Axel Cushing's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Genetic Algorithms and Scalable Skeletons? | @Steve - there's going to be plenty of opportunities for characters of both genders to spread the lo... read more | 04/02/2004 (10:08 pm) |
| Genetic Algorithms and Scalable Skeletons? | Part III: Other Thoughts As the system currently stands, the concept of building a character's ph... read more | 04/02/2004 (11:43 am) |
| Genetic Algorithms and Scalable Skeletons? | Part II: The Theory My initial genetic scheme for characters simply revolved around dominant (D) ... read more | 04/02/2004 (11:03 am) |
| New Torque License & Machinima | Gareth, a man can dream. :)... read more | 03/28/2004 (9:13 am) |
| Outsourcing Game Development? | Randall, you're making some good points, but I think you're missing something. Following the jobs t... read more | 03/27/2004 (9:13 am) |
| I wrote a story, YAY | One last tip (and this will cause you equal parts joy and pain), but try writing it out longhand wit... read more | 03/26/2004 (12:30 pm) |
| I wrote a story, YAY | Zach, the suggestion to get "On Writing" is certainly a good one to start with. But it's only a sta... read more | 03/26/2004 (12:27 pm) |
| Outsourcing Game Development? | Politics and economics are very much a game, Jay. The stakes are higher, there's no saves and no re... read more | 03/26/2004 (11:54 am) |
| Outsourcing Game Development? | Kevin, you are most definitely correct about the Internet Boom being too big. And you may be right ... read more | 03/26/2004 (5:56 am) |
| Outsourcing Game Development? | @Rex - compared to the more corrupt dictatorships of the last 50 years or so, $200K a year for four ... read more | 03/25/2004 (1:42 pm) |
| RPG Element - Zodiac System | @Chris - A lot of the system is going to be semi-transparent. The player will know there's a calend... read more | 03/23/2004 (10:40 pm) |
| RPG Element - Zodiac System | @Steve - my intention was to add a mechanic in the game that was beyond the player's control. The h... read more | 03/23/2004 (11:06 am) |
| Which rules: Shaders or Gameplay? | "Gameplay is law." --John Romero Better chosen words that "John Romero is gonna ... read more | 03/21/2004 (11:13 am) |
| Lone designers | I think you've got a very narrow view of certain logistical realities. While it's true that no larg... read more | 03/15/2004 (8:56 am) |
| If you have never seen what GG looked like originally .... | Man, that is wild. Hard to believe it's been that long.... read more | 03/12/2004 (12:57 pm) |
| RPG Magic System Design | @Sid - you make a good point about the level-based vs. skill based argument. However, the benefit t... read more | 03/12/2004 (12:54 pm) |
| RPG Magic System Design | Mon Dieu. Back yet again. It's the Jason Voorhies of forum threads! *runs screaming down the stree... read more | 03/07/2004 (11:05 am) |
| Tge 2 | *chuckles* The ForceWare has a strong effect only on the weak minded.... read more | 03/06/2004 (8:38 am) |
| New Nvidia Driver Lower my fps badly ! | @Gonzo, how did you get the 56.55 drivers? I tried installing 53.03 and it was doing that weird 120... read more | 03/05/2004 (10:01 pm) |
| Anime | Whoa, deja vu. ;) If you're looking for anime-related games, yeah, there are a lot of them out t... read more | 03/04/2004 (8:47 am) |
| Is Cyberpunk Dead | Jay, there is no spoon. ;) Randall, right now, this a thread in a forum. Ideas, big talk, proba... read more | 02/28/2004 (10:50 am) |
| Is Cyberpunk Dead | To boil down Jay and Gareth's points even further: the project comes together when somebody puts som... read more | 02/27/2004 (10:16 pm) |
| Is Cyberpunk Dead | Very true, Randall, very true. Though RPGs may not be the best way to tell a story in all situation... read more | 02/27/2004 (2:51 pm) |
| Is Cyberpunk Dead | Some valid points, Randall. And I'm particularly impressed by your candor. Not many people would s... read more | 02/27/2004 (1:37 pm) |
| Is Cyberpunk Dead | Damn you, Gareth. You beat me to the punch. :) Actually, there's no reason that you couldn't ha... read more | 02/27/2004 (10:51 am) |
| Is Cyberpunk Dead | D'oh! Forgot to mention "Ghost In The Shell." Comes of doing things in a hurry. :) While I was... read more | 02/26/2004 (3:36 pm) |
| Is Cyberpunk Dead | Randall, if you're looking for a good filmography/bibliography of cyberpunk, there's a good listing ... read more | 02/26/2004 (2:04 pm) |
| New Nvidia Driver Lower my fps badly ! | @Gonzo - with the new 56.55 drivers, does it display the resolution numbers backwards (1024x1280 ins... read more | 02/26/2004 (9:38 am) |
| Is Cyberpunk Dead | Radical shifts in style could very likely put the audience off. I hate to bring up anime again, if ... read more | 02/26/2004 (8:51 am) |
| Is Cyberpunk Dead | @Randall: Your initial statement was rather...contradictory. "The Animatrix" was most definitely an... read more | 02/25/2004 (3:00 pm) |
| Is Cyberpunk Dead | Between Mikko and Randall, some old ideas that I had shelved earlier on are burbling back to the sur... read more | 02/25/2004 (9:01 am) |
| Is Cyberpunk Dead | Mon Dieu. I turn my back for one minute and the thread blows up. :) In a strange way, one thing ... read more | 02/22/2004 (11:06 pm) |
| Is Cyberpunk Dead | I think part of cyberpunk's apparent disappearance is that, as a result of the dot-bomb, anything st... read more | 02/05/2004 (1:05 pm) |
| Joystick Support in Space Games | "Freelancer" was interesting, but I won't necessarily say that it was better. And I have to disagre... read more | 01/18/2004 (9:31 am) |
| How to compile Torque w/ MinGW & Dev-C++... (not finished) | OK, I know this is hideously late, but the version of VC++6 that comes with the Game Development Sta... read more | 01/07/2004 (1:37 pm) |
| Game Research | The original "Privateer" was fully titled "Wing Commander: Privateer." Still and all, an excellent ... read more | 01/07/2004 (12:25 pm) |
| Want to work on a project that won't dissolve after 3 months? | ...beat your head against the wall till you die from cerebral hemmoraging. :) In all seriousness... read more | 08/29/2003 (9:47 am) |
| Want to work on a project that won't dissolve after 3 months? | I've said it before, I'll say it again. If you want people to work on your project (thus potentiall... read more | 08/28/2003 (10:58 am) |
| Getting started | If you're looking for tutorials/training in the 3D modelling side of things, check out www.3dbuzz.... read more | 07/03/2003 (7:50 am) |
| Getting started | If you're looking for tutorials/training in the 3D modelling side of things, check out www.3dbuzz.... read more | 07/03/2003 (7:49 am) |
| Ragnarok Online | It's not abad little game from what I've played of it so far. The translation from Korean to Englis... read more | 05/10/2003 (7:33 am) |
| Isometric (2D) vs. 3D | Christopher got several points down, but I'd like to add one of my own. The question of a single ca... read more | 05/01/2003 (9:54 am) |
| Questions I need clearing up I wish to buy though | I would imagine that if joystick support hasn't been added yet, you could code it in yourself, or be... read more | 04/19/2003 (11:52 am) |
| How do we organize of all this crap!! | @Greg I remember reading about Eclipse when it was first coming out, but I guess I'm not up enoug... read more | 04/17/2003 (8:12 am) |
| VC++ to ANSI C++ | I believe Nebula requires VC++, and I seem to remember the Quake II source requiring VC++ but it's b... read more | 04/11/2003 (10:52 am) |
| Immersion, RPGs, and FPS | *chuckles at the images* Yeah, the BC3K diehards are a little....off. Kind of like a mutated Tre... read more | 04/11/2003 (9:07 am) |
| Immersion, RPGs, and FPS | As far as immersion goes, there's only so much that you personally can do. You can create really det... read more | 04/11/2003 (8:39 am) |
| All you need to know about making a game | I believe I mentioned that it helps about knowing how to code. :) Although it should be pointed ou... read more | 04/11/2003 (8:13 am) |
| All you need to know about making a game | I'd suggest the following: Learn C in 24 hours (SAMS Publishing, can't remember the author) C++ ... read more | 04/10/2003 (11:07 am) |
| Game Design and Management | Eric, as far as a good game design methodology, nobody seems to have found a one-size-fits-all proce... read more | 03/27/2003 (1:53 pm) |