Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| tgb 1.5 taking significantly more cpu? | Also 95% is not a lot. Keep in mind that OSX has 100% per cpu, it does not sum it up to 100% as wind... read more | 10/06/2011 (6:01 pm) |
| Prefs. How do they work? | Prefs are not for you saving data, its to configure the engine actually. The reason why you don't... read more | 10/06/2011 (5:58 pm) |
| iOS5 / iPhone 4S: Preventative maintenance | The requirement to use iOS5 is not exactly a surprise. Apple has already had that requirement with ... read more | 10/06/2011 (5:52 pm) |
| 1.5 - 200% increase in OpenGL Rendering ? | even if you need hard edges, normally make them use alpha 0 on that pixels and set it to -1 there a... read more | 10/03/2011 (4:49 pm) |
| mAtan giving error message even when it works | isn't it mAtan(y,x)? I've not seen a single case in any math library and technology where it does no... read more | 10/03/2011 (4:44 pm) |
| is it possible exec levels datablocks when load the game first? | Thats a very bad idea unless you need them all all the time. iT2D originally didn't have level da... read more | 10/01/2011 (12:58 pm) |
| 1.5 - 200% increase in OpenGL Rendering ? | Correct! Use -1 if you don't need the blending, that will double to quadrupple the performance of th... read more | 10/01/2011 (12:42 pm) |
| Theora and iT2D 1.5 | its not notoriously slow at least I wouldn't call it notoriously slow. Its just not hardware back... read more | 10/01/2011 (10:00 am) |
| iTorque 2D 1.5 Final Release Notes | I hope I am going to like them too :) I know you guys worked a lot on it and I''ve high hopes tha... read more | 10/01/2011 (9:37 am) |
| 1.5 - 200% increase in OpenGL Rendering ? | Pixels only go through alpha tests if the src or dest in the blend operation is an alpha one. Otherw... read more | 10/01/2011 (9:31 am) |
| iTorque 2D 1.5 Final Release Notes | Looks like a very solid update :) I will invest the $29 as its relatively little cost although I ... read more | 09/30/2011 (4:51 pm) |
| iAd | and why would you need to integrated it with the CAEAGLLayer? Its not like the context rotates phys... read more | 06/20/2011 (10:27 pm) |
| How to exclude certain devices from buying your app? | That being said: neither nor anything else will prevent users of unsupported devices from buying it ... read more | 05/24/2011 (7:33 am) |
| How to load PVRTC files? | It works. Torque never required file extensions, actually unless someone messed with the docs, th... read more | 05/23/2011 (3:48 pm) |
| How to load PVRTC files? | You should never add the file extension. cause if you don't add it, it will look for png in the edit... read more | 05/22/2011 (6:01 pm) |
| custom scenegraph will not sit in portrait (solved) | Not really a wonder it won't work, as you set the extends to landscape, not portrait (480 320 instea... read more | 05/22/2011 (4:25 pm) |
| How can I do it Torque Script | There is no functionality present that replicates the one below, especially there is no core animati... read more | 05/12/2011 (9:37 am) |
| Whats your art preference | Photoshop for statics, Illustrator + Anime Studio Pro where possible for animations... read more | 05/03/2011 (6:37 pm) |
| Creating a universal app | Scaled up, when done right, is fine too. various games actually don't run in native on universal / ... read more | 04/29/2011 (10:35 pm) |
| Lock layer position | either move the layer along or don't use a layer at all and keep the actor outside the layers... read more | 04/25/2011 (8:16 pm) |
| [All Versions] Platform::Sleep() not working | The network problem was fixed previously Sleep shouldn't be used unless you know what you do in d... read more | 04/24/2011 (5:56 pm) |
| console | telnet as torsion does it too if you talk about executing script code at runtime. just be aware t... read more | 04/24/2011 (5:52 pm) |
| Other Device calls Unknown Level. Does not run | is there an error before? its very well possible that loading failed due to out of memory as the ip... read more | 04/20/2011 (7:31 pm) |
| Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? | yeah there is, but its equal to the iphone 3GS from start to end on the hardware just to mention. T... read more | 04/18/2011 (7:19 pm) |
| Menus in iTorque | you do not needfully need a second scene window, you can just push and later pop a fullscreen dialog... read more | 04/18/2011 (4:19 pm) |
| Discovering Leaks | XCode offers various instruments, including memory instruments to instrument object creation and des... read more | 04/16/2011 (2:46 pm) |
| Basic Programming Question: endLevel() (solved) | Nothing is deleted unless you do it. This control is exposed to you explicitely so you can remove w... read more | 04/13/2011 (3:55 am) |
| iTorque2D Text Object looks hideous - NOT A BUG | You don't do something wrong, you just didn't setup multiple fonts to have the appropriate one for y... read more | 04/12/2011 (11:22 pm) |
| Check if a object is collided? | CastCollision is likely what you want to use. Question is what you hope to gain for it cause it w... read more | 04/11/2011 (6:46 am) |
| Implement Box2D Now! | Wasn't the plan for that version scrapped and reformulated in 2010 anyway according the blog back th... read more | 04/11/2011 (4:43 am) |
| console | Alternatively hookup with Torsions telnet debugger or another telnet client to get them straight fro... read more | 04/08/2011 (8:31 pm) |
| Problems with touch input area. | There are a few threads on the matter which contain informations on how to resolve it... read more | 04/05/2011 (7:46 pm) |
| ITGB for IPhone 4 Development | But why no support for "Highest Resolution" which for the time being just uses 960x640 or ... read more | 04/04/2011 (9:26 pm) |
| Can i set the game, when i press "home" don't leave the game? | Thats incorrect. iOS has no full multitasking, but it has true multitasking but only for applicat... read more | 03/26/2011 (5:36 pm) |
| Could this be a way to avoid having a mac for iphone development? | Will likely be cheaper to just buy one normally, as we talk of 1-2 weeks of work depending on the re... read more | 03/22/2011 (7:32 am) |
| Could this be a way to avoid having a mac for iphone development? | Correct, no mac no dice, no alternative, cause no mac = no xcode = no compilation of iOS application... read more | 03/21/2011 (11:47 pm) |
| Dramatic fps Changes. :? | iOS 4.3 with XCode 4 is having all kind of not so nice side effects it seems especially when you bui... read more | 03/19/2011 (8:54 am) |
| iT2D and Xcode 4 | I lost mind and nerves when working with preview 1 due to not finding anything at all ^^... read more | 03/17/2011 (1:16 pm) |
| iT2D and Xcode 4 | in xcode 4 click the project then the all new all blurp target edit and project edit screen appears ... read more | 03/16/2011 (10:37 am) |
| iT2D and Xcode 4 | The standard ones listed here and on the web if you are looking for simplicity with limited control ... read more | 03/15/2011 (6:40 am) |
| iT2D and Xcode 4 | Not to be mean but in what world do you life. Torque never was the simplest and never will be espec... read more | 03/14/2011 (10:38 pm) |
| iT2D and Xcode 4 | XCode 4 indeed is nice, used its preview versions. It just takes a lot of time to get used to it as ... read more | 03/13/2011 (6:06 am) |
| iTGB roll down menu group | have seen that in the past, what I did was a recompile of the editor... read more | 03/04/2011 (4:04 pm) |
| How to check when objects are no longer colliding? | circle raycast sounds like a way or storing the "colling other side" in a simset on object... read more | 03/02/2011 (7:30 pm) |
| Demands of the Engine | No, there is no pooling present out of the box, you have to add it yourself. A SimSet is nothing bu... read more | 02/28/2011 (8:09 pm) |
| Demands of the Engine | Object management falls in line with what Micheal mention on operation on large lists / sets of obje... read more | 02/28/2011 (7:38 pm) |
| Importing project made with T2D into iT2D - problems[SOLVED] | The TGB Adventure kit does not work reasonably actually, you would have to invest a fair amount of t... read more | 02/28/2011 (11:53 am) |
| Demands of the Engine | Just to correct you: yes you can debug torque script. Torsion for example work fine over Wifi ;) ... read more | 02/28/2011 (5:06 am) |
| Box2D for iTGB Now! | the relevant aspects are equal on TGB and iTGB as far as I'm aware Also I don't see a problem wit... read more | 02/27/2011 (4:22 am) |
| Implement Box2D Now! | I always thought the main thing that seperated TGB and any other hw accelerated engine from flash wa... read more | 02/26/2011 (4:18 pm) |