Jesse P's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding an in-game popup message box | Darn I thought I was a better coder but that sounds like greek to me. I'm not the most advanced at t... read more | 05/10/2008 (6:49 pm) |
| RTS Community Project License Verification | Hey count me in to help out, let me know how I can help, just signed up on the site. I have experien... read more | 05/09/2008 (5:19 pm) |
| Formation movement example | Hmm, looks like I'll skip that one then :) I just need to focus on the "wedge" formation then now: ... read more | 05/08/2008 (11:29 am) |
| Formation movement example | Ah I see,, thanks. Now I've gotta focus on tackling a "follow the leader" type movement, it's called... read more | 05/08/2008 (10:45 am) |
| Formation movement example | Thanks, what exactly is the %i I've been wondering that but couldn't figure out what it was... read more | 05/08/2008 (8:39 am) |
| Chapter 7 - AI guard looses player | Hey anyone else who is good at AI please email me, I REALLY need help... read more | 05/07/2008 (5:24 pm) |
| Chapter 7 - AI guard looses player | Also in addition to him often losing the player, currently he can see through walls and you hear his... read more | 05/07/2008 (3:44 pm) |
| Chapter 7 - AI guard looses player | Thanks, just emailed it over to your mail... read more | 05/07/2008 (3:42 pm) |
| Chapter 7 - AI guard looses player | Bumping this 6 months later, still need help... read more | 05/07/2008 (3:09 pm) |
| Formation movement example | Fixed it, but it is always the same size circle, it's not that important and is OK as is but somethi... read more | 05/07/2008 (2:17 pm) |
| Formation movement example | Hey the circle formula you gave is a great start, thanks, but I keep messing with it and all the uni... read more | 05/07/2008 (11:13 am) |
| Formation movement example | Thanks I'll play with it, also trying to get ridd of the diagnal part of the linear formation, I w... read more | 05/07/2008 (10:55 am) |
| Adding a gui button that makes selected units change position | Thanks, keep me posted. It's a common formation that the Army uses for squad movement... read more | 05/06/2008 (7:46 pm) |
| Adding a gui button that makes selected units change position | Thinking about it more it would probably be easier to have it where the player hits the formation bu... read more | 05/05/2008 (4:55 pm) |
| Formation movement example | Hey I know this is an old topic but I am trying to figure out how to make the formation a large circ... read more | 05/04/2008 (5:00 pm) |
| Adding a gui button that makes selected units change position | That one initiates when you set a movement destination, I imagine it wouldn't be too hard to get it ... read more | 05/04/2008 (10:21 am) |
| Getting rid of the server connection stuff | Thanks! Works great, but is there a way to get rid of the lobby completely?... read more | 05/03/2008 (8:18 pm) |
| Basic questions - Adding static enemy guys | Thanks... read more | 05/03/2008 (6:10 pm) |
| How to make the audio get louder as player approaches | Ah figured it out, the file I was using was a stereo wav and for some reason it wanted it to be mono... read more | 01/01/2008 (3:41 pm) |
| Torque constructor issues - exporting with shapes | Narrowed it down and found WHAT the problem is but not HOW to fix it. That export doesn't like porta... read more | 12/31/2007 (8:31 pm) |
| Torque constructor issues - exporting with shapes | As for the saving of info apparently you have to save it as .csx in order to save the shape info, an... read more | 12/31/2007 (7:43 pm) |
| Major Video Problems Running Torque | Ok I changed my motherboard to one with PCI-e and bought a GeForce 8500 and now it looks good in Ope... read more | 12/30/2007 (6:51 pm) |
| How to make the audio get louder as player approaches | Most likely, I'm upgrading my comp today and will have new onboard audio so we'll see what it does... read more | 12/29/2007 (1:54 pm) |
| How to make the audio get louder as player approaches | Hmm, they don't seem to work like that for me, weird. The ones in stronghold for the fire and the wa... read more | 12/29/2007 (11:21 am) |
| Need AI help | Bump I still need help with this one, if someone can please take a look at the script and mess with... read more | 12/28/2007 (11:07 am) |
| Splashes when bullets hit water | I'll check it out. That's amazing that they didn't add it by the time 1.5 came out, maybe they were ... read more | 12/27/2007 (4:46 pm) |
| New Duke trailer - is it April 1st? | Been waiting for Duke4 for a decade....still waiting, even though this is the first in a couple of y... read more | 12/27/2007 (2:13 pm) |
| Increase score for blowing up things | Aha! The last suggestion about passing it as a parameter worked! Thanks COLYD!... read more | 12/25/2007 (9:34 am) |
| Increase score for blowing up things | Hmm, tried %client.incScore(100); and %clientSource.incScore(100); but both say can't find incScore ... read more | 12/24/2007 (8:47 pm) |
| Increase score for blowing up things | What do you mean the arrow? Do you mean the barrel? What would an example look like of the code that... read more | 12/24/2007 (6:46 pm) |
| Increase score for blowing up things | Tried it, didn't work :( Said incScore not found... read more | 12/24/2007 (6:04 pm) |
| Carrying point scores over from mission to mission | I'm not the best coder so not really sure how to go about that... You know what's funny is I was go... read more | 12/24/2007 (6:01 pm) |
| My dead bad guys still shoot at me! help | Thanks, I had fixed it by setting his attention level and aggression level to 0 when he dies... read more | 12/24/2007 (1:52 pm) |
| Increase score for blowing up things | And for my scoring system I used this: http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more | 12/24/2007 (12:48 pm) |
| Increase score for blowing up things | Here's my exploding barrel script that I pieced together from code I found around the forums, the ex... read more | 12/24/2007 (12:06 pm) |
| Message HUD question... | Thanks, will try, I hate to have to recompile, was hoping there was something in torquescript but it... read more | 12/24/2007 (12:02 pm) |
| Increase score for blowing up things | Dang it's not working. That first line it doesn't complain about but it doesn't know what the rest o... read more | 12/24/2007 (12:01 pm) |
| Message HUD question... | I know this is a 5 year old post but that's exactly what I want too but haven't found it yet. I'd li... read more | 12/23/2007 (5:41 pm) |
| Compiling problem - Big exe and slow gameplay...? | Awesome thanks... read more | 12/23/2007 (3:26 pm) |
| Bullet impact sparks on ground, interriors, etc. HELP NEEDED | Awesome! Thanks -JP... read more | 12/23/2007 (9:15 am) |
| Compiling problem - Big exe and slow gameplay...? | Yes when it compiles it says TorqueDemo_DEBUG.exe Now how in the heck to I go about compiling the R... read more | 12/23/2007 (9:08 am) |
| Collision with Terrain vs. Interior vs. Object | Thanks... read more | 12/22/2007 (10:25 pm) |
| Bullet impact sparks on ground, interriors, etc. HELP NEEDED | Thanks, been messing with it a bit and got it to work but I'm not sure if the code is the best, I'm ... read more | 12/22/2007 (10:23 pm) |
| Spawning a fire | Will try, thanks... read more | 12/22/2007 (10:17 pm) |
| Spawning a fire | Thanks but how could I make it so it spawns after the barrel is destroyed and then lasts for a few s... read more | 12/22/2007 (5:33 pm) |
| Chapter 7 - AI guard looses player | Hey I still REALLY need help with this, please respond and I will send you the code that I have that... read more | 12/06/2007 (6:08 pm) |
| Need AI help | Hey it's in Torquescript and Josh said he doesn't know it well enough, I still need someone to pleas... read more | 12/06/2007 (6:03 pm) |
| Need AI help | @Josh I need a simple AI that doesn't take up too much performance and just runs at you and shoots a... read more | 11/21/2007 (4:29 pm) |
| My dead bad guys still shoot at me! help | Thanks I'll check em' out. I heard the Killer Kork hits on performance though and I need something r... read more | 11/21/2007 (11:29 am) |
| AI coder needed | Forgot to mention I'm not much of a coder so I really need the help, thanks... read more | 11/20/2007 (11:49 pm) |