Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Major GeForce 6600 GT performance issues | Yes, using a CAD card will lower the frame rate than with a "same series" gamer oriented card, espec... read more | 08/30/2007 (3:08 am) |
| SgDecalProjector: wrong projection direction | Untel 1.0.2, the decal projector was not even ported over to TGEA. sgDecalProject on the lighting f... read more | 08/30/2007 (3:04 am) |
| Afx And Tgea (tse)? | Thank you for the news :) sounds good and quite interesting... read more | 08/29/2007 (4:21 am) |
| What's going on with TGB | Or you load more textures than your game can handle concurrently. 1. get newest graphics card dri... read more | 08/27/2007 (4:23 pm) |
| Sprites, mounting, and rotation | 2. Just add the mount point. In the Editor, click on the mount point tool *will show up when you hov... read more | 08/27/2007 (3:52 pm) |
| Mac Performance issues? | Which isn't an awfull lot. Thats 128 images of the size of 512x512 congruently loaded. Using cell p... read more | 08/27/2007 (1:35 pm) |
| Mac Performance issues? | How much VRAM has the card? I heavily assume that there are 2 points you forgot in your equation ... read more | 08/27/2007 (10:31 am) |
| Major GeForce 6600 GT performance issues | Quadro FX is meant to be slower than gaming cards. Rendering cards sacrifice speed and speed opti... read more | 08/27/2007 (10:28 am) |
| Does TGEA support texture animation | Yeah it makes sense for the texture info. But surely not for variable information on a material :)... read more | 08/27/2007 (10:25 am) |
| Problem with Intel 945GM on Laptop | If you prefer having 1-2 FPS, yes you can emulate it. Just oben the source of the GFXD3DDevice and c... read more | 08/27/2007 (10:22 am) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | Yes, thats a known missing part. I was refering to the projectiles etc that had massive problems wit... read more | 08/25/2007 (4:54 pm) |
| Freeing assets | Just to make sure: I first had posted something and removed it temporally again as I am not sure if ... read more | 08/25/2007 (4:33 pm) |
| Action platform game in progress | For good tutorials and a way to get faster in, I recommend using TGB 1.1.3 1.5.1 is more powerful... read more | 08/25/2007 (3:01 pm) |
| Engine freezes while calling particle effect... | You can not precache any sound. Normal sound chips (onboard) are quite restricted on the amount of c... read more | 08/25/2007 (2:59 pm) |
| Index of virtual memory too low | This means that you do not have enough RAM (if you don't use resources to only have the art visible ... read more | 08/25/2007 (2:57 pm) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | Must be hard at least to try to read the first post mustn't it? *grml* Beside the mentioned point... read more | 08/25/2007 (2:53 pm) |
| Does exporting fix concave surfaces? | It does not create additional faces as such, it just cuts them appart into convex parts...... read more | 08/24/2007 (5:07 pm) |
| Does TGEA support texture animation | This fix sounds like all instances of an object actually share the same instance of the material rig... read more | 08/24/2007 (4:53 pm) |
| Terrain, Contrutor, and mapping for TGEA. | If you build your structures, you don't need constructor as only MAP objects become DIF and if you h... read more | 08/23/2007 (6:18 pm) |
| Where exactly are the tutorials? | Art Content referenced in tutorials normally is an own resource you can simply add. And if not, the... read more | 08/23/2007 (4:12 pm) |
| What's Happening With File I/O in TGB 1.5? | The path creation is no problem. Do it as any company does it: Instruct the installer to create t... read more | 08/23/2007 (8:02 am) |
| Crashing under Vista and a problem with D3D - 1.5.0 | The game work normally. UAC is the Vista insecurity system that kills apps on its own without ask... read more | 08/23/2007 (7:58 am) |
| Where exactly are the tutorials? | There are many more tutorials, but you have to download TGB 1.1.3 ... Most of those examples have n... read more | 08/23/2007 (7:16 am) |
| Crashing under Vista and a problem with D3D - 1.5.0 | 1. Are you running on admin account executing it as admin 2. did you disable UAC 3. Did you especi... read more | 08/23/2007 (7:12 am) |
| 1.4's DynamicTexture and GUIs | MK is the Modernization Kit, created by Alex, which adds GLSL shader support and a few other things.... read more | 08/23/2007 (1:03 am) |
| A call for "Getting Started" Tutorial Content | Most likely because that end is no trivial task. TGEA is a large, state driven monster ... there ... read more | 08/23/2007 (1:01 am) |
| TorqueX equals an incomplete TGEA | Couldn't agree more :) Or do it vice versa: use a somewhere understandable engine, and ask yourse... read more | 08/22/2007 (12:21 pm) |
| 1.4's DynamicTexture and GUIs | With MK you could try to port that. Otherwise: no, at least unless I missed the addition of Render2... read more | 08/22/2007 (8:55 am) |
| Painting details and/or full detail terrain | What are you exactly trying to achive? Your description is a little bit of chaotic. First you mi... read more | 08/22/2007 (8:53 am) |
| 1.4's DynamicTexture and GUIs | This is a TGEA resource, it will never work with TGE as the rendering core has been replaced. TGE a... read more | 08/22/2007 (5:09 am) |
| TorqueX equals an incomplete TGEA | To add something to the "limitless paged atlas terrain" You don't even need limitless. Give yo... read more | 08/22/2007 (5:06 am) |
| What of this use more CPU memory... | As none of both ends in cache (CPU memory) none uses CPU memory. If you meant RAM: simset, but no... read more | 08/22/2007 (2:51 am) |
| Model Lod | But that does not explain why for example the ammo of the fps.starter is that broken. at 10cm d... read more | 08/22/2007 (2:48 am) |
| SgDecalProjector: wrong projection direction | Oh, I forgot, this was assuming that you use the fps.starter for TGEA. If you do not use it, you ... read more | 08/22/2007 (2:36 am) |
| TorqueX equals an incomplete TGEA | Brian: As for documentation that is outdated: Some of those you are pointing to are for TSE and... read more | 08/21/2007 (3:47 pm) |
| Omg | No idea what drugs you smoked, but you should smoke less ;-) *sorry but you talk about a X year o... read more | 08/21/2007 (1:28 pm) |
| Model Lod | Not really but I'm not sure if it really an error or just the pixelsize has been redefined to someth... read more | 08/21/2007 (1:05 pm) |
| Grid help. | Just hold a variable on each tile, named visited and a global counter with the number of the visited... read more | 08/20/2007 (3:54 am) |
| TorqueX equals an incomplete TGEA | - Documentation. Only TGE stuff is documented, most of the TGEA parts are outdated, inexistent or wr... read more | 08/19/2007 (9:46 am) |
| Torque vs. q3 engine | Q3 as well does not have shaders, as TGE does not in stock. What Q3 calls shaders are material scri... read more | 08/19/2007 (9:37 am) |
| Metrics ( video ) not working | You can't You will have to add some code side elements to get any triangle count at all.... read more | 08/19/2007 (5:25 am) |
| Metrics(video) not working | There is no such command for TGEA Above that, you are in the wrong boards, that are the TGE boards ... read more | 08/19/2007 (1:16 am) |
| TorqueX equals an incomplete TGEA | Erik: Not all bought a concept car. Many here bought it post Feb 15th, which was the day of 1.0 rel... read more | 08/18/2007 (9:53 pm) |
| Package utility gives me headaches | Is this 1.1.3 or 1.5.1?... read more | 08/17/2007 (12:00 am) |
| Creating my own 3D shapes? | Blender with the blender 0.95 export scripts is above the only thing you have (check the popular res... read more | 08/16/2007 (11:57 pm) |
| Widescreen? | No most monitors actually will not. Default settings for drivers as well as bios is stretch to full... read more | 08/16/2007 (11:56 pm) |
| TorqueX equals an incomplete TGEA | Thank you Joe for the answer and the openness of your posting. I do not want any refund as the engi... read more | 08/15/2007 (1:20 am) |
| Metrics ( video ) not working | GL, as the command already says, is for OpenGL and therefor only for TGE / TGB.... read more | 08/15/2007 (12:59 am) |
| TGEA 1.0.2 Released | Until 1.0.1 the TGEA map2dif plus worked correctly right now, it just crashes TGEA, we haven't been... read more | 08/15/2007 (12:29 am) |
| TorqueX equals an incomplete TGEA | I don't think that people are asking for private company knowledge, upcomming things are a totally d... read more | 08/14/2007 (1:30 am) |