Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera Too Big!!! | there is none, its defacto a 480x320 that just gets drawn at twice the pixel which means half the da... read more | 11/05/2010 (12:03 am) |
| About HTTPObject on ITorque problem | did you configure the application to use networking at all ;) Also the simulator isn't fully opti... read more | 11/04/2010 (10:31 am) |
| About onAdd on GUI | GUI has no OnAdd, thats a thing present only on scene objects. The GUI is completely independent of... read more | 11/03/2010 (12:38 pm) |
| Camera Too Big!!! | benefit if you use 480x320 is that you can use the iOS own content scaling factor to get the actual ... read more | 11/03/2010 (3:05 am) |
| Camera Too Big!!! | fully agree. I've always used 480x320 actually as 100x75 is great if you do all in code but I did wo... read more | 11/02/2010 (4:52 am) |
| How do i make a loading feedback | The iphone4 is weaker than the 3GS unless your game is purely cpu based. it has the same graphic ch... read more | 11/01/2010 (4:34 pm) |
| Verlet Rope Physics Engine? | Nope, there is no support for complex physics like this. Same goes for Cocos2D in both cases you... read more | 11/01/2010 (4:26 pm) |
| Dynamic Shadow In TGB? Yes! | Very cool to finally see someone use this article in relation to TGB :) Long time since I first p... read more | 10/30/2010 (9:42 pm) |
| How to do a full screen fade in/fade out? | Thats not a ghetto resolution, thats how its done actually. There isn't a reasonable alternative ... read more | 10/30/2010 (12:35 am) |
| Sony Playstation Phone | Agreed iTGB already doesn't work on the one very standardized platform it is targeted. Not conside... read more | 10/28/2010 (9:25 am) |
| iPad PVR compression | there is no such thing as "pvr with XY" pvr is present and can be used, its independent... read more | 10/26/2010 (7:41 pm) |
| iPad PVR compression | all iOS devices support PVR compression... read more | 10/26/2010 (1:13 pm) |
| About GuiBitmapButtonCtrl() problem:( - solved | inactive buttons are no problem, the only requirement is that the user can through playing make it a... read more | 10/26/2010 (1:10 am) |
| Error launching remote program: failed to get the task for process | if you can't install it, it was potentially a deployment, not development provision (app store provi... read more | 10/26/2010 (1:09 am) |
| How to passing "self" from objc to C++ section in TGBAppDelegate | Just pass it :) though normally you don't need to because self is the ObjC counterpart to this in C... read more | 10/25/2010 (1:15 pm) |
| GUI Resources not being cached | are you sure that you do not remove all objects using the graphics? Its standard and reasonable t... read more | 10/25/2010 (1:14 pm) |
| about setBitmap question -solved | use expandPath to get the actual path. datablock parsers do that internally thats why you don't h... read more | 10/25/2010 (1:11 pm) |
| How can i allow user input text? need step by step . HELP pls : ) -solved | you can use the iPhoneKeyboard for this... read more | 10/24/2010 (3:06 pm) |
| Adding 256 color mode with user defined transparency | Also as mentioned, the iOS / PowerVR gpus used by apple have the PVR compression which cuts the text... read more | 10/24/2010 (2:50 pm) |
| Adding 256 color mode with user defined transparency | There is no pixel shader in images. Images only store data, they have nothing to do with realtime h... read more | 10/24/2010 (2:39 pm) |
| Adding 256 color mode with user defined transparency | PNGs are of no importance. When going to the gpu they must be in a gpu format, that means A8, 16bit... read more | 10/24/2010 (11:46 am) |
| Fields should always be in sets of two! | tab character means you press tab or insert the corresponding sign in its bitform for UTF8 (see UTF ... read more | 10/24/2010 (5:10 am) |
| Adding 256 color mode with user defined transparency | thats possible, if you want to write your own engine, cause you must target 3GS+ devices and use pix... read more | 10/24/2010 (4:43 am) |
| movements are jerky even at high FPS | the refresh rate on any iOS device is 60hz... read more | 10/24/2010 (4:40 am) |
| Adding 256 color mode with user defined transparency | There is no 256color mode with modern GPUs, this also holds for the iOS. Textures are 16bit or 32bi... read more | 10/23/2010 (4:15 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | "sweet hardware" hehe ... the iPhone 4 is weaker in every aspect than the iPad aside of RA... read more | 10/23/2010 (7:46 am) |
| White screen Problem. | camera / resolution on the scene graph is setup correctly too? ... read more | 10/23/2010 (7:32 am) |
| How to create async timer | there is no such thing as exact timer in torque Torque updates the world and all script code in dis... read more | 10/21/2010 (2:19 pm) |
| anybody know how to make a physic game ? | it works partially. there is a very recent thread on box2d in iT2D where the user mentioned that he... read more | 10/21/2010 (8:40 am) |
| anybody know how to make a physic game ? | The problem with the physics is that if you want basic functionality like stacking objects with phys... read more | 10/21/2010 (5:42 am) |
| anybody know how to make a physic game ? | "how to make a physic game": not with iTorque2D unless you implement box2d / chipmunks... read more | 10/20/2010 (2:04 pm) |
| How to save score on iphone? | you can not alter files in the game bundle on the iphone, no matter if they would work on the deskto... read more | 10/20/2010 (6:22 am) |
| How to save score on iphone? | files under the game folder will not work on the device, you can not write into the app. not 100%... read more | 10/20/2010 (4:26 am) |
| PVR not showing on iphone | did you change the image and the cell size to 1024? :)... read more | 10/19/2010 (5:44 pm) |
| PVR not showing on iphone | indeed though fishy that it uses the cell data at all on a full? perhaps their presence is the reaso... read more | 10/19/2010 (2:13 pm) |
| PVR not showing on iphone | and its name is sprites.pvr and its in the data/images folder?... read more | 10/19/2010 (12:43 pm) |
| PVR not showing on iphone | ok so thats ruled out. strange, the pvrtc tool creates them with the right headers as does the co... read more | 10/19/2010 (11:08 am) |
| PVR not showing on iphone | whats the size of your texture and what iOS device are we talking about?... read more | 10/19/2010 (10:49 am) |
| How bad is iTorque? | Agreed the GUI editor is not fully up to it. I none the less use it to get the base in and then do t... read more | 10/19/2010 (10:32 am) |
| PVR not showing on iphone | and ensure that you create the pvr with the right command line flags if you use the command line too... read more | 10/19/2010 (10:13 am) |
| How bad is iTorque? | Scott your game is a bit special isn't it? :) Most of the stuff can't be defined in the editor at l... read more | 10/19/2010 (8:39 am) |
| How to move next level - solved | keep score: store it in a global variable ($playerScore = ... ) switch level: would be through the ... read more | 10/19/2010 (5:54 am) |
| How bad is iTorque? | [quote]With that said, iTGB is great for 2d... good scripting language.. great visual editor... good... read more | 10/19/2010 (1:37 am) |
| How bad is iTorque? | Micheal is right that for 2D development, the $3000 definitely would be a waste, you don't get any f... read more | 10/18/2010 (9:58 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | Unless your project is iOS4+ only, that fix won't be enough actually. And it will get rejected cause... read more | 10/17/2010 (9:01 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | The problem there is that it takes the resolution and does a scale up as you likely didn't extend iT... read more | 10/17/2010 (2:25 am) |
| How bad is iTorque? | If you are able to do the code tweeks which you seem to be with your background, then yes, no reason... read more | 10/16/2010 (4:49 pm) |
| How bad is iTorque? | No, as it is a source based technology, no trial yet. the only trial is the one on the desktop.... read more | 10/15/2010 (7:25 pm) |
| unable use moveTo function - solved | moveto requires that you have physics enabled on the object or it won't work. in this case though t... read more | 10/15/2010 (7:23 pm) |
| How bad is iTorque? | the engine itself etc are documented through the TGB documentation though which widely applies and s... read more | 10/13/2010 (5:21 pm) |