Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FMOD compatibility | Also keep in mind that the 'plugable audio API' only exists on Torque3D not on TGE from which T2D br... read more | 01/03/2012 (2:32 pm) |
| Own iT2D... reasons to also buy T2D? | and you will have to change different other things as various optimizations like the UV selection fo... read more | 12/26/2011 (12:54 pm) |
| Automated way to create level datablocks? | The license explicitely forbids porting the code to new platforms actually so without geting the ok ... read more | 12/22/2011 (1:25 pm) |
| Automated way to create level datablocks? | Actually if you work like that its relatively easy to overcome it as the editor has all datablocks l... read more | 12/22/2011 (3:23 am) |
| Automated way to create level datablocks? | This is about optimization, not about 'it does it for us' cause if it would do that it would still b... read more | 12/22/2011 (1:09 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | I'm unsure if this requirement is about 'better practices' and not simply about 'needs to be there t... read more | 12/19/2011 (1:20 am) |
| Modifyed ITorque 2D using PowerVR SDK on Windows | was easier back in the days when engine boards were not open and resources could be licensee limited... read more | 12/16/2011 (2:18 pm) |
| Box2d - Need to know | There is a major effort required to hook it into the editor, otherwise it would not make sense for G... read more | 12/16/2011 (8:41 am) |
| Xcode 4 Syntax Highlighting trouble | you don't want it to highlight it. if it would correctly highlight CS then you would get an all red... read more | 12/13/2011 (3:33 am) |
| HttpObject not work in ITorque 2D 1.5 | potentially but as mentioned that pref is / was controlled through the project settings in the edit... read more | 12/13/2011 (3:32 am) |
| HttpObject not work in ITorque 2D 1.5 | Prior 1.5 it worked, but required that you enable 'use networking' in the settings. The 1.5 changel... read more | 12/13/2011 (12:34 am) |
| HttpObject not work in ITorque 2D 1.5 | On iOS you would want to focus on using the iOS NSURLConnection object, not some TCP socket based wo... read more | 12/12/2011 (2:10 am) |
| 1.5 RainyDay tutorial | There is no keyboard on iOS that can be used for game input and iTorque does not support desktop tar... read more | 12/09/2011 (5:54 am) |
| Feature Request | B - or just don't put iTorque there at all. Thats what I do as I have per project torque folders to ... read more | 12/05/2011 (12:12 am) |
| How can I slowly fade out an animated sprite? | that would fade. did you by error modify the blend settings of the sprite so its not alpha blende... read more | 11/30/2011 (3:24 am) |
| How can I slowly fade out an animated sprite? | Delay in torquescript is achieved by scheduling a call to a function with the delay that does it. Fo... read more | 11/29/2011 (1:27 pm) |
| Tera Skill Guide for Seal of Thunderbolt - Tera News - www.teragoldnow.com | we need a 'report spamer' button... read more | 11/28/2011 (5:45 am) |
| [SOLVED] GameCenter functions not executing in 1.5 | well if its present you have to use it, that would be a reason. requiring it (hence removing iPhone... read more | 11/27/2011 (11:18 pm) |
| iTorque 2D under Windows XP | 1. Correct, if you want to test anything on the device you need an OSX 10.6.6 Intel machine or you c... read more | 11/25/2011 (7:08 am) |
| Need some input | the price is still the same as before (ok $1 thats really unimportant) its $99 + $29 for the 1.5 ... read more | 11/24/2011 (9:34 am) |
| Need some input | as iT2D 1.5 was a payed upgrade even for iT2D owners you will have to buy it I would assume as iT2D ... read more | 11/24/2011 (8:51 am) |
| Using Embarcadero's Rad Studio XE2 C++ builder | If you don't like to learn a new IDE then you better skip iOS, cause you will have 2 options: 1. ... read more | 11/19/2011 (9:08 am) |
| 1.7.4 Behaviors | they widely work but you might to port them to behavior + component so you offload all heavier stuff... read more | 11/19/2011 (9:05 am) |
| iTGB 1.5 - Building an app for release | it does not require them, for anything but the settings file at least. but if you didn't remove the... read more | 11/14/2011 (10:35 am) |
| a question about streaming sound | can't comment on iT2Ds implementation but I can say that the hardware wouldn't do it, it would fallb... read more | 11/14/2011 (10:34 am) |
| How to compile Torque Game Builder in xcode | Right or no, actually GarageGames finally needs to fix it and bring it up to OSX 10.6 as minimum. A... read more | 11/14/2011 (9:36 am) |
| How to create DSO | alternatively just execute the osx build it will generate them too or write an editor script that... read more | 11/12/2011 (12:55 pm) |
| dose all TGB Reference work with ITGB | it will widely work yeah. there are some deltas on the way they act due to iOS optimizations, change... read more | 11/11/2011 (5:28 pm) |
| How To Get Global Touch Input To Work With In-Torque Simulator? | yes you can hook up the mouse and you need to actually. Touch will only work on iOS simulator and t... read more | 11/08/2011 (12:40 am) |
| How To Get Global Touch Input To Work With In-Torque Simulator? | Correct, touch only exists on devices. on the windows / osx build you only have keyboard and mouse... read more | 11/05/2011 (6:39 pm) |
| Dramatic fps Changes. :? | do you even need projectiles to be in collision layers where they can collide with each other? or if... read more | 11/01/2011 (12:28 pm) |
| Hey guys! Please help me with particle effect | Possible potentially but its pretty performance costly compared to have a sprite with a cloud and te... read more | 10/27/2011 (1:39 pm) |
| MultiPlayer Support | Officially no, there is no multiplayer support. You could implement GameKit networking though that ... read more | 10/24/2011 (2:37 pm) |
| Script Limitations- Scripts Limited To One Object Only In Scene?? | No there is no such limitation. Not if you use behaviors nor if you use the datablock system ('Obje... read more | 10/21/2011 (10:27 am) |
| Per project source modifications | copy the whole folder and just use 'per project' iT2D folders that way you can also easily modify... read more | 10/15/2011 (2:39 pm) |
| xcode not successfully copying files to ipad/phone | generating the font happens when you execute it on the mac / windows build... read more | 10/14/2011 (6:53 pm) |
| xcode not successfully copying files to ipad/phone | that or you never generate the font at all. the uft etc must be generated by the mac build running t... read more | 10/14/2011 (11:30 am) |
| Slowest ios device | Yes the iphone 3gs is hardware equal to the itouch 3rd gen (unlike ipod 2nd gen which has a 25% fast... read more | 10/13/2011 (7:36 pm) |
| Universal Gui controls in 1.5? | the only reason I know would be text created by code and not having the letters used anywhere 'stati... read more | 10/11/2011 (9:48 pm) |
| Problem with UTF8 on itgb 1.4.1 and 1.5 [SOLVED] | the font is only generated for the letters present on the objects already. if the letter is not used... read more | 10/11/2011 (5:06 pm) |
| tgb 1.5 taking significantly more cpu? | you mean beside battery lifetime on a notebook? (it will always use the dedicated gpu though if you ... read more | 10/09/2011 (11:49 pm) |
| iT2D VS2005 project file? | I doubt there is going to be one. VS 2012 is already in public beta, so its time to go up to 2008 at... read more | 10/08/2011 (8:06 pm) |
| 1.5 File I/O Issues | sure just use the installed FileMerge or another merge tool and find the change. should be within a ... read more | 10/07/2011 (9:38 pm) |
| iOS5 / iPhone 4S: Preventative maintenance | The problem with supporting it is that it is a rapidly shrinking minority. It was below 20% share pr... read more | 10/07/2011 (4:47 pm) |
| Basic Geometry Question | that you use the wrong function ;) Tan is to get the tanges of angle, but what you try to get is th... read more | 10/07/2011 (8:18 am) |
| Prefs. How do they work? | Actually that default prefs - prefs stuff is a thing rooting to the desktop. DefaultPrefs is what t... read more | 10/07/2011 (8:14 am) |
| iOS5 / iPhone 4S: Preventative maintenance | 'less fillrate' hehe ... well its still a lot. And the iPhone 4S has the A5 underclocked, cause t... read more | 10/07/2011 (8:04 am) |
| Basic Geometry Question | how did your code look and did you correctly divide process it through multiplication with PI / 360 ... read more | 10/06/2011 (7:02 pm) |
| iOS5 / iPhone 4S: Preventative maintenance | Yes but 4.3+ no longer support ARMV6 so if the 5.0 base SDK gets enforced, that automatically means ... read more | 10/06/2011 (6:44 pm) |
| Problem with font and iPhone | if I recall right, thats the font used in the dev console which isn't present... read more | 10/06/2011 (6:02 pm) |