David Erenger's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Would you like RTS Owner Access on mydreamrpg.com | Cool, I'm also a rtskit owner. My username at your site is akezeke!!... read more | 12/23/2005 (2:48 am) |
| Mission lighting option | You can make 2 missions, all the same but different ambient light settings. In that way you dont hav... read more | 12/17/2005 (6:32 am) |
| Problem on changing player's texture | Did that make sense?... read more | 12/07/2005 (8:31 am) |
| Problem on changing player's texture | I think you should just past the name of that special skin, if the player skin set in 3d program is ... read more | 12/07/2005 (8:31 am) |
| Need some help with ballistic math | Wierd, are you sure you used radians? well the formula works just fine, If you take y = x tan(a)... read more | 11/01/2005 (11:41 am) |
| Need some help with ballistic math | I can now confirm that it works perfekt, here it is again easier to read maby. fastest way: a =a... read more | 11/01/2005 (10:24 am) |
| Need some help with ballistic math | @Tim, about the ekvation I wrote down yesterday it was just a teory I was given that I tried to whri... read more | 11/01/2005 (10:01 am) |
| Need some help with ballistic math | Hi again, a friend of mine came up with a good teori for how to solve this. a = (( sin^-1 * ( ((g... read more | 10/31/2005 (12:28 am) |
| Need some help with ballistic math | [quote]if you're creating a situation where a position is targeted,then the angle and velocity shoul... read more | 10/26/2005 (8:37 am) |
| Need some help with ballistic math | @Tim, I'll will use a solution like yours for now. Vy = (h +((g*(R / Vx)*(R / Vx))/2))/(R / Vx... read more | 10/26/2005 (12:11 am) |
| Need some help with ballistic math | Great thanks, I have to sleep now, I'll try it tomorow. But one thing, maby I'm just tired but... read more | 10/23/2005 (3:30 pm) |
| Need some help with ballistic math | Thanks for your responses. @Jerry, my bad didnt thought of that when I draw that image :/ @Tim... read more | 10/23/2005 (12:57 pm) |
| Need some help with ballistic math | That looks realy promising I'll try it out... but one thing, y? this ekvation asumes that the target... read more | 10/21/2005 (8:10 am) |
| Need some help with ballistic math | Yeah I can put different values in but I need it in program, x and y is the point where the proje... read more | 10/21/2005 (7:46 am) |
| Atlas textures problem | Didnt help :( But you talked about that in the future you could load a set of textures and genera... read more | 09/26/2005 (4:42 am) |
| Atlas textures problem | That does not solve the problem :/... I will try to regenerate the textures with different setti... read more | 09/26/2005 (4:11 am) |
| DTS Collision issue | Forgive me if I'm wrong but dont you have to create a LOS (Line of Sight) collision object to get th... read more | 09/10/2005 (4:17 am) |
| Help with RTSProjectile slow things down | Thank you very mutch, that solved my problem. I cant understand I didnt find that thread when I... read more | 09/10/2005 (2:49 am) |
| Help with RTSProjectile slow things down | Thanks for your reply Ben Hmm, I ran the profiler and there are 2 things that grows in time, its ... read more | 09/07/2005 (12:05 am) |
| FoilageReplicator, mod or pick apart? | If you are using max you can make a two poly shape and name it BBZ::name, that will rotate it around... read more | 08/30/2005 (8:38 am) |
| Third person camera | Maby you can do a raycast from the camera to the player and hide all objects that are in between, or... read more | 08/29/2005 (7:39 am) |
| What have You done with the RTS.SK? | Not many answers to this post but this is what I+m working on now... I have dynamic pathfinding u... read more | 08/18/2005 (12:29 pm) |
| Formation movement example | Dont know if anyone is using this now but add this and you have your formation rotate right, oh and ... read more | 07/21/2005 (6:40 am) |
| 16 bit raw / photoshop problems / new terrain | If you open a 16bit image exported from terragen and change it and save, it saves in 16 bit intel, w... read more | 06/04/2005 (6:17 am) |
| Dojo demo beta | I cant click the little arrows, the mousepointer get stuck when it get close to the edges, just a co... read more | 01/14/2005 (1:05 am) |
| DTS Object Problems | You do it in the modelingprogram, I have never used milkshape so I cant tell you how to do it there,... read more | 01/10/2005 (1:51 am) |
| DTS Object Problems | I think its better to have a nonanimated door and then open/close it with script, just set the pivot... read more | 01/10/2005 (1:20 am) |
| Missing uvmapper | Try www.uvmapper.com... read more | 01/09/2005 (1:18 pm) |
| Terrain Texture Painter | Change the texture in texture editor instead, and then you can use it and paint with the texture pai... read more | 11/21/2004 (2:13 pm) |
| Subterrainian / Underground Interiors | Do you have a portal at your door? I think if you have the terrain wont draw inside.... read more | 11/20/2004 (4:53 am) |
| What is Transparent in the engine | You need to set the opacy map in 3dsmax, if you are using 3dsm, with the same texture, png with alph... read more | 11/16/2004 (2:00 am) |
| TSE not loading TGE files?? | [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5774[/url]... read more | 11/15/2004 (1:57 am) |
| TSE not loading TGE files?? | There is a resource that explain how to port tge stuff to tse, do a quick search... read more | 11/15/2004 (1:46 am) |
| How to build a "release" version? | Just remove the editor source folder from your vc project, I think that will do it... read more | 11/08/2004 (10:44 am) |
| Texturing Transparancy.... | Torque uses the alpha channel from png files, dont know if it support masking, i believe its called,... read more | 11/04/2004 (7:14 am) |
| Lightning in Buildings | Use portals, take a look at the official docs... read more | 09/27/2004 (11:38 am) |
| Best way to build a city... | Try http://citybuilder.sourceforge.net/ The citybuilder looks cool but I think its not very easy ... read more | 09/12/2004 (12:35 am) |
| Helicopter back rotor force | I mean rotate the helicopter around itself whitout lean, the way it turns when you slow down/fasten ... read more | 08/28/2004 (4:47 am) |
| I just bought TSE!!! | For two weeks or so.. didnt see this post until now :)... read more | 07/22/2004 (6:49 am) |
| Torque Physics and Vehicles | 2. There is some guys integrating ODE to torque, search the forum... read more | 07/20/2004 (11:08 am) |
| Vehicle enter/exit animations... | I use an invisible dummy object on every door, then with the keystroke I cast a ray and if the objec... read more | 06/17/2004 (8:14 am) |
| Newton Physics Engine integrated (Part 1) | Ny more work done in this area??... read more | 05/23/2004 (8:21 am) |
| World War II Media Pack | I got it now, all solved. thanks anyway... read more | 05/18/2004 (1:39 pm) |
| World War II Media Pack | I'v payed for the pack a couple of days ago, still no mail from them :(... read more | 05/13/2004 (11:10 pm) |
| What is the nature of the Dif and Terrain Shadow | For the difs and terain its shadow maps and for the dts its projected shadows... read more | 05/11/2004 (3:28 am) |
| World War II Media Pack | HAve anyoneone converted the building in the package to dif? doas it work direct with map2dif? or tr... read more | 05/11/2004 (12:20 am) |
| Content Pack: Popular modern weapons? | That would be great for my project, I need a big amount of different weapons and vehicles so any che... read more | 05/05/2004 (1:00 pm) |
| Milkshape alpha leaf transparency | Maby its a sort problem, name your object with alpha maps SORT::objectname... read more | 05/04/2004 (11:49 pm) |
| New gameSpace Torque bundle available... | OK, thanks. I'v mailed him, still no answer.... read more | 04/27/2004 (3:43 am) |
| Torque's dynamic shadows | Cool, I'll be trying this right now. Not that much code to edit.... read more | 04/26/2004 (12:01 pm) |