Game Development Community

Andrew "SuperDre" Jakobs's Forum Posts

Thread Post Date Posted
TSE and shaders 3.0 !!! Well, the reason for ati propably skipping 3.0 is that it wasn't developed in conjunction with them.... read more 05/19/2004 (11:18 am)
TNL Seperate? @jarrod Roberson: As I said I read the new article, but it wasn't clear to me. And if you can point... read more 04/22/2004 (5:46 am)
TNL Seperate? I have read that news article, but it still isn't clear to me if it's already part of the TGE, or do... read more 04/21/2004 (4:20 am)
TSE quesion (preferably answered by employee) When will we be able to get our hands on the TSE (They said they would make an announcement right af... read more 04/20/2004 (12:06 pm)
Bump mapping? Also, normally it uses a lot less processing power and gives it a very good look without the use of ... read more 03/20/2004 (2:04 am)
Bump mapping? Hmm, I still can't seem to find it under the 'features' list, so I guess it still isn't implemented?... read more 03/19/2004 (7:26 am)