Jesse P's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My dead bad guys still shoot at me! help | Hey thanks, didn't try that but what I did to solve the problem was when the guard dies I set the at... read more | 11/20/2007 (11:15 pm) |
| Working hands | Kinda got the hands to work in a cheesy way by manually copying over one of the animated dts files a... read more | 11/18/2007 (11:02 pm) |
| Ch 7 - AI bad guy keeps shooting at me | FIXED IT! I added the following to the player2.cs: function Player::playDeathAnimation(%this) ... read more | 11/17/2007 (6:20 pm) |
| Where in CH 7 code does it handle the dead state | FIXED IT! I added the following to the player2.cs: function Player::playDeathAnimation(%this) ... read more | 11/17/2007 (6:20 pm) |
| Where in CH 7 code does it handle the dead state | Ok the bad guy still shoots at me when he is dead but I was able to get it to play a unique death so... read more | 11/17/2007 (6:15 pm) |
| Advanced 3d AIO chapter 7 (aiGuard.cs) crash | I got it to work but the bad guy keeps shooting at me even after he's dead! how do I fix that? He se... read more | 11/17/2007 (5:24 pm) |
| AI bad guy | Hmm, wish I could just find a dumbed down version of AIGuard, anyone out there with an FPS that has ... read more | 11/07/2007 (6:26 pm) |
| AI bad guy | Hey it's worth a shot, thanks. Also if anyone knows of any other AI bad guy resources I can try o... read more | 11/04/2007 (5:18 am) |
| AI bad guy | Is this in the AIguard.cs? because I only see a couple spots where it echos to the console when it i... read more | 11/03/2007 (10:57 pm) |
| AI bad guy | Thanks I'll give it a shot, don't see much on the console though... read more | 11/03/2007 (10:37 pm) |
| Error help needed | Nevermind I fixed it, it was because I had two interiors partly intersecting each other which appare... read more | 11/03/2007 (9:30 pm) |
| AI bad guy | Not sure what lines those are...... read more | 11/03/2007 (8:30 pm) |
| Help with invisible walls needed | Thanks I'll try it out, this is exactly what I need. Also how would I make it so bullets would not h... read more | 10/23/2007 (11:32 am) |
| Help with invisible walls | The null suggestion is what I interpreted from reading [url=http://www.garagegames.com/mg/forums/res... read more | 10/22/2007 (10:54 am) |
| Help with invisible walls | I thought the engine simply looked for the name null and didn't render it, so do I need a transparen... read more | 10/22/2007 (10:01 am) |
| Help with invisible walls | I just threw together a pink 256 x 256 png in windows paint named NULL.png... read more | 10/22/2007 (9:53 am) |
| Help with invisible walls | How would I set it to an alpha PNG? brand new at this stuff, thanks... read more | 10/22/2007 (9:01 am) |
| Trigger help needed | Thanks... read more | 10/22/2007 (8:33 am) |
| invisible barrier | I know this thread is old but I can't figure it out, I need help getting an invisible wall, I've se... read more | 10/22/2007 (8:27 am) |
| Trigger help needed | I am pretty sure I figured out what was happening. It was setting the variable to 1 and then it logs... read more | 10/22/2007 (8:18 am) |
| Trigger help needed | It has something to do with a problem in the initialization if statement: if (%trigger.timesE... read more | 10/21/2007 (11:02 am) |
| Trigger help needed | It played once and then not again which is good, but then when I quit the program and then launched ... read more | 10/21/2007 (10:07 am) |
| Game crashes when player goes near my DTS models | Got it to work, was a problem with the default group in the milkshape model, I just deleted it and n... read more | 10/20/2007 (10:10 pm) |
| Crashing when player gets near my dts models | OK I FIGURED IT OUT (AGAIN) I had to delete the default group in milkshape. Now it works, not sure w... read more | 10/20/2007 (9:26 pm) |
| Crashing when player gets near my dts models | Dang now when I went to export a different model it is crashing for the new model! I guess I don't r... read more | 10/20/2007 (9:18 pm) |
| Crashing when player gets near my dts models | Fixed it, I just updated milkshapes exporter with some update I found on the forums, I don't remembe... read more | 10/20/2007 (8:51 pm) |
| Help with audio needed | How do I do that? (not the best coder yet)... read more | 10/20/2007 (8:44 pm) |
| Trigger help needed | What I am doing is having a triggered sound to play as soon as the player starts the mission, here i... read more | 10/20/2007 (6:55 pm) |
| Trigger help needed | Also when I played around with it the console says "unknown command setHidden"... read more | 10/20/2007 (5:51 pm) |
| Trigger help needed | What would I change %myTrigger to?... read more | 10/20/2007 (5:47 pm) |
| Help with audio needed | Thanks, now how do I make it so it only activates once and not every time the player enters the trig... read more | 10/20/2007 (1:54 pm) |
| Help with audio needed | How do I set the trigger? I've never made a trigger before. I can execute the sound I want with the ... read more | 10/20/2007 (12:26 pm) |
| Help with audio needed | That's on the right track but won't that load the sound for every mission? I just need it to load on... read more | 10/19/2007 (8:47 pm) |
| Animated flag | Thanks but that's not what I was looking for, I need a flag that's blowing in the wind, like an Amer... read more | 10/18/2007 (8:26 pm) |
| Animated flag | Sweet... read more | 10/06/2007 (10:52 pm) |
| Weapon animation help needed | Ok for now I'd just love to stop the wobble or slow it down, I think it's got something to do with t... read more | 10/02/2007 (6:57 pm) |
| Help! It's raining in my buildings | It works! I tried this and at first it didn't work but then I made portals on all six sides of the b... read more | 10/02/2007 (3:44 pm) |
| Help! It's raining in my buildings | How do I give them portals, I'm using the Torque Creator. I really need some instructions on how to ... read more | 10/01/2007 (10:03 pm) |
| FPS Starter Kit needed | Thanks... read more | 08/30/2007 (6:09 pm) |