Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Advantages of developing on Windows. | Avoiding Mac is impossible, as such focusing the development on Windows can at best have "no dr... read more | 01/18/2010 (6:30 pm) |
| Torque crashes on loading | Which version of OSX, what hardware? If you are on windows, please remember that your hardware ... read more | 01/18/2010 (5:35 pm) |
| [T2Di 1.3] There is no longer any way to drop the console (by default) | all scene that but they want the "osx / windows player console" (not even torsion makes th... read more | 01/18/2010 (6:18 am) |
| Questions about Torque 2D engine before buying | 1. You just need to have the common iPhone XCode knowledge that you need for any iphone development ... read more | 01/17/2010 (5:24 pm) |
| Destruction engine on a MMO? | It would raise the costs for your server significantly, but actually even worse is that each object ... read more | 01/16/2010 (7:00 pm) |
| Torque 3D Embedded Browser (WebKit) | Very interesting stuff :) While I'm likely the only one on planet not seeing a reason for a brows... read more | 01/16/2010 (9:20 am) |
| Watch AVI files in torque? | no only theora is present by default I think AVI as many other formats require that you pay for ... read more | 01/16/2010 (9:16 am) |
| C++ equivalent of onLevelLoaded? | no, but you could create one that you call after the console call to onLevelLoaded (or alternatively... read more | 01/16/2010 (8:49 am) |
| Awesomium 1.5 available - Browser into game | might sound like a lot. but consider the effort you will have to do that work yourself to do all th... read more | 01/15/2010 (3:55 pm) |
| Proper unloading after a level | would have expected that unloading was implemented together with the per level loading as it isn't m... read more | 01/15/2010 (3:39 pm) |
| Adding particle effects | thats a valid explanation I guess ;)... read more | 01/15/2010 (2:11 pm) |
| Just a tiny little issue | This board no longer is private to licensees, for that reason it appears in the regular engine listi... read more | 01/15/2010 (2:10 pm) |
| Importing from TGB to iTGB 1.3 release | great :) looking forward to see what you were / are porting :)... read more | 01/14/2010 (6:14 pm) |
| Advance camera / T3D's Update Mov and Update player - Can a T3D dev peek in please? | T3D has part of that already present (orbit camera for example, among others) But I'm sure there... read more | 01/14/2010 (6:55 am) |
| Never mind, I fixed it with Marc's Help. | Ah I see. Well last time it was talked about it, it was unsure if the TDN has any future at all. ... read more | 01/14/2010 (1:32 am) |
| Torque 3D User Group | Whats up with that GIT hype ... is it that much better than SVN that people are willing to move over... read more | 01/13/2010 (10:48 pm) |
| 1.3 Release - A documented fix(es) list | Like the approach :) I think doing such bugfix releases on a realistic scale (enough fixes in tha... read more | 01/13/2010 (7:01 pm) |
| [T2Di 1.3] _behavior0 and other Weird Echos on iPhone | The number echo is your FPS Saves you wasting rendering performance to see them The behavior ech... read more | 01/13/2010 (6:58 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | The changes mentioned above become obvious if you open the mainScreen.gui file of your project (its ... read more | 01/13/2010 (6:51 pm) |
| Saving Tilemaps | thats the "fake around" yeah :)... read more | 01/13/2010 (5:16 pm) |
| Importing from TGB to iTGB 1.3 release | The button does not even work with the correct project folder structure. I've not found the reason ... read more | 01/13/2010 (5:13 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | Got the mouse input to respond, but really not the least bit of an idea which part really caused it.... read more | 01/13/2010 (5:09 pm) |
| [T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build | the GCC settings are correct for the target base sdk. Its the base sdk that should be set to 3.0 ... read more | 01/13/2010 (4:48 pm) |
| [T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build | yes but the default base SDK is also 2.0 :) If you switch the base sdk in the project settings it... read more | 01/13/2010 (4:14 pm) |
| [T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build | Forgot to add: OS3+ is GCC 4.2 No idea where the GCC 4.0 is coming from in your config... read more | 01/13/2010 (2:14 pm) |
| [T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build | Well you can not use shipping onto the simulator at least it wouldn't make any sense Shipping is ... read more | 01/13/2010 (12:48 pm) |
| ScriptReference Help (.chm) wont work | If you own another technology then potentially there. Also the docs of TGEA / TGE and corresponding... read more | 01/13/2010 (4:45 am) |
| schedule waittime | the reason why 33 is the same as 64 is that the ticktime is 32ms. Events are only processed at that... read more | 01/12/2010 (11:03 pm) |
| need some help with tcpobject | I normally destroy it unless its used directly again and the used protocol I'm running through tcp a... read more | 01/12/2010 (7:37 pm) |
| [T2Di 1.3] There is no longer any way to drop the console (by default) | No, sending that happened before the connection started were not sent to your "client side"... read more | 01/12/2010 (7:27 pm) |
| [T2Di 1.3] There is no console output when running on device | Another strange one. Get console output actually. When debugging straight through the run in XCo... read more | 01/12/2010 (7:06 pm) |
| [T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build | Very strange. Did not have any problem. Sure the target and the target application are both set ... read more | 01/12/2010 (7:05 pm) |
| UnChaos : Texture packing tool | 7z is a 7zip file. Thats a higher class compressed file (lzma / lzma2) thus smaller. 7zip is availab... read more | 01/12/2010 (5:03 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | I just read a posting that they seem to work on the iPhone. So I've to go through the docs first to... read more | 01/12/2010 (4:26 pm) |
| [T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty | Sounds like what I am basically doing myself too. If the sources were moved over there too (which... read more | 01/12/2010 (3:51 pm) |
| A couple iTGB questions... | will have to double check my stuff then.... read more | 01/12/2010 (3:49 pm) |
| A couple iTGB questions... | removed again... read more | 01/12/2010 (2:07 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | As an example on it, you could take the old behavior shooter and my addition from above for the shoo... read more | 01/12/2010 (12:58 pm) |
| Awesome news for Mac dev : openGL 3 ! | Agreed Though we yet have to see apple getting the drivers up there too, because just the OpenGL su... read more | 01/12/2010 (5:16 am) |
| Disable Aero if you want to use TGB on Vista/7 | well it makes sense, it runs on the same engine. So if the ati driver fuck up opengl support, then ... read more | 01/12/2010 (2:05 am) |
| [T2Di 1.3] There is no longer any way to drop the console (by default) | And in which way do torsion debug start / telnet connections prevent you from doing that as they tra... read more | 01/11/2010 (10:36 pm) |
| [T2Di 1.3] There is no longer any way to drop the console (by default) | I see. I'm doing my testing through torsion, so it does not touch me actually. I've stepped back f... read more | 01/11/2010 (9:42 pm) |
| [T2Di 1.3] There is no longer any way to drop the console (by default) | I would guess the reason the UI and even the input map stuff is still there is to allow users to jus... read more | 01/11/2010 (8:10 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | That would defeat the point, thats more or less exactly the ugly hack that was present before and a ... read more | 01/11/2010 (6:09 pm) |
| [T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty | Perhaps we talk about a different thing so to clear what I mean: The buildFiles folder in each pr... read more | 01/11/2010 (5:33 pm) |
| [T2Di 1.3] There is no longer any way to drop the console (by default) | hehe ... realized that but didn't consider it a bug for the following reason: My iPhone has no k... read more | 01/11/2010 (5:05 pm) |
| [T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty | Sven already mentioned this bug to be discovered on another thread. But I think its a good idea to h... read more | 01/11/2010 (4:57 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | I personally don't see it as bug that it does not work on the iPhone. I guess if the TGBGame testru... read more | 01/11/2010 (3:55 pm) |
| New Object must mount | what you are missing is the check for the y coordinate. You are checking a 2D coordinate against a s... read more | 01/11/2010 (1:52 pm) |
| oniPhoneTouchDown confusion | glad to hear :)... read more | 01/10/2010 (5:02 pm) |