Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
tgb 1.5 taking significantly more cpu? Also 95% is not a lot. Keep in mind that OSX has 100% per cpu, it does not sum it up to 100% as wind... read more 10/06/2011 (6:01 pm)
Prefs. How do they work? Prefs are not for you saving data, its to configure the engine actually. The reason why you don't... read more 10/06/2011 (5:58 pm)
iOS5 / iPhone 4S: Preventative maintenance The requirement to use iOS5 is not exactly a surprise. Apple has already had that requirement with ... read more 10/06/2011 (5:52 pm)
1.5 - 200% increase in OpenGL Rendering ? even if you need hard edges, normally make them use alpha 0 on that pixels and set it to -1 there a... read more 10/03/2011 (4:49 pm)
mAtan giving error message even when it works isn't it mAtan(y,x)? I've not seen a single case in any math library and technology where it does no... read more 10/03/2011 (4:44 pm)
is it possible exec levels datablocks when load the game first? Thats a very bad idea unless you need them all all the time. iT2D originally didn't have level da... read more 10/01/2011 (12:58 pm)
1.5 - 200% increase in OpenGL Rendering ? Correct! Use -1 if you don't need the blending, that will double to quadrupple the performance of th... read more 10/01/2011 (12:42 pm)
Theora and iT2D 1.5 its not notoriously slow at least I wouldn't call it notoriously slow. Its just not hardware back... read more 10/01/2011 (10:00 am)
iTorque 2D 1.5 Final Release Notes I hope I am going to like them too :) I know you guys worked a lot on it and I''ve high hopes tha... read more 10/01/2011 (9:37 am)
1.5 - 200% increase in OpenGL Rendering ? Pixels only go through alpha tests if the src or dest in the blend operation is an alpha one. Otherw... read more 10/01/2011 (9:31 am)
iTorque 2D 1.5 Final Release Notes Looks like a very solid update :) I will invest the $29 as its relatively little cost although I ... read more 09/30/2011 (4:51 pm)
iAd and why would you need to integrated it with the CAEAGLLayer? Its not like the context rotates phys... read more 06/20/2011 (10:27 pm)
How to exclude certain devices from buying your app? That being said: neither nor anything else will prevent users of unsupported devices from buying it ... read more 05/24/2011 (7:33 am)
How to load PVRTC files? It works. Torque never required file extensions, actually unless someone messed with the docs, th... read more 05/23/2011 (3:48 pm)
How to load PVRTC files? You should never add the file extension. cause if you don't add it, it will look for png in the edit... read more 05/22/2011 (6:01 pm)
custom scenegraph will not sit in portrait (solved) Not really a wonder it won't work, as you set the extends to landscape, not portrait (480 320 instea... read more 05/22/2011 (4:25 pm)
How can I do it Torque Script There is no functionality present that replicates the one below, especially there is no core animati... read more 05/12/2011 (9:37 am)
Whats your art preference Photoshop for statics, Illustrator + Anime Studio Pro where possible for animations... read more 05/03/2011 (6:37 pm)
Creating a universal app Scaled up, when done right, is fine too. various games actually don't run in native on universal / ... read more 04/29/2011 (10:35 pm)
Lock layer position either move the layer along or don't use a layer at all and keep the actor outside the layers... read more 04/25/2011 (8:16 pm)
[All Versions] Platform::Sleep() not working The network problem was fixed previously Sleep shouldn't be used unless you know what you do in d... read more 04/24/2011 (5:56 pm)
console telnet as torsion does it too if you talk about executing script code at runtime. just be aware t... read more 04/24/2011 (5:52 pm)
Other Device calls Unknown Level. Does not run is there an error before? its very well possible that loading failed due to out of memory as the ip... read more 04/20/2011 (7:31 pm)
Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? yeah there is, but its equal to the iphone 3GS from start to end on the hardware just to mention. T... read more 04/18/2011 (7:19 pm)
Menus in iTorque you do not needfully need a second scene window, you can just push and later pop a fullscreen dialog... read more 04/18/2011 (4:19 pm)
Discovering Leaks XCode offers various instruments, including memory instruments to instrument object creation and des... read more 04/16/2011 (2:46 pm)
Basic Programming Question: endLevel() (solved) Nothing is deleted unless you do it. This control is exposed to you explicitely so you can remove w... read more 04/13/2011 (3:55 am)
iTorque2D Text Object looks hideous - NOT A BUG You don't do something wrong, you just didn't setup multiple fonts to have the appropriate one for y... read more 04/12/2011 (11:22 pm)
Check if a object is collided? CastCollision is likely what you want to use. Question is what you hope to gain for it cause it w... read more 04/11/2011 (6:46 am)
Implement Box2D Now! Wasn't the plan for that version scrapped and reformulated in 2010 anyway according the blog back th... read more 04/11/2011 (4:43 am)
console Alternatively hookup with Torsions telnet debugger or another telnet client to get them straight fro... read more 04/08/2011 (8:31 pm)
Problems with touch input area. There are a few threads on the matter which contain informations on how to resolve it... read more 04/05/2011 (7:46 pm)
ITGB for IPhone 4 Development But why no support for "Highest Resolution" which for the time being just uses 960x640 or ... read more 04/04/2011 (9:26 pm)
Can i set the game, when i press "home" don't leave the game? Thats incorrect. iOS has no full multitasking, but it has true multitasking but only for applicat... read more 03/26/2011 (5:36 pm)
Could this be a way to avoid having a mac for iphone development? Will likely be cheaper to just buy one normally, as we talk of 1-2 weeks of work depending on the re... read more 03/22/2011 (7:32 am)
Could this be a way to avoid having a mac for iphone development? Correct, no mac no dice, no alternative, cause no mac = no xcode = no compilation of iOS application... read more 03/21/2011 (11:47 pm)
Dramatic fps Changes. :? iOS 4.3 with XCode 4 is having all kind of not so nice side effects it seems especially when you bui... read more 03/19/2011 (8:54 am)
iT2D and Xcode 4 I lost mind and nerves when working with preview 1 due to not finding anything at all ^^... read more 03/17/2011 (1:16 pm)
iT2D and Xcode 4 in xcode 4 click the project then the all new all blurp target edit and project edit screen appears ... read more 03/16/2011 (10:37 am)
iT2D and Xcode 4 The standard ones listed here and on the web if you are looking for simplicity with limited control ... read more 03/15/2011 (6:40 am)
iT2D and Xcode 4 Not to be mean but in what world do you life. Torque never was the simplest and never will be espec... read more 03/14/2011 (10:38 pm)
iT2D and Xcode 4 XCode 4 indeed is nice, used its preview versions. It just takes a lot of time to get used to it as ... read more 03/13/2011 (6:06 am)
iTGB roll down menu group have seen that in the past, what I did was a recompile of the editor... read more 03/04/2011 (4:04 pm)
How to check when objects are no longer colliding? circle raycast sounds like a way or storing the "colling other side" in a simset on object... read more 03/02/2011 (7:30 pm)
Demands of the Engine No, there is no pooling present out of the box, you have to add it yourself. A SimSet is nothing bu... read more 02/28/2011 (8:09 pm)
Demands of the Engine Object management falls in line with what Micheal mention on operation on large lists / sets of obje... read more 02/28/2011 (7:38 pm)
Importing project made with T2D into iT2D - problems[SOLVED] The TGB Adventure kit does not work reasonably actually, you would have to invest a fair amount of t... read more 02/28/2011 (11:53 am)
Demands of the Engine Just to correct you: yes you can debug torque script. Torsion for example work fine over Wifi ;) ... read more 02/28/2011 (5:06 am)
Box2D for iTGB Now! the relevant aspects are equal on TGB and iTGB as far as I'm aware Also I don't see a problem wit... read more 02/27/2011 (4:22 am)
Implement Box2D Now! I always thought the main thing that seperated TGB and any other hw accelerated engine from flash wa... read more 02/26/2011 (4:18 pm)