David Dougher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Linux Collaboration | Adellion has already promised its fan base that the game will be provided on all three platforms at ... read more | 11/24/2005 (8:27 am) |
| Firing up the MMOG pack - Part 1 | The thread is old but the topic has not died. GG has been very, very busy lately so little progress... read more | 11/22/2005 (11:25 am) |
| Happy Halloween | Pat, Dress as a calendar that says April 15th. Then you would really scare people!... read more | 10/31/2005 (4:39 pm) |
| Request for a new website feature | I guess I'll have to see how it looks. I think it would be nice to show what the latest rev's of di... read more | 10/27/2005 (10:28 am) |
| Request for a new website feature | I don't see anywhere in TDN that I would have received any indication that the Lighting Pack had a p... read more | 10/27/2005 (6:45 am) |
| Need some assistance with Atlas please | Check this post where I asked a number of questions on Atlas and how it works. It might help to giv... read more | 10/25/2005 (7:33 pm) |
| Controlling animation playback | Since anything can be a weapon by putting it in the weapon class, how about simply making a very tin... read more | 10/25/2005 (6:32 am) |
| Multiple missions running on one server | At one time you could run more than one dedicated mission on a single server. I am not sure if that... read more | 10/24/2005 (11:36 am) |
| Creating a gun that can be assembled in game | So with say five different basic guns, long and short barrels, three types of Day scope and two vari... read more | 10/10/2005 (5:54 pm) |
| Creating a gun that can be assembled in game | I thought of making all the different parts and setting them invisible, but with different barrel le... read more | 10/10/2005 (1:07 pm) |
| 1.4 Status/Problem solving Thread. | My problem with 1.4 RC2 is apparently an insoluble one at this point. We have a linkage in our ... read more | 10/10/2005 (5:35 am) |
| Game without server | The short answer is no. A single player game functions with both a client and server component ... read more | 10/09/2005 (11:56 am) |
| Game Engines | I own both. I prefer TSE. 'Nuff said... read more | 10/05/2005 (7:59 am) |
| Enviroment pack from Tim Aste | Taking your last statement as an example of your issue, I would say that you should see what the pat... read more | 10/03/2005 (7:14 am) |
| A problem with money: too much too fast | You might also want to take an evening and spend it perusing "The Game Producer's Handbook" by the s... read more | 10/03/2005 (7:08 am) |
| Atlas Terrain - looking for guidance | Excellent - thank you for the clearing up my befuddlement. Now if I have issues with the conversi... read more | 08/21/2005 (9:18 pm) |
| Atlas Terrain - looking for guidance | Thanks for taking time on a Sunday to reply. Apologies to all for the misinformation on 8 bit for t... read more | 08/21/2005 (6:38 pm) |
| Atlas Terrain - looking for guidance | Yup I am assuming it must be something like that. My understanding of the scale is that the small... read more | 08/21/2005 (10:07 am) |
| Crash bug with setting screen resolution and bit depth | Ahhhh... It was working for me before. Perhaps there was a big time change to the OptionsDlg.cs fil... read more | 08/10/2005 (7:52 pm) |
| Question about SimDataBlock increment in onAdd function | Thnak you very much for the explanation, and the effort that went into it. It was clear, concise an... read more | 08/08/2005 (4:53 am) |
| Math inline comparison bug in TSE | Is the 1.4 trunk going to be applied to both TSE and TGE? I ask, since I was pointing out a TSE err... read more | 08/07/2005 (1:41 pm) |
| Art Tools for Terrain in TSE? | Sean - Yeah I don't have CS. I guess I'll see if they have a trial version and look into an update ... read more | 07/12/2005 (5:32 pm) |
| Strange bug with frameAllocator.cc when compiling Torque Lib | Correct, just delete and re-add. Moving a copy of the files to the sim folder (its old location) ... read more | 07/01/2005 (5:59 am) |
| Strange bug with frameAllocator.cc when compiling Torque Lib | Sure the fix is amazingly simple, but I will go through it very carefully.. 1. Start up VC7. and ... read more | 06/30/2005 (8:56 pm) |
| Falling Through Terrain Bug | Josh, Not sure if you are allowing your players to customize their character height or not via bo... read more | 06/29/2005 (8:30 am) |
| Getting started with DIF's and terrain | Thanks for the prompt replies guys. I'll make adjustments for the terrain until the hole cutting ar... read more | 06/21/2005 (1:53 pm) |
| Do you think violent video games make people violent? | Children have been playing at violence since the dawn of time. And as long as a clear distinction i... read more | 06/20/2005 (8:37 am) |
| As long as you are fixing shapeBase.cpp | Nah! These are just typos - Call for bugs is more for serious issues... Like wondering if they are... read more | 06/09/2005 (3:53 pm) |
| Call for bugs | No question - I would like to see some of the elements in the /game/fx subdirectory restored. A qui... read more | 05/20/2005 (11:36 am) |
| Stupid VC7 IDE question... | Yeah, .cc is in there. Configuration type is application(.exe) Well I found a way around it but... read more | 05/16/2005 (1:14 pm) |
| Stupid VC7 IDE question... | Hmmm. In TGE when I call up the Properties page I see the following subdirectories... Configur... read more | 05/16/2005 (11:14 am) |
| Question about 1.4 subdirectory structure | Thanks for the info Brian! Ben - I'll omit your name in future posts. I'm frankly amazed that yo... read more | 04/21/2005 (2:27 pm) |
| Scrolling bitmap control | Sometimes it just seems like things "fit together". I just got thru looking at this post a few minu... read more | 04/16/2005 (6:53 am) |
| Shrink-ray a possibility? | Yes, do to the recent addition of a resource that allows you to scale the bones on a model that woul... read more | 04/14/2005 (2:22 pm) |
| What do you do when your motivation seems gone? | I am reminded of a story about the question asked about how to tell a professional dancer from an am... read more | 03/17/2005 (9:28 am) |
| AIMovingInterior | Actually, maybe Simon was wrong... He posted his request in December of 2003 and the first boat was ... read more | 03/12/2005 (5:51 am) |
| GGs at GDC 2005? | *Free money subject to federal, state and local tax, title and search fees. This offer may not appl... read more | 03/05/2005 (4:57 am) |
| Firing up the MMOG pack - Part 1 | People interested in working on this should contact me via the email in my profile. Several of you a... read more | 02/09/2005 (7:59 am) |
| Art Is Everything | Myst was a great game, perhaps one of the best games of all time. And while I agree the art was an ... read more | 01/19/2005 (7:01 am) |
| I give up!!! | Yup, it was good info.... read more | 01/11/2005 (7:49 am) |
| Terrain Manager | Part of this discussion has moved to this thread. http://www.garagegames.com/mg/forums/result.threa... read more | 01/03/2005 (10:24 am) |
| Opening discussion on Terrain Paging | Part of this discussion has been taken over here... http://www.garagegames.com/mg/forums/result.t... read more | 01/03/2005 (8:16 am) |
| Firing up the MMOG pack - Part 1 | Part 3 Clients--- Customer Client - this is the one your customers get. Editor Client - This is... read more | 01/03/2005 (7:29 am) |
| Firing up the MMOG pack - Part 1 | Part 2 To accommodate this shifting demand Adellion isolated the services provided to the player ... read more | 01/03/2005 (7:28 am) |
| "World Domination through Collaboration" RTS mod is available | A great resource Stephen - congrats to you and all the guys who worked on this. I'll be looking at ... read more | 01/03/2005 (4:02 am) |
| Purchase question | OK got it to work. Here is the process I used. It isn't too difficult and it would seem to work ... read more | 01/03/2005 (3:46 am) |
| Branching and Merging | Two words - Araxis Merge. The best 3 column merge utility I have found. Works with subdirectorie... read more | 01/01/2005 (1:31 pm) |
| Purchase question | Not quite. When I download the .dmg file ends up on my desktop. I create a subdirectory I want th... read more | 01/01/2005 (3:20 am) |
| Beaver Patrol Alpha 1.3 | Here is one error OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop i... read more | 12/31/2004 (9:31 am) |
| Purchase question | OK. Here's a bit of followup. After the install is complete the Ownership and permission on the re... read more | 12/30/2004 (5:22 pm) |