Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D for Apple's tablet computer (iPad) | and the res stuff is the ugly thing (at least for universal binary, not ipad only) as it bases on de... read more | 01/28/2010 (10:05 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | it just works check out the sample project and you see it works... read more | 01/28/2010 (6:01 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | I didn't need any workaround code to have mouse events working again. was just a matter of fixing... read more | 01/28/2010 (5:27 pm) |
| Platform Starter Kit | you can buy it on the store... read more | 01/28/2010 (2:55 pm) |
| onMouseDragged doesnt work after upgrading to 1.3 | Check your mainscreen.gui file if the extends it uses are correct for your game... read more | 01/28/2010 (12:25 pm) |
| Game doesnt work on iPhone 3G but works fine on 3GS | The errors are pretty much plausible, as the 3GS generation has 128MB RAM and 232MB VRAM more (it ca... read more | 01/28/2010 (12:20 pm) |
| Random crashes on startup when not connected to computer | connect it, go into xcode - organizer and check the crash log chances are that the crash is no cr... read more | 01/28/2010 (11:17 am) |
| My Dilemma with Torque 3D | Nope not just you, there is definitely something in the burg demo that is biting. Also I'm not su... read more | 01/28/2010 (9:36 am) |
| FPS Question... | Batch DDS conversion -> Photoshop + NVIDIA Plugin + Batch Script :) As for the LoD: define &... read more | 01/28/2010 (9:08 am) |
| T2D for Apple's tablet computer (iPad) | Poor mr perry, happy misses perry ;) Looking forward to it although I know that it won't be that ... read more | 01/28/2010 (9:04 am) |
| T2D for Apple's tablet computer (iPad) | I don't have T3Di so I can't comment on what happens or not happens over there ... but it seems like... read more | 01/27/2010 (10:44 pm) |
| T2D for Apple's tablet computer (iPad) | John: outside the USA the iphone has been offered without contracts since the early 3G days so I am ... read more | 01/27/2010 (9:52 pm) |
| T2D for Apple's tablet computer (iPad) | T3Di users should potentially discuss their issues on the T3Di board, thats why they have it :) ... read more | 01/27/2010 (9:07 pm) |
| T2D for Apple's tablet computer (iPad) | no, nothing on gpu or ram was mentioned yet but at max it can be the new SGX basically so it will... read more | 01/27/2010 (8:53 pm) |
| T2D for Apple's tablet computer (iPad) | Fully agree that it is now research and testing time, not "hype lemming" time :) Especial... read more | 01/27/2010 (7:12 pm) |
| T2D for Apple's tablet computer (iPad) | I know :-) Was just a though of mine. Looking forward to hear about the plans :) I think it... read more | 01/27/2010 (6:51 pm) |
| T2D for Apple's tablet computer (iPad) | hard to come up with a way to license technically disallow it as I'm allowed to add a screensize che... read more | 01/27/2010 (6:42 pm) |
| mk directory in T3D | you can't build T3D for linux at the time. There are some efforts (see the corresponding threads) w... read more | 01/27/2010 (8:44 am) |
| T2D for Apple's tablet computer (iPad) | If its really announced today, then chances are pretty good for a roll out at latest by March 15th b... read more | 01/27/2010 (8:37 am) |
| Importing Resources | You can't use resources on T2Di you must add the resources to the project through the "regular... read more | 01/26/2010 (9:15 pm) |
| T2D for Apple's tablet computer (iPad) | Unhappily I'm no apple fan boy ;) But I've always had a game idea that was impossible due to the sc... read more | 01/26/2010 (5:10 pm) |
| T2D for Apple's tablet computer (iPad) | From what rumored and by the "requests" apple has sent out, it will at least support iPhon... read more | 01/26/2010 (8:31 am) |
| Community TGB 1.7.5? | though I'm pretty sure that won't be targeting the 1.5, but to the current 1.7.4... read more | 01/25/2010 (9:15 pm) |
| FPS Question... | T3D does not support DX10 or DX11, just DX9 The FPS sounds more likely something else, something ... read more | 01/25/2010 (8:05 pm) |
| iPhone Refusing to Display Portrait Mode | yupp thats a new requirement in 1.3 unsure if documented but thats a thing mentioned on the mouse... read more | 01/25/2010 (4:26 am) |
| Demo version of Torque for iPhone (Windows)? | Just to point that out in case you missed it on the requirement page: You must own a Intel Mac OSX 1... read more | 01/25/2010 (3:11 am) |
| Making 2d iPhone game in tgb or itgb for PC? | you better make them in T2Di on the desktop and then mid production transfer it. You will need to be... read more | 01/23/2010 (3:40 am) |
| T3D Master Server | No you don't need one but you have to alter the game and potentially sources then as they build upon... read more | 01/22/2010 (7:16 am) |
| Behaviors not working in iPhone version 1.3 | at least, you now have it fixed eh :)... read more | 01/21/2010 (9:20 pm) |
| Any good tutorials on networking? | the network tictactoe on the TGB TDN is a good start http://tdn.garagegames.com/wiki/TGB/Tutorials/... read more | 01/20/2010 (11:34 pm) |
| Any good tutorials on networking? | You should post TGE questions on the TGE boards, these here are the wrong ones.... read more | 01/20/2010 (11:33 pm) |
| Memory management | one thing thats important to do is to ensure that you don't use too much memory with your textures ... read more | 01/20/2010 (10:17 pm) |
| Saving Tilemaps | The easy solution at the time is just to put T2Di 1.2 next to it and use that to generate the tilema... read more | 01/20/2010 (9:14 pm) |
| Accelerometer in Behavior issues | the only reason I could think of causing that is a timing issue as thats the major difference betwee... read more | 01/20/2010 (8:19 pm) |
| [iTGB 1.2] Are there any recommendations for getting a build to work on a 3G | PVR - Power of 2: the image file thats being used. Cells don't end as "real images" in th... read more | 01/20/2010 (3:08 pm) |
| Accelerometer in Behavior issues | very strange ... does the console contain other errors?... read more | 01/20/2010 (11:51 am) |
| Possible to have iPhone accelerometer and touch controls defined? | you can use both. though you don't define them at all actually. accelerometer is done through bin... read more | 01/20/2010 (11:48 am) |
| Accelerometer in Behavior issues | problem 1 is that you are missing the zaxis there. accelerometer is no 2D thing but a 3D thing and y... read more | 01/20/2010 (9:31 am) |
| a | 1. Unlikely that there are coming any more updates as the successor, Torque2D is in work and will ha... read more | 01/20/2010 (4:19 am) |
| [iTGB 1.2] Are there any recommendations for getting a build to work on a 3G | Upgrading to 1.3 likely won't change that much. Your game just very likely is highly unoptimized, b... read more | 01/20/2010 (3:54 am) |
| iPhone Accelerometer Joystick question | These data are wrong. the accelerometer does not give you any tilts. The accelerometer gives y... read more | 01/20/2010 (3:10 am) |
| iPhone events | yupp. the corresponding event handlers for app terminate etc are all in the main.cs and empty by def... read more | 01/19/2010 (9:54 am) |
| Building in 1.3 (non Beta). | The run button error on osx has been fixed. See the sticky to the fix I initiated which then got cle... read more | 01/19/2010 (9:49 am) |
| Running another program? | it does not care since windows 2k, windows support / and for urls \ is actually invalid on any plat... read more | 01/18/2010 (10:30 pm) |
| Multithreading in T3D and XmlRpc library | PhysX by definition runs in an own world at all so if you use it for physics you should be in at lea... read more | 01/18/2010 (10:19 pm) |
| Particle not showing, and "Hack" fix | I think thats meant to be that way that effects moved out completely of the viewable area are disabl... read more | 01/18/2010 (8:40 pm) |
| Torque crashes on loading | you can ignore that part. Have it too without problems with your gpu it should actually work on c... read more | 01/18/2010 (7:52 pm) |
| Running another program? | local files require the file:// protocol and correct usage of / gotoWebPage ("file://C:/Us... read more | 01/18/2010 (7:37 pm) |
| Torque crashes on loading | T2Di 1.3 finally has had the DX8 fallback cut out along a few other things that were mainly for desk... read more | 01/18/2010 (7:29 pm) |
| t2dTileLayer loaded by script in Tetris game | You could replace the Move code through a single line by the way: [code] %this.position = t2dVec... read more | 01/18/2010 (7:00 pm) |