Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
Advantages of developing on Windows. Avoiding Mac is impossible, as such focusing the development on Windows can at best have "no dr... read more 01/18/2010 (6:30 pm)
Torque crashes on loading Which version of OSX, what hardware? If you are on windows, please remember that your hardware ... read more 01/18/2010 (5:35 pm)
[T2Di 1.3] There is no longer any way to drop the console (by default) all scene that but they want the "osx / windows player console" (not even torsion makes th... read more 01/18/2010 (6:18 am)
Questions about Torque 2D engine before buying 1. You just need to have the common iPhone XCode knowledge that you need for any iphone development ... read more 01/17/2010 (5:24 pm)
Destruction engine on a MMO? It would raise the costs for your server significantly, but actually even worse is that each object ... read more 01/16/2010 (7:00 pm)
Torque 3D Embedded Browser (WebKit) Very interesting stuff :) While I'm likely the only one on planet not seeing a reason for a brows... read more 01/16/2010 (9:20 am)
Watch AVI files in torque? no only theora is present by default I think AVI as many other formats require that you pay for ... read more 01/16/2010 (9:16 am)
C++ equivalent of onLevelLoaded? no, but you could create one that you call after the console call to onLevelLoaded (or alternatively... read more 01/16/2010 (8:49 am)
Awesomium 1.5 available - Browser into game might sound like a lot. but consider the effort you will have to do that work yourself to do all th... read more 01/15/2010 (3:55 pm)
Proper unloading after a level would have expected that unloading was implemented together with the per level loading as it isn't m... read more 01/15/2010 (3:39 pm)
Adding particle effects thats a valid explanation I guess ;)... read more 01/15/2010 (2:11 pm)
Just a tiny little issue This board no longer is private to licensees, for that reason it appears in the regular engine listi... read more 01/15/2010 (2:10 pm)
Importing from TGB to iTGB 1.3 release great :) looking forward to see what you were / are porting :)... read more 01/14/2010 (6:14 pm)
Advance camera / T3D's Update Mov and Update player - Can a T3D dev peek in please? T3D has part of that already present (orbit camera for example, among others) But I'm sure there... read more 01/14/2010 (6:55 am)
Never mind, I fixed it with Marc's Help. Ah I see. Well last time it was talked about it, it was unsure if the TDN has any future at all. ... read more 01/14/2010 (1:32 am)
Torque 3D User Group Whats up with that GIT hype ... is it that much better than SVN that people are willing to move over... read more 01/13/2010 (10:48 pm)
1.3 Release - A documented fix(es) list Like the approach :) I think doing such bugfix releases on a realistic scale (enough fixes in tha... read more 01/13/2010 (7:01 pm)
[T2Di 1.3] _behavior0 and other Weird Echos on iPhone The number echo is your FPS Saves you wasting rendering performance to see them The behavior ech... read more 01/13/2010 (6:58 pm)
onMouseDragged doesnt work after upgrading to 1.3 The changes mentioned above become obvious if you open the mainScreen.gui file of your project (its ... read more 01/13/2010 (6:51 pm)
Saving Tilemaps thats the "fake around" yeah :)... read more 01/13/2010 (5:16 pm)
Importing from TGB to iTGB 1.3 release The button does not even work with the correct project folder structure. I've not found the reason ... read more 01/13/2010 (5:13 pm)
onMouseDragged doesnt work after upgrading to 1.3 Got the mouse input to respond, but really not the least bit of an idea which part really caused it.... read more 01/13/2010 (5:09 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build the GCC settings are correct for the target base sdk. Its the base sdk that should be set to 3.0 ... read more 01/13/2010 (4:48 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build yes but the default base SDK is also 2.0 :) If you switch the base sdk in the project settings it... read more 01/13/2010 (4:14 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build Forgot to add: OS3+ is GCC 4.2 No idea where the GCC 4.0 is coming from in your config... read more 01/13/2010 (2:14 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build Well you can not use shipping onto the simulator at least it wouldn't make any sense Shipping is ... read more 01/13/2010 (12:48 pm)
ScriptReference Help (.chm) wont work If you own another technology then potentially there. Also the docs of TGEA / TGE and corresponding... read more 01/13/2010 (4:45 am)
schedule waittime the reason why 33 is the same as 64 is that the ticktime is 32ms. Events are only processed at that... read more 01/12/2010 (11:03 pm)
need some help with tcpobject I normally destroy it unless its used directly again and the used protocol I'm running through tcp a... read more 01/12/2010 (7:37 pm)
[T2Di 1.3] There is no longer any way to drop the console (by default) No, sending that happened before the connection started were not sent to your "client side"... read more 01/12/2010 (7:27 pm)
[T2Di 1.3] There is no console output when running on device Another strange one. Get console output actually. When debugging straight through the run in XCo... read more 01/12/2010 (7:06 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build Very strange. Did not have any problem. Sure the target and the target application are both set ... read more 01/12/2010 (7:05 pm)
UnChaos : Texture packing tool 7z is a 7zip file. Thats a higher class compressed file (lzma / lzma2) thus smaller. 7zip is availab... read more 01/12/2010 (5:03 pm)
onMouseDragged doesnt work after upgrading to 1.3 I just read a posting that they seem to work on the iPhone. So I've to go through the docs first to... read more 01/12/2010 (4:26 pm)
[T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty Sounds like what I am basically doing myself too. If the sources were moved over there too (which... read more 01/12/2010 (3:51 pm)
A couple iTGB questions... will have to double check my stuff then.... read more 01/12/2010 (3:49 pm)
A couple iTGB questions... removed again... read more 01/12/2010 (2:07 pm)
onMouseDragged doesnt work after upgrading to 1.3 As an example on it, you could take the old behavior shooter and my addition from above for the shoo... read more 01/12/2010 (12:58 pm)
Awesome news for Mac dev : openGL 3 ! Agreed Though we yet have to see apple getting the drivers up there too, because just the OpenGL su... read more 01/12/2010 (5:16 am)
Disable Aero if you want to use TGB on Vista/7 well it makes sense, it runs on the same engine. So if the ati driver fuck up opengl support, then ... read more 01/12/2010 (2:05 am)
[T2Di 1.3] There is no longer any way to drop the console (by default) And in which way do torsion debug start / telnet connections prevent you from doing that as they tra... read more 01/11/2010 (10:36 pm)
[T2Di 1.3] There is no longer any way to drop the console (by default) I see. I'm doing my testing through torsion, so it does not touch me actually. I've stepped back f... read more 01/11/2010 (9:42 pm)
[T2Di 1.3] There is no longer any way to drop the console (by default) I would guess the reason the UI and even the input map stuff is still there is to allow users to jus... read more 01/11/2010 (8:10 pm)
onMouseDragged doesnt work after upgrading to 1.3 That would defeat the point, thats more or less exactly the ugly hack that was present before and a ... read more 01/11/2010 (6:09 pm)
[T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty Perhaps we talk about a different thing so to clear what I mean: The buildFiles folder in each pr... read more 01/11/2010 (5:33 pm)
[T2Di 1.3] There is no longer any way to drop the console (by default) hehe ... realized that but didn't consider it a bug for the following reason: My iPhone has no k... read more 01/11/2010 (5:05 pm)
[T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty Sven already mentioned this bug to be discovered on another thread. But I think its a good idea to h... read more 01/11/2010 (4:57 pm)
onMouseDragged doesnt work after upgrading to 1.3 I personally don't see it as bug that it does not work on the iPhone. I guess if the TGBGame testru... read more 01/11/2010 (3:55 pm)
New Object must mount what you are missing is the check for the y coordinate. You are checking a 2D coordinate against a s... read more 01/11/2010 (1:52 pm)
oniPhoneTouchDown confusion glad to hear :)... read more 01/10/2010 (5:02 pm)