign up to revive Terrain Manager Ok Desmond. Do you have a recent copy of Gorpe and/or Terrain Manager? If necessary I can provid... read more 05/27/2004 (4:56 pm)
Improving fxFoliageReplicator and fxShapeReplicator - Melv? Thanks, I knew about the scaling ranges to make the objects larger or smaller within limits, but som... read more 05/27/2004 (11:23 am)
Improving fxFoliageReplicator and fxShapeReplicator - Melv? Ahhh I see. And you can set a minimum and maximum value for each axis and it will generate a random ... read more 05/27/2004 (6:49 am)
Checkout error on cvs Teresa, First check and make sure that the GG website shows you as having purchased torque. If you... read more 05/26/2004 (2:09 pm)
Sign up to revive Terrain Manager Sorry double post.... read more 05/26/2004 (7:13 am)
Sign up to revive Terrain Manager Right in one! And I'm that old too. LOL. Still have an old vinyl album with it around here somewher... read more 05/26/2004 (6:59 am)
Can't get gorpe from CVS Check here for more info. http://www.garagegames.com/mg/forums/result.thread.php?qt=18551... read more 05/26/2004 (5:50 am)
Sign up to revive Terrain Manager Nice one. More fun. Who crooned the lines... You load 16 tons and what do you get? Another day ... read more 05/26/2004 (4:45 am)
Sign up to revive Terrain Manager @Ben: You're welcome to the suggesiton, and I look forward to see what you come up with. @Stephen... read more 05/25/2004 (10:26 am)
Sign up to revive Terrain Manager Hmmm. Johnny, that wasn't in Gorpe or in the Terrain Manager. Initially terrain paging was to b... read more 05/25/2004 (9:43 am)
Sign up to revive Terrain Manager Ben, One of the most annoying problems I ran into when first working with the Terrain Manager eng... read more 05/25/2004 (8:47 am)
Sign up to revive Terrain Manager Ok. then one fundamental question. Since you are supplying a basic terrain manager I am sure everyo... read more 05/24/2004 (7:08 pm)
Sign up to revive Terrain Manager I have an original CVS of the current Gorpe as well as the earlier patch builds 17 through 19. ... read more 05/24/2004 (4:10 pm)
Teleprt between servers Try this... http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2421... read more 05/21/2004 (9:59 am)
Rel: Control terrain repeating from script This is a kind of old post, but I thought I would put this in as a possible answer to the hole in th... read more 05/21/2004 (7:47 am)
How i can make a new terrain Read up on creating a new mission in the documentation. Basically you need to use the editor and as... read more 05/21/2004 (7:11 am)
Terrain Manager Nope. Don't think you are being aggressive at all. And if you think you have viable alternatives t... read more 05/20/2004 (3:52 pm)
Terrain Manager Not directed at any poster to this discussion. Just a general comment on the whole MMOG - seamless ... read more 05/20/2004 (9:28 am)
3DSMax 6.0 MultiRes fix Just took a brief look at this fix and I think that in the MaxUtil.cc fix I think you missed a line ... read more 05/10/2004 (12:05 pm)
Free copies of Tribes and Tribes 2 My apologies. I do not know how this ended up in this forum. My screen said I was posting to the G... read more 04/27/2004 (6:35 am)
Lightning has stopped working in the editor Thanks, I'll try that next.... read more 04/22/2004 (6:20 am)
Something seems wrong... Technology-wise You may be looking at the wrong chip... Compare the processing power of the latest video chips fr... read more 04/21/2004 (6:24 pm)
Lightning has stopped working in the editor Hmmm. As you can see from my post above I did create a default datablock and I double checked to ve... read more 04/21/2004 (6:08 pm)
How to protect your server and client files? Artistic content in an MMO is essentially unprotectable, as is the client code itself. Your best pr... read more 04/16/2004 (4:59 am)
Precipitation in Demo App This is one of three problems that I've encountered with precipitation, lightning and fxLight. I po... read more 04/09/2004 (1:26 pm)
Lightning has stopped working in the editor Sorry for the double post. Might as well make use of the space. I have placed datablocks into the ... read more 04/06/2004 (10:34 am)
Lightning has stopped working in the editor Hmmm. Confounding problems. I have successfully gotten the particles to work from the current versi... read more 04/06/2004 (8:35 am)
Lightning has stopped working in the editor OK. I have done a bit of preliminary checking. It seems that those objects which are created with ... read more 04/06/2004 (8:00 am)
Non-Visual C++ IDE? Briefly. The file you want to edit is targets.torque.mk You will find it in the root of the engine... read more 04/05/2004 (4:31 pm)
Buillding New Demo Branch VC++ 7.1 .NET 2003 Check the console log to see what the issue is. Typically if the console window comes up and the re... read more 04/05/2004 (4:13 pm)
Lightning has stopped working in the editor Hmmm. Did you check? I just downloaded a fresh copy of the Release 1 2 1 and compiled it. It sti... read more 04/05/2004 (4:10 pm)
Ranlib OK, compiles OK, failed to open main.cs error David, Also notice that the messages, "Basic mouse capture failed to enable" indicates that y... read more 04/02/2004 (11:18 am)
Submitting a game to GarageGames Hmmm. I smell a business opportunity here. I have hardware and software for development and test... read more 03/31/2004 (8:18 am)
Sound volume too low Don't see anything untoward in the code from a casual look. However I do notice that the default on... read more 03/29/2004 (3:36 pm)
Sound volume too low Don't see anything untoward in the code from a casual look. However I do notice that the default on... read more 03/29/2004 (2:51 pm)
Sound volume too low Hmmm and I thought I was doing something wrong. I have noticed that the difference in sound volume ... read more 03/29/2004 (2:15 pm)
Some terrain questions Ira there is a seperate forum section specificaly for terrain stuff. Check those out and then you w... read more 02/14/2004 (9:57 am)
LOD and water... Check your settings in the starter mission. Jaggies like this are typically a symptom of using 16 b... read more 02/12/2004 (9:24 am)
Fullscreen - changes monitor refresh rate to 60hz Alex Swanson... Is there a corresponding getResolution function? So that when the application lo... read more 02/08/2004 (7:33 am)
The "Big Terrain" Solution never explored.. If you are trying to make the world about double the size of the current terrain tile there are a co... read more 02/07/2004 (8:18 am)
Problem The first time you start a brand new game if you have the script sources all the .cs and .gui files ... read more 01/05/2004 (7:16 am)
Easy question about demo recording Thanks. That's more or less the impression I had. I just wanted to make sure that if I have a l... read more 12/30/2003 (12:38 pm)