Game Development Community

Jesse P's Forum Posts

Thread Post Date Posted
Adding an in-game popup message box Darn I thought I was a better coder but that sounds like greek to me. I'm not the most advanced at t... read more 05/10/2008 (6:49 pm)
RTS Community Project License Verification Hey count me in to help out, let me know how I can help, just signed up on the site. I have experien... read more 05/09/2008 (5:19 pm)
Formation movement example Hmm, looks like I'll skip that one then :) I just need to focus on the "wedge" formation then now: ... read more 05/08/2008 (11:29 am)
Formation movement example Ah I see,, thanks. Now I've gotta focus on tackling a "follow the leader" type movement, it's called... read more 05/08/2008 (10:45 am)
Formation movement example Thanks, what exactly is the %i I've been wondering that but couldn't figure out what it was... read more 05/08/2008 (8:39 am)
Chapter 7 - AI guard looses player Hey anyone else who is good at AI please email me, I REALLY need help... read more 05/07/2008 (5:24 pm)
Chapter 7 - AI guard looses player Also in addition to him often losing the player, currently he can see through walls and you hear his... read more 05/07/2008 (3:44 pm)
Chapter 7 - AI guard looses player Thanks, just emailed it over to your mail... read more 05/07/2008 (3:42 pm)
Chapter 7 - AI guard looses player Bumping this 6 months later, still need help... read more 05/07/2008 (3:09 pm)
Formation movement example Fixed it, but it is always the same size circle, it's not that important and is OK as is but somethi... read more 05/07/2008 (2:17 pm)
Formation movement example Hey the circle formula you gave is a great start, thanks, but I keep messing with it and all the uni... read more 05/07/2008 (11:13 am)
Formation movement example Thanks I'll play with it, also trying to get ridd of the diagnal part of the linear formation, I w... read more 05/07/2008 (10:55 am)
Adding a gui button that makes selected units change position Thanks, keep me posted. It's a common formation that the Army uses for squad movement... read more 05/06/2008 (7:46 pm)
Adding a gui button that makes selected units change position Thinking about it more it would probably be easier to have it where the player hits the formation bu... read more 05/05/2008 (4:55 pm)
Formation movement example Hey I know this is an old topic but I am trying to figure out how to make the formation a large circ... read more 05/04/2008 (5:00 pm)
Adding a gui button that makes selected units change position That one initiates when you set a movement destination, I imagine it wouldn't be too hard to get it ... read more 05/04/2008 (10:21 am)
Getting rid of the server connection stuff Thanks! Works great, but is there a way to get rid of the lobby completely?... read more 05/03/2008 (8:18 pm)
Basic questions - Adding static enemy guys Thanks... read more 05/03/2008 (6:10 pm)
How to make the audio get louder as player approaches Ah figured it out, the file I was using was a stereo wav and for some reason it wanted it to be mono... read more 01/01/2008 (3:41 pm)
Torque constructor issues - exporting with shapes Narrowed it down and found WHAT the problem is but not HOW to fix it. That export doesn't like porta... read more 12/31/2007 (8:31 pm)
Torque constructor issues - exporting with shapes As for the saving of info apparently you have to save it as .csx in order to save the shape info, an... read more 12/31/2007 (7:43 pm)
Major Video Problems Running Torque Ok I changed my motherboard to one with PCI-e and bought a GeForce 8500 and now it looks good in Ope... read more 12/30/2007 (6:51 pm)
How to make the audio get louder as player approaches Most likely, I'm upgrading my comp today and will have new onboard audio so we'll see what it does... read more 12/29/2007 (1:54 pm)
How to make the audio get louder as player approaches Hmm, they don't seem to work like that for me, weird. The ones in stronghold for the fire and the wa... read more 12/29/2007 (11:21 am)
Need AI help Bump I still need help with this one, if someone can please take a look at the script and mess with... read more 12/28/2007 (11:07 am)
Splashes when bullets hit water I'll check it out. That's amazing that they didn't add it by the time 1.5 came out, maybe they were ... read more 12/27/2007 (4:46 pm)
New Duke trailer - is it April 1st? Been waiting for Duke4 for a decade....still waiting, even though this is the first in a couple of y... read more 12/27/2007 (2:13 pm)
Increase score for blowing up things Aha! The last suggestion about passing it as a parameter worked! Thanks COLYD!... read more 12/25/2007 (9:34 am)
Increase score for blowing up things Hmm, tried %client.incScore(100); and %clientSource.incScore(100); but both say can't find incScore ... read more 12/24/2007 (8:47 pm)
Increase score for blowing up things What do you mean the arrow? Do you mean the barrel? What would an example look like of the code that... read more 12/24/2007 (6:46 pm)
Increase score for blowing up things Tried it, didn't work :( Said incScore not found... read more 12/24/2007 (6:04 pm)
Carrying point scores over from mission to mission I'm not the best coder so not really sure how to go about that... You know what's funny is I was go... read more 12/24/2007 (6:01 pm)
My dead bad guys still shoot at me! help Thanks, I had fixed it by setting his attention level and aggression level to 0 when he dies... read more 12/24/2007 (1:52 pm)
Increase score for blowing up things And for my scoring system I used this: http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 12/24/2007 (12:48 pm)
Increase score for blowing up things Here's my exploding barrel script that I pieced together from code I found around the forums, the ex... read more 12/24/2007 (12:06 pm)
Message HUD question... Thanks, will try, I hate to have to recompile, was hoping there was something in torquescript but it... read more 12/24/2007 (12:02 pm)
Increase score for blowing up things Dang it's not working. That first line it doesn't complain about but it doesn't know what the rest o... read more 12/24/2007 (12:01 pm)
Message HUD question... I know this is a 5 year old post but that's exactly what I want too but haven't found it yet. I'd li... read more 12/23/2007 (5:41 pm)
Compiling problem - Big exe and slow gameplay...? Awesome thanks... read more 12/23/2007 (3:26 pm)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Awesome! Thanks -JP... read more 12/23/2007 (9:15 am)
Compiling problem - Big exe and slow gameplay...? Yes when it compiles it says TorqueDemo_DEBUG.exe Now how in the heck to I go about compiling the R... read more 12/23/2007 (9:08 am)
Collision with Terrain vs. Interior vs. Object Thanks... read more 12/22/2007 (10:25 pm)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Thanks, been messing with it a bit and got it to work but I'm not sure if the code is the best, I'm ... read more 12/22/2007 (10:23 pm)
Spawning a fire Will try, thanks... read more 12/22/2007 (10:17 pm)
Spawning a fire Thanks but how could I make it so it spawns after the barrel is destroyed and then lasts for a few s... read more 12/22/2007 (5:33 pm)
Chapter 7 - AI guard looses player Hey I still REALLY need help with this, please respond and I will send you the code that I have that... read more 12/06/2007 (6:08 pm)
Need AI help Hey it's in Torquescript and Josh said he doesn't know it well enough, I still need someone to pleas... read more 12/06/2007 (6:03 pm)
Need AI help @Josh I need a simple AI that doesn't take up too much performance and just runs at you and shoots a... read more 11/21/2007 (4:29 pm)
My dead bad guys still shoot at me! help Thanks I'll check em' out. I heard the Killer Kork hits on performance though and I need something r... read more 11/21/2007 (11:29 am)
AI coder needed Forgot to mention I'm not much of a coder so I really need the help, thanks... read more 11/20/2007 (11:49 pm)