Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
FPS/Physics The simplest thing would be using the hint melv gave above: Do stuff depending on elapsed time ... ... read more 03/07/2006 (8:20 am)
Setting up C++ Problem with the solution is, that it has the wrong part as "main" set. This results in libjpeg not ... read more 12/24/2005 (3:27 am)
T2D 1.1 development transparency The documentation has an error. On setCollisionCircleRadius it refers to SetCollisionCircleMode for... read more 12/24/2005 (3:23 am)
Partial visible This article might be of interest if you want to do a 2D light system: www.gamedev.net/reference/... read more 12/12/2005 (6:28 am)
TDN T2D Strategy Article (Coming Soon) Aaaahhhh the attack of the miner boxes ;-) Really like the idea of making a TDN article out of it... read more 12/12/2005 (6:02 am)
Is it possible to combine TGE with T2D? Are you probably trying to do it with TGE 1.4? T2D is currently build around TGE 1.3.... read more 12/09/2005 (3:56 am)
T2D 1.1 development transparency Narv ... I just wished my notebook didn't need its repair now (annoying cracks in the screen case pa... read more 12/01/2005 (5:49 am)
Umm.. TorqueScript Documentation? The later one is of quite no use ... hasn't been updated. Doesn't TGE have some kind of real comm... read more 11/25/2005 (5:34 am)
T2D and TSE future concepts PixelShader 3 wouldn't change much ... most of the new stuff are things that are done as prestep for... read more 11/24/2005 (4:05 am)
T2D and TSE future concepts Just because of this little shader effects ... ;-) Most "cool" effects only work because of the und... read more 11/24/2005 (1:03 am)
Remove the character borders? There is no possibility if you obtained it from JPG. In this case, open the image with a painting p... read more 11/24/2005 (12:55 am)
Remove the character borders? The border appears because of the color lose you have with JPG. (it interpolates between colors whic... read more 11/21/2005 (6:52 am)
Tiles speeds Standard Material has friction applied. If you need one without friction you need to create an own ... read more 11/21/2005 (6:35 am)
Remove the character borders? Did you use JPG? If so you have to use a loseless format (PNG, TGA, BMP ...)... read more 11/21/2005 (6:32 am)
Adding a new Opengl2d3d.dll function For DX you have to add the coresponding DX function I think. DX does not know nor can it use what GL... read more 11/19/2005 (12:23 pm)
Torque Script objects and functions Reading the sources is what I do anyway but it is quite hard if you are only looking if an object ha... read more 11/18/2005 (8:03 am)
Torque Script objects and functions Thank you Jacopo. Will try it.... read more 11/18/2005 (12:23 am)
T2d.net moving to VS2005 only (???) Template is the same as generic but in C# idea wise ... (or am I wrong? template is a C++ thing whil... read more 11/11/2005 (2:59 pm)
T2d.net moving to VS2005 only (???) If just VS2005.NET was already on MSDNAA ... But its definitely the way to go and if it is just b... read more 11/11/2005 (3:53 am)
How to set a material that doesn't apply a force? Hmm how is this related to materials? Wouldn't it just be enough to do a setCollisionPhysics(false,... read more 11/11/2005 (3:51 am)
Character-tree collision? There is a very usefull tutorial on that on TDN (the platformer tutorial)... read more 11/06/2005 (11:05 am)
T2D crashing The NVIDIA drivers that come with WinXP are 41.XX aren't they? Because that are the worst drivers ev... read more 11/06/2005 (2:34 am)
Bizarre speed problems To disable this speeding up/down, you could deactivate the D.O.T. ... (dynamic overclocking technolo... read more 11/05/2005 (2:27 am)
Collison in only one direction The Traspassing would work with feet collision the same as with the regular collision ... But instea... read more 11/04/2005 (10:09 am)
Truely bizarre bug pertaining to loading images Check out the manufacturers page. But to go sure and want old systems to run as well, never go abov... read more 11/04/2005 (7:05 am)
Do Lighting effects exist in T2D? For 2D Light /shadow I would visit [url]http://www.gamedev.net/reference/articles/article2032.asp[/u... read more 11/04/2005 (3:08 am)
Collison in only one direction Adam: As your character can only stand on plattforms with its feet, wouldn't it be a solution to giv... read more 11/04/2005 (2:32 am)
Quirks in the physics engine The 50% is normal because T2D will use 100% of Core 1 and Core 2 (the other 50% of the CPU) is unuse... read more 10/28/2005 (2:54 pm)
Sprite following mouse with a delay Isn't it the way that you have to use fxSceneGraph2D::onUpdateScene(%this) instead of t2dSceneGraph?... read more 10/28/2005 (10:11 am)
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