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Jesse P's Forum Posts

Thread Post Date Posted
My dead bad guys still shoot at me! help Hey thanks, didn't try that but what I did to solve the problem was when the guard dies I set the at... read more 11/20/2007 (11:15 pm)
Working hands Kinda got the hands to work in a cheesy way by manually copying over one of the animated dts files a... read more 11/18/2007 (11:02 pm)
Ch 7 - AI bad guy keeps shooting at me FIXED IT! I added the following to the player2.cs: function Player::playDeathAnimation(%this) ... read more 11/17/2007 (6:20 pm)
Where in CH 7 code does it handle the dead state FIXED IT! I added the following to the player2.cs: function Player::playDeathAnimation(%this) ... read more 11/17/2007 (6:20 pm)
Where in CH 7 code does it handle the dead state Ok the bad guy still shoots at me when he is dead but I was able to get it to play a unique death so... read more 11/17/2007 (6:15 pm)
Advanced 3d AIO chapter 7 (aiGuard.cs) crash I got it to work but the bad guy keeps shooting at me even after he's dead! how do I fix that? He se... read more 11/17/2007 (5:24 pm)
AI bad guy Hmm, wish I could just find a dumbed down version of AIGuard, anyone out there with an FPS that has ... read more 11/07/2007 (6:26 pm)
AI bad guy Hey it's worth a shot, thanks. Also if anyone knows of any other AI bad guy resources I can try o... read more 11/04/2007 (5:18 am)
AI bad guy Is this in the AIguard.cs? because I only see a couple spots where it echos to the console when it i... read more 11/03/2007 (10:57 pm)
AI bad guy Thanks I'll give it a shot, don't see much on the console though... read more 11/03/2007 (10:37 pm)
Error help needed Nevermind I fixed it, it was because I had two interiors partly intersecting each other which appare... read more 11/03/2007 (9:30 pm)
AI bad guy Not sure what lines those are...... read more 11/03/2007 (8:30 pm)
Help with invisible walls needed Thanks I'll try it out, this is exactly what I need. Also how would I make it so bullets would not h... read more 10/23/2007 (11:32 am)
Help with invisible walls The null suggestion is what I interpreted from reading [url=http://www.garagegames.com/mg/forums/res... read more 10/22/2007 (10:54 am)
Help with invisible walls I thought the engine simply looked for the name null and didn't render it, so do I need a transparen... read more 10/22/2007 (10:01 am)
Help with invisible walls I just threw together a pink 256 x 256 png in windows paint named NULL.png... read more 10/22/2007 (9:53 am)
Help with invisible walls How would I set it to an alpha PNG? brand new at this stuff, thanks... read more 10/22/2007 (9:01 am)
Trigger help needed Thanks... read more 10/22/2007 (8:33 am)
invisible barrier I know this thread is old but I can't figure it out, I need help getting an invisible wall, I've se... read more 10/22/2007 (8:27 am)
Trigger help needed I am pretty sure I figured out what was happening. It was setting the variable to 1 and then it logs... read more 10/22/2007 (8:18 am)
Trigger help needed It has something to do with a problem in the initialization if statement: if (%trigger.timesE... read more 10/21/2007 (11:02 am)
Trigger help needed It played once and then not again which is good, but then when I quit the program and then launched ... read more 10/21/2007 (10:07 am)
Game crashes when player goes near my DTS models Got it to work, was a problem with the default group in the milkshape model, I just deleted it and n... read more 10/20/2007 (10:10 pm)
Crashing when player gets near my dts models OK I FIGURED IT OUT (AGAIN) I had to delete the default group in milkshape. Now it works, not sure w... read more 10/20/2007 (9:26 pm)
Crashing when player gets near my dts models Dang now when I went to export a different model it is crashing for the new model! I guess I don't r... read more 10/20/2007 (9:18 pm)
Crashing when player gets near my dts models Fixed it, I just updated milkshapes exporter with some update I found on the forums, I don't remembe... read more 10/20/2007 (8:51 pm)
Help with audio needed How do I do that? (not the best coder yet)... read more 10/20/2007 (8:44 pm)
Trigger help needed What I am doing is having a triggered sound to play as soon as the player starts the mission, here i... read more 10/20/2007 (6:55 pm)
Trigger help needed Also when I played around with it the console says "unknown command setHidden"... read more 10/20/2007 (5:51 pm)
Trigger help needed What would I change %myTrigger to?... read more 10/20/2007 (5:47 pm)
Help with audio needed Thanks, now how do I make it so it only activates once and not every time the player enters the trig... read more 10/20/2007 (1:54 pm)
Help with audio needed How do I set the trigger? I've never made a trigger before. I can execute the sound I want with the ... read more 10/20/2007 (12:26 pm)
Help with audio needed That's on the right track but won't that load the sound for every mission? I just need it to load on... read more 10/19/2007 (8:47 pm)
Animated flag Thanks but that's not what I was looking for, I need a flag that's blowing in the wind, like an Amer... read more 10/18/2007 (8:26 pm)
Animated flag Sweet... read more 10/06/2007 (10:52 pm)
Weapon animation help needed Ok for now I'd just love to stop the wobble or slow it down, I think it's got something to do with t... read more 10/02/2007 (6:57 pm)
Help! It's raining in my buildings It works! I tried this and at first it didn't work but then I made portals on all six sides of the b... read more 10/02/2007 (3:44 pm)
Help! It's raining in my buildings How do I give them portals, I'm using the Torque Creator. I really need some instructions on how to ... read more 10/01/2007 (10:03 pm)
FPS Starter Kit needed Thanks... read more 08/30/2007 (6:09 pm)
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