Game Development Community

David Dougher's Forum Posts

Thread Post Date Posted
Linux Collaboration Adellion has already promised its fan base that the game will be provided on all three platforms at ... read more 11/24/2005 (8:27 am)
Firing up the MMOG pack - Part 1 The thread is old but the topic has not died. GG has been very, very busy lately so little progress... read more 11/22/2005 (11:25 am)
Happy Halloween Pat, Dress as a calendar that says April 15th. Then you would really scare people!... read more 10/31/2005 (4:39 pm)
Request for a new website feature I guess I'll have to see how it looks. I think it would be nice to show what the latest rev's of di... read more 10/27/2005 (10:28 am)
Request for a new website feature I don't see anywhere in TDN that I would have received any indication that the Lighting Pack had a p... read more 10/27/2005 (6:45 am)
Need some assistance with Atlas please Check this post where I asked a number of questions on Atlas and how it works. It might help to giv... read more 10/25/2005 (7:33 pm)
Controlling animation playback Since anything can be a weapon by putting it in the weapon class, how about simply making a very tin... read more 10/25/2005 (6:32 am)
Multiple missions running on one server At one time you could run more than one dedicated mission on a single server. I am not sure if that... read more 10/24/2005 (11:36 am)
Creating a gun that can be assembled in game So with say five different basic guns, long and short barrels, three types of Day scope and two vari... read more 10/10/2005 (5:54 pm)
Creating a gun that can be assembled in game I thought of making all the different parts and setting them invisible, but with different barrel le... read more 10/10/2005 (1:07 pm)
1.4 Status/Problem solving Thread. My problem with 1.4 RC2 is apparently an insoluble one at this point. We have a linkage in our ... read more 10/10/2005 (5:35 am)
Game without server The short answer is no. A single player game functions with both a client and server component ... read more 10/09/2005 (11:56 am)
Game Engines I own both. I prefer TSE. 'Nuff said... read more 10/05/2005 (7:59 am)
Enviroment pack from Tim Aste Taking your last statement as an example of your issue, I would say that you should see what the pat... read more 10/03/2005 (7:14 am)
A problem with money: too much too fast You might also want to take an evening and spend it perusing "The Game Producer's Handbook" by the s... read more 10/03/2005 (7:08 am)
Atlas Terrain - looking for guidance Excellent - thank you for the clearing up my befuddlement. Now if I have issues with the conversi... read more 08/21/2005 (9:18 pm)
Atlas Terrain - looking for guidance Thanks for taking time on a Sunday to reply. Apologies to all for the misinformation on 8 bit for t... read more 08/21/2005 (6:38 pm)
Atlas Terrain - looking for guidance Yup I am assuming it must be something like that. My understanding of the scale is that the small... read more 08/21/2005 (10:07 am)
Crash bug with setting screen resolution and bit depth Ahhhh... It was working for me before. Perhaps there was a big time change to the OptionsDlg.cs fil... read more 08/10/2005 (7:52 pm)
Question about SimDataBlock increment in onAdd function Thnak you very much for the explanation, and the effort that went into it. It was clear, concise an... read more 08/08/2005 (4:53 am)
Math inline comparison bug in TSE Is the 1.4 trunk going to be applied to both TSE and TGE? I ask, since I was pointing out a TSE err... read more 08/07/2005 (1:41 pm)
Art Tools for Terrain in TSE? Sean - Yeah I don't have CS. I guess I'll see if they have a trial version and look into an update ... read more 07/12/2005 (5:32 pm)
Strange bug with frameAllocator.cc when compiling Torque Lib Correct, just delete and re-add. Moving a copy of the files to the sim folder (its old location) ... read more 07/01/2005 (5:59 am)
Strange bug with frameAllocator.cc when compiling Torque Lib Sure the fix is amazingly simple, but I will go through it very carefully.. 1. Start up VC7. and ... read more 06/30/2005 (8:56 pm)
Falling Through Terrain Bug Josh, Not sure if you are allowing your players to customize their character height or not via bo... read more 06/29/2005 (8:30 am)
Getting started with DIF's and terrain Thanks for the prompt replies guys. I'll make adjustments for the terrain until the hole cutting ar... read more 06/21/2005 (1:53 pm)
Do you think violent video games make people violent? Children have been playing at violence since the dawn of time. And as long as a clear distinction i... read more 06/20/2005 (8:37 am)
As long as you are fixing shapeBase.cpp Nah! These are just typos - Call for bugs is more for serious issues... Like wondering if they are... read more 06/09/2005 (3:53 pm)
Call for bugs No question - I would like to see some of the elements in the /game/fx subdirectory restored. A qui... read more 05/20/2005 (11:36 am)
Stupid VC7 IDE question... Yeah, .cc is in there. Configuration type is application(.exe) Well I found a way around it but... read more 05/16/2005 (1:14 pm)
Stupid VC7 IDE question... Hmmm. In TGE when I call up the Properties page I see the following subdirectories... Configur... read more 05/16/2005 (11:14 am)
Question about 1.4 subdirectory structure Thanks for the info Brian! Ben - I'll omit your name in future posts. I'm frankly amazed that yo... read more 04/21/2005 (2:27 pm)
Scrolling bitmap control Sometimes it just seems like things "fit together". I just got thru looking at this post a few minu... read more 04/16/2005 (6:53 am)
Shrink-ray a possibility? Yes, do to the recent addition of a resource that allows you to scale the bones on a model that woul... read more 04/14/2005 (2:22 pm)
What do you do when your motivation seems gone? I am reminded of a story about the question asked about how to tell a professional dancer from an am... read more 03/17/2005 (9:28 am)
AIMovingInterior Actually, maybe Simon was wrong... He posted his request in December of 2003 and the first boat was ... read more 03/12/2005 (5:51 am)
GGs at GDC 2005? *Free money subject to federal, state and local tax, title and search fees. This offer may not appl... read more 03/05/2005 (4:57 am)
Firing up the MMOG pack - Part 1 People interested in working on this should contact me via the email in my profile. Several of you a... read more 02/09/2005 (7:59 am)
Art Is Everything Myst was a great game, perhaps one of the best games of all time. And while I agree the art was an ... read more 01/19/2005 (7:01 am)
I give up!!! Yup, it was good info.... read more 01/11/2005 (7:49 am)
Terrain Manager Part of this discussion has moved to this thread. http://www.garagegames.com/mg/forums/result.threa... read more 01/03/2005 (10:24 am)
Opening discussion on Terrain Paging Part of this discussion has been taken over here... http://www.garagegames.com/mg/forums/result.t... read more 01/03/2005 (8:16 am)
Firing up the MMOG pack - Part 1 Part 3 Clients--- Customer Client - this is the one your customers get. Editor Client - This is... read more 01/03/2005 (7:29 am)
Firing up the MMOG pack - Part 1 Part 2 To accommodate this shifting demand Adellion isolated the services provided to the player ... read more 01/03/2005 (7:28 am)
"World Domination through Collaboration" RTS mod is available A great resource Stephen - congrats to you and all the guys who worked on this. I'll be looking at ... read more 01/03/2005 (4:02 am)
Purchase question OK got it to work. Here is the process I used. It isn't too difficult and it would seem to work ... read more 01/03/2005 (3:46 am)
Branching and Merging Two words - Araxis Merge. The best 3 column merge utility I have found. Works with subdirectorie... read more 01/01/2005 (1:31 pm)
Purchase question Not quite. When I download the .dmg file ends up on my desktop. I create a subdirectory I want th... read more 01/01/2005 (3:20 am)
Beaver Patrol Alpha 1.3 Here is one error OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop i... read more 12/31/2004 (9:31 am)
Purchase question OK. Here's a bit of followup. After the install is complete the Ownership and permission on the re... read more 12/30/2004 (5:22 pm)