Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Box2D for iTGB Now! | they passed their knowledge on actually I would say, on the Box2D in TGB thread on the TGB boards :)... read more | 02/26/2011 (12:54 pm) |
| [1.4.1] Touch callback doesn't work. | No you don't have to use both. decide which one to use if you use both you are wasting a lot of pro... read more | 02/24/2011 (8:09 am) |
| Aquarium Tutorial - Making particles work in Simulator and on devices | its cut in itGB cause you have no keyboard on iOS to press it. You would hook in with a telnet de... read more | 02/22/2011 (10:15 pm) |
| Saving Tilemaps | yes any source change requires a recompile. you would open the project (regular xcode, not xcode ... read more | 02/22/2011 (6:22 am) |
| Can't save tilemaps... | any source code change requires a recompile yes. doing so means opening the xcode project and compi... read more | 02/22/2011 (12:03 am) |
| Problem with Itorque2D | should you happen to be on windows, ensure to be on an admin account and disable UAC (or lowest UAC ... read more | 02/21/2011 (8:29 am) |
| iT2D Editor not loading project | I don't see why the program files usage for the project folder is a requirement. Even if the My P... read more | 02/19/2011 (1:59 pm) |
| Mounting Persist objects impossible? Or TGB bug? | It does still have behavior support but the default behaviors are no longer in the install, the fres... read more | 02/18/2011 (7:27 pm) |
| Mounting Persist objects impossible? Or TGB bug? | are you sure that the behaviours are all executed before the persistent.cs is executed?... read more | 02/17/2011 (6:55 pm) |
| iT2D 1.4.1 Preview - Creating new project from sample fails - DEPRECATED | If I might put in a request here: how about making the whole thing dependent on the sample folder... read more | 02/13/2011 (5:16 pm) |
| iT2D 1.4.1 Preview - Creating new project from sample fails - DEPRECATED | I see. Thats fine with me, was more on the matter that it is offered as option by the project creat... read more | 02/13/2011 (4:19 pm) |
| iTorque 2D 1.4.1 Preview Details | thanks for the release. hope to find some time to toy with it this weekend :)... read more | 02/12/2011 (4:29 am) |
| iT2D 1.4.1 Preview - Project file clash with T2D | Good suggestion. I've had this change up since 1.3 or so on my end and it really saves headache and... read more | 02/11/2011 (11:06 pm) |
| iT2D 1.4 Beta 2 (and 1.4.1, and 1.5) - particles stop playing when off camera - LOGGED | @Conor: Yes it would still be an optimization, a massive one actually. The order of check should ... read more | 02/09/2011 (6:42 am) |
| Windows deployment | and even then you only compile 3-10 classes, 450 of the 480 classes commonly only are compiled a sin... read more | 02/07/2011 (5:47 pm) |
| Windows deployment | But it would not run reasonably if at all. Its not realistic to plan on doing iOS development wit... read more | 02/07/2011 (4:42 am) |
| iTorque2D need a physic engine like Box2D | @eb: Torque2D as shown there was scrapped last year (there is a blog on it) and its path and target ... read more | 02/07/2011 (4:38 am) |
| Voice Recognition | its no different language :) iTorque2D is C++ & Obj-C (so both languages that are normally used... read more | 02/05/2011 (4:00 pm) |
| Windows 7 Problems - "Unable to Open Project" Upon Creating a new project. - RESOLVED | As an easy fix to overcome all kind of problems directly, in case you can not run it with full admin... read more | 02/05/2011 (10:14 am) |
| Honest Newbie Question | Looks pretty good :) The only thing I am not sure if its really required is the ATI - NVIDIA requir... read more | 02/04/2011 (4:36 pm) |
| iPhone 4 retina display and iPad support | if they were for retina they could work out fine in a universal build that also supports ipad... read more | 02/04/2011 (5:18 am) |
| Honest Newbie Question | Sounds like an idea. Would potentially help... read more | 02/03/2011 (7:04 pm) |
| Honest Newbie Question | You don't need a mac to use iTGB But you will never get anything onto the store or your iOS device ... read more | 02/03/2011 (5:53 pm) |
| iT2D 1.4 - Full Screen Bugs - LOGGED | Agreed, optimally fullscreen would just be scratched in the settings, its not as if it would make se... read more | 02/03/2011 (5:51 pm) |
| Suggestions for RPG Tutorial Series? | Very good idea Mina, looking forward to it :) as for topics: I think a crucial part for a good R... read more | 02/03/2011 (3:01 am) |
| starting to get frustrated! | Yupp its you doing something wrong: you forgot to enable "usesPhysics" in the physics drop... read more | 02/02/2011 (5:01 am) |
| Easy real quick question(s) about iT2d? | hehe Good that 10.6 has dropped PPC out completely and that iOS SDKs require that, this helps accel... read more | 02/01/2011 (10:50 pm) |
| Easy real quick question(s) about iT2d? | With the new devices actually TorqueScript to C++ code portation is far less needed. Only if you tar... read more | 02/01/2011 (9:29 pm) |
| iT2D suitable for a catalogue ? | I would actually go with native UI Kit here. Not cause TGB is bad, but because this is exactly one ... read more | 02/01/2011 (4:26 pm) |
| iPhone home button (SOLVED) | [url]http://www.garagegames.com/community/forums/viewthread/117839[/url] posting #4 :)... read more | 01/31/2011 (7:00 pm) |
| iPhone home button (SOLVED) | out of my view, no you shouldn't have done it, you should have added the import thats missing in the... read more | 01/31/2011 (6:19 pm) |
| iPhone home button (SOLVED) | You don't need to. when home is called your app is terminated / paused within milliseconds. what ... read more | 01/31/2011 (9:35 am) |
| Question After Purchase | And you need to get rid of 3D shapes in case you used them cause iT2D kicked them (they never worked... read more | 01/30/2011 (11:13 pm) |
| iTorque2D and Platform Starter Kit - First Impressions... | Sounds like the term Release Candidate would be appropriate in such a case. A build considered &q... read more | 01/30/2011 (10:30 pm) |
| Anyone working with 4.2 iOS SDK? | it has an impact on new targets only, old targets run on their own settings if they ever changed awa... read more | 01/30/2011 (2:22 pm) |
| Unable to open project! (SOLVED) | ensure to start the iT2D editor and the project from there, not doubleclicking the project as it oth... read more | 01/28/2011 (12:16 am) |
| Does iTorque do the same as Torque2D? | still needs the iOS developer license though just to be on the sure side, you can't deploy to the de... read more | 01/27/2011 (11:48 pm) |
| Sounds Unreliable (solved) | even if you made them wav they will be significantly smaller if they really are only beeps and you c... read more | 01/27/2011 (11:46 pm) |
| Is Itorque 2d right for me? | Torque 2D has a demo for desktop which you can use to experience it and get an idea :) If you wor... read more | 01/27/2011 (9:53 pm) |
| Does iTorque do the same as Torque2D? | Widely the same features one should say, cause iTGB has discontinued the (out of my view useless) Sh... read more | 01/27/2011 (3:44 pm) |
| 1/24/2011 Status Update | hehe welcome the change to use latest SDK flag :) I think it was added with 4.2 but thats a reasona... read more | 01/24/2011 (7:13 pm) |
| 1/24/2011 Status Update | Good list, looking forward to these fixes and changes to be present already out of the box in a way ... read more | 01/24/2011 (4:00 pm) |
| GUI Tutorial | For the gui system the regular TGB documentation isn't bad. but you won't find one on how to buil... read more | 01/23/2011 (8:21 pm) |
| Question After Purchase | I in addition did a slight modification in the editor which stores and loads the project as it2dproj... read more | 01/23/2011 (5:07 am) |
| iTorque 2D 1.4.1 And Beyond | Nice job it seems, looking forward to it :)... read more | 01/21/2011 (3:57 pm) |
| Game Center Support | This little code here http://www.celsiusgs.com/blog/?p=170 can save you lots of headache. its simil... read more | 01/18/2011 (9:49 pm) |
| How do I create the correct DSOs? | Technically, anything that can be generated on the iOS can also be generated on the desktop Sound... read more | 01/17/2011 (10:01 pm) |
| i found a lingthning effect , it is very interesting | TimelineFX is a great investment indeed. Bought a license long ago and a second one recently to supp... read more | 01/15/2011 (12:13 pm) |
| i found a lingthning effect , it is very interesting | the performance with torque script would be horrible. you will have to go down to C++ and use nativ... read more | 01/13/2011 (11:41 am) |
| How do I create the correct DSOs? | easiest is to rebuild the mac player with the same defines, you likely enabled / disabled something ... read more | 01/13/2011 (3:04 am) |