Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
T2D for Apple's tablet computer (iPad) and the res stuff is the ugly thing (at least for universal binary, not ipad only) as it bases on de... read more 01/28/2010 (10:05 pm)
onMouseDragged doesnt work after upgrading to 1.3 it just works check out the sample project and you see it works... read more 01/28/2010 (6:01 pm)
onMouseDragged doesnt work after upgrading to 1.3 I didn't need any workaround code to have mouse events working again. was just a matter of fixing... read more 01/28/2010 (5:27 pm)
Platform Starter Kit you can buy it on the store... read more 01/28/2010 (2:55 pm)
onMouseDragged doesnt work after upgrading to 1.3 Check your mainscreen.gui file if the extends it uses are correct for your game... read more 01/28/2010 (12:25 pm)
Game doesnt work on iPhone 3G but works fine on 3GS The errors are pretty much plausible, as the 3GS generation has 128MB RAM and 232MB VRAM more (it ca... read more 01/28/2010 (12:20 pm)
Random crashes on startup when not connected to computer connect it, go into xcode - organizer and check the crash log chances are that the crash is no cr... read more 01/28/2010 (11:17 am)
My Dilemma with Torque 3D Nope not just you, there is definitely something in the burg demo that is biting. Also I'm not su... read more 01/28/2010 (9:36 am)
FPS Question... Batch DDS conversion -> Photoshop + NVIDIA Plugin + Batch Script :) As for the LoD: define &... read more 01/28/2010 (9:08 am)
T2D for Apple's tablet computer (iPad) Poor mr perry, happy misses perry ;) Looking forward to it although I know that it won't be that ... read more 01/28/2010 (9:04 am)
T2D for Apple's tablet computer (iPad) I don't have T3Di so I can't comment on what happens or not happens over there ... but it seems like... read more 01/27/2010 (10:44 pm)
T2D for Apple's tablet computer (iPad) John: outside the USA the iphone has been offered without contracts since the early 3G days so I am ... read more 01/27/2010 (9:52 pm)
T2D for Apple's tablet computer (iPad) T3Di users should potentially discuss their issues on the T3Di board, thats why they have it :) ... read more 01/27/2010 (9:07 pm)
T2D for Apple's tablet computer (iPad) no, nothing on gpu or ram was mentioned yet but at max it can be the new SGX basically so it will... read more 01/27/2010 (8:53 pm)
T2D for Apple's tablet computer (iPad) Fully agree that it is now research and testing time, not "hype lemming" time :) Especial... read more 01/27/2010 (7:12 pm)
T2D for Apple's tablet computer (iPad) I know :-) Was just a though of mine. Looking forward to hear about the plans :) I think it... read more 01/27/2010 (6:51 pm)
T2D for Apple's tablet computer (iPad) hard to come up with a way to license technically disallow it as I'm allowed to add a screensize che... read more 01/27/2010 (6:42 pm)
mk directory in T3D you can't build T3D for linux at the time. There are some efforts (see the corresponding threads) w... read more 01/27/2010 (8:44 am)
T2D for Apple's tablet computer (iPad) If its really announced today, then chances are pretty good for a roll out at latest by March 15th b... read more 01/27/2010 (8:37 am)
Importing Resources You can't use resources on T2Di you must add the resources to the project through the "regular... read more 01/26/2010 (9:15 pm)
T2D for Apple's tablet computer (iPad) Unhappily I'm no apple fan boy ;) But I've always had a game idea that was impossible due to the sc... read more 01/26/2010 (5:10 pm)
T2D for Apple's tablet computer (iPad) From what rumored and by the "requests" apple has sent out, it will at least support iPhon... read more 01/26/2010 (8:31 am)
Community TGB 1.7.5? though I'm pretty sure that won't be targeting the 1.5, but to the current 1.7.4... read more 01/25/2010 (9:15 pm)
FPS Question... T3D does not support DX10 or DX11, just DX9 The FPS sounds more likely something else, something ... read more 01/25/2010 (8:05 pm)
iPhone Refusing to Display Portrait Mode yupp thats a new requirement in 1.3 unsure if documented but thats a thing mentioned on the mouse... read more 01/25/2010 (4:26 am)
Demo version of Torque for iPhone (Windows)? Just to point that out in case you missed it on the requirement page: You must own a Intel Mac OSX 1... read more 01/25/2010 (3:11 am)
Making 2d iPhone game in tgb or itgb for PC? you better make them in T2Di on the desktop and then mid production transfer it. You will need to be... read more 01/23/2010 (3:40 am)
T3D Master Server No you don't need one but you have to alter the game and potentially sources then as they build upon... read more 01/22/2010 (7:16 am)
Behaviors not working in iPhone version 1.3 at least, you now have it fixed eh :)... read more 01/21/2010 (9:20 pm)
Any good tutorials on networking? the network tictactoe on the TGB TDN is a good start http://tdn.garagegames.com/wiki/TGB/Tutorials/... read more 01/20/2010 (11:34 pm)
Any good tutorials on networking? You should post TGE questions on the TGE boards, these here are the wrong ones.... read more 01/20/2010 (11:33 pm)
Memory management one thing thats important to do is to ensure that you don't use too much memory with your textures ... read more 01/20/2010 (10:17 pm)
Saving Tilemaps The easy solution at the time is just to put T2Di 1.2 next to it and use that to generate the tilema... read more 01/20/2010 (9:14 pm)
Accelerometer in Behavior issues the only reason I could think of causing that is a timing issue as thats the major difference betwee... read more 01/20/2010 (8:19 pm)
[iTGB 1.2] Are there any recommendations for getting a build to work on a 3G PVR - Power of 2: the image file thats being used. Cells don't end as "real images" in th... read more 01/20/2010 (3:08 pm)
Accelerometer in Behavior issues very strange ... does the console contain other errors?... read more 01/20/2010 (11:51 am)
Possible to have iPhone accelerometer and touch controls defined? you can use both. though you don't define them at all actually. accelerometer is done through bin... read more 01/20/2010 (11:48 am)
Accelerometer in Behavior issues problem 1 is that you are missing the zaxis there. accelerometer is no 2D thing but a 3D thing and y... read more 01/20/2010 (9:31 am)
a 1. Unlikely that there are coming any more updates as the successor, Torque2D is in work and will ha... read more 01/20/2010 (4:19 am)
[iTGB 1.2] Are there any recommendations for getting a build to work on a 3G Upgrading to 1.3 likely won't change that much. Your game just very likely is highly unoptimized, b... read more 01/20/2010 (3:54 am)
iPhone Accelerometer Joystick question These data are wrong. the accelerometer does not give you any tilts. The accelerometer gives y... read more 01/20/2010 (3:10 am)
iPhone events yupp. the corresponding event handlers for app terminate etc are all in the main.cs and empty by def... read more 01/19/2010 (9:54 am)
Building in 1.3 (non Beta). The run button error on osx has been fixed. See the sticky to the fix I initiated which then got cle... read more 01/19/2010 (9:49 am)
Running another program? it does not care since windows 2k, windows support / and for urls \ is actually invalid on any plat... read more 01/18/2010 (10:30 pm)
Multithreading in T3D and XmlRpc library PhysX by definition runs in an own world at all so if you use it for physics you should be in at lea... read more 01/18/2010 (10:19 pm)
Particle not showing, and "Hack" fix I think thats meant to be that way that effects moved out completely of the viewable area are disabl... read more 01/18/2010 (8:40 pm)
Torque crashes on loading you can ignore that part. Have it too without problems with your gpu it should actually work on c... read more 01/18/2010 (7:52 pm)
Running another program? local files require the file:// protocol and correct usage of / gotoWebPage ("file://C:/Us... read more 01/18/2010 (7:37 pm)
Torque crashes on loading T2Di 1.3 finally has had the DX8 fallback cut out along a few other things that were mainly for desk... read more 01/18/2010 (7:29 pm)
t2dTileLayer loaded by script in Tetris game You could replace the Move code through a single line by the way: [code] %this.position = t2dVec... read more 01/18/2010 (7:00 pm)