Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using level specific Audio datablock files | datablocks are datablocks and should all be in the per level datablock file optimally if you ask me.... read more | 10/13/2010 (1:23 am) |
| swapBuffers crash | I would have to check through the code but generally, the line right above it, glBindRenderbuf... read more | 10/12/2010 (9:38 pm) |
| How bad is iTorque? | I agree with scott. if you hope that all will work out of the box, iTorque is the wrong platform fo... read more | 10/12/2010 (9:25 pm) |
| swapBuffers crash | looks like a problem in the display link implementation, potentially iOS 4 related?... read more | 10/12/2010 (3:09 am) |
| how to Integrate Xcode and ITorque ? | I agree, I don't see any future for a one stop shop for game development in OS ... After all who wa... read more | 10/10/2010 (9:11 pm) |
| iPad Woes | the problem is potentially even simpler: unless you are on the 4.2 beta, you might be just on the wr... read more | 10/10/2010 (12:23 am) |
| how to Integrate Xcode and ITorque ? | Its no iphone tool but a game engine. Game engine rather never are tightly integrated against "... read more | 10/09/2010 (12:53 pm) |
| iPhoneAudioStream | without implementing functions, what you can do is play it, stop it and similar basic things. any... read more | 10/09/2010 (12:47 pm) |
| Sound stops playing after notification - RESOLVED | it calls it whenever something happens that pauses the application that means: * iphone call inco... read more | 10/09/2010 (12:45 pm) |
| Sound stops playing after notification - RESOLVED | check out what happens in the applicationdidbecomeactive handler. thats where any callback would hap... read more | 10/09/2010 (2:17 am) |
| iPad Woes | iT2D does not use UIViews etc at all for any "ingame matter", it uses an EAGLView as any r... read more | 10/08/2010 (12:02 pm) |
| where can find the ITorque 2D API | startposition is yours, getPosition is api also setlinearvelocity is api and the onLevelLoaded g... read more | 10/07/2010 (3:39 am) |
| Chipmunk Physics in iTGB | no, there is no official function for checking free ram. if you use too much you will throw get t... read more | 10/07/2010 (2:19 am) |
| Chipmunk Physics in iTGB | depends on what "all" means ... on a pre 3GS device thats something between 30% and 60% of... read more | 10/07/2010 (1:40 am) |
| What happened to the iPhone team? | @Clayton: You are right and we all researched, most here owned TGB Pro you know, until 2010 or alik... read more | 10/06/2010 (1:21 am) |
| What happened to the iPhone team? | [quote]At least I have help from the great forum members.[/quote] Thought quite a few less than t... read more | 10/05/2010 (2:37 am) |
| What happened to the iPhone team? | Because we want to get something for the $500 + studio upgrade we payed per seat. And I own Unity... read more | 10/05/2010 (12:31 am) |
| Flash vs Torque on iPhone - a comparison | Yupp for prototyping is likely hard to beat, same goes for crossplatform RIA For games though I thi... read more | 10/04/2010 (11:54 pm) |
| What happened to the iPhone team? | hehe TX always was ahead. it had components since day 1 and due to XNA also shaders which gave it s... read more | 10/04/2010 (11:04 pm) |
| Flash vs Torque on iPhone - a comparison | They altered the ToS which forbid it from the technical point of view and enforced C++ and ObjC basi... read more | 10/04/2010 (9:42 pm) |
| What happened to the iPhone team? | Indeed, Matt and Mich try to keep the rest reputation GG hasn't lost alive somewhere. But its cle... read more | 10/04/2010 (9:36 pm) |
| Unlink Namespace Madness | did you delete a datablock by error?... read more | 10/04/2010 (7:34 pm) |
| What happened to the iPhone team? | so does that mean that iT2D which unlike it3D is still being sold still isn't worth even a single fu... read more | 10/04/2010 (4:00 pm) |
| Flash vs Torque on iPhone - a comparison | Correct, flash implements an own LLVM compiler and generates the final IPA for you, no xcode project... read more | 10/04/2010 (3:21 pm) |
| Chipmunk Physics in iTGB | I unpleasantly (in this case) have too much knowledge of how the inner stuff works due to working a ... read more | 10/04/2010 (3:22 am) |
| Font on Mac | stuff that on windows ends in appdata on osx normally ends in the users library folder somewhere, li... read more | 10/03/2010 (5:38 pm) |
| Chipmunk Physics in iTGB | @Benjamin: I would just backport updates that make sense, but not move upward as the past track of i... read more | 10/03/2010 (4:15 pm) |
| iPad simulator + iTGB 1.4 issue - CLOSED | right 4.0 is no valid ipad OS version. there is 3.2 and the 4.2 beta, thats it for the ipad... read more | 10/01/2010 (10:55 pm) |
| loadPath( "game" ) taking forever! | because 1.2 was a desktop engine with rendering on the iphone. it wasn't until 1.3 when LUMA took o... read more | 10/01/2010 (6:06 am) |
| loadPath( "game" ) taking forever! | thats why 1.4 added per level datablocks so the datablocks no longer are executed on game loading. ... read more | 10/01/2010 (4:27 am) |
| Tilemap slowing down performance on iPad | the only optimization is: don't do it. the overdraw will kill it on the ipad completely. you sho... read more | 10/01/2010 (12:03 am) |
| Unity 3.0 just released. What do you think? | Thats a bit hard. Protection can be achieved on standalones through similar systems as you apply to... read more | 09/29/2010 (10:01 pm) |
| iPad performance issues with large images | In that case we will need some data collected with Instruments (cpu usage and likely the ogl es one ... read more | 09/29/2010 (9:57 pm) |
| iPad performance issues with large images | [quote]It's all starting to make sense now. Why is iTGB rendering/processing these transparent pixel... read more | 09/29/2010 (1:58 pm) |
| iPad performance issues with large images | basically right :) the optimal solution actually would be if you could use the collision polygon ... read more | 09/29/2010 (4:08 am) |
| iPad performance issues with large images | normally you would do it by not using quads to represent things but ngons where the n resembles the ... read more | 09/29/2010 (1:52 am) |
| iPad performance issues with large images | right, you lose alpha but alpha is basically one of the main reasons why the performance crushes ... read more | 09/28/2010 (8:34 pm) |
| iPad performance issues with large images | disable blending so it does not overdraw pixels that already were drawn before. the ipad can only... read more | 09/28/2010 (7:19 pm) |
| Unity 3.0 just released. What do you think? | That depends. if you need to change the engine, you can't but unity is designed for this kind of wo... read more | 09/28/2010 (6:47 pm) |
| Torque 2D for Android | at the time not even the iphone platform is reasonably supported, are you really interested in payin... read more | 09/28/2010 (4:10 pm) |
| Any Torque iPad games on the App Store? | you need to design your game for the ipad ... that means especially reducing the objects that use bl... read more | 09/27/2010 (9:56 pm) |
| Unity 3.0 just released. What do you think? | I own Unity Pro + iOS Pro (did so in 2.x and own the 3.x counterparts too since early beta). Its ... read more | 09/27/2010 (8:31 pm) |
| [SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW | Not using strings from the start would be the better idea because string operations are after alloc ... read more | 09/26/2010 (3:14 pm) |
| [SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW | if you use shark & instruments you can analyze such cpu induced problems normally very easily, w... read more | 09/26/2010 (5:07 am) |
| iPhone touch input slow to respond | And you process the input in this case also straight through UIKit measures? (as feeding them in to ... read more | 09/25/2010 (2:56 am) |
| iPhone touch input slow to respond | sounds like you execute quite some datablocks in which case the binding and upload of textures will ... read more | 09/25/2010 (12:35 am) |
| Continue developing a 1.2 project in 1.4? | in the engine/compilers/xcode folder you find the project for the editor. if you change it to use t... read more | 09/24/2010 (9:00 pm) |
| Final Stages Till Launch | all apple wants is that the code is build with debugging symbols enables so they can snuff if for pr... read more | 09/23/2010 (10:37 am) |
| Possible to change app name and icon from within the game? | you can not look through the iphone anyway your app can access its folder and declared api from t... read more | 09/23/2010 (10:36 am) |
| iT2D EULA update: Feedback requested | Its interesting that this topic is a topic at all anymore as GG last year removed the non-game usage... read more | 09/22/2010 (8:08 pm) |