Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
Box2D for iTGB Now! they passed their knowledge on actually I would say, on the Box2D in TGB thread on the TGB boards :)... read more 02/26/2011 (12:54 pm)
[1.4.1] Touch callback doesn't work. No you don't have to use both. decide which one to use if you use both you are wasting a lot of pro... read more 02/24/2011 (8:09 am)
Aquarium Tutorial - Making particles work in Simulator and on devices its cut in itGB cause you have no keyboard on iOS to press it. You would hook in with a telnet de... read more 02/22/2011 (10:15 pm)
Saving Tilemaps yes any source change requires a recompile. you would open the project (regular xcode, not xcode ... read more 02/22/2011 (6:22 am)
Can't save tilemaps... any source code change requires a recompile yes. doing so means opening the xcode project and compi... read more 02/22/2011 (12:03 am)
Problem with Itorque2D should you happen to be on windows, ensure to be on an admin account and disable UAC (or lowest UAC ... read more 02/21/2011 (8:29 am)
iT2D Editor not loading project I don't see why the program files usage for the project folder is a requirement. Even if the My P... read more 02/19/2011 (1:59 pm)
Mounting Persist objects impossible? Or TGB bug? It does still have behavior support but the default behaviors are no longer in the install, the fres... read more 02/18/2011 (7:27 pm)
Mounting Persist objects impossible? Or TGB bug? are you sure that the behaviours are all executed before the persistent.cs is executed?... read more 02/17/2011 (6:55 pm)
iT2D 1.4.1 Preview - Creating new project from sample fails - DEPRECATED If I might put in a request here: how about making the whole thing dependent on the sample folder... read more 02/13/2011 (5:16 pm)
iT2D 1.4.1 Preview - Creating new project from sample fails - DEPRECATED I see. Thats fine with me, was more on the matter that it is offered as option by the project creat... read more 02/13/2011 (4:19 pm)
iTorque 2D 1.4.1 Preview Details thanks for the release. hope to find some time to toy with it this weekend :)... read more 02/12/2011 (4:29 am)
iT2D 1.4.1 Preview - Project file clash with T2D Good suggestion. I've had this change up since 1.3 or so on my end and it really saves headache and... read more 02/11/2011 (11:06 pm)
iT2D 1.4 Beta 2 (and 1.4.1, and 1.5) - particles stop playing when off camera - LOGGED @Conor: Yes it would still be an optimization, a massive one actually. The order of check should ... read more 02/09/2011 (6:42 am)
Windows deployment and even then you only compile 3-10 classes, 450 of the 480 classes commonly only are compiled a sin... read more 02/07/2011 (5:47 pm)
Windows deployment But it would not run reasonably if at all. Its not realistic to plan on doing iOS development wit... read more 02/07/2011 (4:42 am)
iTorque2D need a physic engine like Box2D @eb: Torque2D as shown there was scrapped last year (there is a blog on it) and its path and target ... read more 02/07/2011 (4:38 am)
Voice Recognition its no different language :) iTorque2D is C++ & Obj-C (so both languages that are normally used... read more 02/05/2011 (4:00 pm)
Windows 7 Problems - "Unable to Open Project" Upon Creating a new project. - RESOLVED As an easy fix to overcome all kind of problems directly, in case you can not run it with full admin... read more 02/05/2011 (10:14 am)
Honest Newbie Question Looks pretty good :) The only thing I am not sure if its really required is the ATI - NVIDIA requir... read more 02/04/2011 (4:36 pm)
iPhone 4 retina display and iPad support if they were for retina they could work out fine in a universal build that also supports ipad... read more 02/04/2011 (5:18 am)
Honest Newbie Question Sounds like an idea. Would potentially help... read more 02/03/2011 (7:04 pm)
Honest Newbie Question You don't need a mac to use iTGB But you will never get anything onto the store or your iOS device ... read more 02/03/2011 (5:53 pm)
iT2D 1.4 - Full Screen Bugs - LOGGED Agreed, optimally fullscreen would just be scratched in the settings, its not as if it would make se... read more 02/03/2011 (5:51 pm)
Suggestions for RPG Tutorial Series? Very good idea Mina, looking forward to it :) as for topics: I think a crucial part for a good R... read more 02/03/2011 (3:01 am)
starting to get frustrated! Yupp its you doing something wrong: you forgot to enable "usesPhysics" in the physics drop... read more 02/02/2011 (5:01 am)
Easy real quick question(s) about iT2d? hehe Good that 10.6 has dropped PPC out completely and that iOS SDKs require that, this helps accel... read more 02/01/2011 (10:50 pm)
Easy real quick question(s) about iT2d? With the new devices actually TorqueScript to C++ code portation is far less needed. Only if you tar... read more 02/01/2011 (9:29 pm)
iT2D suitable for a catalogue ? I would actually go with native UI Kit here. Not cause TGB is bad, but because this is exactly one ... read more 02/01/2011 (4:26 pm)
iPhone home button (SOLVED) [url]http://www.garagegames.com/community/forums/viewthread/117839[/url] posting #4 :)... read more 01/31/2011 (7:00 pm)
iPhone home button (SOLVED) out of my view, no you shouldn't have done it, you should have added the import thats missing in the... read more 01/31/2011 (6:19 pm)
iPhone home button (SOLVED) You don't need to. when home is called your app is terminated / paused within milliseconds. what ... read more 01/31/2011 (9:35 am)
Question After Purchase And you need to get rid of 3D shapes in case you used them cause iT2D kicked them (they never worked... read more 01/30/2011 (11:13 pm)
iTorque2D and Platform Starter Kit - First Impressions... Sounds like the term Release Candidate would be appropriate in such a case. A build considered &q... read more 01/30/2011 (10:30 pm)
Anyone working with 4.2 iOS SDK? it has an impact on new targets only, old targets run on their own settings if they ever changed awa... read more 01/30/2011 (2:22 pm)
Unable to open project! (SOLVED) ensure to start the iT2D editor and the project from there, not doubleclicking the project as it oth... read more 01/28/2011 (12:16 am)
Does iTorque do the same as Torque2D? still needs the iOS developer license though just to be on the sure side, you can't deploy to the de... read more 01/27/2011 (11:48 pm)
Sounds Unreliable (solved) even if you made them wav they will be significantly smaller if they really are only beeps and you c... read more 01/27/2011 (11:46 pm)
Is Itorque 2d right for me? Torque 2D has a demo for desktop which you can use to experience it and get an idea :) If you wor... read more 01/27/2011 (9:53 pm)
Does iTorque do the same as Torque2D? Widely the same features one should say, cause iTGB has discontinued the (out of my view useless) Sh... read more 01/27/2011 (3:44 pm)
1/24/2011 Status Update hehe welcome the change to use latest SDK flag :) I think it was added with 4.2 but thats a reasona... read more 01/24/2011 (7:13 pm)
1/24/2011 Status Update Good list, looking forward to these fixes and changes to be present already out of the box in a way ... read more 01/24/2011 (4:00 pm)
GUI Tutorial For the gui system the regular TGB documentation isn't bad. but you won't find one on how to buil... read more 01/23/2011 (8:21 pm)
Question After Purchase I in addition did a slight modification in the editor which stores and loads the project as it2dproj... read more 01/23/2011 (5:07 am)
iTorque 2D 1.4.1 And Beyond Nice job it seems, looking forward to it :)... read more 01/21/2011 (3:57 pm)
Game Center Support This little code here http://www.celsiusgs.com/blog/?p=170 can save you lots of headache. its simil... read more 01/18/2011 (9:49 pm)
How do I create the correct DSOs? Technically, anything that can be generated on the iOS can also be generated on the desktop Sound... read more 01/17/2011 (10:01 pm)
i found a lingthning effect , it is very interesting TimelineFX is a great investment indeed. Bought a license long ago and a second one recently to supp... read more 01/15/2011 (12:13 pm)
i found a lingthning effect , it is very interesting the performance with torque script would be horrible. you will have to go down to C++ and use nativ... read more 01/13/2011 (11:41 am)
How do I create the correct DSOs? easiest is to rebuild the mac player with the same defines, you likely enabled / disabled something ... read more 01/13/2011 (3:04 am)